So Population Bomb is not always hitting 10 times it seems ?
I'm surprised we don't have tests on this right now, is it a Pokémon hard to get ?
I'm surprised we don't have tests on this right now, is it a Pokémon hard to get ?
10|10
in the minimum and maximum hit fields? Triple Kick and Triple Axel have always had 3|3
in those fields and Beat Up has 6|6
. Do those moves always hit the maximum number of times? No.Leppa Berry does indeed work with Revival Blessing.Does leppa berry work on revival blessing?
Someone looked into this here.I would like to request anyone who has an Ability Patch to see if Regenerator is nerfed or stayed the same.
I would like to request an investigation into the trigger mechanism of Anger Point. There's an unsubstantiated claim that activation is no longer dependent solely on receiving critical hits, suggesting that stat drops (in particular, speed debuffs) can also procure the attack boost; given that this would certainly have competitive implications, it seems worthy of verification.
Well, sadly I dont have a source; I was trying to see if it could be verified here, as until then its just a rumor. Ill take this into account for future questions.Their effects are not stat drops and most likely not something Clear Body would prevent, as it is p much the item version of that ability.
Just gonna link what I've already researched and that I'll get to the stuff I haven't got to yet eventually.
Otherwise try to keep this thread to stuff you want answers to or can definitely answer with a source. Commenting on research and its effect on competitive is just clutter.
View attachment 464593
method: tera bug the bug type, hit a wild mon with stab bug bite. catch it, see how much damage it did and what the def stat is. put it into damage calc and see what bp makes the damage make sense. repeat as needed to get more damage rolls. ended up seeing damage ranges of 84-103 bp and 66-83 bp which is clearly impossible, but indicates that there was some rounding shenanigans going on (and that the bp was around low 80s). all of the damage rolls worked with 60 bp bug bite + adaptability.
probably should have someone else run some more tests as i've only done about a dozen, but i've seen what i'm pretty sure are min and max rolls and i'd be very surprised if the multiplier was anything but 4/3 (2x total stab bonus).
I've recieved an interesting report about Rage Fist: the power it recieves from being hit lasts the entire battle, even if switched out or fainted.
no idea if this was answered but is there confirmation that annihilape retains rage fist's power increases when it switches out?
Switching out and fainting does not reset the boost.
\/how much hp does fillet away take away is 50% like belly drum or 33% like clangerous soul or just some other random number
Can't confirm because I don't have a HA version myself, but Filet Away might be "boosted" by Sharpness: Instead of taking 50% HP when used by a Mold Breaker variant, it takes away 75% HP when used by a trainer who had one with Sharpness. Despite this, it still only boosts Atk/SpA/Spe by 2 stages each. Wack.
I've recieved an interesting report about Rage Fist: the power it recieves from being hit lasts the entire battle, even if switched out or fainted.
Context: someone sacked their Annihilape against a garchomp, revived it with a Max Revive, and then brought it back out. Rage Fist then 1 shot the Garchomp.
I was also curious about how Rage Fist interacts with Punching Glove, since we can assume punching glove is a multiplier boost, does it continuously stack with Rage Fist's continuous boosts? If so, does it even have a power cap?
If we can verify these things wuth our researchers Id appreciate it.
Requesting the % modifier of the Dark-type legendaries Ruin abilities, it's been days since the rom dropped and we've had no confirmation on how much their abilities nerf the stats of pokemon around them.
That and Punching Glove remain the two great unknowns, but I think someone in the other thread tested the auras and concluded that the stat drop is about 25%.
I'm not sure if this is something that can easily be checked (somehow unflag the flag and try it...?), but Flag 2 being entirely status moves makes me wonder if it's related Toedscool's ability (the Status-only mold breaker but negative prioity). Like instead of checking for Status, it for some reason checks for the FlagI'm going to start infracting anyone who talks about the implications of battle mechanics on the viability of Pokemon and such. Stop it, it's literally the first line in the OP. It makes it very obnoxious for people who actually want to do research to be able to find things to test, not to mention the people who are trying to implement the findings.
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There are at least five new move flags, listed below - what are they for? Please no wild speculation for these; some may very well be unused because the grouping of moves is so unrelated.
Recover
Soft-Boiled
Rest
Milk Drink
Morning Sun
Synthesis
Moonlight
Swallow
Wish
Slack Off
Roost
Shore Up
Life Dew
Jungle Healing
Lunar BlessingWhirlwind
Sand Attack
Tail Whip
Leer
Growl
Roar
Sing
Supersonic
Disable
Leech Seed
Poison Powder
Stun Spore
Sleep Powder
String Shot
Thunder Wave
Toxic
Hypnosis
Mimic
Screech
Smokescreen
Confuse Ray
Poison Gas
Lovely Kiss
Spore
Flash
Cotton Spore
Spite
Scary Face
Sweet Kiss
Spikes
Lock-On
Charm
Swagger
Mean Look
Attract
Encore
Sweet Scent
Torment
Flatter
Will-O-Wisp
Memento
Taunt
Helping Hand
Trick
Role Play
Yawn
Skill Swap
Grudge
Snatch
Feather Dance
Fake Tears
Metal Sound
Tickle
Block
Healing Wish
Acupressure
Embargo
Psycho Shift
Heal Block
Power Trick
Gastro Acid
Copycat
Power Swap
Worry Seed
Toxic Spikes
Heart Swap
Switcheroo
Stealth Rock
Dark Void
Guard Split
Power Split
Soak
Simple Beam
Entrainment
After You
Heal Pulse
Quash
Reflect Type
Bestow
Sticky Web
Trick-or-Treat
Forest’s Curse
Parting Shot
Topsy-Turvy
Electrify
Fairy Lock
Play Nice
Confide
Aromatic Mist
Eerie Impulse
Venom Drench
Hold Hands
Baby-Doll Eyes
Floral Healing
Strength Sap
Speed Swap
Purify
Instruct
Tearful Look
Tar Shot
Magic Powder
Teatime
Octolock
Court Change
Decorate
Life Dew
Corrosive Gas
Coaching
Power Shift
Spicy Extract
Revival Blessing
Salt CureGuillotine
Twineedle
Submission
FissureGuillotine
Mega Kick
Horn Drill
Sing
Blizzard
Poison Powder
Stun Spore
Sleep Powder
Thunder
Hypnosis
Egg Bomb
Smog
Lovely Kiss
Sweet Kiss
Zap Cannon
Dynamic Punch
Iron Tail
Grass Whistle
Sheer Cold
Dragon Rush
Focus Blast
Magma Storm
Dark Void
Inferno
Hurricane
Bleakwind Storm
Wildbolt Storm
Sandsear StormGuillotine
Horn Drill
Thunder Wave
Toxic
Confuse Ray
Glare