ORAS OU Sableye-Chansey Offense (How can you have a sableye and a chansey and have it not be stall?)

Hey peeps, I have another rmt. I think this team is better than the last team I posted, so I'll get into it.

So, I had this Sableye I bred a while ago, and it was a sub-wisp set. I thought about it, and a sub-wisp mega sableye seemed really good, so I wanted to try and make a team around it. (For those thinking this is a stall team, you are wrong lol.)
upload_2016-8-16_17-40-37.png

Sableye-Mega
Careful-252 hp 112 def 144 spdef
Knock Off
Subsitute
Will-O-Wisp
Recover

Pretty standard sableye, just with sub to force mindgames. I usually don't mega immediatly to throw teams of. I just set up a sub turn 1, to scout for what they are going to do. This things job is to annoy the living heck out of everything. If it doesn't mega, I can just sub on everything, and sit there laughing. Next, I wanted rocks and status, so I picked Chansey.
upload_2016-8-16_17-40-0.png

Chansey
eviolite
Bold-252hp 252def 4spdef
Seismic Toss
Thunder Wave
Soft-Boiled
Stealth Rock

This fat blob has good synergy with Sableye. It's job is to set up rocks, and to sponge everything. It also has to wear down everything for my offensive mons to clean up. It can make teams lose there minds. Next I wanted a reliable offensive threat, so I picked Keldeo.
upload_2016-8-16_17-39-12.png

Keldeo
choice specs
Timid-252sp atk 252 spd 4 spdef
Hydro Pump
Secret Sword
Scald
Icy Wind


Keldeo is really good. I wanted a powerful wall-breaker. Keldeo has some switch ins, but they are shut down by my wall core. Latios can be handled by chansey, amoongus by sableye, and venusaur by chansey. It fit nicely with my wall core, so I wanted to try it out. But I also wanted a powerful set up sweeper, so I picked Volcarona.
upload_2016-8-16_17-38-51.png

Volcarona
passho berry
Timid-72hp 252 sp atk 184 spd
quiver dance
fiery dance
hidden power ground
giga drain

HP ground is for heatran, who can do work to my team. This thing can sweep if it has the proper match-up. Thing is, every battle it dies. I usually play this thing poorly, but it can sweep on the proper circumstances. Passho is to set up on rotom. It outspeeds Lando. Really straight forward. Next mon I needed was a rapid spinner, so I picked Excadrill.
upload_2016-8-16_17-38-31.png

Excadrill
choice scarf
jolly 252 atk 252 spd 4 hp
Earthquake
Rock Slide
Iron Head
Rapid Spin

Excadrill is the spinner on my team. It fit nicely with sableye. It has great offensive stats, and is a reliable switch to clefable. It can also do insane damage to it. It also helps volcarona with sweeping by removing rocks. My team was now weak to water, so i wanted a dragon tpe, so I picked Kyurem.
upload_2016-8-16_17-37-43.png

Kyurem
life orb
Mild 252 sp atk 252 spd 4 hp
Ice Beam
Fusion Bolt
Earth Power
Roost

Kyurem is the the secondary wall breaker. It can handle most water types, and can kill lots of things. It can put dents in clefable to, which is nice. Use this early game to punch holes, so excadrill and volc can clean. This thing deals a ton of damage to everything.

Weaknesses

Manaphy with rain dance-chansey cant beat it, kyurem cant outspeed, and it will tear holes through my team.
Latios-crit dracos destroy my team, otherwise not a problem.
Mega Lopunny-2 hit kos everything. No safe switchins.
Mega Heracross-sets up a sub, something dies.

That is what I noticed. If you have anything to critic about, please say so. :)
 
So this team is looking pretty solid but I do have a few suggestions that might help. First off, you didn't list your Pokemon's abilities so I can't help with that.

While Substitute on Mega Sableye might seem good on paper, it seems really situational. If they actually do throw out hazards or rocks, then you just wasted a turn not mega evolving. If you have Substitute to scout what the opponent is going to do, then Protect > Substitute. But even then, Sableye doesn't need protect, as this is wasting a moveslot. Basically, if you are using substitute + will-o-wisp, then you don't need to have a mega Sableye, since regular Sableye gets these moves as priority. There's a couple of options here for a fourth moveslot. Fake Out is a pretty good move for chip damage, Toxic for fire types, or Foul Play to stop set-up sweepers with no burn. I prefer the first two since Foul Play and Will-O-Wisp is sometimes counter-intuitive. Alternatively, using a Calm Mind set with Calm Mind, Snarl, Will-O-Wisp, and Recover with a Bold Nature does showcase Mega Sableye's power better than Substitute and gives your team a more offensive presence at an exchange of Knock Off utility. I will

For Chansey, change the EVs to 252 Def / 252 SpD / 4 HP since Chansey has absurd amounts of HP without any boosts. However, your EV spread is also viable.

Volcarona needs some work. First off, you need a bug type STAB. Therefore, Bug Buzz > HP Ground. The only reason to have HP Ground is to hit Heatran and maybe Mega Charizard X. However, these Pokemon should be KO'd before sending your Volcarona to sweep anyway. Also, having HP Ground for two Pokemon is pretty bad considering that your Choice Scarf Excadrill OHKOs both Heatran and Zard-X, Keldeo checks them, and Chansey walls Heatran. Having Bug Buzz ensures that you kill the Lati twins as well as other Pokemon who can live a +1 Fire STAB and Giga Drain. Next, having Fiery Dance means you are losing out on power that you sorely need. Fire Blast/Flamethrower > Fiery Dance since this gives you more power. Fiery Dance is best used on bulky Volcarona sets due to the fact that it increases the SpA, which means you can have a bulkier spread.

Finally, Kyurem-B can use a fix or two. You are lacking a powerful Dragon type STAB, so we need to fix that immediately. Therefore, Draco Meteor > Fusion Bolt. While Fusion Bolt can "handle" most water types, Draco Meteor actually basically the same damage and sometimes even more damage. This allows you to wallbreak much effectively since you don't have to rely on a 100 BP physical move to hit water types. The only drawback is that you can't kill Azumarill. However, Azumarill is a huge threat to your team anyway so you should look into that for a check. You don't need to have Roost, so you can opt to swap it out for Fusion Bolt to regain its benefits. If you get rid of Fusion Bolt, since your set is full special attack, Modest/Timid nature > Mild for more power without losing bulk. If you do keep Fusion Bolt, then keep the Mild nature.

Also, change Kyurem-B and Excadrill's 4 HP EVs to 4 Def EVs so that you take minimum damage from Stealth Rocks. Furthermore, make all of your special attackers have 0 Attack IVs so they take minimum damage from Foul Play. Other than that, hopefully I helped with your team!

sableye-mega.png

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Fake Out/Toxic/Foul Play
- Will-O-Wisp
- Recover

sableye-mega.png

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Bold Nature

- Calm Mind
- Snarl
- Will-O-Wisp
- Recover

chansey.gif

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
IVs: 0 Atk

Bold Nature
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Stealth Rock

keldeo-resolute.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

volcarona.gif

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast/Flamethrower
- Bug Buzz
- Giga Drain

excadrill.gif

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 0 Atk
Modest/Timid Nature

- Ice Beam
- Draco Meteor
- Earth Power
- Roost

kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 SpA / 4 Atk / 252 Spe
Mild Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Fusion Bolt
 
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