I didn’t have a vig, extra kills were from Cele I think lol
This vote was after the deadline.Just in case neon ties it,
Vote: Alice Kazumi
This game had extremely low WIM due to its design. Traditional NOC solving means were not useful for the majority of the game, resulting in little interactions. This is something I talked about during the game trying to get inspects to at least wait 24 hours before revealing results.well played CK
inactive townies: if you're going to stop playing halfway through (or didn't actually play in the first place) why sign up? i don't get it.
Damn we lost the 3-sided coin flip who could've forseen thisThis vote was after the deadline.
HydrogenHydreigon, Flint, Town Vanilla was voted out on Day 7.
Alice Kazumi, N, Town Informed, was killed on Night 7.
ImaginaryNeon, Byron, Town 1-shot Bulletproof, was endgamed.
CrreamyKitty, Ghetsis, Mafia Traitor Roleblocker survived to endgame.
Dead by Daylight, Lechen, StupidFlandrs48, and CrreamyKitty win!
Actually I will invite youalso where's dead chat i need to see how many people were yelling at us and exactly what they were yelling bc i need content
pro player tips:also where's dead chat i need to see how many people were yelling at us and exactly what they were yelling bc i need content
Holy carry Batman
GG and congrats to the other three scum. I would take this opportunity to bitch about Alice’s role being incredibly anti-fun and needlessly disruptive in a no-daytalk game but I’m sure other people who have an actual leg to stand on about game design will do that better.
Yeah...I'm not that good at doing so lol. I don't tend to do well at like catching bussing and what not because fmpov it's like I'm looking at a votecount and it's like...hmm yes this is certainly a votecount.pro player tips:
generate your own content in mylo/lylo. and don't let the other players slank doing nothing. everyone should be producing posts with evaluation and reevaluation when the game is on the line.
I agree mech solve can make vibe solve seem less important, but some players going into graveyard had the correct vibereads anyway (and that's prolly why they died), and the mech solve that would've won town the game wasn't done anyway so...clearly there was more to do!This game had extremely low WIM due to its design. Traditional NOC solving means were not useful for the majority of the game, resulting in little interactions. This is something I talked about during the game trying to get inspects to at least wait 24 hours before revealing results.
I no life these games and I was an inactive townie this time around lol.
The bussing wasn’t really the relevant part this game, all the town players in the final phase were mech cleared for one reason or another. You actually made it harder on yourselves by trying to bring subjectivity such as bussing into it. Yourself and hydro were cleared from being blocked when a kill went off, Alice was cleared because she was the n1 kill target.Yeah...I'm not that good at doing so lol. I don't tend to do well at like catching bussing and what not because fmpov it's like I'm looking at a votecount and it's like...hmm yes this is certainly a votecount.
It was an example of such a weak area of mine.The bussing wasn’t really the relevant part this game, all the town players in the final phase were mech cleared for one reason or another. You actually made it harder on yourselves by trying to bring subjectivity such as bussing into it. Yourself and hydro were cleared from being blocked when a kill went off, Alice was cleared because she was the n1 kill target.
There was no real reason to tinfoil that - the likelihood the green checks were incorrect was so unlikely that it wasn’t even worth considering, sometimes you just need to take the easy way out and vote the only guy alive who doesn’t have a mechanical clear rather than get into your own heads on what if very unlikely scenarios happened.