Facility Safari Zone: Mowtom

https://www.smogon.com/forums/threads/the-safari-zone-—-generation-ix.3724874/post-10245221 (for future reference)
acetrainerf-gen4dp.png
"Guess what's a level 2 move."
ursaluna.gif

Max Revive (Sneasler)~Fire Punch~Fire Punch
WHEN
the step starts IF Lucario has 80 or less EP THEN Fluffy Tail
 
Trek 3, Round 2

Mowtom
:sv/ursaluna:
Uneasy
HP: 89/105, EN: 80/100, Stats: 10/8/4/6/50, Typing: Ground / Normal, Abilities: Guts / Bulletproof
Status: Burned, Field: Clear
:flame orb: Flame Orb
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:max revive: Max Revive
:revive: Revive
:fluffy tail: Fluffy Tail
:poke toy: Poke Toy
:poke doll: Poke Doll
:sneasler: KO
Battlefield: Clear​
Mutt Lord Guards
:ss/lucario mega:
Lucario :lucarionite: Lucarionite
EP: 91/120, Fatigue: 0, Stats: 10/6/10/6/115, Typing: Fighting / Steel, Abilities: Steadfast / Inner Focus / Adaptability
Status: OK, Field: Clear​
Step 1
:lucario mega:
Lucario used Struggle!
Crit (1, d24): 9 (No)
(5 + 3 + (10 - 8))*1 = 10
Lucario was hurt by the recoil! (-12 HP)

:max revive:
Mowtom used a Max Revive on Sneasler!
Sneasler revived! (+54 HP, +60 EN)

:ursaluna::flame orb:
Ursaluna was hurt by its burn! (-2 HP)

Step 2

:fluffy tail:
Mowtom used a Fluffy Tail!
Lucario fled!

:ursaluna::flame orb:
Ursaluna was hurt by its burn! (-2 HP)

:rockruff: Round Summary :rockruff:
:ursaluna: HP: -10-2-2 = -14
:ursaluna: EN: -0
:sneasler: HP: +54
:sneasler: EN: +60
:lucario mega: EP: -12
Mowtom
:sv/ursaluna:
Uneasy
HP: 75/105, EN: 80/100, Stats: 10/8/4/6/50, Typing: Ground / Normal, Abilities: Guts / Bulletproof
Status: Burned, Field: Clear
:flame orb: Flame Orb
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:revive: Revive
:poke toy: Poke Toy
:poke doll: Poke Doll
:sv/sneasler:
Shawed :choice band: Choice Band
HP: 54/90, EN: 60/100, Stats: [14]/5/3/6/120, Typing: Fighting / Poison, Abilities: Pressure / Unburden
Status: OK
Battlefield: Clear​
Mutt Lord Guards
:ss/lucario mega:
Lucario :lucarionite: Lucarionite
EP: 78/120, Fatigue: 0, Stats: 10/6/10/6/115, Typing: Fighting / Steel, Abilities: Steadfast / Inner Focus / Adaptability
Status: Fleeing, Field: Clear​
Lucario fled!
 
:ss/rockruff:
Rockruff appeared!

:sv/rockruff:
Rockruff-Dusk
Level 1

Typing: Rock
Abilities: Own Tempo

Con.Reward: ---

Provides no assists.

EP: 50
Attack: 5
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 60
Size: 1
Weight: 1


Movepool
Level 0:
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Bite
Charm
Confide
Double Team
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Swagger
Taunt

Mowtom to order
 
My understanding is that this Safari will finish using old Ball mechanics, as seen by Lou posting them in the thread and by Howling Pack Valley not yet being updated even in the data thread.
acetrainerf-gen4dp.png
"Neat, we won the 1/3 chance of just getting to the point! You're mine, Rockruff!"
ursaluna.gif

Earthquake~Earthquake~Earthquake
WHEN
your turn starts IF Rockruff's Evasion stage is greater than your Accuracy stage THEN Feint Attack

End of round: Great Ball :great ball:
 
Looks like the Rockruff wants to play.

:ss/rockruff:
*barks excitedly*
Play Rough - Play Rough - Play Rough

Trek 3, Round 3
Mowtom
:sv/ursaluna:
Uneasy
HP: 75/105, EN: 80/100, Stats: 10/8/4/6/50, Typing: Ground / Normal, Abilities: Guts / Bulletproof
Status: Burned, Field: Clear
:flame orb: Flame Orb
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:revive: Revive
:poke toy: Poke Toy
:poke doll: Poke Doll
:sv/sneasler:
Shawed :choice band: Choice Band
HP: 54/90, EN: 60/100, Stats: [14]/5/3/6/120, Typing: Fighting / Poison, Abilities: Pressure / Unburden
Status: OK
Mutt Lord
:ss/rockruff:
EP: 50/50, Fatigue: 0, Stats: 5/3/3/3/60, Typing: Rock, Abilities: Own Tempo
Status: OK, Field: Clear​
Step 1
:rockruff:
Rockruff used Play Rough!
Miss (10, d10): 8 (No), Crit (1, d24): 2 (No)
(9 + (5 - 8))*1 = 6

:ursaluna:
Ursaluna used Earthquake! (-7 EN)
Crit (1, d24): 20 (No)
(10 + 3 + (10 - 3) + 5)*1.5 => 38

:ursaluna::flame orb:
Ursaluna was hurt by its burn! (-2 HP)

Step 2

:rockruff:
Rockruff used Play Rough!
Miss (10, d10): 3 (No), Crit (1, d24): 17 (No)
(9 + (5 - 8))*1 = 6

:ursaluna:
Ursaluna used Earthquake! (-7 EN)
Crit (1, d24): 12 (No)
(10 + 3 + (10 - 3) + 5)*1.5 => 7

:ursaluna::flame orb:
Ursaluna was hurt by its burn! (-2 HP)

Step 3

:rockruff:
Rockruff used Play Rough!
Miss (10, d10): 6 (No), Crit (1, d24): 14 (No)
(9 + (5 - 8))*1 = 6

:ursaluna:
Ursaluna used Earthquake! (-7 EN)
Crit (1, d24): 23 (No)
(10 + 3 + (10 - 3) + 5)*1.5 => 0

:ursaluna::flame orb:
Ursaluna was hurt by its burn! (-2 HP)

:great ball:
Mowtom threw a Great Ball! (+2 Fatigue)

:rockruff: Round Summary :rockruff:
:ursaluna: HP: -6-2-6-2-6-2 = -24
:ursaluna: EN: -7-7-7 = -21
:rockruff: EP: -38-7 = -45
Mowtom
:sv/ursaluna:
Uneasy
HP: 51/105, EN: 59/100, Stats: 10/8/4/6/50, Typing: Ground / Normal, Abilities: Guts / Bulletproof
Status: Burned, Field: Clear
:flame orb: Flame Orb
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:revive: Revive
:poke toy: Poke Toy
:poke doll: Poke Doll
:sv/sneasler:
Shawed :choice band: Choice Band
HP: 54/90, EN: 60/100, Stats: [14]/5/3/6/120, Typing: Fighting / Poison, Abilities: Pressure / Unburden
Status: OK
Mutt Lord
:ss/rockruff:
EP: 5/50, Fatigue: 2, Stats: 5/3/3/3/60, Typing: Rock, Abilities: Own Tempo
Status: OK, Field: Clear​
:ss/rockruff:
*bark bark BARK*
Play Rough - Play Rough - Play Rough

Mowtom to catch Rockruff
 
Last edited:
Mowtom and the current referee should post in this thread.

Mark: :snorlax:Snorlax
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)


:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
pawmot.png

Pawmot [Peruke]

Level: 2 || Exp: 2/10

Type: Electric / Fighting
Abilities: Volt Absorb / Natural Cure / Iron Fist

Nature: Quirky
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 105
Size: 2
Weight: 3

Moves:
Level 0:
Brick Break
Bulk Up
Crunch
Facade
Fire Punch
Focus Blast
Ice Punch
Mach Punch
Play Rough
Protect
Quick Attack
Rest
Sleep Talk
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1:
Agility
Bite
Charge
Charm
Coaching
Discharge
Eerie Impulse
Electric Terrain
Encore
Fake Out
Growl
Helping Hand
Metal Claw
Nuzzle
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Level 2:
Arm Thrust
Close Combat
Double-Edge
Entrainment
Focus Punch
Grass Knot
Low Kick
Supercell Slam
Take Down
Thief
Thunder
Upper Hand
lapras.gif

Lapras [Launce]

Level: 2 || Exp: 0/10

Type: Water / Ice
Abilities: Water Absorb / Shell Armor / Hydration

Nature: Quirky
HP: 105
Atk: 6
Def: 6
SpA: 6
SpD: 7
Spe: 60
Size: 5
Weight: 6

Moves:
Level 0:
Avalanche
Dragon Pulse
Earthquake
Facade
Heal Bell
Hyper Voice
Ice Beam
Ice Shard
Iron Head
Liquidation
Protect
Psychic
Reflect
Refresh
Rest
Roar
Round
Signal Beam
Sing
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Thunderbolt
Toxic
Waterfall
Zen Headbutt

Level 1:
Ancient Power
Aurora Beam
Bite
Bubble Beam
Captivate
Charm
Confide
Confuse Ray
Curse
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Echoed Voice
Growl
Hail
Haze
Helping Hand
Life Dew
Mist
Psywave
Rage
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snowscape
Sparkling Aria
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Alluring Voice
Aqua Tail
Blizzard
Double-Edge
Dragon Cheer
Dream Eater
Hydro Pump
Icicle Spear
Iron Tail
Megahorn
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thunder
Zap Cannon

Canvas of the Scar Artist
Rumors of a particularly large and scary Pokemon leaving particularly large and scary marks everywhere they go, as if to both mark their territory and intimidate would-be intruders, have come to your ears. It wouldn't be that bad in a remote part of the world, but the beast is threatening the peace of a few defenseless villages around...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
12-item Backpack​
1 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​


Abandoned Studio
This cavern is most certainly the lair, or previous lair maybe, of the beast you're tracking. The walls are covered top to bottom with claw marks and holes of various sizes. GIven how many wild Pokemon you can find, though, it may have been abandoned for a good while...

Arena Effects:
None.
Secret Power: The defender drops each item they are holding.

Conservation Reward: 1x:mental herb:Mental Herb or 2:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :flame orb:Flame Orb
  • :bright powder:Bright Powder
  • :mental herb:Mental Herb
  • :leftovers:Leftovers

Mowtom encounters a spinda holding a leftovers!
:sv/spinda:
Spinda
Level 2

Typing:
Normal
Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary
Requires no Tech for their first Technique each battle.

Field Assist: Medicine Runner
The Pokemon is adept at assisting with first aid, and can help mend injuries while on the move.
The explorer may use an additional Medicine between Treks.

Capture Tracker: [ O O ]

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Movepool
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse

Level 2:
Covet
Disable
Double-Edge
Dream Eater
Dynamic Punch
Flail
Focus Punch
Low Kick
Mega Kick
Nightmare
Psycho Shift
Secret Power
Smelling Salts
Superpower
Thief
:sv/spinda::leftovers:
Helios experiences a sense of deja vu.

Mowtom to send out and order.
Wildlife to order.
 
Note to self: Barbarism forbids Encore, Flinching, Imprison, Sealed, Sleep, Taunt, and Torment.
acetrainerf-gen4dp.png
"A Spinda, huh. Watching it move around like that makes me...so...dizzy..."
pawmot.png
:light ball:
Peruke the Pawmot @ Light Ball
Aim~Brick Break
WHEN
your turn starts IF you are Asleep AND you do not have the unique condition created by Sleep Talk THEN Sleep Talk
WHEN your turn starts IF Spinda has a Decoy AND your Accuracy stage is at least +2 THEN Arm Thrust
WHEN your turn starts, once IF you are Confused AND your Accuracy stage is at least +2 THEN Nuzzle
WHEN your turn starts IF your Accuracy stage is at least +2 THEN Close Combat
 
Round 1
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 85/85 EN: 100/100
12*/5/5/5/105 | 2/3
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
HP: 70/70 Ball: - -
5/5/5/5/60 | 2/1
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​

dice are d600, roll low to hit/crit/effect, roll high for balls
1729415704621.png

:Pawmot::Spinda:
Step 1:
:Pawmot: aim
-5 en
aim +2 acc (6t)
:Spinda: work up
+1 atk +1 spA (5t)
Step 2:
:Pawmot: close combat
-8 en
212 crit no
(12 + 12 + 3 - 5) * 1.5 = 33 damage!
:Pawmot: -1 def, -1 spd (2t)
:Spinda: work up
+1 atk +1 spA (5t)
:Spinda: heals 2
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 85/85 EN: 87/100
12*/5/5/5/105 | 2/3
-1 def, spd (2t)
+2 acc (5t)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
HP: 39/70 Ball: - -
5/5/5/5/60 | 2/1
+2 atk, +2spA (5t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
wildlife to order
Mowtom to order
 
Last edited:
:sv/spinda::leftovers:
fake out ~ super power
[once] At the start of the step, if my opponent is to use fake out, use protect and push back.
At the start of the step, if my opponent is to use upper hand, use super power and push back.
At the start of the step if my opponent is to use protect, use work up and push back.
 
Round 2
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 85/85 EN: 87/100
12*/5/5/5/105 | 2/3
-1 def, spd (2t)
+2 acc (5t)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
HP: 39/70 Ball: - -
5/5/5/5/60 | 2/1
+2 atk, +2spA (5t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​

dice are d600, roll low to hit/crit/effect, roll high for balls
1729456781355.png

:Pawmot::Spinda:
Step 1:
:Spinda: fake out
67 crit no
(4 +5 + 3 - 5) + 12 = 19 damage
:Pawmot: flinched!
:Spinda: heals 6
Step 2:
:Pawmot: brick break
-6 en
588 crit no
(8 + 12 + 3 - 5) * 1.5 = 27 damage!
:Spinda: super power
218 crit no
(12 + 5 - 5) + 8 = 20 damage
+1 atk, + 1 def
:Spinda: heals 2
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 46/85 EN: 81/100
12*/5/5/5/105 | 2/3
+2 acc (3t)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
HP: 20/70 Ball: - -
5/5/5/5/60 | 2/1
+3 atk, +2spA (3t)
+1 def (2t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
Mowtom to order
wildlife to order
 
acetrainerf-gen4dp.png
"The hardest part of this round was figuring out the cleanest formatting for these subs."
pawmot.png
:light ball:
Nuzzle~Thunder Punch
WHEN
the step starts, once IF Spinda's EP ≤ 40% of its max AND Spinda's EP > 30% of its max THEN Ultra Ball
WHEN the step starts, once IF Spinda's EP ≤ 30% of its max AND Spinda's EP > 20% of its max THEN Great Ball
WHEN the step starts, once IF Spinda's EP ≤ 20% of its max AND Spinda's EP > 10% of its max THEN Poke Ball
WHEN the step starts IF Spinda's EP ≤ 30% of its max THEN Safari Ball the first time, Park Ball the second time
 
Round 3
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 46/85 EN: 81/100
12*/5/5/5/105 | 2/3
+2 acc (3t)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
HP: 20/70 Ball: - -
5/5/5/5/60 | 2/1
+3 atk, +2spA (3t)
+1 def (2t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
dice are d600, roll low to hit/crit/effect, roll high for balls
1729509561391.png

:Pawmot::Spinda:
Step 1:
:Pawmot: great ball!
ball succeeds
:Spinda:focus punch
68 crit no
(15 + 5 - 5) + 12 = 27 damage
:Spinda: heals 6
Step 2:
:Pawmot: ultra ball!
spinda is caught!
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 19/85 EN: 81/100
12*/5/5/5/105 | 2/3
+2 acc (3t)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Spinda:Spinda :Leftovers:Leftovers
HP: 20/70 Ball: :great ball: :ultra ball:
5/5/5/5/60 | 2/1
+3 atk, +2spA (3t)
+1 def (2t)
Type: Normal
Abilities: Own Tempo, Tangled Feet, Contrary​
:spinda: was caught!
Wayfinder or release? Stay or proceed? Medicine?
 
Last edited:
acetrainerf-gen4dp.png
"Well that was more damage than I thought I'd take. Spinda, help me out here please?"
Keep Spinda as Wayfinder :spinda:
Proceed
Super Potion and Potion Pawmot (from Spinda's Field Assist) :super potion: :potion: :pawmot:
 
wayfinder: :spinda:

:Pawmot:Pawmot
HP: 79/85 EN: 81/100
12*/5/5/5/105 | 2/3
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:light ball: Light Ball
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy

Scenery of Clawed Bamboo
Following the marks, you arrived at a densely populated bamboo forest. It's now easy to follow your mark, as there is a clear path through the bamboo, as if a whirlwind trudged through. The local wildlife seems agitated...

Arena Effects:
The explorer's Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).
Secret Power: Grant the user Switching.

Conservation Reward: 1x:friend ball:Friend Ball (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • None.
The ref is out of fluff. It's Snorlax.

:sv/snorlax:
Snorlax
Level 2

Typing:
Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Battle Assist: Bear Hug
The Pokemon's fluffy appearance and deathly strength ensures wild Pokemon have neither the will nor the ability to escape.
Wild Pokemon have Partial Trapping also named "Bear Hug"; and their Evasion stage is reduced by one (1).

Capture Tracker: [ O ]

EP: 100
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt

Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Supercell Slam
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon
:sv/snorlax:
Mowtom to send out and order
Wildlife to order
 
Last edited:
acetrainerf-gen4dp.png
"Peruke, you're up again! Time to show off your shiny new move!"
pawmot.png
:light ball:
Peruke the Pawmot @ Light Ball
Low Kick~Low Kick
WHEN
the step starts IF Encore THEN ignore sub 2 for the rest of the step
WHEN your turn starts IF you are Asleep AND you do not have the unique condition created by Sleep Talk THEN Sleep Talk
WHEN your turn starts IF Snorlax has Reflect AND Snorlax does not have a Decoy THEN Brick Break
 
Round 1
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
wayfinder: :spinda:

:Pawmot:Pawmot :light ball: Light Ball
HP: 79/85 EN: 81/100
12*/5/5/5/105 | 2/3
partial trapping (bear hug)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Snorlax:Snorlax ::
EP: 100/100 Balls: -
8/5/5/8/30 | 4/9
Type: Normal
Abilities: Immunity, Thick Fat, Gluttony​
dice are d600, roll low to hit/crit/effect, roll high for balls
1729750060161.png

:Pawmot::Snorlax:
Step 1:
:Pawmot:low kick
-8 en
41 crit no
(12 + 12 + 3 - 5) * 1.5 = 33 damage
:Snorlax: lovely kiss
hit yes
:Pawmot: is confused! (3t)
:Pawmot: takes 2 damage.
Step 2:
:Pawmot:low kick
-8 en
41 crit no
(12 + 12 + 3 - 5) * 1.5 = 33 damage
takes 17 damage in confusion!
:Snorlax: screech!
:Pawmot: -2 def (5t)
:Pawmot: takes 2 damage.
Battlefield:
Team Mowtom
Boasts:
2nd Level (3)
Barbarism (1)
Defense Limit (1)
Humility (2)
No Switching (2)
wayfinder: :spinda:

:Pawmot:Pawmot :light ball: Light Ball
HP: 58/85 EN: 65/100
12*/5/5/5/105 | 2/3
partial trapping (bear hug)
confused (2t)
-2 def (5t)
Type: Electric/Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
:leftovers: Leftovers
:luxury ball: Luxury Ball
:potion: Potion
:potion: Potion
:revive: Revive
:full heal: Full Heal
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team wildlife
:Snorlax:Snorlax ::
EP: 34/100 Balls: -
8/5/5/8/30 | 4/9
Type: Normal
Abilities: Immunity, Thick Fat, Gluttony​
Mowtom to throw a ball
wildlife to be caught
 
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