Overview
I made this team to test out some newly available (and newly viable) pokemon in RU, and I've gotten some very good results. Half of these sets are things you would probably never have seen in the previous metagame for one reason or another. I'm currently at #3 on the ladder, though I don't intend to stop there! The team is admittedly pretty weird, though, so I'm sure it could be improved upon.
The playstyle of the team is essentially balance, with three support pokemon and 3 offensive pokemon, and all six playing a defensive role in one way or another. There is a lot of interplay between two-pokemon combos which either allow me to pivot around in battle or supply long-term synergy working towards the final goal of ending the game. I find the team does pretty well at breaking stall as well as holding up against offense. The team begins with the primary thing I wanted to test out in the wake of Cresselia's banishment: Sub CM Uxie.
Teambuilding
Yup, that's what he looks like. But he also looks lonely. Let's give him friends. We're still at the early stage of teambuilding where it's okay to throw in arbitrary monsters because you like using them. I messed around with CB Sawsbuck a bit (get your mind out of the gutter) and thought it had a lot of potential.
As much as I wanted to run offensive Uxie, I really really really wanted to run Giga Drain as a coverage move. It's not the best coverage move strictly speaking, but being able to recover health is just awesome for a Sub CM set. It leaves me vulnerable to Honchkrow and Durant in particular. Magneton patches those weaknesses very well.
Now I'm starting to think about Stealth Rock, but it occurred to me that Toxic Spikes would also work very well with Uxie. Basically that means Omastar. Omastar is also good because it lures Grass-type attacks for Sawsbuck to switch in to.
At this point I realized that I could incorporate another idea I had been wanting to try for a while: Toxic Spikes + Sableye. Block Rapid Spin while Taunting any attempt at Foresight, Recovery, or boosting, while everything you switch in gets poisoned? I'm sorry, I know you're speaking but all I hear is "GG".
Here's the point where you look at the team and you're like "oh shit I still need like 10 more things". I wanted a Choice Scarf user, but I also wanted Rapid Spin. Claydol is both of these things and yet none of these things. I don't know if that makes sense to you, but I'm not worried about it right now. Here's the team!
Team at a Glance
In Depth
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 244 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Will-O-Wisp
- Taunt
- Payback
- Recover
I'll start with Sableye because that's most often what I lead with. This guy is overpowered, it really is. I don't care what some noobs in PO chat say :D. Every single physical attacker bar Entei gets priority Burned and priority Recover stalled all day. Moderately powered Special attackers can still be tanked (especially where he has a type advantage) and stalled out with Burn. walls get Taunted and become setup bait for a teammate. If a situation becomes my opponent spamming an attack and me spamming recover, it makes it fairly easy to just switch to something which will gain the upper hand. Payback because it's my only way of dealing with Zam, and I find it does more in general than Night Shade. You shouldn't really be trying to hit things on the switch with a direct attack, anyway. As mentioned before, this guy is really hard to deal with when Toxic Spikes are on the field. Fire-types pretty much wall this (without T-spikes) but that's what Omastar is for. Everyone's saying he'll be UU by next round, but that's a long way off. He'll be BL2 before that happens, methinks.
Omastar (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Scald
- Toxic Spikes
- Stealth Rock
- Ice Beam
Stellar defense, quad fire resist, and good support make Omastar a great fit here. It also has decent offensive presence courtesy of it's great SpA stat. Stealth Rock is a must on any team, and Toxic Spikes are quite good considering the overall bulk of the team. Grass attacks aimed at Omastar are deferred to Sawsbuck, who apparently eats them even if it doesn't make any damn sense. Ground- and Fighting-type attacks are easily dealt with by one of the levitating Psychic-types
Sawsbuck (M) @ Choice Band
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Double-Edge
- Horn Leech
- Jump Kick
- Megahorn
Sawsbuck is actually pretty good outside of sun. Base 100 Atk and Base 95 Speed are plenty for RU when you've got the sweet movepool to back it up. Double Edge is very powerful, Horn Leech is great to heal off damage taken from Double Edge and to hit defensive Ground, Rock, and Water-types. Jump Kick is to hit Steel-types (better that Nature Power because of Ferroseed), and Megahorn fucks up the Grass-types that Sawsbuck loves to switch in to. Once it gains a Sap Sipper boost it's attack reaches an enormous 672, at which point it opens up an aerosol can of whoop-ass. Supplying a Ghost immunity is nice considering that I have two psychic-types, and it works well with its Electric resist.
Claydol @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Magic Coat
- Rapid Spin
- Trick
- Earthquake
Ya, wtf. I agree. It's been working, though, so I haven't changed it. Trick-Scarf support is really really useful for this team, since I have the bulk and resistances to punish most choice-locked moves. Magic Coat is...I mean what the hell else do I put? I'm not really interested in weak sauce coverage moves, but maybe I should go Toxic to deal with Cofagrigus, especially if I can Trick a Scarf onto it. At least Magic Coat shuts down Sableye completely, which is always good these days. Claydol is just this bulky thing that spins and Tricks things, and performs Uxie's defensive role while still I'm not ready to unleash the pixie yet.
Magneton @ Eviolite
Trait: Magnet Pull
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Fire]
- Rest
- Sleep Talk
Magneton is needed to cover certain threats, and is all around pretty good. Durant, for instance, can be seriously threatening but with Magneton in decent health it's pretty much as simple as switch in fearlessly and OHKO. Honchkrow is another threat that Magnezone handles extremely well. Ferroseed isn't the biggest problem but it's nice to have an easy button for it, as well. Magnezone's other duty for the team is status absorption. It also deals with Sableye reasonably well with Paralysis and the fact that it can't afford to replenish Taunt against your repeated assaults. This EV spread makes for quite a good tank, hitting hard and absorbing a lot of damage as well.
Uxie @ Leftovers
Trait: Levitate
EVs: 100 HP / 176 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Calm Mind
- Psyshock
- Substitute
Saved the best for last (OK Sableye is probably the best but it's pretty much OP so w/e). The speed is enough to outpace Jolly Krookodile which may be rare but it's only two points faster than Rotom who is a significant threat to outspeed. With Sableye being one of the biggest threats around, many people are favoring Specially biased teams; Uxie absolutely excels at sweeping Specially biased teams. With great speed and bulk, Uxie has a fairly easy time setting up in late-game situations and breaking the last few members of a team. Psycho Shock covers special walls like Clefable and Muchlax better than Psychic would and allows you to win Calm Mind wars. Once you reach +2/+2, Uxie's stats resemble that of a Specially biased, stalled-out Regigigas with inflated Special Defense. Giga Drain is decent coverage but the healing can really be the clincher in late-game situations where you need to power through a few pokemon. I'm want to get this set in the analysis and part of why I posted this RMT was to draw attention to it. Honestly, this is an amazing sweeper with the right support (really magnezone is what you need to cover what Giga Drain doesn't).
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So that's the team. Most often it involves Sableye causing wreckage while supported by Omastar's hazards. Claydol gets his Trick off, while Maggy and Sawsbuck deal with the particular threats that they need to. I pivot around between Omastar, Sawsbuck, Magnezone, and Claydol, until I can find a good opportunity for Sableye to return. Once I've weakened the opponent's team enough, a well-timed Uxie sweep can finish the job.
Ok, I just typed a shitload so I'm just going to end this with another group photo:
Enjoy
I made this team to test out some newly available (and newly viable) pokemon in RU, and I've gotten some very good results. Half of these sets are things you would probably never have seen in the previous metagame for one reason or another. I'm currently at #3 on the ladder, though I don't intend to stop there! The team is admittedly pretty weird, though, so I'm sure it could be improved upon.
The playstyle of the team is essentially balance, with three support pokemon and 3 offensive pokemon, and all six playing a defensive role in one way or another. There is a lot of interplay between two-pokemon combos which either allow me to pivot around in battle or supply long-term synergy working towards the final goal of ending the game. I find the team does pretty well at breaking stall as well as holding up against offense. The team begins with the primary thing I wanted to test out in the wake of Cresselia's banishment: Sub CM Uxie.
Teambuilding

Yup, that's what he looks like. But he also looks lonely. Let's give him friends. We're still at the early stage of teambuilding where it's okay to throw in arbitrary monsters because you like using them. I messed around with CB Sawsbuck a bit (get your mind out of the gutter) and thought it had a lot of potential.


As much as I wanted to run offensive Uxie, I really really really wanted to run Giga Drain as a coverage move. It's not the best coverage move strictly speaking, but being able to recover health is just awesome for a Sub CM set. It leaves me vulnerable to Honchkrow and Durant in particular. Magneton patches those weaknesses very well.



Now I'm starting to think about Stealth Rock, but it occurred to me that Toxic Spikes would also work very well with Uxie. Basically that means Omastar. Omastar is also good because it lures Grass-type attacks for Sawsbuck to switch in to.




At this point I realized that I could incorporate another idea I had been wanting to try for a while: Toxic Spikes + Sableye. Block Rapid Spin while Taunting any attempt at Foresight, Recovery, or boosting, while everything you switch in gets poisoned? I'm sorry, I know you're speaking but all I hear is "GG".





Here's the point where you look at the team and you're like "oh shit I still need like 10 more things". I wanted a Choice Scarf user, but I also wanted Rapid Spin. Claydol is both of these things and yet none of these things. I don't know if that makes sense to you, but I'm not worried about it right now. Here's the team!
Team at a Glance






In Depth

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 244 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Will-O-Wisp
- Taunt
- Payback
- Recover
I'll start with Sableye because that's most often what I lead with. This guy is overpowered, it really is. I don't care what some noobs in PO chat say :D. Every single physical attacker bar Entei gets priority Burned and priority Recover stalled all day. Moderately powered Special attackers can still be tanked (especially where he has a type advantage) and stalled out with Burn. walls get Taunted and become setup bait for a teammate. If a situation becomes my opponent spamming an attack and me spamming recover, it makes it fairly easy to just switch to something which will gain the upper hand. Payback because it's my only way of dealing with Zam, and I find it does more in general than Night Shade. You shouldn't really be trying to hit things on the switch with a direct attack, anyway. As mentioned before, this guy is really hard to deal with when Toxic Spikes are on the field. Fire-types pretty much wall this (without T-spikes) but that's what Omastar is for. Everyone's saying he'll be UU by next round, but that's a long way off. He'll be BL2 before that happens, methinks.

Omastar (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Scald
- Toxic Spikes
- Stealth Rock
- Ice Beam
Stellar defense, quad fire resist, and good support make Omastar a great fit here. It also has decent offensive presence courtesy of it's great SpA stat. Stealth Rock is a must on any team, and Toxic Spikes are quite good considering the overall bulk of the team. Grass attacks aimed at Omastar are deferred to Sawsbuck, who apparently eats them even if it doesn't make any damn sense. Ground- and Fighting-type attacks are easily dealt with by one of the levitating Psychic-types

Sawsbuck (M) @ Choice Band
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Double-Edge
- Horn Leech
- Jump Kick
- Megahorn
Sawsbuck is actually pretty good outside of sun. Base 100 Atk and Base 95 Speed are plenty for RU when you've got the sweet movepool to back it up. Double Edge is very powerful, Horn Leech is great to heal off damage taken from Double Edge and to hit defensive Ground, Rock, and Water-types. Jump Kick is to hit Steel-types (better that Nature Power because of Ferroseed), and Megahorn fucks up the Grass-types that Sawsbuck loves to switch in to. Once it gains a Sap Sipper boost it's attack reaches an enormous 672, at which point it opens up an aerosol can of whoop-ass. Supplying a Ghost immunity is nice considering that I have two psychic-types, and it works well with its Electric resist.

Claydol @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Magic Coat
- Rapid Spin
- Trick
- Earthquake
Ya, wtf. I agree. It's been working, though, so I haven't changed it. Trick-Scarf support is really really useful for this team, since I have the bulk and resistances to punish most choice-locked moves. Magic Coat is...I mean what the hell else do I put? I'm not really interested in weak sauce coverage moves, but maybe I should go Toxic to deal with Cofagrigus, especially if I can Trick a Scarf onto it. At least Magic Coat shuts down Sableye completely, which is always good these days. Claydol is just this bulky thing that spins and Tricks things, and performs Uxie's defensive role while still I'm not ready to unleash the pixie yet.

Magneton @ Eviolite
Trait: Magnet Pull
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Discharge
- Hidden Power [Fire]
- Rest
- Sleep Talk
Magneton is needed to cover certain threats, and is all around pretty good. Durant, for instance, can be seriously threatening but with Magneton in decent health it's pretty much as simple as switch in fearlessly and OHKO. Honchkrow is another threat that Magnezone handles extremely well. Ferroseed isn't the biggest problem but it's nice to have an easy button for it, as well. Magnezone's other duty for the team is status absorption. It also deals with Sableye reasonably well with Paralysis and the fact that it can't afford to replenish Taunt against your repeated assaults. This EV spread makes for quite a good tank, hitting hard and absorbing a lot of damage as well.

Uxie @ Leftovers
Trait: Levitate
EVs: 100 HP / 176 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Calm Mind
- Psyshock
- Substitute
Saved the best for last (OK Sableye is probably the best but it's pretty much OP so w/e). The speed is enough to outpace Jolly Krookodile which may be rare but it's only two points faster than Rotom who is a significant threat to outspeed. With Sableye being one of the biggest threats around, many people are favoring Specially biased teams; Uxie absolutely excels at sweeping Specially biased teams. With great speed and bulk, Uxie has a fairly easy time setting up in late-game situations and breaking the last few members of a team. Psycho Shock covers special walls like Clefable and Muchlax better than Psychic would and allows you to win Calm Mind wars. Once you reach +2/+2, Uxie's stats resemble that of a Specially biased, stalled-out Regigigas with inflated Special Defense. Giga Drain is decent coverage but the healing can really be the clincher in late-game situations where you need to power through a few pokemon. I'm want to get this set in the analysis and part of why I posted this RMT was to draw attention to it. Honestly, this is an amazing sweeper with the right support (really magnezone is what you need to cover what Giga Drain doesn't).
-------------------------------------------------------------------------
So that's the team. Most often it involves Sableye causing wreckage while supported by Omastar's hazards. Claydol gets his Trick off, while Maggy and Sawsbuck deal with the particular threats that they need to. I pivot around between Omastar, Sawsbuck, Magnezone, and Claydol, until I can find a good opportunity for Sableye to return. Once I've weakened the opponent's team enough, a well-timed Uxie sweep can finish the job.
Ok, I just typed a shitload so I'm just going to end this with another group photo:






Enjoy