First off, I haven't tested this out much in any other tiers so I couldn't say how well this system would perform outside of UU. As for UU, I have been using this idea for a long time now and can say its stunningly effective, arguably comparable to more conventional forms of recovery as well as far surpassing wish-passing.
Second, I credit TonyFlygon as the re-instegator of the idea this gen.
Third, maybe this isn't the best place for this to be posted? Most of the threads here seem to focus on specific Pokemon so idk.
Onto the topic
Rest is an often overlooked move apart from pokes with natural cure and the occasional restalker. *Those three turns of sleep, especially now in 5th gen, are too large a set-back to make rest worth while. Because of this, numerous excellent pokes, many of which managed to make OU for some time despite "having no access to reliable recovery", have found there way to UU. Imagine if they did. Well good news they do. Here's a few of the contestants.
Swampert
Bronzong
Blastoise
Hitmontop
Chandelure
Dusclops
Empoleon
Ferroseed
Registeel
Nidoqueen
Spiritomb
Snorlax
Suicune
Raikou
Escavalier
While rest on its own is pretty shit, it has been coupled w/ different, afore mentioned, moves and abilities to make it work. Well a while back TonyFlygon used rest with a healbell cleric to great affect. He received some praise for the idea on his RMT but the idea was never really picked up and used after that.
Well I've spent some time using the system for myself on a number of teams and pokes. I can tell you right now, the longevity added is ludicrous. To the point that pokes like swampert that basically had a ticking clock dictating that you could only use him so long till he inevitably died, no longer bear this burden. They can basically last as long as you play well, with an indefinite lifespan.
Now why not just use wish? Well wish forces you more quite simply, with smaller returns in the form of less HP recovered ( usually ) and doing nothing to help with status. And as I said, wish forces you to take more risks. You must switch out at least twice to perform a wish recovery, where as napping only requires one switch. Also, when using wish, you basically announce your intentions with the move far too soon. When wishing, your opponent can switch in freely on the turn you use wish, and keep pressure on you to prevent you from healing and eventually forcing a switch into something else or even killing your cleric. When using napping, not only do you not have to worry about finding a good time to switch in a weakened poke on what could be a fatal attack. But it's much harder to prevent the cleric from doing its job. With wishing they can wait until they see you switch your cleric in, with napping they have to switch in a counter at the same time you switch your cleric. This makes prediction much harder for your opponent.
The greatest drawback of napping vs wishing is that wish take up only one moveslot, where napping take one for the cleric plus one for each rest user. But the plethora of other advantages greatly out-way this insignificant disadvantage.
Why not just use recover, softboiled, roost, etc. well not all bulky pokes have 'em obviously. Although the extra HP recovered from napping vs these more conventional methods help bridge the ever shrinking gap between the practicality of the two.
Well where are we going to get a cleric that carries heal bell / aromatherapy? UU is full of great candidates.*
Togekiss
Shaymin
Meganium
The eeveeloutions
Altaria
Lanturn
Mew
Clefable
Lapras
Roserade
Liligant
This method has made all-out-stall not only viable, but insanely powerful in my experience. I would love to see this idea take root this time around, it certainly works well enough to deserve it.
TonyFlygon's OP
http://www.smogon.com/forums/showthread.php?t=3451137&highlight=play+TonyFlygon
Second, I credit TonyFlygon as the re-instegator of the idea this gen.
Third, maybe this isn't the best place for this to be posted? Most of the threads here seem to focus on specific Pokemon so idk.
Onto the topic
Rest is an often overlooked move apart from pokes with natural cure and the occasional restalker. *Those three turns of sleep, especially now in 5th gen, are too large a set-back to make rest worth while. Because of this, numerous excellent pokes, many of which managed to make OU for some time despite "having no access to reliable recovery", have found there way to UU. Imagine if they did. Well good news they do. Here's a few of the contestants.
Swampert
Bronzong
Blastoise
Hitmontop
Chandelure
Dusclops
Empoleon
Ferroseed
Registeel
Nidoqueen
Spiritomb
Snorlax
Suicune
Raikou
Escavalier
While rest on its own is pretty shit, it has been coupled w/ different, afore mentioned, moves and abilities to make it work. Well a while back TonyFlygon used rest with a healbell cleric to great affect. He received some praise for the idea on his RMT but the idea was never really picked up and used after that.
Well I've spent some time using the system for myself on a number of teams and pokes. I can tell you right now, the longevity added is ludicrous. To the point that pokes like swampert that basically had a ticking clock dictating that you could only use him so long till he inevitably died, no longer bear this burden. They can basically last as long as you play well, with an indefinite lifespan.
Now why not just use wish? Well wish forces you more quite simply, with smaller returns in the form of less HP recovered ( usually ) and doing nothing to help with status. And as I said, wish forces you to take more risks. You must switch out at least twice to perform a wish recovery, where as napping only requires one switch. Also, when using wish, you basically announce your intentions with the move far too soon. When wishing, your opponent can switch in freely on the turn you use wish, and keep pressure on you to prevent you from healing and eventually forcing a switch into something else or even killing your cleric. When using napping, not only do you not have to worry about finding a good time to switch in a weakened poke on what could be a fatal attack. But it's much harder to prevent the cleric from doing its job. With wishing they can wait until they see you switch your cleric in, with napping they have to switch in a counter at the same time you switch your cleric. This makes prediction much harder for your opponent.
The greatest drawback of napping vs wishing is that wish take up only one moveslot, where napping take one for the cleric plus one for each rest user. But the plethora of other advantages greatly out-way this insignificant disadvantage.
Why not just use recover, softboiled, roost, etc. well not all bulky pokes have 'em obviously. Although the extra HP recovered from napping vs these more conventional methods help bridge the ever shrinking gap between the practicality of the two.
Well where are we going to get a cleric that carries heal bell / aromatherapy? UU is full of great candidates.*
Togekiss
Shaymin
Meganium
The eeveeloutions
Altaria
Lanturn
Mew
Clefable
Lapras
Roserade
Liligant
This method has made all-out-stall not only viable, but insanely powerful in my experience. I would love to see this idea take root this time around, it certainly works well enough to deserve it.
TonyFlygon's OP
http://www.smogon.com/forums/showthread.php?t=3451137&highlight=play+TonyFlygon