Ok, to cover some of the requests before time keeps extending...
Eternis
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OR
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I have problems with making decisions and sticking to them so... today is your lucky day I suppose! 2 teams involving qwilfish! In general qwilfish is a challenging mon to use in this metagame cause isnt a really good fighting check when virizion and medicham are around and isnt checking grass types ever so venusaur hurts its viability a lot. Lets add dugtrio, and I really dont want to continue, so yeah. On both teams shuca berry with a pain split are there to circumvent the dugtrio issue it has once the opponent sacks something to bring dugtrio safely. You live and kill back (or burn). On both teams Rhyperior is a fantastic partner handling electrics and a handy volt switch immunity. With qwilfish you want an spinblocker to take advantage of blastoise so you dont set up hazards for nothing. Team 1 uses hoopa as its main win condition since sub nasty plot takes advantage of blastoise 100% of the time unless you face the really uncommon dark pulse one, second team uses rotom which beats blastoise 1v1.
Both teams have escavalier cause with qwilfish you NEED a guaranteed venusaur check, and it is a fantastic pursuit trapper to get rid of meloetta which both hoopa and rotom highly appreciate. And a really nice dragon resist so yeah, important niches for the teams. Next, Team 1 uses life orb rotom-cut, amazing set to destroy water types and hp flying to catch that virizion and venusaur for some nice damage. Really good magneton check surprisingly enough and a really handy ground immunity. Team 2 has braviary as its main win condition, it lacks a water resist besides qwilfish (not a really good one...) but sub bulk up braviary and sub rotom guarantee you dont lose to most relevant water types, sub bulk up braviary is just a fantastic set. Last on both teams, choice scarf emboar so you dont press X against mega glalie builds and make sneasel less of a nuisance.
I leave the options of choice scarf hitmonlee for both teams since opposing hazards can take the toll on you at first glance, so hitmonlee provides emergency spins when necessary. Up to you.
Hope you enjoy! Any issues, Im all ears.
Feliburn
I hate building with mega banette but anyways, lets do this. This uses the same general foundation that lighthouses had on the previous team posted but a bit more offensive (like giving up hazard control) and mesprit instead of uxie. We have mega banette and we know what it does, it heavily annoys most builds through knock off + residual damage from will-o-wisp. Shadow claw for STAB and sucker punch for nice priority. Decided to use mesprit instead of uxie cause the team appreciated the general power boost and u-turn makes mesprit a decent pivot, not as good as uxie but as said, with a much more offensive presence which was nice cause gurdurr was an annoyance with uxie, lol. Next we have the best ice resist in the tier, part of me isnt kidding, Hariyama. Unlike the previous build, hariyama is consolidated here as the main ice resist to handle mega glalie and it rely appreciates mesprit healing wish support.
Other half of the team consists on the win conditions + glue mon. Swords Dance Kabutops is the primary win condition and I really decided to give up hazard removal to make kabutops an actual offensive threat. SD is some nice set honestly and I think the team is fine with no hazard control thanks to healing wish in the back. Calm Mind Virizion is an amazing setup sweeper that needs no introduction really, it is here for the actual speed and so choice band flygon doesnt toss you like a salad bar, thats pretty important nowadays. Last, choice scarf drapion giving the team an answer to psychic types, toxic spikes to justify mega banette spinblocking and a decent revenge killer.
Hope you enjoy! Any issues, I will pick up that phone.
Cheers!
Eternis
Qwilfish @ Shuca Berry
Ability: Intimidate
EVs: 248 HP / 84 Def / 176 Spe
Jolly Nature
- Spikes
- Taunt
- Pain Split
- Waterfall
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 176 HP / 236 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Rock Blast
- Earthquake
Hoopa @ Spell Tag
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Substitute
- Focus Blast
Escavalier @ Choice Band
Ability: Overcoat
EVs: 192 HP / 212 Atk / 104 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Megahorn
Rotom-Mow @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 28 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Volt Switch
- Hidden Power [Flying]
- Thunderbolt
- Leaf Storm
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Toxic
- Superpower
or
Hitmonlee @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- High Jump Kick
- Close Combat
Ability: Intimidate
EVs: 248 HP / 84 Def / 176 Spe
Jolly Nature
- Spikes
- Taunt
- Pain Split
- Waterfall
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 176 HP / 236 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Rock Blast
- Earthquake
Hoopa @ Spell Tag
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Substitute
- Focus Blast
Escavalier @ Choice Band
Ability: Overcoat
EVs: 192 HP / 212 Atk / 104 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Megahorn
Rotom-Mow @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 28 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Volt Switch
- Hidden Power [Flying]
- Thunderbolt
- Leaf Storm
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Toxic
- Superpower
or
Hitmonlee @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- High Jump Kick
- Close Combat
Qwilfish @ Shuca Berry
Ability: Intimidate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Pain Split
- Scald
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 176 HP / 236 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Rock Blast
- Earthquake
Escavalier @ Choice Band
Ability: Overcoat
EVs: 192 HP / 212 Atk / 104 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Megahorn
Rotom @ Leftovers
Ability: Levitate
EVs: 128 HP / 128 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Will-O-Wisp
- Hex
- Substitute
Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Brave Bird
- Substitute
- Roost
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Earthquake
- Superpower
or
Hitmonlee @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- High Jump Kick
- Close Combat
Ability: Intimidate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Pain Split
- Scald
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 176 HP / 236 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Rock Blast
- Earthquake
Escavalier @ Choice Band
Ability: Overcoat
EVs: 192 HP / 212 Atk / 104 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Megahorn
Rotom @ Leftovers
Ability: Levitate
EVs: 128 HP / 128 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Will-O-Wisp
- Hex
- Substitute
Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Brave Bird
- Substitute
- Roost
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Earthquake
- Superpower
or
Hitmonlee @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- High Jump Kick
- Close Combat
Both teams have escavalier cause with qwilfish you NEED a guaranteed venusaur check, and it is a fantastic pursuit trapper to get rid of meloetta which both hoopa and rotom highly appreciate. And a really nice dragon resist so yeah, important niches for the teams. Next, Team 1 uses life orb rotom-cut, amazing set to destroy water types and hp flying to catch that virizion and venusaur for some nice damage. Really good magneton check surprisingly enough and a really handy ground immunity. Team 2 has braviary as its main win condition, it lacks a water resist besides qwilfish (not a really good one...) but sub bulk up braviary and sub rotom guarantee you dont lose to most relevant water types, sub bulk up braviary is just a fantastic set. Last on both teams, choice scarf emboar so you dont press X against mega glalie builds and make sneasel less of a nuisance.
I leave the options of choice scarf hitmonlee for both teams since opposing hazards can take the toll on you at first glance, so hitmonlee provides emergency spins when necessary. Up to you.
Hope you enjoy! Any issues, Im all ears.
Feliburn
Banette-Mega @ Banettite
Ability: Frisk
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Knock Off
- Shadow Claw
- Will-O-Wisp
- Sucker Punch
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Stealth Rock
- Psychic
- Healing Wish
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 212 Atk / 152 Def / 136 SpD / 8 Spe
Adamant Nature
- Knock Off
- Ice Punch
- Heavy Slam
- Close Combat
Kabutops @ Lum Berry
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Hidden Power [Ice]
- Giga Drain
- Focus Blast
Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Toxic Spikes
- Knock Off
- Poison Jab
Ability: Frisk
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Knock Off
- Shadow Claw
- Will-O-Wisp
- Sucker Punch
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Stealth Rock
- Psychic
- Healing Wish
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 212 Atk / 152 Def / 136 SpD / 8 Spe
Adamant Nature
- Knock Off
- Ice Punch
- Heavy Slam
- Close Combat
Kabutops @ Lum Berry
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Hidden Power [Ice]
- Giga Drain
- Focus Blast
Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Toxic Spikes
- Knock Off
- Poison Jab
Other half of the team consists on the win conditions + glue mon. Swords Dance Kabutops is the primary win condition and I really decided to give up hazard removal to make kabutops an actual offensive threat. SD is some nice set honestly and I think the team is fine with no hazard control thanks to healing wish in the back. Calm Mind Virizion is an amazing setup sweeper that needs no introduction really, it is here for the actual speed and so choice band flygon doesnt toss you like a salad bar, thats pretty important nowadays. Last, choice scarf drapion giving the team an answer to psychic types, toxic spikes to justify mega banette spinblocking and a decent revenge killer.
Hope you enjoy! Any issues, I will pick up that phone.
Cheers!