Facility Safari Zone: Hyjack

1721658231492.png

round ~ round ~ yawn
 
Team Hyjack
:sv/donphan: :quick claw:
HP: 52/95
EN: 40%
Type: Ground
Abilities: Sturdy
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: OK

Safari Zone
1721662310623.png

EP: 70/70
FT: 0
Type: Normal
Abilities: Intimidate, Sand Rush
Stats: 8/7/4/7/160
SC/WC: 3/4
C/R: 0/1
Status: OK
Mood: Curious (1)​
1721663290389.png


start of round

stoutland's intimidate activates
donphan -1 atk (6t)

action 1

stoutland round
6+3-2-1=6 damage :donphan:

donphan toxic (-7 en)
hit? (558) yep
stoutland is badly poisoned (-20 ep :stoutland:)

poison (-2 ep :stoutland:)

action 2

stoutland round
6+6+3-2-1=12 damage :donphan:

donphan captivate (-8 en)
stoutland -2 spa (4t)

poison (-2 ep :stoutland:)

action 3

stoutland yawn
donphan yawned

donphan earthquake (-7 en)
crit (188) nope
10+3+2-3=12 damage :stoutland:

poison (-2 ep :stoutland:)

end of round

poison worsens (+2 poison stoutland)

quick claw gains quick
Field
Sandstorm (indefinite)
Team Hyjack
:sv/donphan: :quick claw:
HP: 34/95
EN: 18%
Type: Ground
Abilities: Sturdy
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: -1 Atk (3t), Yawn, Quick
:bewear::journal: | KO
:boltund: | EP: 7/70 | Status: OK | Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
:luxury ball:Luxury Ball
:x spdef:X Sp. Def
:berserk gene:Berserk Gene
:assault vest:Assault Vest


Safari Zone
1721662310623.png

EP: 32/70
FT: 0
Type: Normal
Abilities: Intimidate, Sand Rush
Stats: 8/7/4/7/160
SC/WC: 3/4
C/R: 0/1
Status: -2 SpA (4r), Poison (4)
Mood: Irritated (2)​
 
>"i order first here btw"
>forgets i was ordering first

rest ~ sleep talk ~ howl
IF you are flinching THEN push back orders
 
Last edited:
Team Hyjack
:sv/donphan: :quick claw:
HP: 34/95
EN: 18%
Type: Ground
Abilities: Sturdy
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: -1 Atk (3t), Yawn, Quick

Safari Zone
1721662310623.png

EP: 32/70
FT: 0
Type: Normal
Abilities: Intimidate, Sand Rush
Stats: 8/7/4/7/160
SC/WC: 3/4
C/R: 0/1
Status: -2 SpA (4r), Poison (4)
Mood: Irritated (2)​
start of round
ultraball
1721742678036.png

4 ft

1721742765853.png


action 1

donphan snore (-3 en)
crit? (551) nope
flinch? (451) nope
5-1=4 damage :stoutland:

stoutland rest
discard poison
sleep (2t)
-20 hp :stoutland:
+20 hp :stoutland:

donphan falls asleep (2t)

action 2

stoutland sleep talk
sleep talking

donphan snore (-3 en)
crit? (110) nope
5-1=4 damage :stoutland:

action 3

stoutland howl
+1 atk (5t)
+5 hp :stoutland:
discards sleep

donphan snore (-3 en)
crit? (511) nope
5-1=4 damage :stoutland:
discards sleep
atk wears off

end of round

quick claw gains quick
Field
Sandstorm (indefinite)​
Team Hyjack
:sv/donphan: :quick claw:
HP: 34/95
EN: 9%
Type: Ground
Abilities: Sturdy
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: Quick

Safari Zone
1721662310623.png

EP: 25/70
FT: 4
Type: Normal
Abilities: Intimidate, Sand Rush
Stats: 8/7/4/7/160
SC/WC: 3/4
C/R: 0/0
Status: -2 SpA (1t), +1 Atk (5t)
Mood: Irritated (3)​
Hyjack up​
 
Last edited:
Team Hyjack
:sv/donphan: :quick claw:
HP: 34/95
EN: 9%
Type: Ground
Abilities: Sturdy
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: Quick

Safari Zone
1721662310623.png


EP: 25/70
FT: 4
Type: Normal
Abilities: Intimidate, Sand Rush
Stats: 8/7/4/7/160
SC/WC: 3/4
C/R: 0/0
Status: -2 SpA (1t), +1 Atk (5t)
Mood: Irritated (3)​
start of round

ultraball
1721745003666.png

4 ft

1721745048086.png

action 1

stoutland protect
protection
spa wears off

donphan snore (-3 en)
protected

action 2

stoutland howl
+1 atk (5t)
+5 hp :stoutland:

donphan snore (-3 en)
crit? (220) nope
5-1=4 damage :stoutland:

action 3

stoutland howl
+1 atk (5t)
+5 hp :stoutland:

donphan snore (-3 en)
crit? (586) nope
5-1=4 damage :stoutland:
donphan is enkoed
Team Hyjack
:sv/donphan: :quick claw:
HP: 34/95
EN: KO%
Type: Ground
Abilities: Sturdy
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: KO

Safari Zone
1721662310623.png

EP: 27/70
FT: 8
Type: Normal
Abilities: Intimidate, Sand Rush
Stats: 8/7/4/7/160
SC/WC: 3/4
C/R: 0/0
Status: +3 Atk (5t)
Mood: Irritated (3)​

and thats a wrap

rewards
Hyjack: 5 pooled exp, 1 tc, -7 jc
Fort Colorcastle (9/17 rounds): 5 jc, 3 rc
me (8/17 rounds): 8 jc, 4 rc, 1 luxury ball :luxury ball:
 
Last edited:
Challenger Status:

:sv/plasmanta:
Momentai (Plasmanta)
Level 3 EXP: 07 / 10

Bold nature ( +Defense, -Attack )
Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability: Telepathy

HP: 85
Attack: 3 (-)
Defen.: 10 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9

Movepool
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock

Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
:sv/flutter mane:
Annie (Flutter Mane)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ghost/Fairy
Abilities: Protosynthesis

HP: 80
Attack: 3 (-)
Defen.: 6 (+)
Sp.Atk: 10
Sp.Def: 10
Speed: 135
Size: 3
Weight: 1

Movepool
Level 0:
Astonish
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Fake Tears
Hyper Voice
Power Gem
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Thunder Wave
Thunderbolt

Level 1:
Charm
Confuse Ray
Disarming Voice
Helping Hand
Magical Leaf
Misty Terrain
Night Shade
Pain Split
Psybeam
Sunny Day
Swift
Taunt

Level 2:
Poltergeist
Thunder

Level 3:
Charge Beam
Draining Kiss
Hex
Icy Wind
Moonblast
Mystical Fire
Phantom Force
Psyshock

Level 4:
Endure
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Mean Look
Memento
Perish Song
Spite
Stored Power
Tera Blast
Trick Room
Wish
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest


Ancient Herald of World Peace
As you visited quiet Geosenge Town, a sudden quake shocked the peaceful Kalos region in an instant, turning eyes and cameras across the region towards the town's namesake henge stones. A great, alien structure erupted from beneath the ground, gathering a dreadful energy. Nearby citizens evacuated, fearing the worst, and then... Nothing. Nothing happened. All fell back into uneasy silence.

As an elite and highly-accredited trainer, you've volunteered to enter the strange facility attached to the device. An official response team won't be on the scene for quite some time, but the townsfolk deserve to know if their lives are in danger...


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 4
12-item Backpack
Lifeline Uses: 2
Arenas are specified by each trek
All other match rules are default

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)

:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.

Trek 1: Approaching the Device

Telling the citizens of Geosenge to stay put, you gather your allies and begin to approach the bizarre device. It stretches from the center of town, upward and outward, casting a vast shadow over the town. Its flower-shaped appearance is awe-inspiring, and its dark, dead grey coloration is deeply unsettling.

The base of the structure has an aperture seemingly designed to admit human entrants. It hangs open lazily, and both within and without you can see strong wild Pokemon milling about, investigating the now-evacuated town around the structure. Were they living within the device? You'll have to navigate a path around or through these Pokemon to make your way inside.


Arena:
No arena effects.
Camouflage: Fairy | Nature Power: Flower Shield | Secret Power: 10% chance to inflict Sleep on the defender.

Wild Items:

  • 1x:enigma berry:Enigma Berry
  • 1x:float stone:Float Stone
  • 1x:iron ball:Iron Ball
  • 1x:razor fang:Razor Fang
You track down your Mark, Scrafty...


:sv/scrafty:
Scrafty
Level 4

Typing: Dark/Fighting
Abilities: Shed Skin, Moxie Hidden Ability: Intimidate

Con.Reward: 1x:heal ball:Heal Ball

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 80
Attack: 7
Defen.: 8
Sp.Atk: 4
Sp.Def: 8
Speed: 58
Size: 2
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Dragon Dance
Dual Chop
Encore
Fake Out
Helping Hand
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt

Level 2:
Acid Spray
Assurance
Beat Up
Close Combat
Double-Edge
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Take Down
Thief
Upper Hand

Level 3:
Attract
Body Slam
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment
Trailblaze

Level 4:
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Ghost)
Hyper Beam
Metronome
Retaliate
Snatch
Spite
Tera Blast
Scrafty @ Enigma Berry steps forward with Hidden Power (Ghost)!
:ss/scrafty: :enigma berry:

Hyjack to send out, equip, and order.
 
Last edited:
Sending out Annie the Flutter Mane :flutter mane: @ nothin

:sv/flutter mane: @ nothin
Moonblast ~ Moonblast ~ Moonblast
= = =
(Sub #1)
(Once)
If Scrafy is to order Torment
order Taunt and disable Sub #4 this round
- - - -
If Scrafty is to order a Speed-Lowering Action, and Paralysis is absent from Scrafty
order Thunder Wave
- - - -
If Flutter Mane is Confused
order Fake Tears
- - - -
(Sub #4)
(Once)
If Scrafty is to order Metronome
order Taunt and disable Sub #1 this round
= = =


End of Round throw :lure ball: Lure Ball
 
Last edited:
:flutter mane: | Protosynthesis | OK
HP: 80/80 | EN: 100/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1

:scrafty: :enigma berry: | Shed Skin, Moxie, Intimidate | Curious (r1)
EP: 80/80 | FT 0 | ATK 7 | DEF 8 | SPA 4 | SPD 8 | SPE 58 | S/W 2/3 | Chill 0 | Rcv 1
The Chronicle - Round 1
[Intimidate] Flutter Mane's ATK fell! [-1, 6t]​
Step 1
Flutter Mane used Moonblast!
-7 EN
Crit: No (129)
Drop: No (488)
It's hyper effective!
(10 + 3 + 10 - 8)*2 = 30 DMG
[Enigma Berry] Scrafty healed 16 EP! -1 RCV

Scrafty used Roar!
Flutter Mane is phazing out...

Step 2
Flutter Mane used Moonblast!
-7 EN
Crit: No (427)
Drop: No (206)
It's hyper effective!
(10 + 3 + 10 - 8)*2 = 30 DMG

Scrafty used Swords Dance!
Scrafty's ATK rose sharply! [+2, 5t]
Step 3
Flutter Mane used Moonblast!
-7 EN
Crit: No (121)
Drop: Yes (67)
It's hyper effective!
(10 + 3 + 10 - 8)*2 = 30 DMG [min EP]
Scrafty's SPA fell!

Scrafty used Endeavour!
(Curious - The attack became typeless...)
(80 - 8)/2 = 36 DMG​
Hyjack threw the Lure Ball: 6, 6 => 6 FT.

Team Hyjack - 2/2 Lifelines
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest
:flutter mane: | Protosynthesis | Phazing, -1 ATK (3t)
HP: 44/80 | EN: 79/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1

Wild Pokemon
:scrafty: | Shed Skin, Moxie, Intimidate | +2 ATK (4t), Irritated (r2), -1 SPA (2t)
EP: 8/80 | FT 6 | ATK 7 | DEF 8 | SPA 4 | SPD 8 | SPE 58 | S/W 2/3 | Chill 0 | Rcv 1
Fate Foreseen
Hyjack to replace Flutter Mane
Wild Scrafty to order
Hyjack to order
Keriel to ref​
 
Last edited:
Replacing with Plasmanta @ Nothin

Throwing :great ball: Great Ball at Start of Round

Plasmanta's orders are Protect ~ Substitute Protect (this is insurance if great ball gets updated mid-throw)

Make Wayfinder, Proceed (any other questions???)
 
Last edited:
no other questions.

FT 6 + 2 = 8 EP - Scrafty was caught!
Proceeding to Trek 2.


Trek 2: Abandoned Laboratory

After you've dealt with the wild Pokemon aboveground, you can safely pass into the facility below the massive device. Within, you find myriad abandoned desks and strewn equipment. Computers left on mid-session, Poke Balls fallen to the ground, lab coats strewn about... And plainclothes, and shoes. What happened here?

As you proceed further inward, you find an unattended and violently distraught Pokemon... Seemingly trained, they're tearing into the nearby infrastructure, searching for something or someone. If you don't do something, and fast, you'll both be buried under the rubble! When you step forward to confront the Pokemon, it's just like locking eyes with a trainer.

Arena:

Gyarados is holding the Gyaradosite, and is Mega Evolved into Mega Gyarados against the explorer. (After escape or capture, they're just a regular Gyarados holding nothing.)


Camouflage: Dark | Nature Power: Outrage | Secret Power: 20% chance to inflict Confusion


Trek 2: Abandoned Laboratory
After you've dealt with the wild Pokemon aboveground, you can safely pass into the facility below the massive device. Within, you find myriad abandoned desks and strewn equipment. Computers left on mid-session, Poke Balls fallen to the ground, lab coats strewn about... And plainclothes, and shoes. What happened here?
As you proceed further inward, you find an unattended and violently distraught Pokemon... Seemingly trained, they're tearing into the nearby infrastructure, searching for something or someone. If you don't do something, and fast, you'll both be buried under the rubble! When you step forward to confront the Pokemon, it's just like locking eyes with a trainer.
Arena:
Gyarados is holding the Gyaradosite, and is Mega Evolved into Mega Gyarados against the explorer. (After escape or capture, they're just a regular Gyarados holding nothing.)​

Camouflage: Dark | Nature Power: Outrage | Secret Power: 20% chance to inflict Confusion​

Wild Items:
  • 1x:gyaradosite:Gyaradosite
  • 1x:life orb:Life Orb
  • 1x:rage candybar:Rage Candybar
  • 1x:enigma berry:Enigma Berry
:sv/gyarados:
Gyarados
Level 4

Typing: Water/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: 1x:master ball:Academy Credit

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 130
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 81
Size: 6
Weight: 6


Movepool
Level 0:
Avalanche
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Ice Beam
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Waterfall

Level 1:
Bite
Brutal Swing
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Helping Hand
Ice Fang
Incinerate
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sunny Day
Swagger
Taunt
Twister
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Flail
Hurricane
Hydro Pump
Iron Tail
Payback
Power Whip
Reversal
Scale Shot
Secret Power
Skull Bash
Stone Edge
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bounce
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Scald
Temper Flare
Thrash
Torment

Level 4:
Celebrate
Endeavor
Endure
Giga Impact
Happy Hour
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Spite
Splash
Tera Blast

Mega Gyarados @ Gyaradosite is in a frenzy! Calm it down.
:ss/gyarados-mega: :gyaradosite:

Hyjack to send equip and order.
 
Sending out Momentai the Plasmanta :plasmanta: @ nothin

Tricky Assist :scrafty: - Orders Toxic (Gyarados)

:sv/plasmanta: @ nothin

[Electric Terrain + Rising Voltage] ~ Thunder ~ Thunder
= = =
If opponent is to order Bide
order Protect second instance
- - - -
If opponent is to order Taunt, and Plasmanta is faster than Gyarados
Push orders back and order Taunt
- - - -
If Paralysis is absent from opponent, and Electric Terrain is present on field, and Evasive is absent from opponent
order Thunder Wave
- - - -
If Gyarados is paralyzed, and Plasmanta is faster than Gyarados,
order Electroball
= = =


End of Round throw :quick ball: Quick Ball
 
:ss/gyarados-mega: :gyaradosite:
Bide ~ Swagger ~ Bide

(The end of rule 10.7b provides that "Substitution, whose Result Clauses would all be ignored in the current timing, are ignored during that timing. (They aren't checked, and cannot trigger.)" So a sub whose only clause says "the second instance" can never trigger.)
 
Team Hyjack
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | OK
HP: 85/85 | EN: 100/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 1
:flutter mane: | Protosynthesis | OK
HP: 44/80 | EN: 79/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1

Abandoned Laboratory
:gyarados-mega: :gyaradosite: | Intimidate, Moxie, Mold Breaker | OK
EP: 130/130 | FT: 0 | ATK 11 | DEF 8 | SPA 5 | SPD 9 | SPE 81 | S/W 6/7 | Rcv 1
The Chronicle - Round 1
[Intimidate] Plasmanta's ATK fell! [-1, 6t]
The wild Gyarados Mega-Evolved into Mega Gyarados!
Gyarados breaks the mold!​
[Tricky Assist] Scrafty used Toxic!
Gyarados is badly poisoned... [-20 EP]
[Storm Drain] +1 SPA [3t]
Step 1
Gyarados is biding its time!
Plasmanta used Rising Terrain!
-38 EN, -1 CT
(The Electric Terrain wasn't in play at the start of the attack, so it will only be 14 BAP, not 16.)
The terrain is electrified! (5 rds)
Crit: No (54)
It's super effective!
(14 + 3)*1.5 + 4 = 29.5 ~ 30 DMG
Gyarado is Biding (30)...

Toxic: -2 EP​

Step 2
Plasmanta used Thunder Wave!
Hit: No (550)
But it missed...

Gyarados used Swagger!
Hit: Yes (421)
Plasmanta's ATK rose sharply! [+1, 4t]

Toxic: -2 EP
Step 3
Plasmanta used Thunder Wave!
Hit: Yes (71)
Gyarados is paralyzed! [2c, -20 EP]

Gyarados used Bide!
Gyarados unleashed energy..
30 * 4/3 = 40 DMG
Toxic: -2 EP

Gyarados's status problems got worse!​
Hyjack threw a Quick Ball! [7 FT]
Team Hyjack
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | +1 ATK (3t)
HP: 45/85 | EN: 100/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 1
:flutter mane: | Protosynthesis | OK
HP: 44/80 | EN: 79/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1

Electric Terrain (4 rds)​

Abandoned Laboratory
:gyarados-mega: :gyaradosite: | Intimidate, Moxie, Mold Breaker | TOX (4c), PAR (3c)
EP: 64/130 | FT: 7 | ATK 11 | DEF 8 | SPA 5 | SPD 9 | SPE 40 | S/W 6/7 | Rcv 1
Orders to come after I stop being tilted about that miss​
 
Last edited:
:ss/gyarados-mega: :gyaradosite:
Earthquake ~ Earthquake ~ Earthquake

[start of priority +1] If Plasmanta has Protection, use Dragon Dance the first instance, use Bulldoze next step if step 1, and use Roar otherwise.
[start of priority +1, once] If Plasmanta is to use an Electric attack on any step, but at most once this round, ignore this Pokemon's 4th substitution until the end of the round.
[start of step] If Plasmanta is to use Taunt this step, and not to use Taunt any other step, use Protect.
[start of priority +1] If Plasmanta is to use an Electric attack, and not to use Substitute on any other step, use Bide the first instance, and use Bide the second instance, and use Taunt on step 2.
 
Last edited:
:sv/plasmanta: @ nothin
Thunder Shock ~ Full Restore (Plasmanta, Flutter Mane) ~ Electro Ball

End of Round throw :ultra ball: Ultra Ball
 
Last edited:
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | +1 ATK (3t)
HP: 45/85 | EN: 48/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 0
:flutter mane: | Protosynthesis | OK
HP: 44/80 | EN: 79/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1

Electric Terrain (4 rds)​

Abandoned Laboratory
:gyarados-mega: :gyaradosite: | Intimidate, Moxie, Mold Breaker | TOX (4c), PAR (3c)
EP: 64/130 | FT: 7 | ATK 11 | DEF 8 | SPA 5 | SPD 9 | SPE 40 | S/W 6/7 | Rcv 1
The Chronicle - Round 2
Step 1
Gyarados used Bide!
Gyarados is biding its time...
Plasmanta used Thunder Shock!
-3 EN
Crit: No (229)
It's super effective!
(4 + 3 + 2 + 9 - 9)*1.5 = 13.5 ~ 14 DMG
[Gyarados: Biding (14)]
Gyarados's Paralysis got worse!

[Toxic] -4 EP Gyarados​
Step 2
Hyjack used the Full Restore!
Plasmanta & Flutter Mane are at full HP!

Gyarados used Taunt!
Plasmanta fell for the taunt!

[Toxic] -4 EP Gyarados​

Step 3
Plasmanta used Electro Ball!
-8 EN
(15 + 3 + 2 + 9 - 9)*1.5 = 30 DMG
[Gyarados: Biding (44)]

Gyarados attempted Bide, but...
Gyarados is fully paralyzed!
(The move wasn't completed, so Gyarados is still storing energy.)
Hyjack threw the Ultra Ball!
EP 13 < FT 14 (7 + 7)
Gyarados attempted to escape... but it failed! (-5 FT, escape failure used)
Team Hyjack

:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | Taunt (2t)
HP: 85/85 | EN: 37/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 0
:flutter mane: | Protosynthesis | OK
HP: 80/80 | EN: 79/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1

Electric Terrain (3 rds)​

Abandoned Laboratory
:gyarados-mega: :gyaradosite: | Intimidate, Moxie, Mold Breaker | TOX (6c), PAR (0c), Biding (44), Escape Failed
EP: 13/130 | FT: 9 | ATK 11 | DEF 8 | SPA 5 | SPD 9 | SPE 40 | S/W 6/7 | Rcv 1
Hyjack to order
Wildlife to order
Keriel to ref​
 
Last edited:
Switching to Annie the Flutter Mane :flutter Mane: @ nothin

:sv/flutter mane: @ nothin

Chill ~ Phantom Force ~ Phantom Force
= = =
If Gyarados is to order a Steel-Type Attack, and Flutter Mane is faster than Gyarados
Push orders back and order Phantom Force
- - - -
If Gyarados is to order a Dark-Type Attack, and Flutter Mane is faster than Gyarados
Push orders back and order Phantom Force
- - - -
If Gyarados is to order an Evasive Attack, and Flutter Mane is faster than Gyarados
Push orders back and order Protect first instance, Charm second instance, Protect third instance
- - - -
If Unique Condition Taunt is absent from Gyarados, and Protection is absent from Gyarados, and Flutter Mane is faster than Gyarados
Push orders back and order Taunt
= = =

End of round throw :great ball: Great Ball
 
Last edited:
Team Hyjack
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest
:flutter mane: | Protosynthesis | OK
HP: 80/80 | EN: 79/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 3 | Rcv 3 | CT 1
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | Taunt (2t)
HP: 85/85 | EN: 37/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 0

Electric Terrain (3 rds)​

Abandoned Laboratory
:gyarados-mega: :gyaradosite: | Intimidate, Moxie, Mold Breaker | TOX (6c), PAR (0c), Biding (44), Escape Failed
EP: 13/130 | FT: 9 | ATK 11 | DEF 8 | SPA 5 | SPD 9 | SPE 40 | S/W 6/7 | Rcv 1
The Chronicle - Round 3
Step 1
Flutter Mane used Taunt!
-10 EN
Gyarados fell for the taunt!

Gyarados used Aqua Tail!
Hit: Yes (423)
Crit: No (219)
(9 + 3 + 11 - 6) = 17 DMG
Step 2
Flutter Mane Chilled!
+12 EN (2 left)

Gyarados used Earthquake!
Crit: No (442)
(10 + 11 - 6) = 15 DMG
Step 3
Flutter Mane is readying Phantom Force...

Flutter Mane used Phantom Force!
-9 EN
Crit: No (508)
(9 + 3 + 3 - 8) = 7 DMG

Gyarados used Avalanche!
Crit: No (501)
(12 + 11 - 6) = 17 DMG​

Hyjack threw the Great Ball! FT 9 <-> EP 11

Team Hyjack
:max revive:Max Revive
:full restore:Full Restore
:elixir:Elixir
:ether:Ether

Balls:
:lure ball:Lure Ball
:luxury ball:Luxury Ball
:quick ball:Quick Ball
:timer ball:Timer Ball

Items:
:twisted spoon:Twisted Spoon
:assault vest:Assault Vest
:flutter mane: | Protosynthesis | OK
HP: 31/80 | EN: 72/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 2 | Rcv 3 | CT 1
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | Taunt (2t)
HP: 85/85 | EN: 37/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 0

Electric Terrain (2 rds)​

Abandoned Laboratory
:gyarados-mega: :gyaradosite: | Intimidate, Moxie, Mold Breaker | TOX (8c), PAR (1c), Escape Failed
EP: 13/130 | FT: 11 | ATK 11 | DEF 8 | SPA 5 | SPD 9 | SPE 40 | S/W 6/7 | Rcv 1

Orders to come.​
 
:ss/gyarados-mega: :gyaradosite:
Waterfall ~ Waterfall ~ Waterfall

[start of turn] If Flutter Mane has Evasive, use Dive and push back.
[start of turn] If Flutter Mane has Protection, use Mean Look the first instance and Rain Dance the second instance.
[start of turn, step 1] If Flutter Mane lacks Protection, lacks a Decoy, and lacks Taunt, use Taunt and push back.
[when Gyarados is hit, on step 2 or 3] If Flutter Mane is under the effect of Taunt, use Avalanche.
 
Back
Top