Facility Safari Zone: TheEver

Round 2
Battlefield:
Team TheEver
:Samurott-Hisui:Samurott-Hisui ::
HP: 43/95 EN: 77/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:necturna: impish
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
Team fauna
:Dusknoir:Dusknoir
EP: 49/70 FT: 2
7/10/5/10/45 | 4/5
-1 spe (1t)
frisked - everything
Type: Ghost
Abilities: Pressure, Frisk​

dice are d600, roll low to hit/crit/effect
1722154545703.png

:Samurott-Hisui: :Dusknoir:
Step 1:
:Samurott-Hisui: taunting roar
-32 en
387 crit no
:Dusknoir: is taunted (3t)
(6 +6 + 3 - 10) * 1.5 = 8 damage
:Dusknoir: phantom force
31 crit no
(9 + 7 + 3 - 6) * 3/4 = 10 damage
Step 2:
:Samurott-Hisui: toxic
-7 en
:Dusknoir: is badly poisoned(2) and takes 20 damage
:Dusknoir: phantom force
448 crit no
(9 + 7 + 3 - 6) * 3/4 = 10 damage
:Dusknoir: takes 2 damage
Step 3:
:Samurott-Hisui: ceasless edge
-11 en
27 crit no
(7 + 8 + 3 + 3 - 10) * 1.5 = 17 damage
spikes scattered
:Dusknoir: phantom force
258 crit no
(9 + 7 + 3 - 6) * 3/4 = 10 damage
:Dusknoir: takes 2 damage
poison intensifies
greatball thrown, ft = 4
Battlefield:
Team TheEver
:Samurott-Hisui:Samurott-Hisui ::
HP: 13/95 EN: 27/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:necturna: impish
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
Team fauna
:Dusknoir:Dusknoir
EP: 7/70 FT: 4
7/10/5/10/45 | 4/5
bad poison(4)
frisked - everything
Type: Ghost
Abilities: Pressure, Frisk​


TheEver to order
fauna to order
 
Capture Order: :heal-ball: Heal Ball (Start of Round)

samurott-hisui.png

Samurott: Chill > Chill > Chill

Make wayfinder and proceed to next trek.
 
Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

No arena effects.
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.
1722251734298.png

:sv/sneasel:
Sneasel
Level 3

Typing:
Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
sending out sneasel with eviolite and scope lens(pick pocket)
:sv/sneasel: :eviolite::scope lens:
TheEver to send out and order.
wildlife to order
 
Sending out Forget the :necturna: Necturna @ :soft-sand: Soft Sand.

Using :dusknoir: Dusknoir’s Field Assist: Stealth.
 
Last edited:
sneasle is stealthed passed
1722420950618.png

sending out magneton with eviolite!
:sv/magneton:
Magneton
Level 3

Typing:
Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".

The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

EP: 70
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 70
Size: 2
Weight: 4

Movepool
Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1:
Agility
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Take Down
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Teleport
Volt Switch
:sv/magneton::eviolite:
safari to order
TheEver to order
 
Last edited:
:sv/magneton::eviolite:
sonic boom x 3
if my opponent is evasive use shock wave on turn 2 and magnet bomb on turn 3
if my opponent has a protective status use electric terrain the first time and reflect the second
if I am asleep use snore
at the start of my turn if my opponent does not have a substitute use metal sound on turn 1, thunderbolt on turn 2 and elctro web on turn 3
 
necturna.png
:soft-sand:
Necturna: Will-O-Wisp+Shadow Ball > Night Shade > Night Shade

Capture Order: :poke-ball: Poke Ball (End of Round)
 
Last edited:
Round 1 Trek 2
Battlefield:
Team TheEver
:Necturna:Necturna :soft-sand:
HP: 85/85 EN: 100/100
9/9/5/9/58 | 3/3
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
:Samurott-Hisui:Samurott-Hisui ::
HP: 13/95 EN: 27/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
wayfinder :dusknoir:
:scope-lens: Scope Lens
:soft-sand: Soft Sand
:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive
:fluffy-tail: Fluffy Tail
Team fauna
:Magneton:Magneton :eviolite:
EP: 70/70 FT: 0
4/9/9/5/70 | 2/4
Type: Electric/Steel
Abilities: Magnet Pull, Sturdy, Analytic

dice are d600, roll low to hit/crit/effect
1722437730660.png

:Necturna: :Magneton:
Step 1:
:Magneton: metal sound
154 hit
-2 spd :Necturna: (4t)
:Necturna: ghostly fire
-26 en
339 crit no
92 effect no
(9 + 5 + 3 - 8 - 1) = 8 damage
:Magneton: is burned 10 damage
:Magneton: takes 2 damage
Step 2:
:Magneton: thunder bolt
194 crit no
( 9 + 9 + 3 - 9) + 8 = 20 damage
:Necturna: nightshade
-5 en
15 damage
:Magneton: takes 2 damage
Step 3:
:Magneton: electro web
539 hit yes
298 crit no
( 6 + 9 + 3 - 9) + 8 = 17 damage
-1 spe (3t)
:Necturna: nightshade
-5 en
15 damage
:Magneton: takes 2 damage
pokeball thrown, ft = 1
Battlefield:
Team TheEver
:Necturna:Necturna :soft-sand:
HP: 48/85 EN: 64/100
9/9/5/9/58 | 3/3
-2 spd (2t)
-1 spe (2t)
combo used
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
:Samurott-Hisui:Samurott-Hisui ::
HP: 13/95 EN: 27/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
wayfinder :dusknoir:
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive
:fluffy-tail: Fluffy Tail
Team fauna
:Magneton:Magneton :eviolite:
EP: 16/70 FT: 1
4/9/9/5/70 | 2/4
burn
Type: Electric/Steel
Abilities: Magnet Pull, Sturdy, Analytic


TheEver to order
fauna to order
 
Away for the long weekend and not motivated to get to this tonight so requesting Icebox until August 6th.
 
Only TheEver and me should post in this thread.


Mark: :spinda:Spinda
:heavy-ball: Heavy Ball
:level-ball: Level Ball
:luxury-ball: Luxury Ball
:nest-ball: Nest Ball
:quick-ball: Quick Ball

:potion: Potion
:super-potion: Super Potion

:fluffy-tail: Fluffy Tail
:poke-doll: Poke Doll
:poke-toy: Poke Toy

:leftovers: Leftovers
:wide-lens: Wide Lens
:pmd/breloom::pmd/tapu-fini:
breloom.png

Cordyceps (Breloom)
Level: 1 | EXP: 0 / 10

Types:
Grass
Fighting

Abilities: Effect Spore / Poison Heal / Technician (Locked)
Nature: Serious

Stats:
HP: 85
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Energy Ball
Facade
Fake Tears
Focus Blast
Mach Punch
Poison Jab
Poison Powder
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Absorb
Captivate
Charm
Confide
Counter
Cut
Double Team
False Swipe
Flash
Force Palm
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Sludge Bomb
Spore
Sunny Day
Swagger
Swift
Synthesis
tapufini.png

Belle (Tapu Fini)
Level: 2 | EXP: 6 / 10

"In my mind
Endless sea
Calling from the bottom
But you don't hear me."


Types:
Water
Fairy

Abilities: Misty Surge / Telepathy
Nature: Serious

Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85

Size Class: 3
Weight Class: 2

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump

Level 3:
Nature's Madness (Signature)

Canvas of the Scar Artist
Rumors of a particularly large and scary Pokemon leaving particularly large and scary marks everywhere they go, as if to both mark their territory and intimidate would-be intruders, have come to your ears. It wouldn't be that bad in a remote part of the world, but the beast is threatening the peace of a few defenseless villages around...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
12-item Backpack
1 Technique Control
Arenas are specified by each trek.
All other match rules are default.​

Abandoned Studio
This cavern is most certainly the lair, or previous lair maybe, of the beast you're tracking. The walls are covered top to bottom with claw marks and holes of various sizes. GIven how many wild Pokemon you can find, though, it may have been abandoned for a good while...

Arena Effects:
None.
Secret Power: The defender drops each item they are holding.

Conservation Reward: 1x:mental herb:Mental Herb or 2:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :flame orb:Flame Orb
  • :bright powder:Bright Powder
  • :mental herb:Mental Herb
  • :leftovers:Leftovers
TheEver tracks down a Spinda with leftovers!
:sv/spinda:
Spinda
Level 2

Typing:
Normal
Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary
Requires no Tech for their first Technique each battle.

Field Assist: Medicine Runner
The Pokemon is adept at assisting with first aid, and can help mend injuries while on the move.
The explorer may use an additional Medicine between Treks.

Capture Tracker: [ O O ]

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Movepool
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse

Level 2:
Covet
Disable
Double-Edge
Dream Eater
Dynamic Punch
Flail
Focus Punch
Low Kick
Mega Kick
Nightmare
Psycho Shift
Secret Power
Smelling Salts
Superpower
Thief
:sv/spinda::leftovers:


TheEver to send out and order
Wildlife to order
 
Sending out Cordyceps the :breloom: Breloom @ :wide-lens: Wide Lens.

:sv/breloom: :wide-lens:
Breloom: Spore > Stun Spore
** At the start of Breloom's turns IF Spinda is to use Sleep Talk, and Spinda lacks Sleep THEN use Stun Spore and push down orders on the first instance, and use Toxic and push down orders on the second instance.
 
Round 1
Battlefield:
Team TheEver
:Breloom:Breloom :Wide-Lens:Wide-Lens
HP: 85/85 EN: 100/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
EP: 70/70 Balls: - -
5/5/5/5/60 | 2/1
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​


dice are d600, roll low to hit/crit/effect, roll high for balls
1729082128519.png

:Breloom::Spinda:
Step 1:
:Breloom: stun spore
-7 en
:Spinda:is para(2)
:Spinda: takes 20 damage.
:Spinda: sleep talk
:Spinda: can talk in their sleep (3t)
:Spinda: heals 6
Step 2:
:Breloom:spore
-8en
:Spinda: is asleep(2t)
20 damage
:Spinda:work up
+1 atk, +1 spA (5t)
:Spinda: heals 2 damage.
:Spinda: para intensifies

Battlefield:
Team TheEver
:Breloom:Breloom :Wide-Lens:Wide-Lens
HP: 85/85 EN: 85/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
EP: 38/70 Balls: - -
5/5/5/5/60 | 2/1
para(3)
sleep(1t)
sleep talk (2t)
atk +1 spA +1 (5t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
wildlife to order
TheEver to order
 
Last edited:
:sv/spinda::leftovers:
fake out ~ super power
if my opponent is to use protect then use work up and push back.
if my opponent is to use counter then use psybeam and push back.
 
Round 2
Battlefield:
Team TheEver
:Breloom:Breloom :Wide-Lens:Wide-Lens
HP: 85/85 EN: 85/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
EP: 38/70 Balls: - -
5/5/5/5/60 | 2/1
para(3)
sleep(1t)
sleep talk (2t)
atk +1 spA +1 (5t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​


dice are d600, roll low to hit/crit/effect, roll high for balls
1729162977838.png

:Breloom::Spinda:
Step 1:

:Spinda: fake out
542 crit no
(4 + 5 + 3 - 6) + 4 = 10 damage
:Breloom: flinches!
:Breloom: effect spore triggers
:Spinda: is poisoned(2) and takes 10 damage
poison and para tick up 1
:Breloom: flinched!
:Spinda: 3 damage
:Spinda: heals 6
Step 2:
:Breloom:aerial ace
-4 en
416 crit no
(6 + 9 -5) = 10 damage
:Spinda: is fully paralyzed!
:Spinda: takes 3 damage
:Spinda: heals 2 damage.
:Spinda: para intensifies

Battlefield:
Team TheEver
:Breloom:Breloom :Wide-Lens:Wide-Lens
HP: 75/85 EN: 81/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
EP: 16/70 Balls: - -
5/5/5/5/60 | 2/1
para(1)
poison 3
atk +1 spA +1 (3t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
TheEver to order
wildlife to order
 
:sv/breloom: :wide-lens:
Breloom: Aerial Ace > Aerial Ace
** Once, at the start of each step IF Spinda's EP is less than or equal to 30% THEN throw Park Ball.
** Once, at the start of each step IF Spinda's EP is less than or equal to 30% THEN throw Safari Ball.
** Once, at the start of each step IF Spinda's EP is less than or equal to 40%, and Spinda's EP is greater than 30% THEN throw Ultra Ball.
 
Round 3
Battlefield:
Team TheEver
:Breloom:Breloom :Wide-Lens:Wide-Lens
HP: 75/85 EN: 81/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
EP: 16/70 Balls: - -
5/5/5/5/60 | 2/1
para(1)
poison 3
atk +1 spA +1 (3t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​


dice are d600, roll low to hit/crit/effect, roll high for balls
1729252482131.png

:Breloom::Spinda:
Step 1:
:Breloom: throws ball!
16 < 21
park ball succeeds
:Spinda: focus punch
290 crit no
(15 + 5 - 6) + 4 = 18 damage
:Spinda: eats effect spore and goes to min life
poison and para tick up 1
:Breloom: throws ball!
10 < 21
safari ball succeeds

Battlefield:
Team TheEver
:Breloom:Breloom :Wide-Lens:Wide-Lens
HP: 57/85 EN: 81/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
EP: 16/70 Balls: :park ball::safari ball:
5/5/5/5/60 | 2/1
para(1)
poison 3
atk +1 spA +1 (3t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
Spinda is caught!
wayfinder or release?
stay or continue?
 
:Breloom:Breloom
HP: 77/85 EN: 81/100
9/6/5/5/70 | 3/3
Type: Grass/Fighting
Abilities: Effect Spore, Poison Heal

:heavy-ball: Heavy Ball
:level-ball: Level Ball
:luxury-ball: Luxury Ball
:nest-ball: Nest Ball
:quick-ball: Quick Ball

:super-potion: Super Potion

:fluffy-tail: Fluffy Tail
:poke-doll: Poke Doll
:poke-toy: Poke Toy

:leftovers: Leftovers
:wide-lens: Wide Lens

Scenery of Clawed Bamboo
Following the marks, you arrived at a densely populated bamboo forest. It's now easy to follow your mark, as there is a clear path through the bamboo, as if a whirlwind trudged through. The local wildlife seems agitated...

Arena Effects:
The explorer's Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).
Secret Power: Grant the user Switching.

Conservation Reward: 1x:friend ball:Friend Ball (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • None.
Eve stumbles into a territorial Pangoro!
:sv/pangoro:
Pangoro
Level 2

Typing:
Fighting/Dark
Abilities: Iron Fist, Mold Breaker Hidden Ability: Scrappy

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Bear Hug
The Pokemon's fluffy appearance and deathly strength ensures wild Pokemon have neither the will nor the ability to escape.
Wild Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).

Capture Tracker: [ O O O ]

EP: 70
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 58
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Crunch
Dark Pulse
Dragon Claw
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor
Zen Headbutt

Level 1:
Coaching
Confide
Cut
Double Team
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Infestation
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sludge Bomb
Sunny Day
Swagger
Taunt
Vital Throw

Level 2:
Arm Thrust
Beat Up
Close Combat
Comet Punch
Covet
Entrainment
Focus Energy
Focus Punch
Foul Play
Grass Knot
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Payback
Quash
Revenge
Reversal
Secret Power
Stone Edge
Superpower
Thief
:sv/pangoro:

TheEver to send out and order.
Fauna to order.
 
Sending out Cordyceps the :breloom:Breloom @ :wide-lens:Wide Lens.

:sv/breloom: :wide-lens:
Breloom: Spore+Poison Powder > Stun Spore
** Once, at the start of each step IF Pangoro's EP is less than or equal to 40% THEN throw Quick Ball.
 
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