If you use the move Metronome 8-9 times in a battle, you have enough information to reverse engineer the RNG of Pokemon Showdown, and then you can predict all future random events:
Wasting time on Metronomes is of course quite bad, but being able to predict the RNG can give a huge advantage, so maybe this can be made into a viable strategy in the future.
Edit:
I've now also managed to reverse the RNG using 16-17 damage rolls from normal attacks:
Edit2: All of this has now been patched: https://www.smogon.com/forums/threads/on-rng.3758023/
Edit3: The patch was slightly incomplete: https://www.smogon.com/forums/threads/rng-manipulation-in-pokemon-showdown.3757177/post-10412447
If you do a random battle on a pokemon showdown server, you can predict the RNG of the next battle on the server.
Edit4: The new method is now also patched.
Wasting time on Metronomes is of course quite bad, but being able to predict the RNG can give a huge advantage, so maybe this can be made into a viable strategy in the future.
Edit:
I've now also managed to reverse the RNG using 16-17 damage rolls from normal attacks:
Edit2: All of this has now been patched: https://www.smogon.com/forums/threads/on-rng.3758023/
Edit3: The patch was slightly incomplete: https://www.smogon.com/forums/threads/rng-manipulation-in-pokemon-showdown.3757177/post-10412447
If you do a random battle on a pokemon showdown server, you can predict the RNG of the next battle on the server.
Edit4: The new method is now also patched.
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