NOC Rise of Team Galactic Mafia - OVER, Mafia Win

Just in case neon ties it,

Vote: Alice Kazumi
This vote was after the deadline.

HydrogenHydreigon, Flint, Town Vanilla was voted out on Day 7.
Alice Kazumi, N, Town Informed, was killed on Night 7.
ImaginaryNeon, Byron, Town 1-shot Bulletproof, was endgamed.

CrreamyKitty, Ghetsis, Mafia Traitor Roleblocker survived to endgame.

Dead by Daylight, Lechen, StupidFlandrs48, and CrreamyKitty win!
 
Holy carry Batman

GG and congrats to the other three scum. I would take this opportunity to bitch about Alice’s role being incredibly anti-fun and needlessly disruptive in a no-daytalk game but I’m sure other people who have an actual leg to stand on about game design will do that better.
 
Mhm, I hate to harp on it but a role like Alice’s with a town alignment cop, rolecop and delayed investigator is kinda nuts tbh. Was still a fun game though, s/o to the entire scumteam for doing the best they could this game.
 
guys, when the rb clears everyone else in the room, it means that the rb is mafia...

And also, WHY WERE YOU TINFOILING ALICE AS MAFIA? SHE WAS PROTECTED BY THE DOC N1, THAT SHOULD'VE RUNG A LOT OF BELLS.

oh well.
 
well played CK

inactive townies: if you're going to stop playing halfway through (or didn't actually play in the first place) why sign up? i don't get it.
This game had extremely low WIM due to its design. Traditional NOC solving means were not useful for the majority of the game, resulting in little interactions. This is something I talked about during the game trying to get inspects to at least wait 24 hours before revealing results.

I no life these games and I was an inactive townie this time around lol.

So I don’t think it’s fair to criticise the players for this, nor town for losing because CK did actually just play well they were hard to find here despite the mechanical solve existing.

I’m glad we had this game, it tested some less popular mechanics (such as rotating deadline and lost wolf) and experimentation is always good. I don’t think either were particularly successful — if it were just a 4-person scum team I think town easily wins this game because CK doesn’t just throw all his buddies to the dogs if he knows who they are [from the start] — but yk the variety is nice and needed for developing site meta.
 
Once again, Smogon town snatches defeat from the jaws of victory!

In all seriousness, very well played CK! I was very impressed that mafia managed to pull this one out after Flandrs got caught D1 (I don't think that was necessarily his fault btw) This was fun to watch.
 
This vote was after the deadline.

HydrogenHydreigon, Flint, Town Vanilla was voted out on Day 7.
Alice Kazumi, N, Town Informed, was killed on Night 7.
ImaginaryNeon, Byron, Town 1-shot Bulletproof, was endgamed.

CrreamyKitty, Ghetsis, Mafia Traitor Roleblocker survived to endgame.

Dead by Daylight, Lechen, StupidFlandrs48, and CrreamyKitty win!
Damn we lost the 3-sided coin flip who could've forseen this
 
also where's dead chat i need to see how many people were yelling at us and exactly what they were yelling bc i need content
pro player tips:

generate your own content in mylo/lylo. and don't let the other players slank doing nothing. everyone should be producing posts with evaluation and reevaluation when the game is on the line.
 
Holy carry Batman

GG and congrats to the other three scum. I would take this opportunity to bitch about Alice’s role being incredibly anti-fun and needlessly disruptive in a no-daytalk game but I’m sure other people who have an actual leg to stand on about game design will do that better.

I think it probs needed to exist because unannounced traitor means town doesn't really know what they're looking for in terms of behaviour tells, but I think mafia knowing that Alice's role existed (or just having it as public information) may have been a bit more fair.

gg ck
 
pro player tips:

generate your own content in mylo/lylo. and don't let the other players slank doing nothing. everyone should be producing posts with evaluation and reevaluation when the game is on the line.
Yeah...I'm not that good at doing so lol. I don't tend to do well at like catching bussing and what not because fmpov it's like I'm looking at a votecount and it's like...hmm yes this is certainly a votecount.
 
This game had extremely low WIM due to its design. Traditional NOC solving means were not useful for the majority of the game, resulting in little interactions. This is something I talked about during the game trying to get inspects to at least wait 24 hours before revealing results.

I no life these games and I was an inactive townie this time around lol.
I agree mech solve can make vibe solve seem less important, but some players going into graveyard had the correct vibereads anyway (and that's prolly why they died), and the mech solve that would've won town the game wasn't done anyway so...clearly there was more to do!
 
Yeah...I'm not that good at doing so lol. I don't tend to do well at like catching bussing and what not because fmpov it's like I'm looking at a votecount and it's like...hmm yes this is certainly a votecount.
The bussing wasn’t really the relevant part this game, all the town players in the final phase were mech cleared for one reason or another. You actually made it harder on yourselves by trying to bring subjectivity such as bussing into it. Yourself and hydro were cleared from being blocked when a kill went off, Alice was cleared because she was the n1 kill target.

There was no real reason to tinfoil that - the likelihood the green checks were incorrect was so unlikely that it wasn’t even worth considering, sometimes you just need to take the easy way out and vote the only guy alive who doesn’t have a mechanical clear rather than get into your own heads on what if very unlikely scenarios happened.
 
GG, and very well-played by CK. If not for your claim, I might not have noticed you.

To my fellow villagers who tied it the night before Celever vigged me, I think you should have noticed how CK got a bit desperate when I was fine with me, then CK.
 
The bussing wasn’t really the relevant part this game, all the town players in the final phase were mech cleared for one reason or another. You actually made it harder on yourselves by trying to bring subjectivity such as bussing into it. Yourself and hydro were cleared from being blocked when a kill went off, Alice was cleared because she was the n1 kill target.

There was no real reason to tinfoil that - the likelihood the green checks were incorrect was so unlikely that it wasn’t even worth considering, sometimes you just need to take the easy way out and vote the only guy alive who doesn’t have a mechanical clear rather than get into your own heads on what if very unlikely scenarios happened.
It was an example of such a weak area of mine.
Mainly because my ass is not thinking about bussing as a concept 99% of the time.
 
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