Heh I like that song ^_^
Anyway hey everyone :)
As most of you probably know, for the past couple of months I’ve been away from smogon, school has been really busy and all so its been taking its toll on me. However, recently I’ve been playing here and there to get back into the swing of things and I’ve come up with a new team with the help of SoT (thanks dude :D).
Its been doing alright for me, most of my losses coming from hax, but when it comes to pokemon I’m a perfectionist. I still feel that there are some issues that could be fixed with this team, so I’m taking it here to get help.
Without further adieu:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Encore
- Fire Blast
- Stealth Rock
This lead is awesome! Encore is what really sets it apart from any other lead I have used imo, as probably 8 or 9 times out of 10 it nets me an early-game advantage. After setting up Stealth Rock, most opponents use either a water attack or a ground attack to KO me, and with Focus Sash intact that’s where I Encore, giving stuff like Mence an invaluable free switch in. EV’s are pretty standard, as are the rest of the moves.
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang
Recommended to me by Stathakis, I was a bit dubious about it at first because I thought that Jolly would be too great a loss of power. Turns out that I love this thing to bits. In collaboration with my Infernape, I get a massive earlygame advantage in about 90 % of my matches. I usually end up sacrificing this early to get alot of damage onto some of Metagross' common switch ins such as Celebi and Rotom. Bulky Steels tend to switch in and explode on this, but I don't mind cause once again it just opens shit up for Meta.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
- Recover
Meh standard Celebi, my Gyara and Breloom counter as well as my primary switch in on most walls, to scout for status. Hidden Power is preferred as I don’t have a strict Scizor counter, and all but the most bulky ones will fall after a switch in or two. I usually spam Thunder Wave early game to try and nab a Heatran or Tyranitar, and Grass Knot and Recover are for STAB and recovery respectively.
---
Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Dragon Pulse
- Recover
SoT suggested this too, to patch up my Infernape weakness but mehh I’m just not sold on it yet, it is the team-member I’m most willing to change. Once again a self explanatory moveset, Surf is there to hit stuff like Tyranitar and Scizor on the switch in for decent damage, Calm Mind is to try and achieve a late-game sweep, because even paralysed Latias can do a number to a team late game. Dragon Pulse for STAB and Recover so I can wash, rinse and repeat.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/172 Def/84 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Rest
Standard CMCune, this thing has won many games for me. Its probably my MVP so I'm loathe to replace it. 84 Special attack for the guaranteed KO on neutral natured Mence even without Stealth Rock, max HP so I can outstall Blissey easily with the rest in defense for bulkiness. Ice Beam is here instead of Sleep Talk so I don’t grant stuff like Mence and other grassers completely free switch ins. It's also bulky enough to not even be 3HKOed by a CB Scizor's U-Turn (factoring in Leftovers), so it is usually my first switch in to it to scout. Also my first (and only good) switch into Tyranitar.
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 32 HP/252 Atk/28 Def/196 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunderpunch
I used to have a Scizor here, but the lack of a setup presence really hurt my team, so I switched to AgiliGross and haven’t really regretted it since. The speed is to outrun Adamant ScarfJirachi/Flygon and stuff like Jolly Gyarados and Salamence with a Dragon Dance. 32 HP is so that I have one extra attack with Life Orb and 28 Def is filler. Anyway the basic premise of this is to come in on a Choiced Ice/Dragon attack and clean shit up late game. I sometimes regret not having Ice Punch when a Gliscor comes out, but overall Thunderpunch does do a lot more for me. Meteor Mash and Earthquake are standard.
---
Old Pokemon:
Scizor (M) @ Choice Band
Ability: Technician
EVs: 176 HP/100 Atk/56 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor comes in once again to replace Metagross as my Gengar/Latias weakness was too great. The Ubers Choice Bander works wonders in my team, as it takes less then 50 % from all of Gengar's attacks barring a specs Thunderbolt (barely 2HKOs)/Focus Blast. Bullet Punch also overcomes my teams big issue with speed that I was worried about, without requiring set up like Metagross.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Brick Break
- Roost
- Fire Blast
SoT suggested I use this, even though usually I prefer classic DDmence but I must say that it works wonders for my team. It takes advantage of the free-switch in granted by Infernape and with a bit of prediction, proceeds to pummel pretty much every pokemon in the metagame. I contemplated going Naïve but the power to 2HKO bulky waters switching in is too tempting to give up, and 280 speed is a decent number anyway.
Major Weaknesses
Gengar – Yeah Gengar pretty much 2HKOes everything on my team barring Suicune. It was fairly rare but a few of them popped up yesterday so maybe something that can stop it well?
Lucario – I know I got Celebi and stuff (and used to have Zapdos lol), but my main worry is that I don’t have a good revenge killer for it, as I have a pretty slow team.
Latias – Once Metagross is gone, it has a lot of fun with my team. I haven’t been swept by one yet, but it hurts like a bitch.
Issues I’d like to fix
In Infernape, I have the ultimate early game advantage, but aside from Salamence I really don’t do much to take advantage of it. Maybe replacing something to net me a really big early game advantage would be preferablel
Speed – my team is slow as fuck, with no scarfers and only one speed booster! I used to have ScarfRachi over Metagross too which did pretty well, but yeah I probably need a revenge killer ASAP.
So yeah there are quite a few problems with my team, so please rate it and help me improve. I am very rusty so there are probably obvious fixes that I’ve missed, so don’t hesitate to point them out, provided you give good reasoning behind your notions.
Cheers :)
Anyway hey everyone :)
As most of you probably know, for the past couple of months I’ve been away from smogon, school has been really busy and all so its been taking its toll on me. However, recently I’ve been playing here and there to get back into the swing of things and I’ve come up with a new team with the help of SoT (thanks dude :D).
Its been doing alright for me, most of my losses coming from hax, but when it comes to pokemon I’m a perfectionist. I still feel that there are some issues that could be fixed with this team, so I’m taking it here to get help.
Without further adieu:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Encore
- Fire Blast
- Stealth Rock
This lead is awesome! Encore is what really sets it apart from any other lead I have used imo, as probably 8 or 9 times out of 10 it nets me an early-game advantage. After setting up Stealth Rock, most opponents use either a water attack or a ground attack to KO me, and with Focus Sash intact that’s where I Encore, giving stuff like Mence an invaluable free switch in. EV’s are pretty standard, as are the rest of the moves.
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang
Recommended to me by Stathakis, I was a bit dubious about it at first because I thought that Jolly would be too great a loss of power. Turns out that I love this thing to bits. In collaboration with my Infernape, I get a massive earlygame advantage in about 90 % of my matches. I usually end up sacrificing this early to get alot of damage onto some of Metagross' common switch ins such as Celebi and Rotom. Bulky Steels tend to switch in and explode on this, but I don't mind cause once again it just opens shit up for Meta.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
- Recover
Meh standard Celebi, my Gyara and Breloom counter as well as my primary switch in on most walls, to scout for status. Hidden Power is preferred as I don’t have a strict Scizor counter, and all but the most bulky ones will fall after a switch in or two. I usually spam Thunder Wave early game to try and nab a Heatran or Tyranitar, and Grass Knot and Recover are for STAB and recovery respectively.
---
Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Dragon Pulse
- Recover
SoT suggested this too, to patch up my Infernape weakness but mehh I’m just not sold on it yet, it is the team-member I’m most willing to change. Once again a self explanatory moveset, Surf is there to hit stuff like Tyranitar and Scizor on the switch in for decent damage, Calm Mind is to try and achieve a late-game sweep, because even paralysed Latias can do a number to a team late game. Dragon Pulse for STAB and Recover so I can wash, rinse and repeat.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/172 Def/84 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Rest
Standard CMCune, this thing has won many games for me. Its probably my MVP so I'm loathe to replace it. 84 Special attack for the guaranteed KO on neutral natured Mence even without Stealth Rock, max HP so I can outstall Blissey easily with the rest in defense for bulkiness. Ice Beam is here instead of Sleep Talk so I don’t grant stuff like Mence and other grassers completely free switch ins. It's also bulky enough to not even be 3HKOed by a CB Scizor's U-Turn (factoring in Leftovers), so it is usually my first switch in to it to scout. Also my first (and only good) switch into Tyranitar.
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 32 HP/252 Atk/28 Def/196 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunderpunch
I used to have a Scizor here, but the lack of a setup presence really hurt my team, so I switched to AgiliGross and haven’t really regretted it since. The speed is to outrun Adamant ScarfJirachi/Flygon and stuff like Jolly Gyarados and Salamence with a Dragon Dance. 32 HP is so that I have one extra attack with Life Orb and 28 Def is filler. Anyway the basic premise of this is to come in on a Choiced Ice/Dragon attack and clean shit up late game. I sometimes regret not having Ice Punch when a Gliscor comes out, but overall Thunderpunch does do a lot more for me. Meteor Mash and Earthquake are standard.
---
Old Pokemon:
Scizor (M) @ Choice Band
Ability: Technician
EVs: 176 HP/100 Atk/56 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor comes in once again to replace Metagross as my Gengar/Latias weakness was too great. The Ubers Choice Bander works wonders in my team, as it takes less then 50 % from all of Gengar's attacks barring a specs Thunderbolt (barely 2HKOs)/Focus Blast. Bullet Punch also overcomes my teams big issue with speed that I was worried about, without requiring set up like Metagross.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Brick Break
- Roost
- Fire Blast
SoT suggested I use this, even though usually I prefer classic DDmence but I must say that it works wonders for my team. It takes advantage of the free-switch in granted by Infernape and with a bit of prediction, proceeds to pummel pretty much every pokemon in the metagame. I contemplated going Naïve but the power to 2HKO bulky waters switching in is too tempting to give up, and 280 speed is a decent number anyway.
Major Weaknesses
Gengar – Yeah Gengar pretty much 2HKOes everything on my team barring Suicune. It was fairly rare but a few of them popped up yesterday so maybe something that can stop it well?
Lucario – I know I got Celebi and stuff (and used to have Zapdos lol), but my main worry is that I don’t have a good revenge killer for it, as I have a pretty slow team.
Latias – Once Metagross is gone, it has a lot of fun with my team. I haven’t been swept by one yet, but it hurts like a bitch.
Issues I’d like to fix
In Infernape, I have the ultimate early game advantage, but aside from Salamence I really don’t do much to take advantage of it. Maybe replacing something to net me a really big early game advantage would be preferablel
Speed – my team is slow as fuck, with no scarfers and only one speed booster! I used to have ScarfRachi over Metagross too which did pretty well, but yeah I probably need a revenge killer ASAP.
So yeah there are quite a few problems with my team, so please rate it and help me improve. I am very rusty so there are probably obvious fixes that I’ve missed, so don’t hesitate to point them out, provided you give good reasoning behind your notions.
Cheers :)