Roserade : The Bouquet Pokémon

407-m.png

#407 Roserade

Typing : Grass/Poison

Abilities
Nature Cure : Status conditions are cured when withdrawn from battle.
Poison Point : When makes contact with Roserade, it has a 30% chance of being poisoned. (Nature Cure is almost always better)

Base Stats
60 HP / 70 ATK / 55 DEF / 125 SP.A / 105 SP.D / 90 SPD

Notable Physical Movepool (STAB in bold)
Poison Jab
Return
*Razor Leaf

lol. Pretty bad.

Notable Special Movepool (STAB in bold)
Weather Ball
Giga Drain
Solar Beam

Shadow Ball
Sludge Bomb
Energy Ball
*Leaf Storm
Grass Knot

Pretty limited, but at least it gets Sludge Bomb and Energy Ball.

Notable Support Movepool
Swords Dance
*Spikes
*Synthesis
*Cotton Spore
*Sleep Powder
Stun Spore
Leech Seed
Toxic Spikes
Aromatherapy
Worry Seed

Roserade has some nice options here. Swords Dance is basically useless on Roserade though.

*Indicates an egg move.

Okay, so Roserade has a pretty bad attacking movepool, but it's enough to work with. Synthesis and Leech Seed may give it some lastability, but with the uberness of Tyranitar running around everywhere, Synthesis seems like a less viable option. You could pull off a Sunnybeamer set, but it's low HP, low physical defense, and average speed might make it hard for Roserade. Still, 125 Sp.A is pretty damn nice.

Roserade @ Leftovers
-Sludge Bomb
-Energy Ball
-Synthesis
-Sleep Powder

Sort of like a grass version of Milotic (lol). Sludge Bomb and Energy Ball for STAB, Synthesis for healing, and Sleep Powder for support. Nature Heal helps with status.

Supporterade @ Leftovers
-Synthesis
-Aromatherapy
-Energy Ball
-Sleep Powder

Supporter Roserade. Basically the same as the first set except that you switch out Sludge Bomb for Aromatherapy.

SBeamerade @ Leftovers/Hot Rock
-Sunny Day
-Weather Ball
-Energy Ball
-Synthesis

"Sunnybeamer" set. Hot Rock prolongs the number of turns Sunny Day lasts from 5 to 7. It also increases Weather Ball's power from 50 to 100, makes it Fire type, and Synthesis heals you 100%. Not too effective though, as it's easily walled.

Choicerade @ Choice Scarf
-Leaf Storm
-Sludge Bomb
-Shadow Ball
-HP Ice/Ground

Attempt at a Choice Scarf Set, and it's pretty mediocre. Shadow Ball is just filler, but I guess you could use it if you could predict the switch to Gengar or something. HP Ice is for Dragons and Flyers, and HP Ground for Fires.

SDancerade @ Leftovers
-Swords Dance
-Poison Stab
-Razor Leaf
-HP Ice/Ground

Novelty Swords Dance set. A max Attack Roserade after a Swords Dance has 393 ATK, the same as a max attack base 130er.
 
Roserade is a pretty cool poke that'll hit hard but will try to avoid physical hits at all costs. It does have neat special defence tho.
Wouldn't a set with Leech Seed, Life Orb and some attacking moves work? Leech Seed pretty much nullifies the damage Life Orb deals to you.
 
^Ya but that requires set up time, and Roserade isn't exactly the best wall ever. It has 105 Sp.D, but it's pitiful HP nullifies it.
 
Thanks to its new breeding move Sleep Powder it can actually Double Powder quite well now, it has 300+ speed when Timid. Grasswhistle's Acc was questionable, but Sleep Powder is much better. Zorro doesn't look too bad.
 
It also gets Extrasensory through Budew.

I would fancy trying a Choice Specs set with Leaf Storm:

Roserade (M) @ Choice Specs
4 HP/252 SAtk/252 Spd
Timid (+Spd, -Atk)
Ability: Natural Cure
- Leaf Storm
- Energy Ball/Grass Knot/Sludge Bomb
- HP Ice/Fire
- Shadow Ball

I would probably not run Sludge Bomb with HP Ice because with it you can hit all Grassers for decent damage, though HP Fire could be viable for stopping Heracross. Leaf Storm utterly destroys anything that isn't quad resistant to it, while Grass Knot/Energy Ball can be used when your Leaf Storm PP is low or you just need to finish off something. Shadow Ball will hit Gengar for more damage than Leaf Storm.

Only issue with this set is the HP. Without Ice, Dragons will come and ruin your fun, while without Fire you get utterly walled by Steels. I'll avoid the hard decision and just say choose whichever poses a greater threat to your team.
 
I think Weather Ball would go quite nicely on that SpecsArade set. With a sandstorm, WB becomes a 100 bp special Rock move, which is pretty neat on a Pokémon with otherwise medicocre type coverage.
 
OP: Synthesis only heals 66% in Sun.

And Rain might be more fun on a weather changer:

~ Rain Dance
~ Weather Ball
~ Energy Ball
~ Sleep Powder

100 power Water to hit any fires that try to switch in expecting Sun (since you wouldn't be able to hit them with a sun set), in addition to powering down Fire.
 
In before Alper. It should be called Roseraider and Roselia got both a pre-evo and an evo because it was not on Smogon's tier list. Now that we got that shit out of the way...

~ Leech Seed
~ Substitute
~ Energy Ball / Sludge Bomb
~ anything

Yeah, basically the point is Subseeding. Anything can go in the last slot, be it Sleep Powder, Hidden Power, Stun Spore, Spikes, Shadow Ball, etc, I don't think I need to explain all that. Sludge Bomb might actually prove itself useful because it hits other Grassers hard with STAB damage, which makes Subseeding an even scarier concept.
 
Yeah, someone tested it. I thought it was 100% as well - maybe this was a generational change, I'm not sure.

The Choice Specs set or the Sleep Powder user seem to the best sets. I would probably use Leaf Storm on either set - Timid CSpecs Roserade Leaf Storm has as much power as Modest CSpecs Salamence Draco Meteor :]
 
Well, you could use this in support with Sunny Day and have a Fire and Ice-type attack, especially if that Pokémon is holding Hot Rock. Or if you REALLY want to, run Abamosnow and change Weather Ball's type to Ice and use Hidden Power [Fire]. This is actually really cool, as it can have a very nice attack ready for any weather conditions.

Roserade @ Choice Specs/Leftovers/Black Sludge
~Hidden Power [Ice]
~Leaf Storm
~Shadow Ball/Sludge Bomb
~Weather Ball [Fire]
 
Modest CG Leaf Storm to 252 HP/4 SDef Neutural Nature Blissey: 40%-47%
Modest CG Leaf Storm to 252 HP/40 SDef Neutural Nature Suicune: 154%-183%
Modest CG Leaf Storm to 252 HP/56 SDef Boosting Nature Cresselia: 58%-68%

I'm using this 100% =D

Modest LO Leaf Storm to 252 HP/4 SDef Neutural Nature Blissey: 32%-38%
Modest LO Leaf Storm to 252 HP/40 SDef Neutural Nature Suicune: 123%-146%
Modest LO Leaf Storm to 252 HP/56 SDef Boosting Nature Cresselia: 46%-54%

Still good imo.
 
I'm impressed by how much potential this pokemon has, especially after how bad Roselia was.

I'm also impressed by how well it can actually make use of Weather Ball. You've got Rock Ball for the ever-common sandstorm, and you can make Roselia an effective weather changer for both Sunny Day and Rain Dance. It's an effective Double-Powder user, joining the ranks of Exeggutor and Tangrowth. It can abuse natural rest, which is probably a better option than Synthesis unless you're going for weather changing.

Roserade has some serious problems, though. Its defense is really poor and it would probably get much better use out of having its defense and special defense swapped, especially given its typing. Sceptile generally makes a better attacker on both sides of the spectrum as well as a much better sub-seeder. Spikes is pretty much useless on it. It can probably be a decent Aromatherapy user with Natural Rest, but I wouldn't count on it being able to easily switch in... It's also weak to ice, which a lot of other really good pokemon are. You can only have so many ice weaks per team.

If you're going to use Roserade, you really should be abusing its capability to put things to sleep and Weather Ball. Otherwise, there are definitely better options.
 
Rain Dance Weather Ball sounds like an excellent - and certainly unexpected - idea. You could even go with both Rain Dance and Sunny Day, to get a Fire move for any Grass switch-ins.
 
The best thing about Roselia is the element of surprise it carries. You don't know whether it's going to seed your switch, use Aromatherapy, or change the weather and suddenly make switching in that fire a bad choice.
 
Umm, you forgot the most OBVIOUS special move it can learn. PETAL DANCE. Even though the move's no good because it goes on through the switch in and you die the next turn because of its horrible defenses, you should at least include it for completion sake.

I really like the Rain Dance set to lure in Fire Types; It's a great false sign of weakness to lure unwary battlers to OHKO it with a powered up fire type move.
 
Someone should test whether Weather Ball doubles in power during Sandstorm in D/P, because apparently it didnt in ADV. It did become Rock type, but the power was still 50. Gamefreak seemed to have done this to discourage Sandstorm Castform at all costs...

If it does become 100 in D/P, then Roserade will always have some use for Weather Ball given the Sandstorm whoring that will certainly occur...
 
I was coincidentally fiddling around with a Roserade lead yesterday:

Roserade natural cure
~ Modest @choice scarf
Sleep powder/spikes (sadly incompatible, so they are alternatives)
Leaf storm
HPice
Shadow ball/sludge bomb

Threatens to OHKO a number of popular leads, so you can get a free turn to spike/sleep powder on the switch.

Someone should test whether Weather Ball doubles in power during Sandstorm in D/P... If it does become 100 in D/P, then Roserade will always have some use for Weather Ball given the Sandstorm whoring that will certainly occur...

I asked Misty last night and he confirmed that weather ball is indeed 100 base rock in sand. I toyed with that idea for a bit, but then realised leaf storm deals more damage to Weavile/Gyarados etc.
 
Someone should test whether Weather Ball doubles in power during Sandstorm in D/P, because apparently it didnt in ADV. It did become Rock type, but the power was still 50. Gamefreak seemed to have done this to discourage Sandstorm Castform at all costs...

If it does become 100 in D/P, then Roserade will always have some use for Weather Ball given the Sandstorm whoring that will certainly occur...

just tested weather ball in SAPPHIRE, and it is a 100 power rock type move in sandstorm

TEST:
lv. 30 castform, 47 attack
sandshrew, 47 defense, 17 sp.defense, 14 damage
trapinch, 25 defense, 26 sp.defense, 27 damage
-> first of all, it is physical (rock = physical), trapinch sD> sandshrew sD, but trapinch got twice as much damage

-> 50 power NVE physical rock move from 47 attack casform
vs sandshrew = 6-8 dmg
vs trapinch = 11-14 dmg

-> 100 power NVE physical rock move from 47 attack castform
vs sandshrew = 12-15 dmg (it was 14)
vs trapinch = 22-27 dmg (it was 27)

I´d run
roserade @ choice scarf
sleep powder
leaf storm
weather ball
sludge bomb
- weather ball in a sandstorm vs salamence 282-332 dmg, awesome
 
grass knot is not the best option for a grass type, as it does the same or less damage to pkmn that matter when you´re a grass type, for example vaporeon (60) and manaphy (20)...I´d always use energy ball with STAB over grass knot with STAB

then there´s leaf storm, which is even better, as it does a) more damage than grass knot on everything on the first hit (roserade is skilled at hit´n´run),
b) more damage to light pkmn even after the sA drop...most of the things that grass knot is 100/120 BP die to STAB energy ball anyway, I repeat myself, but a grass pkmn should be able to handle waters first

it´s clear that grass knot is better on non-grass pkmn which don ´t have access to leaf storm and they worry about hippo, ttar and stuff...
 
Which just got me thinking, let's play Salamence with Roserade@Choice Specs with Leaf Storm/Energy Ball/Shadow Ball/HP Ice. Of course, one may use HP Fire if one wishes.
 
If you use the sunny day move set, Hidden Power-Rock would also be interesting. X2 against fire pokemon, and since it's a special attack, decent damage against a Salamence.

Roserade @Leftovers
Natural Cure
-Hp-Rock
-Sludge Bomb
-Sunny Day
-Weather Ball

Really though, I think you would want Sleep Powder on it.

Roserade @Leftovers
Natural Cure
-Substitute(sleep powder, sub on the switch, then get a hit on the next pokemon)
-Leaf Storm
-Sleep Powder
-Weather Ball/Sludge Bomb(with STAB, it has amazing possibilities)
 
Mild Roselia

I've got a Mild shiny Roselia, which I'm considering EV training. I know the low defense will be a problem, but what EVs should a Mild Roserade have?

I'm not so sure about my moves, either, though I'm considering:

-Energy Ball
-Sludge Bomb
-Shadow Ball
-Synthesis/????
 
Back
Top