


Base Stats: 105 HP / 139 Atk / 71 Def / 55 SpA / 101 SpD / 119 Spe
Abilities: Protosynthesis
Notable Moves:
- Dragon Dance
- Dragon Claw
- Crunch
- Earthquake
- Acrobatics
- Tera Blast
- Iron Head
- Outrage
- Rock Slide
- Stone Edge
- U-Turn
- Jaw Lock (Added post)
Level-Up Moves:
- [00] Dragon Breath
- [00] Leer
- [00] Bite
- [00] Focus Energy
- [07] Incinerate
- [14] Headbutt
- [21] Scary Face
- [28] Dragon Claw
- [35] Zen Headbutt
- [42] Flamethrower
- [49] Night Slash
- [56] Dragon Dance
- [63] Dragon Rush
- [70] Fly
- [77] Throat Chop
- [84] Roost
- [91] Double-Edge
TMs:
- Take Down
- Scary Face
- Protect
- Fire Fang
- Thunder Fang
- Acrobatics
- Fire Spin
- Facade
- Aerial Ace
- Snarl
- Metal Claw
- Dragon Tail
- Endure
- Sunny Day
- Dig
- Brick Break
- Zen Headbutt
- U-turn
- Shadow Claw
- Air Slash
- Body Slam
- Sleep Talk
- Dragon Claw
- Stomping Tantrum
- Rest
- Rock Slide
- Taunt
- Body Press
- Dark Pulse
- Fly
- Iron Head
- Dragon Dance
- Substitute
- X-Scissor
- Crunch
- Tailwind
- Dragon Pulse
- Hyper Voice
- Heat Wave
- Flamethrower
- Fire Blast
- Hydro Pump
- Earthquake
- Stone Edge
- Giga Impact
- Outrage
- Hurricane
- Hyper Beam
- Draco Meteor
- Tera Blast
- [00] Dragon Breath
- [00] Leer
- [00] Bite
- [00] Focus Energy
- [07] Incinerate
- [14] Headbutt
- [21] Scary Face
- [28] Dragon Claw
- [35] Zen Headbutt
- [42] Flamethrower
- [49] Night Slash
- [56] Dragon Dance
- [63] Dragon Rush
- [70] Fly
- [77] Throat Chop
- [84] Roost
- [91] Double-Edge
TMs:
- Take Down
- Scary Face
- Protect
- Fire Fang
- Thunder Fang
- Acrobatics
- Fire Spin
- Facade
- Aerial Ace
- Snarl
- Metal Claw
- Dragon Tail
- Endure
- Sunny Day
- Dig
- Brick Break
- Zen Headbutt
- U-turn
- Shadow Claw
- Air Slash
- Body Slam
- Sleep Talk
- Dragon Claw
- Stomping Tantrum
- Rest
- Rock Slide
- Taunt
- Body Press
- Dark Pulse
- Fly
- Iron Head
- Dragon Dance
- Substitute
- X-Scissor
- Crunch
- Tailwind
- Dragon Pulse
- Hyper Voice
- Heat Wave
- Flamethrower
- Fire Blast
- Hydro Pump
- Earthquake
- Stone Edge
- Giga Impact
- Outrage
- Hurricane
- Hyper Beam
- Draco Meteor
- Tera Blast
Pros:
- This thing is very fast, 119 Base Speed is nothing to laugh at, couple that with its 139 Base Attack, and you have a very potent threat.
- With access to moves like Crunch, Earthquake, Acrobatics, Stone Edge, and Iron Head, the coverage on this thing is exceptional.
- With 105 Base HP and 101 Base Special Defense, this thing is surprisingly bulky on the special side.
Cons:
- With Dragon and Dark typing, this thing is extremely weak defensively. 4 times weak to Fairy coupled with weaknesses to Fighting, Dragon, Ice, and Bug. It is definitely not something you want tanking hits.
Terastalize Potential:
- Being a Physical threat, and having the ability to manipulate its typing, I can see a few very potent options.
- Steel - is the obvious counter to its 4x weakness in Fairy.
- Flying - this completely changes your weaknesses to Ice, Electric, and Rock. Also, giving you access to very strong STAB coverage moves like Acrobatics.
- Fire - gives you an answer to steel birds like Corviknight and Skarmory.
Potential Sets:
Dragon Dance
Roaring Moon @ Booster Energy / Life Orb
Ability: Protosynthesis
Tera Type: Steel / Flying / Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head / Acrobatics / Tera Blast
- Crunch / Jaw Lock
- Earthquake
I'd like to preface this and say, I think this is probably one of its best sets, and I do not think it needs a Dragon move to work. With a single Dragon Dance, you outspeed almost the entire generation scarfed, with a few exceptions. With the combination of Booster Energy activating its ability or utilizing it on a Sun team, you get an innate 1.5x multiplier to your Attack or Speed depending on which is higher. After a single DD you OHKO Pokemon like Clodsire, Flutter Mane, Meowscarada, Iron Bundle, and more. Pairing this set with Cyclizar is an easy choice as it gets it in for free. Personally, this set should be watched, as it can very easily win games on turn 1. It's very scary and very oppressive and I would heavily recommend taking care when seeing this Pokemon in Team Preview.
Choice Scarf/Band
Roaring Moon @ Choice Scarf / Choice Band
Ability: Protosynthesis
Tera Type: Steel / Flying / Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Crunch
- Earthquake
- Iron Head / Stone Edge / Tera Blast
- U-turn
This set is your typical Revenge Killer or Hit-and-Run type of deal. The coverage is fairly solid, and if you opt to run it as your Tera, you just expand your coverage even more. I would like to say, if you are going to run this Pokemon, it really craves the Sun if you don't give it Booster Energy, you are completely wasting its Ability. I'd recommend taking that into account when utilizing this set. Otherwise, with a boost from Protosynthesis to its Attack or Speed, it gets even more deadly as a Revenge Killer. Getting a 1.5x Boost to Speed with a Choice Band or a 1.5x Boost to Attack with a Choice Scarf. It is an instant Dragon Dance without needing to waste a turn.
Pivot
Roaring Moon @ Shed Shell / Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel / Dark
Evs: 252 Atk / SpD / 252 Spe
Jolly Nature
- Jaw Lock
- Taunt
- Earthquake
- U-Turn
This set came to mind after people in the comments brought up the idea behind Jaw Lock and Taunt. Pivot sets utilize Roaring Moon's fantastic speed tier of 119, hitting an incredible 370 with max investment. Locking in your opponent with Jaw Lock and then crippling their ability to setup or throw out hazards with Taunt, then either using U-Turn or if you have Shed Shell to swap out for momentum against your opponent. Most people see Roaring Moon and think it's Dragon Dance Acrobatics since this has been found to be an exceptional sweeper set, so throwing them off by crippling their Dondozo or Toxapex, even Skelidirge, and then bringing in a new counter is invaluable.
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