Well I guess my post is now a request for testing then because that feels off and I definitely don't trust a Bulbapedia table sight-unseen lolI did this, and it's because its entry is unchecked on the page about the Ability, in the Gen 9 column.
Well I guess my post is now a request for testing then because that feels off and I definitely don't trust a Bulbapedia table sight-unseen lolI did this, and it's because its entry is unchecked on the page about the Ability, in the Gen 9 column.
Pollen Puff is still blocked by Bulletproof if it’s the actual attack part of the move targeting a foe. FWIW I can’t test if there’s any sort of exception for targeting your partner like self targeted Psychic Terrain priority.Well I guess my post is now a request for testing then because that feels off and I definitely don't trust a Bulbapedia table sight-unseen lol
Bulletproof blocks both an opponent's Pollen Puff and a partner's Pollen Puff.Well I guess my post is now a request for testing then because that feels off and I definitely don't trust a Bulbapedia table sight-unseen lol
Tested this out twice swapping positions. They both activate their own weakness policy regardless of order.On showdown, in a double battle when you use a spread move that activates the weakness policy on two opposing Pokémon, one of which has symbiosis, the weakness policies are activated in order of left to right. (From the perspective of the attacker) So if the non symbiosis Pokémon is on the left it uses its weakness policy then gets another one, while if the Pokémon is on the right they both activate their own weakness policy. Is this accurate to cart?
unable to do so myself so can someone check how relic song melo works this gen with switching (i.e. does it keep pirouette form after pivoting out bc if so thats a huge buff it got this gen). i sadly doubt anything will change but its something to know at least for the future.
this is actually decently big, means that pirouette should be able to be directly put in and maintain that form - maybe worth testing too, or if it just crashes the game lol (or is just mid againIt does continue to display as Normal/Fighting in the switch menu until it switches back in, though, interestingly enough.
Unfortunately when I tried to insert a Meloetta as Pirouette form, it reverted upon loading the save the same way that Palafin reverts if it's inserted in its Hero form. You can see that Meloetta does revert form in the switch menu, but it still shows the Fighting typing on it until it comes back into battle in the video.this is actually decently big, means that pirouette should be able to be directly put in and maintain that form - maybe worth testing too, or if it just crashes the game lol (or is just mid again)
Is this true? Because I'm seeing a Bax being hit by a Fire type move and a Kilowattrel being hit by a wind move, while Electromorphosis is triggered by any attack. Seems to me like the abilities function as usual and there's no interaction with Sheer Force?
Sheer Force has a weird tendency to cancel things other than the secondary effect of moves (most famously Life Orb recoil, but it also cancels some abilities like Color Change and Berserk). DarkFE was confirming that even though the moves were boosted by Sheer Force, the abilities still activated.Is this true? Because I'm seeing a Bax being hit by a Fire type move and a Kilowattrel being hit by a wind move, while Electromorphosis is triggered by any attack. Seems to me like the abilities function as usual and there's no interaction with Sheer Force?
it does notIs anyone able to find out if Hydro Steam works in Desolate Land (AKA ignores Water-type move nullification + gets a power boost)? Would be interesting in AAA
yes, but i found something interesting while looking into this...Does Utility Umbrella affect the damage increase of Hydro Steam in sun?
yes, but i found something interesting while looking into this...
it appears that with utility umbrella hydro steam not only loses the boost from the sun, but also is nerfed in the sun.
E: the relevant stats are 192 hp / 126 spdef on slither wing, and 145 spatk on wake.
we see here hydro steam doing 28% to slither wing. (137/192)
in this clip we see hydro steam doing 156/192 hp or about 20%, in sun with the utility umbrella attached
here we see here hydro steam doing about 64% to slither wing. (69/192) strangely enough, this aligns closer with a 2.25x (1.5*1.5) increase as opposed to a 1.95x increase that it should have. (1.3*1.5), so this may be worth looking into more as well.
these calcs are really strange because with the umbrella on in sun, wake is doing ~33% less with its move compared to when its used out of sun, i hope someone else can confirm the exact % decrease with more tests because i am pretty busy tonight but figured this would be a good place to bring it up, and can basically confirm it is not a 1/2 reduction. also the strange 28% to 64% calc from getting knocked is also interesting so i encourage somebody to run this test with a larger sample size and see if the 1.3x proto * 1.5x hydro steam aligns and i just got weird rolls, or if its really 1.5*1.5..
tldr, hydro steam receives a nerf in sun of about 33% while holding a utility umbrella not how it currently works on ps.
Edit:
So, after some calcs I have a good idea of how this move works. In sun, Hydro Steam becomes a 120 BP Water type move.
With the utility umbrella attached, this move becomes 120 bp and is then halved in power. We saw it doing 20% in the clip which aligns with this calc.
Next, we saw it doing roughly 64% to slither wing in sun without the umbrella. This aligns with this calc.
This means, that regardless of Utility Umbrella or not Hydro Steam becomes a 120 base power move. It receives a sun boost / drop on top of this.
thanks to TDK for taking the time to help me test this stuff out
yes, but i found something interesting while looking into this...
it appears that with utility umbrella hydro steam not only loses the boost from the sun, but also is nerfed in the sun.
E: the relevant stats are 192 hp / 126 spdef on slither wing, and 145 spatk on wake.
we see here hydro steam doing 28% to slither wing. (137/192)
in this clip we see hydro steam doing 156/192 hp or about 20%, in sun with the utility umbrella attached
here we see here hydro steam doing about 64% to slither wing. (69/192) strangely enough, this aligns closer with a 2.25x (1.5*1.5) increase as opposed to a 1.95x increase that it should have. (1.3*1.5), so this may be worth looking into more as well.
these calcs are really strange because with the umbrella on in sun, wake is doing ~33% less with its move compared to when its used out of sun, i hope someone else can confirm the exact % decrease with more tests because i am pretty busy tonight but figured this would be a good place to bring it up, and can basically confirm it is not a 1/2 reduction. also the strange 28% to 64% calc from getting knocked is also interesting so i encourage somebody to run this test with a larger sample size and see if the 1.3x proto * 1.5x hydro steam aligns and i just got weird rolls, or if its really 1.5*1.5..
tldr, hydro steam receives a nerf in sun of about 33% while holding a utility umbrella not how it currently works on ps.
Edit:
So, after some calcs I have a good idea of how this move works. In sun, Hydro Steam becomes a 120 BP Water type move.
With the utility umbrella attached, this move becomes 120 bp and is then halved in power. We saw it doing 20% in the clip which aligns with this calc.
Next, we saw it doing roughly 64% to slither wing in sun without the umbrella. This aligns with this calc.
This means, that regardless of Utility Umbrella or not Hydro Steam becomes a 120 base power move. It receives a sun boost / drop on top of this.
thanks to TDK for taking the time to help me test this stuff out