Relicanth [QC: 3/3] [GP: 2/2]

2xTheTap

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QC: Megazard / Tone114 / -Grim
GP: The Dutch Plumberjack / frenzyplant

[OVERVIEW]

Relicanth is a multifaceted Pokemon in the PU metagame that is able to use its immense physical bulk and useful resistances to Flying-, Normal-, and Fire-type moves from Pokemon such as Dodrio and Rapidash to set up Stealth Rock reliably on both defensive and offensive sets. With access to Rock Polish and a respectable Attack stat, Relicanth can threaten the opposition very easily with dual STAB coverage in Head Smash and Waterfall. Additionally, given its access to both Rain Dance and Stealth Rock and a beneficial ability in Sturdy that allows it to use these two moves reliably, Relicanth has carved out a niche for itself in PU as a dedicated lead on rain-based teams. On the downside, however, Relicanth's overall effectiveness is sometimes limited by its low Special Defense and Speed, as well as its weaknesses to other common attacking types such as Electric, Ground, Fighting, and especially Grass. Despite these flaws, Relicanth is still overall an advantageous choice for defensive and offensive teams alike, given its ability as a Stealth Rock user to pressure PU's most reliable options for hazard removal.

[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Head Smash / Rock Slide
move 3: Toxic / Yawn
move 4: Protect / Waterfall / Scald
item: Leftovers
ability: Rock Head / Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Stealth Rock provides support for Relicanth's teammates by damaging switch-ins and possibly deactivating Sturdy and Focus Sashes. Head Smash can be used in tandem with Rock Head; however, if Sturdy is run for a better chance to set up Stealth Rock, Rock Slide should be Relicanth's STAB attack of choice. Toxic is used to cripple bulky switch-ins when your opponent is under the assumption that Relicanth is running an offensive set. Yawn is also an option over Toxic to force switches and provide Relicanth with more opportunities to set up Stealth Rock, as well as the means to avoid being set up on by Pokemon such as Duosion. Protect is very helpful for restoring HP via Leftovers and possibly stalling with Toxic. Protect can even be used in combination with Yawn to keep Relicanth safe as it waits for its foe to fall asleep. Waterfall is a secondary option that helps hit Pokemon that resist Head Smash harder, such as Golem. Scald can be used on defensive sets for the 30% chance to cripple physical attackers via a burn.

Set Details
========

Sturdy prevents Relicanth from being OHKOed and lets it lay Stealth Rock more reliably. If Head Smash is used, Rock Head should be Relicanth's ability of choice to avoid recoil damage. This set is meant to be used as a wall; therefore, Relicanth should fully invest its EVs in HP and Defense and use an Impish nature to maximize its physical bulk. When running Scald, a Relaxed nature should be used. Investing up to 48 EVs in Speed is a secondary option and allows Relicanth to outspeed Vullaby, Tangela, and Volbeat. Doing so can be advantageous, given that STAB Head Smash OHKOes Volbeat and 2HKOes Vullaby even without any Attack investment. Outspeeding Tangela also has the added benefit of laying Stealth Rock or crippling it with Toxic before being taken down. Leftovers is normally Relicanth's only form of recovery and can be used in combination with Protect to give it some extra longevity.

Usage Tips
========

Relicanth can use its Rock typing and superior physical bulk to continuously switch in on threats whose moves it resists in order to set up Stealth Rock and weaken the opponent's team via its STAB attacks or Toxic. Relicanth is meant to be used as a physical wall with this set and therefore can come in at any point in a match in order to check or counter threatening physical attackers, although it is ideal to set up Stealth Rock early- or mid-game so that it can do as much damage as possible. On the turn Relicanth forces physical attackers out, such as Purugly, Dodrio, or Stoutland locked into Frustration, it can use Stealth Rock and switch out afterward. If Stealth Rock is already up on the opponent's side of the field, Relicanth should use this opportunity to hit something with Head Smash or Toxic. Protect is especially helpful for restoring HP via Leftovers and can be used every other turn if Relicanth is staying in against a threat that has already been hit by Toxic. It also has the added bonus of easing prediction and protecting Relicanth from super effective attacks. However, spamming Protect can be dangerous because such a play soon becomes obvious to the opponent.

Team Options
========

Any Pokemon possessing either a 4x resistance to Grass-type attacks or the ability Sap Sipper, such as Sawsbuck, Bouffalant, Gogoat, Zebstrika, Jumpluff, or Roselia, can make for a great partner, given that Relicanth will be consistently drawing in your foes' Grass-type attacks. Specially defensive Roselia forms a very strong defensive backbone with physically defensive Relicanth that is only beaten by a few choice Pokemon with strong offensive coverage, such as Simisear, Ninetales, and Rock Polish Regice. Rapidash is therefore another strong choice for a teammate because it forces both Simisear and Ninetales out with its superior Speed and Drill Run, and beats Regice with its STAB Flare Blitz while resisting Regice's Ice Beam. Like Roselia, Pokemon with high Special Defense in general can help account for Relicanth's lower Special Defense stat and synergize well as a result. Given that Roselia and Relicanth will be stacking entry hazards together, Pokemon that can protect these entry hazards or deter the use of Defog are exceptionally useful partners. For example, Misdreavus can block Rapid Spin and Taunt slower Defoggers such as Pelipper and Vibrava, whereas Pawniard and Purugly can come in on a predicted Defog, boost to +2 Attack via Defiant, and proceed to threaten the opponent's team. Pokemon with an immunity to Electric-type attacks, including Lightningrod users such as Zebstrika and Raichu as well as Ground-types such as Stunfisk, are useful for preserving Relicanth.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Waterfall
move 4: Stealth Rock / Earthquake / Rest
item: Leftovers / Stone Plate / Lum Berry
ability: Rock Head
nature: Adamant
evs: 104 HP / 252 Atk / 4 Def / 148 Spe

[SET COMMENTS]
Moves
========

Rock Polish doubles Relicanth's Speed, allowing it to outspeed many offensive threats and KO them with a STAB Head Smash. Head Smash hits exceptionally hard and has the potential to sweep unprepared teams after a Rock Polish boost. Head Smash and Waterfall have excellent coverage together, but Earthquake can be used along Head Smash and Waterfall to hit Pokemon that take paltry damage from Waterfall harder, like Klang and Metang. Earthquake also ensures that Relicanth KOes naturally faster targets that are weak to Ground-type attacks, such as Zebstrika. Relicanth's last slot can be used for Stealth Rock, which provides support for its teammates by damaging switch-ins and possibly deactivating Sturdy and Focus Sashes. Rest is a final option that, when used in combination with a Lum Berry, gives Relicanth a second chance to set up and sweep.

Set Details
========

Rock Head should be Relicanth's ability of choice, as it lets it use Head Smash without incurring any recoil damage. Stone Plate is a viable option as an item, as the damage boost lets Relicanth OHKO standard Roselia with Head Smash. Using a Lum Berry in conjunction with Rest capitalizes on Relicanth's physical bulk and has the potential to cure any status ailment that would otherwise prevent Relicanth from sweeping after it has set up with Rock Polish. Lum Berry should be used with Rest, while Leftovers or Stone Plate should be used with either Earthquake or Stealth Rock. The given EV spread and an Adamant nature maximize Relicanth's offensive capabilities. A minimum of 148 EVs in Speed should be used to let Relicanth outspeed neutral-natured base 70s and everything slower before using Rock Polish, which includes relevant targets such as Solrock, Vibrava, Pelipper, and Roselia. These Speed EVs also allow Relicanth to outspeed Zebstrika and other fast yet frail offensive threats after a Rock Polish boost. An alternative spread with maximum Speed investment and an Adamant nature can be used to let Relicanth outspeed additional threats before it boosts, such as Armaldo and Regice.

Usage Tips
========

Relicanth's primary function is as a bulky setup sweeper and cleaner, and it should use its Rock typing and superior physical bulk in order to switch in on physically based threats whose attacks it resists, such as Dodrio and Purugly. Relicanth can also force out more defensively oriented Pokemon that are weak to Head Smash, such as Armaldo and specially defensive Pelipper. Once it has forced out a Pokemon that it counters, Relicanth should use this turn to set up either Rock Polish or Stealth Rock. Relicanth is best used mid- or late-game, once offensive threats faster than 366 Speed that can revenge kill it after a Rock Polish boost, such as Choice Scarf Rotom-F and Choice Scarf Sawsbuck, have been disabled or outright removed by Relicanth's teammates. Similarly, defensive answers to Relicanth such as Stunfisk and Tangela need to be weakened significantly before Relicanth can sweep through the opponent's team successfully.

Team Options
========

Given Relicanth's weaknesses to Electric-, Ground-, Grass-, and Fighting-type attacks, Grass-types like Roselia, Exeggutor, and Gourgeist make for ideal partners. For example, Exeggutor resists all of Relicanth's weaknesses, barring Freeze-Dry, and can break down defensive threats to Relicanth such as Stunfisk with its powerful STAB attacks. Roselia can also switch into Stunfisk, whittle down Relicanth's counters with entry hazards, and create setup opportunities for Relicanth via Sleep Powder or Stun Spore. Simisage is a great offensive partner to Relicanth, given its ability to break down defensive Grass-types and Ground-types with a combination of Knock Off and Gunk Shot or a powerful STAB Life Orb-boosted Leaf Storm, respectively. Conversely, Relicanth appreciates powerful teammates that can take down bulky Grass-types, such as Regice, Articuno, Dodrio, Rapidash, Ninetales, Simisear, and Monferno. Fire-types are especially useful in this case, as they are immune to or can even take advantage of burns aimed at Relicanth. Pokemon that do not mind being burned by Will-O-Wisp due to their access to Guts, STAB Facade, or Flash Fire are ideal partners. Guts Machoke and Scrappy Stoutland with Choice Band and Facade can use burns aimed at Relicanth as an opportunity to force out and pressure defensive answers to Relicanth such as Misdreavus. Additionally, Machoke can use its combination of Knock Off and Ice Punch to punish Eviolite-reliant Grass-types, such as Tangela, Quilladin, and Roselia, which lets Relicanth sweep more easily. Relicanth enjoys having teammates that can break down the other team via entry hazards like Spikes and Stealth Rock, so that once it sets up a Rock Polish, it is able to clean more effectively. Stunfisk and Camerupt are notable Stealth Rock users that also provide Relicanth with dedicated switch-ins to fast Electric-types like Raichu and Zebstrika that give it trouble, even despite sharing some weaknesses with Relicanth. Surrounding Relicanth with checks to Fighting-types, such as Exeggutor, Grumpig, Duosion, Mr. Mime, and Jumpluff, is a great way to remove any stops to Head Smash.

[SET]
name: Rain Lead
move 1: Rain Dance
move 2: Head Smash
move 3: Stealth Rock
move 4: Yawn / Waterfall
item: Damp Rock
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Lead Relicanth's primary purpose is to set Rain Dance, which boosts the power of Water-type attacks and activates Swift Swim for its teammates. The addition of Stealth Rock allows teammates such as Golduck and Beartic the chance to sweep opposing teams without being stopped early by Pokemon that use Focus Sash or Sturdy. Similarly, the chip damage from Stealth Rock helps Pokemon that are benefited by rain make the most of Rain Dance by scoring the maximum number of KOs within the limited number of turns that Rain Dance provides. Head Smash is Relicanth's primary source of damage, and the recoil Head Smash causes can allow Relicanth to KO itself, which allows you to bring in a teammate for free that can take advantage of the effects of rain and helps preserve Stealth Rock by evading Rapid Spin and Defog. Yawn is used to create free turns to set up Stealth Rock or Rain Dance, while Waterfall is also an effective option to hit opposing Rock-types such as Probopass and Golem super effectively.

Set Details
========

Relicanth's ability Sturdy in combination with maximum Speed investment and a Jolly nature guarantees that it can set up either Stealth Rock or Rain Dance against the most targets, unless it is Taunted by a faster Pokemon. Its Attack stat should also be maximized so that its Head Smash can hit as hard as possible. Using Damp Rock increases the number of turns that Rain Dance will be in effect by three, which significantly bolsters the rate of success for rain-based teams.

Usage Tips
========

Relicanth should be used early-game before your opponent has set up any entry hazards so that its Sturdy remains intact for when it needs to set up either Stealth Rock or Rain Dance. After Relicanth has successfully set up, it can be sacrificed so that a Pokemon that can take advantage of the effects of Rain Dance can come in for free. In most cases, Relicanth will be used as a lead; however, it should not stay in against faster Taunt users such as Misdreavus. While it is often advantageous to sacrifice Relicanth after it has set up Rain Dance and Stealth Rock, it can be preserved to stop physically based threats such as Dodrio and Rapidash mid- or late-game, or in case the opposing team has a method of removing Relicanth's Stealth Rock.

Team Options
========

Lead Relicanth is built to support rain-based teams, so Pokemon that can take full advantage of the effects of Rain Dance are ideal. Pokemon such as Gorebyss, Armaldo, Beartic, Golduck, Swanna, Huntail, and Floatzel are all excellent options, thanks to Water-type attacks receiving a boost, Swift Swim being activated, and Hurricane becoming perfectly accurate in Swanna's case. Swanna's ability to remove the Grass-types that would otherwise wall or prevent Relicanth from setting up via its perfectly accurate STAB Hurricane makes it a great partner. Relicanth especially appreciates Volbeat as a teammate, which is able to consistently set up Rain Dance via Prankster and can also paralyze the opposition and therefore create opportunities for Relicanth to either attack with Head Smash or set up Stealth Rock. Volbeat also resists Fighting-, Grass-, and Ground-type attacks for Relicanth, while in return, Relicanth can tank any Fire- or Flying-type attacks aimed at Volbeat. Pokemon that provide Relicanth with resistances or immunities to its weaknesses also deserve special mentions. For example, Zebstrika and Raichu can be used for their access to Sap Sipper and Lightningrod, respectively, and they also benefit from Rain Dance by receiving an accuracy boost to Thunder. Finally, Grass-types synergize well with Relicanth because they are able to take on the Electric-types that would run through rain-based teams otherwise. Similarly, these Electric-types are not stopped by Volbeat's Thunder Wave, so Grass-types such as Roselia prevent them from beating rain teams when Rain Dance is no longer in effect. However, if Roselia is being used, it should avoid using Synthesis in favor of Rest with Natural Cure, as Synthesis recovers less HP when Rain Dance is in effect.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band set with Head Smash, Double-Edge, Zen Headbutt, and Waterfall is a usable option to turn Relicanth into a slow wallbreaker. However, its overall dysfunction in PU stems from the fact that it is too slow and therefore easily revenge killed by a plethora of faster threats with super effective coverage moves that can either outright KO it or force it out and consequently gain momentum. An offensive set that takes advantage of the effects of Rain Dance via Swift Swim can be attractive, given that Rain Dance also boosts the power of Relicanth's Waterfall. However, such a set is not recommended because this role as a physically offensive rain sweeper is performed better by other options, like Beartic and Armaldo. Moreover, using Swift Swim on Relicanth means that it will be using a much weaker Rock-type STAB move in Stone Edge because Head Smash without Rock Head results in Relicanth taking too much recoil damage. The only time using Head Smash without Rock Head is advisable is when Relicanth is being sacrificed in order to bring in a rain sweeper for free. While a Custap Berry can be used over Damp Rock on the lead set in order to set either Rain Dance or Stealth Rock with priority, the loss of Damp Rock shortens the duration of Rain Dance. Life Orb is an option on offensive sets using a Jolly nature and allows Relicanth to 2HKO Stunfisk and Probopass with Waterfall, but it is not recommended in all cases, as it detracts too much from the bulk Relicanth needs in order to reliably set up Rock Polish. While it is often better to maximize Relicanth's physical bulk on its Rock Polish set by aiming to beat Zebstrika and then reallocating the remainder of its EVs toward HP in order to allow it to set up Rock Polish more reliably, Relicanth can still run enough Speed to outspeed Choice Scarf Rotom-F at +2. However, doing so means Relicanth will need to use a Jolly nature, which detracts greatly from its ability to sweep with Head Smash. Aqua Tail can be used over Waterfall on Relicanth's offensive sets for a slight boost in power, but the drop in accuracy and the loss of the flinch chance are undesirable, especially given that Relicanth is already relying on an inaccurate move in Head Smash to deal the bulk of its damage.

Checks and Counters
===================

**Grass-types**: Defensive Grass-types such as defensive Tangela, Quilladin, Gogoat, and Gourgeist-XL can tank any hit outside of a Choice Band-boosted Head Smash and retaliate with a STAB attack. Furthermore, faster Grass-types such as Sawsbuck, Leafeon, Simisage, and Jumpluff are easily able to revenge kill Relicanth, unless it has used Rock Polish.

**Electric-types**: Pokemon such as Zebstrika and Raichu can outspeed and OHKO Relicanth, especially if Sturdy has already been deactivated via prior damage. Additionally, Electric-type Choice Scarf users such as Rotom-F can outspeed Relicanth after a Rock Polish boost and OHKO it with Thunderbolt.

**Status**: If Relicanth is not using a Lum Berry, status effects can hamper offensive Relicanth's ability to function. For example, Pokemon with access to Will-O-Wisp such as Solrock and Misdreavus are able to halve Relicanth's damage output and consequently prevent it from sweeping. The damage over time from burn can also put Relicanth in range of being KOed by threats that appreciate Relicanth's Sturdy being broken or its longevity being limited.

**Strong Special Attackers**: Pokemon that can hit Relicanth on its weaker Special Defense stat pressure it offensively and often disallow the usage of Rock Polish. For example, Choice Scarf Mr. Mime and Choice Scarf Rotom-F both outspeed Relicanth even after a Rock Polish and can OHKO it via Focus Blast and Thunderbolt, respectively.

**Faster Users of Taunt**: With access to Taunt, Misdreavus, Grumpig, and Vigoroth can stop Relicanth from setting up Stealth Rock or Rain Dance for its teammates, using a status move, or boosting its Speed via Rock Polish. Furthermore, Misdreavus has enough physical bulk to survive a Head Smash from offensive variants and burn Relicanth on the following turn with Will-O-Wisp.

**Pokemon that Resist Head Smash**: Thanks to their resistance to Head Smash via advantageous typing and naturally high bulk, Pokemon such as Machoke and physically defensive Stunfisk prevent Relicanth from spamming its main STAB move and can OHKO it after Stealth Rock damage in return. Klang and Metang also resist Head Smash and take little damage from Relicanth's attacks unless it is using Earthquake.
 
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Hi 2xTheTap, not QC but your skeleton should be in dot points. You only write the analysis once it has passed two QC checks. Well done so far, though. :)
 
A few things:

I don't really think CB is worth a set. It's just mediocre compared to RP imo. Also, I haven't had a chance to use it, but I feel like offensive SR could deserve a set. Other QC please give opinions

You don't need "Relicanth" to be in the set name for every set, it's kinda redundant.

I don't like this set order. Rain lead is by far the least relevant set now. I'd make the order RP > Defensive > Offensive SR (if included) > rain lead.
 
Used offensive SR and I'd rather just see rocks slashed in the last slot on rp, like what else are you running anyway on non rp, Eq? I'd slash Eq then SR in the last slot on rock polish and go with magnemite's set order. Also you wrote checks and counters up differently than other parts of the analysis, look at other WIPs to see it 2xTheTap but it's basically full sentences, bold the check/counter with asterisks on both sides and no bullet points
 
The offensive Stealth Rock set could just make a mention as an alternate spread for the defensive set with enough Speed for uninvested base 65s. Also the Relicanth sets should be ordered from most common to least common, so first should be the defensive set, then Rock Polish, then Rain Lead. Plus any alternative EV spreads should be put in Set Details to avoid any confusion for the reader. You also have Damp Rock as the item on defensive Relicanth instead of Leftovers.

2xTheTap
 
sets are ordered from best to worst, how common they are is less relevant. that said, you could argue that either is better so i don't care much either way.
 
To quote what i said in the last thread:
'Is rain lead really worth a set? It can almost never set up both stealth rocks and rain so is usually just done better by electrode. I dont think rain is potent enough to justify a niche set like that either. Even CB (or offensive rocks) is better than rain lead imo'

thoughts, people (also even if it is decided rain lead should get a set it defo shouldnt be first
 
To quote what i said in the last thread:
'Is rain lead really worth a set? It can almost never set up both stealth rocks and rain so is usually just done better by electrode. I dont think rain is potent enough to justify a niche set like that either. Even CB (or offensive rocks) is better than rain lead imo'

thoughts, people (also even if it is decided rain lead should get a set it defo shouldnt be first
I dont think it should get a set yeah but offensive rocks with strong rain dance mention in moves could do it as a last set or something
 
I'll still include Rain lead since Rain is at least still usable, and Rain lead Relicanth has become a staple on that team archetype. It will take last slot though.

I will give its CB set a brief mention in OO, but will also be sure to emphasize the problems associated with using it, given slow wallbreakers like Heatmor, Marowak, and Relicanth for example have fallen out of style in this more offensively oriented metagame.

But, Offensive Rocks, Rain Lead, and Choice Band all suffer from the same problem in my mind: they are slow enough to be OHKOed if not using Sturdy, and this low Speed also lets them be Taunted out of setting up (if applicable). So, it's rare to be able to set up both Rain Dance and Stealth Rock unless your opponent's lead was slower than Relicanth to begin with. That makes these 3 sets in particular either last set / not deserving of a set outside of OO.

Thoughts on Bulky LumRest RP? I've been testing it extensively lately, and I feel it's much more useful than the coverage gained via Earthquake or utility like Stealth Rock. Lum Berry also catches Burns from bulkier Pokemon that can survive Relicanth's 252+ Head Smash (Defensive Misdreavus is a good example here).

Will fix problems mentioned asap.
 
The changes mentioned have been implemented and so this is probably ready for QC checks.

I listed the sets in order, from most effective to least effective: Rock Polish > Defensive > Rain Lead.

I kept Rain lead, despite it being less effective than some of the other sets because Rain is pretty good right now.

I also listed SR as a secondary option on Relicanth's RP set, which should make it so Offensive Rocks doesn't need its own main set. I also moved CB and Swift Swim offensive sets to OO because I felt they didn't deserve main sets.
 
a lot of your stuff has way too much fluff. this should be a competitive analysis, there's a lot of unnecessary stuff that's too long and drawn out. I sent you some stuff on Skype, hmu if you need more about it

Overview
The first bullet has no relevant info, just expand and maybe talk about good bulk+solid offenses+access to rocks
You don't need a whole bullet for head smash, just talk about good dual stab pair+solid offenses+access to a boosting move make it an offensive threat
When talking about its bulk, mention how it has really useful normal, fire and flying resistances and get rid of the other resistance bullet
The first two negative bullets can easily be combined
expand on the rain bullet a little

Set 1
Slash rest after rocks, they're way better. probably after eq too although get another qc opinion on that because I'm a little shaky edit: got more, make it rocks/eq/rest
Slash stone plate after lefties
Don't forget to talk about stuff in the order they appear on the set

Moves 1
This section is just for explaining the moves, not how to use them or what they do. Bullets like #2 don't need to be there at all
Moves should be mentioned in order on the set, rocks shouldnt be #2 and there shouldnt be so much fluff
You put head smash in 2 bullets rather than giving it its own which it needs
items go in set details, not moves. also, too much fluff
With that, give a separate bullet to rest, eq and rocks. You can mention that rest should only be used with lum there

Set details 1
Move items here
Any alternative spreads you have mentioned in set details are basically "good enough that they don't go in Other Options but not quite good enough to get on the main set or their own set". Jolly max is bad, and should be in OO. Instead, mention that a max speed adamant spread is also viable
The ability should generally be mentioned, just give a quick mention to how rock head is used for a drawback free stronger stab

Usage tips 1
These are mostly good but holy shit way too much fluff. this can definitely be shortened when you write it up
Quick note, specify simisage is an offensive partner as right next to "grass types make good partners" it looks like you're saying they have good defensive synergy
I don't see why you need status absorbers on a pokemon who's first slash is lum berry. The whole bullet can go tbh
Why are there 7 lines on how rose is a good partner when you've already noted that grass types and hazard setters are good partners. You could literally just give a mention to rose in both categories


Set 2
Rock slide should be used over stone edge on defensive, if you don't want the power of head smash then the low PP and inaccuracy aren't worth it
The set should be 0 speed, 28 is creep and shouldnt go on the analysis

Moves 2
The first bullet doesnt actually talk about the moves. Just explain the moves without going into how they're used and stuff. Stealth Rock needs its own bullet
There's no need to say "running toxic is recommended", that's why it's on the set
Yawn still needs its own mention, say that it's for forcing switches and beating CM duo/clef which can otherwise setup all over it
You only need 1 bullet for protect, and it goes well with both status moves not just yawn
Put abilities in set details
Don't mention Waterfall flinches
I'd mention scald here, no need for full set but it's certainly a decent option especially for threatening taunt

Set Details 2
change to 0 speed and, even if it wasn't, again don't mention 48 unless it's really for that specific reason. Bottom two bullets are no longer needed
abilities go here
There's no mention of the item, which actually does go here. Set details explain EVs, nature item and abilities, and can easily be 3 bullets
There's no mention of the defensive EVs or nature
Mention relaxed here specifically if running scald

Usage Tips 2
I don't know what the third bullet means or why it exists :c
Mention how spamming protect can be dangerous since it's somewhat obvious
The last bullet literally boils down to "switch out versus things that hit you super effectively" and isn't needed
Mention that spamming status is good to wear down teams early on

Team Options 2
Just say "grass resists are good". this is so long
I'd mention how specially defensive mons in general are good for helping cover for its weaker defense
talk about machoke checks again (monferno to an extent)

Moves 3 (ay look nothing for something finally)
Just combine bullets 2 and 3
Combine bullets 3 and 4 too. Moves only need one bullet, even if they're multiple sentences
The last bullet goes in set details

Set Details 3
Again, massive fluff. Just say max speed lets it outspeed things and set stuff
The second bullet can just be deleted
Move abilities here
Mention Damp rock (fairly obvious but still)

Usage Tips 3
CB adamant fraxure isn't relevant enough to warrant a mention of mold breaker mons at all
Mention how it can also be saved to set rain again as well as SR, but also mention that this is inadvisable because teams should have two setters and it's not worth making a frail rain sweeper switch into an attack

Team Options 3
Bullets 1 and 2 can be combined
Swanna and Huntail are not rain abusers or recommended on rain teams really
I don't see the need to mention how swanna deals with grasses, if anything you can get both rocks and rain on non sleep rose. Plus swanna sucks on rain so just delete the bullet
Emphasize how relicanth needs to be run with a secondary setter, ideally volbeat
The 6th bullet can be removed for the same reason that the swanna one can. It doesnt need electric immunities
I'd mention how grass types work, but not because they take hits for relicanth. They're good because they check electrics that can run through rain teams without it up and are immune to volbeat's Twave. Talk about how grasses synergies well with rain sweepers, not just relicanth

Other Options
So much fluff e.e
Scald should be in moves of the second set, so it can be moved from it here
Mention custap on rain lead
I wouldn't even mention sub RP at all

Checks and Counters
The especially burn part should be talked about in the details of the bullet, not in the heading, which should just be "Status"
I don't like "faster pokemon with super effective attacks". Split it into two, one being electric types and the other being strong special attackers. Electrics and grasses pretty much cover the SE aspect, and you can talk about how strong special attackers can abuse its lower defense and specifically mention faster ones there
"Head Smash resists" should also talk about steel types like metang and klang since the best reli can do is eq

This is so much that I'd rather wait to stamp this until it's implemented and I can look over it again. It's hard to do a huge 3 set revamp as your first analysis, but this was pretty good 2xTheTap
 
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In Other Options, when you mention Custap Berry, say that it cuts the duration or Rain turns without Damp Rock. The mention of running Speed EVs on the defensive set can go in Set Details for the defensive set as well, though Torkoal isn't relevant enough to mention, so I would remove that part. The ordering of C&C should be rearranged a bit with Electric-types being second, then Status, Strong Special Attackers, then Taunt users. Nice job for a first analysis man.

83pn8vD.gif
2/3.
 
You didn't mention Rocky Helmet in Other Options or Set Details. It is actually super nice for deterring Purugly's Fake Out Spam, killing Dodrio/Rapidash with residual, and wearing down Ninjask. It also gets some crucial chip damage on Stoutland which can be useful because a full health Stoutland is really hard to KO.
 
i'd prefer if the sets were the other way around since i find defensive to be more splashable and overall more useful but it's your choice
 
wip, this is a tad long and gotta go somewhere now @__@ will finish when i get back

back and therefore finished

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Relicanth is a multifaceted Pokemon in the PU metagame that is able to use its immense physical bulk and useful resistances to Flying-, Normal-, and Fire-types to be able to set up Stealth Rock reliably on both defensive and offensive sets. With access to Rock Polish and a respectable Attack stat, Relicanth can threaten the opposition very easily via its dual STAB coverage in Head Smash and Waterfall. Additionally, given its access to both Rain Dance and Stealth Rock (RC) and a beneficial ability in Sturdy that allows it to use these two moves reliably, Relicanth has carved out a niche for itself in PU as a dedicated lead on rain-based (add hyphen) teams. On the downside, however, Relicanth's overall effectiveness is sometimes limited by its low Special Defense and Speed, as well as its weaknesses to other common attacking types such as Electric, Ground, Fighting, and especially Grass. Despite these flaws, Relicanth is still overall an advantageous choice to combat physically based Normal-, Fire-, and Flying threats in PU such as Dodrio and Rapidash.

[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Head Smash / Rock Slide
move 3: Toxic / Yawn
move 4: Protect / Waterfall / Scald
item: Leftovers
ability: Rock Head / Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Stealth Rock provides support for its Relicanth's teammates by damaging switch-ins and possibly deactivating Sturdy and Focus Sashes. Head Smash can be used in tandem with Rock Head; (SC) however, (AC) if Sturdy is ran run for a better chance to set up Stealth Rock, then Rock Slide should be its STAB attack of choice. Toxic is used to cripple bulky switch-ins that might be under the assumption Relicanth is running an offensive set. Yawn is also an option over Toxic to force switches and provide it with more opportunities to set up Stealth Rock, as well as the means to avoid being set up on by Pokemon such as Duosion. Protect is very helpful for restoring HP via Leftovers and possibly stalling with Toxic. Protect can even be used in combination with Yawn to keep Relicanth safe as it waits for its foe to fall asleep. Waterfall is a secondary option that helps hit the Pokemon that resist Head Smash harder, such as Golem. Scald can be used on defensive sets for the 30% chance to cripple physical attackers via burn.

Set Details
========

Sturdy prevents Relicanth from being OHKOed and lets it lay Stealth Rock more reliably. If Head Smash is used, then Rock Head should be Relicanth's ability of choice to avoid recoil damage. Relicanth is meant to be used as a wall with this set; (SC) therefore, (AC) it should fully invest its EVs in HP and Defense, while using and use an Impish nature to maximize its physical bulk. When running Scald, a Relaxed nature should be used. Investing up to 48 EVs in Speed is a secondary option and allows Relicanth to outspeed Vullaby, Tangela, and Volbeat. Doing so can be advantageous, given STAB Head Smash OHKOes Volbeat and 2HKOes Vullaby even without any Attack investment. Outspeeding Tangela also has the added benefit of laying Stealth Rock or crippling it with Toxic before it is being taken down, in the case Relicanth is being sacrificed. Leftovers is normally Relicanth's only form of recovery (RC) and can be used in combination with Protect to give it some extra longevity.

Usage Tips
========

Relicanth can use its Rock typing and superior physical bulk to continuously switch in on threats whose moves it resists in order to set up Stealth Rock and weaken the opponent's team via its STAB attacks or Toxic. Relicanth is meant to be used as a physical wall with this set (RC) and therefore can come in at any point in a match in order to check or counter threatening physical attackers. While Relicanth can be used at any point, it is ideal to set up Stealth Rock early- to mid-game so that its entry hazards can do as much damage as possible. On the turn Relicanth forces physical attackers out, such as Purugly, Dodrio, or Stoutland locked into Frustration, it is able to use Stealth Rock and switch out afterward. If Stealth Rock is already up on the opponent's side of the field, then Relicanth should use this opportunity to hit something with STAB Head Smash (RC) or Toxic. Protect is especially helpful for restoring HP via Leftovers (RC) and can be used every other turn if Relicanth is staying in against a threat that has already been hit by Toxic. Protect It also has the added bonus of easing prediction and protecting Relicanth from super effective attacks. However, spamming Protect can be dangerous because such a play would be somewhat obvious to the opponent.

Team Options
========

Any Pokemon possessing either a 4x resistance to Grass-type attacks or the ability Sap Sipper can make for a great partner, given Relicanth will be consistently drawing in your opponent's Grass-type attacks. Therefore, Sap Sipper Pokemon like Sawsbuck, Bouffalant, Gogoat, and Zebstrika, and Pokemon like Jumpluff, (AC) and Roselia are ideal teammates. Specially defensive Roselia forms a very strong defensive backbone with physically defensive Relicanth, which is only beaten by a few choice Pokemon with strong offensive coverage, such as Simisear, Ninetales, and Rock Polish Regice. Rapidash is therefore another strong choice for a teammate because Rapidash it forces both Simisear and Ninetales out with its superior Speed and Drill Run (RC) and beats Regice with its STAB Flare Blitz while resisting Regice's Ice Beam. Like Roselia, Pokemon with high Special Defense in general can help account for Relicanth's lower Special Defense stat and synergize well as a result. Given Roselia and Relicanth will be stacking entry hazards together, Pokemon who that can protect these entry hazards or deter the use of Defog are exceptionally useful partners. For example, Misdreavus can block Rapid Spin and Taunt slower Defoggers such as Pelipper and Vibrava out of using Defog, whereas Pawniard and Purugly can come in on a predicted Defog, boost to +2 Attack via Defiant, and proceed to threaten the opponent's team. Pokemon with immunities an immunity to Electric-type attacks are useful for preserving Relicanth. These include Lightningrod Pokemon such as Zebstrika and Raichu, as well as Ground-types such as Stunfisk.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Waterfall
move 4: Stealth Rock / Earthquake / Rest
item: Leftovers / Stone Plate / Lum Berry
ability: Rock Head
nature: Adamant
evs: 104 HP / 252 Atk / 4 Def / 148 Spe

[SET COMMENTS]
Moves
========

Rock Polish doubles Relicanth's Speed, allowing it to outspeed many offensive threats and KO them with a STAB Head Smash. Head Smash hits exceptionally hard and has the potential to sweep unprepared teams after a Rock Polish boost. Head Smash and Waterfall have excellent offensive coverage together, but Earthquake can be used along Head Smash and Waterfall to hit Pokemon that take paltry damage from Waterfall harder, like Klang and Metang. Earthquake also ensures that Relicanth faints KOes naturally faster targets that are weak to Ground-type attacks, such as Zebstrika. Its last slot can be used for Stealth Rock, which provides support for its teammates by damaging switch-ins and possibly deactivating Sturdy and Focus Sashes. Rest is a final option that, when used in combination with a Lum Berry, gives Relicanth a second chance to set up and sweep.

Set Details
========

Rock Head should be Relicanth's ability of choice, as it lets it use Head Smash without incurring any recoil damage. (Leftovers?) Stone Plate is a viable option as an item, given the damage boost lets Relicanth OHKO standard Roselia with Head Smash. Using a Lum Berry in conjunction with Rest capitalizes on Relicanth's physical bulk and has the potential to cure any status ailment that would otherwise prevent Relicanth from sweeping after it has set up with Rock Polish. Lum Berry should be used with Rest, while Leftovers or Stone Plate should be used with either Earthquake or Stealth Rock. The given EV spread maximizes Relicanth's offensive capabilities via full investment in Attack and an Adamant nature. A minimum of 148 EVs in Speed should be used to outspeed neutral nature neutral-natured base 70s and everything slower before using Rock Polish, (comma) For example, this which includes relevant targets such as Solrock, Vibrava, Pelipper, and Roselia. These Speed EVs also allow Relicanth to outspeed Zebstrika and other fast (RC) yet frail offensive threats after a Rock Polish boost. An alternative spread with maximum Speed and an Adamant nature can be used to outspeed additional threats before it boosts, such as Armaldo and Regice.

Usage Tips
========

Relicanth's primary function is as a bulky setup sweeper and cleaner, and it should use its Rock typing and superior physical bulk in order to find opportunities to switch in on physically based threats that whose attacks it resists, such as Dodrio or and Purugly. Relicanth can also force out more defensively oriented Pokemon that are weak to Head Smash, such as Armaldo or and specially defensive Pelipper. Once it has forced out a Pokemon that it counters, Relicanth should use this turn to set up either Rock Polish or Stealth Rock. Relicanth is best used mid- to late-game, once offensive threats faster than 366 Speed that can revenge kill Relicanth it after a Rock Polish boost, such as Choice Scarf Rotom-Frost Rotom-F and Choice Scarf Sawsbuck, have been disabled or removed outright by Relicanth's teammates. Similarly, defensive answers to Relicanth such as Stunfisk or and Tangela need to be weakened significantly before Relicanth can sweep through the opponent's team successfully.

Team Options
========

Given Relicanth's weaknesses to Electric-, Ground-, Grass-, and Fighting-type attacks, Grass-types like Roselia, Exeggutor, and Gourgeist (which one?) all make for ideal partners. For example, Exeggutor resists all of its weaknesses, barring Freeze-Dry, and can break down defensive threats to Relicanth such as Stunfisk with its powerful STAB attacks. Roselia also switches into Stunfisk, can whittle down Relicanth's counters with entry hazards, and is able to create setup opportunities for Relicanth via Sleep Powder or Stun Spore. Simisage is great offensive partner to Relicanth, given its ability to break down defensive Grass-types and Ground-types (add hyphen) with a combination of Knock Off and Gunk Shot, or a powerful STAB Life Orb-boosted (add hyphen) Leaf Storm, respectively. Conversely, Relicanth appreciates teammates who that can take down bulky Grass-types. So Therefore, powerful attackers such as Regice, Articuno, Dodrio, Rapidash, Ninetales, Simisear, and Monferno are all viable options. Fire-types are especially useful in this case, as they are immune or even take advantage of burns aimed at Relicanth. Pokemon that do not mind being burned by Will-O-Wisp due to their access to Guts, STAB Facade, or Flash Fire are ideal partners. Guts Machoke and Scrappy Stoutland with Choice Band and Facade can use burns aimed at Relicanth as an opportunity to force out and pressure defensive answers to Relicanth such as Misdreavus. Additionally, Machoke can use its combination of Knock Off and Ice Punch to punish Eviolite dependent Eviolite-reliant Grass-types, such as Tangela, Quilladin, and Roselia, which lets Relicanth sweep more easily. Relicanth enjoys having teammates that can break down the other team via entry hazards like Spikes and Stealth Rock (RC) so that once it sets up a Rock Polish, it is able to clean more effectively. Stunfisk and Camerupt are notable Stealth Rock users that also provide Relicanth with dedicated switch-ins to fast Electric-types like Raichu and Zebstrika that give Relicanth trouble, even despite sharing some weaknesses with Relicanth. Surrounding it with checks to Fighting-types such as Exeggutor, Grumpig, Duosion, Mr. Mime, and Jumpluff is a great way to remove any stops to Head Smash.

[SET]
name: Rain Lead
move 1: Rain Dance
move 2: Head Smash
move 3: Stealth Rock
move 4: Yawn / Waterfall
item: Damp Rock
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Lead Relicanth's primary purpose is to set Rain Dance, which boosts the power of Water-type attacks and activates Swift Swim for its teammates. The addition of Stealth Rock allows teammates such as Golduck or Beartic the chance to sweep opposing teams without being stopped early by Pokemon that use Focus Sash or the ability, Sturdy. Similarly, the chip damage from Stealth Rock helps Pokemon that are benefited by rain make the most of Rain Dance by scoring the maximum number of KOs within the limited number of turns that Rain Dance provides. Head Smash is Relicanth's primary source of damage, and the recoil Head Smash causes can allow Relicanth to faint KO itself, (AC) before it is hit by either Rapid Spin or Defog, which in turn preserves allows you to bring in a teammate for free that can take advantage of the effects of rain and helps preserve Stealth Rock by evading Rapid Spin and Defog. Relicanth fainting itself by using Head Smash without Rock Head is dually useful because doing so can also bring in a teammate that can abuse the effects of rain for free. While Waterfall is an effective option to hit opposing Rock-types such as Probopass and Golem super effectively in the rain, Yawn can also be used to create free turns to set up either Stealth Rock or Rain Dance.

Set Details
========

Using its ability (RC) Sturdy in combination with maximum Speed guarantees that Relicanth sets up either Stealth Rock or Rain Dance, unless it is Taunted by a faster Pokemon. In order to ensure that Relicanth can set up Rain Dance or Stealth Rock on the maximum number of targets before being KOed or Taunted, Relicanth should utilize a Jolly nature in conjunction with full investment in its Speed stat. Its Attack stat should also be maximized so that its Head Smash can hit as hard as possible. Using Damp Rock increases the number of turns that Rain Dance will be in effect by 3 three, which significantly bolsters the rate of success for rain-based (add hyphen) teams.

Usage Tips
========

Relicanth should be used early-game before your opponent has set up any entry hazards (RC) so that its Sturdy remains in tact intact for when Relicanth needs to set up either Stealth Rock or Rain Dance. After Relicanth has successfully set up, it can be sacrificed so that a Pokemon that can take advantage of the effects of Rain Dance can come in for free afterward. In most cases, Relicanth will be used as a lead; however, it should not stay in against faster Taunt users such as Misdreavus. While it is often advantageous to sacrifice Relicanth after it has set up Rain Dance and Stealth Rock, it can be preserved to stop physically based threats such as Dodrio or and Rapidash mid- to late-game, or in case the opposing team has a method of removing Relicanth's Stealth Rock.

Team Options
========

Lead Relicanth is built to support rain-based (add hyphen) teams, and so Pokemon that can take full advantage of the effects of Rain Dance are ideal. Pokemon such as Gorebyss, Armaldo, Beartic, Golduck, Swanna, Huntail, and Floatzel can all take advantage of the rain are all excellent options, thanks to the boost to Water-type attacks receiving a power boost, Swift Swim being activated, and Hurricane becoming perfectly accurate in Swanna's case. Swanna's ability to remove the Grass-types (add hyphen) that would otherwise wall or prevent Relicanth from setting up via its STAB, perfectly accurate Hurricane makes Swanna it a great partner. Relicanth especially appreciates Volbeat as a teammate, given it is able to consistently set(space)up Rain Dance via Prankster (RC) and is able to paralyze the opposition and therefore create opportunities for Relicanth to either attack with Head Smash or set up Stealth Rock. Volbeat also resists Fighting-, Grass-, and Ground-type attacks for Relicanth, while in return, Relicanth can field tank any Fire- or Flying-type attacks aimed at Volbeat. Pokemon that provide Relicanth with resistances or immunities to its weaknesses deserve special mentions. For example, Zebstrika and Raichu can be used for their access to Sap Sipper and Lightningrod, respectively, (only keep this if Lightningrod Zebstrika is not a thing AND you feel the need to highlight this... this kinda feels like an unnecessary "respectively", which must be deleted on sight, but only under those circumstances it wouldn't be, so I'm not entirely sure) and they also benefit from Rain Dance by receiving an accuracy boost to Thunder. Finally, Grass-types synergize well with Relicanth because they are able to take on the Electric-types that would run through rain-based (add hyphen) teams otherwise. Similarly, these Electric-types are not stopped by Volbeat's Thunder Wave, so Grass-types such as Roselia prevent them from beating rain teams from being beaten by Electrics when Rain Dance is no longer in effect. Although However, if Roselia is being used, it should avoid using Synthesis and can use in favor of Rest with Natural Cure instead, given Synthesis recovers less HP when Rain Dance is in effect.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band set with Head Smash, Double-Edge, Zen Headbutt, and Waterfall is a usable option to turn Relicanth into a slow wallbreaker. However, its overall disfunction in PU stems from the fact that it is too slow (RC) and therefore easily revenge killed by a plethora of faster threats with super effective coverage moves that can either force it out and consequently gain momentum or KO Relicanth outright. Similarly, an offensive set that takes advantage of the effects of Rain Dance via Swift Swim can be attractive, given Rain Dance also boosts the power of Relicanth's Waterfall. However, such a set is not recommended because this role as a physically offensive rain sweeper is outclassed performed better by other options, like Beartic and Armaldo. Moreover, using Swift Swim on Relicanth means that it will be using a much weaker Rock-type STAB move in Stone Edge because Head Smash without Rock Head will result in Relicanth taking too much recoil damage otherwise. The only time using Head Smash without Rock Head is advisable is when Relicanth is being sacrificed in order to bring in a rain based sweeper for free. While a Custap Berry can be used over Damp Rock on its lead set in order to set either Rain Dance or Stealth Rock with priority, the loss of Damp Rock shortens the duration of Rain Dance. Life Orb is an option on offensive sets and allows Relicanth to 2HKO Stunfisk and Probopass with Waterfall, but it is not recommended in all cases, given it detracts too much from the bulk Relicanth needs in order to reliably set up Rock Polish. While it is often better to maximize Relicanth's physical bulk on its Rock Polish set by aiming to beat Zebstrika (RC) and then reallocating the remainder of its EVs toward its HP in order to allow it to set up Rock Polish more reliably, Relicanth can still run enough Speed to outspeed Choice Scarf Rotom-Frost Rotom-F at +2. However, doing so means Relicanth will need to use a Jolly nature, which detracts greatly from its ability to sweep with Head Smash. Aqua Tail can be used over Waterfall on Relicanth's offensive sets for a slight boost in power, but the drop in accuracy is and the loss of the flinch chance are undesirable, especially given Relicanth is already relying on an inaccurate move in Head Smash to deal the bulk of its damage. Additionally, Relicanth loses out on a 20% chance to flinch the opposing Pokemon by forgoing Waterfall in favor of Aqua Tail, which when combined with the drop in accuracy, is hardly worth the trade for 10 more BP.

Checks and Counters
===================

**Grass-types**: (add hyphen) Defensive Grass-types such as defensive Tangela, Quilladin, Gogoat, and Gourgeist-Super Gourgeist-XL can field tank any hit outside of a Choice Band-boosted (add hyphen) Head Smash and retaliate with a STAB Grass-type (implied) attack. Furthermore, faster Grass-types such as Sawsbuck, Leafeon, Simisage, and Jumpluff are easily able to revenge kill Relicanth, unless it has used Rock Polish has been used.

**Electric-types**: (add hyphen) Pokemon such as Zebstrika and Raichu can outspeed and OHKO Relicanth, especially if Sturdy has already been de-activated via prior damage. Additionally, Choice Scarf users such as Rotom-Frost Rotom-F can outspeed Relicanth after a Rock Polish boost and OHKO with Thunderbolt.

**Status**: If Relicanth is not using a Lum Berry on its offensive sets, status effects can hamper Relicanth's ability to function. For example, Pokemon with access to Will-O-Wisp such as Solrock and Misdreavus are able to halve Relicanth's effective damage output and consequently prevent Relicanth from sweeping. The damage over time from burn can also put Relicanth in range of being KOed by threats that appreciate Relicanth's Sturdy being broken or its longevity being limited.

**Strong Special Attackers**: Pokemon that can hit Relicanth on its weaker Special Defense stat pressure Relicanth it offensively and often disallow the usage of Rock Polish. For example, both Choice Scarf Mr. Mime and Choice Scarf Rotom-Frost Rotom-F both outspeed Relicanth, even after a Rock Polish, and OHKO it via Focus Blast or Thunderbolt, respectively.

**Faster Users of Taunt**: With access to Taunt, Misdreavus, Grumpig, and Vigoroth can stop Relicanth from setting up Stealth Rock or Rain Dance for its teammates, using a status move, or boosting its Speed via Rock Polish. Furthermore, Misdreavus has enough physical bulk to survive a Head Smash from offensive variants and Will-O-Wisp burn Relicanth on the following turn with Will-O-Wisp.

**Pokemon that Resist Head Smash**: Thanks to their ability to resist resistance to Head Smash via advantageous typing and naturally high bulk, Pokemon such as Machoke and physically defensive Stunfisk prevent Relicanth from being able to spam Head Smash spamming its main STAB move, (less repetitive) and they can score an OHKO on Relicanth it after Stealth Rock damage in return. Klang and Metang also resist Head Smash and take little damage from Relicanth's attacks unless it is using Earthquake.
 
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2/2 :)

add remove (comments)

(Let me know if anything here is unclear.)

[OVERVIEW]

Relicanth is a multifaceted Pokemon in the PU metagame that is able to use its immense physical bulk and useful resistances to Flying-, Normal-, and Fire-type moves from Pokemon such as Dodrio and Rapidash to be able to set up Stealth Rock reliably on both defensive and offensive sets. With access to Rock Polish and a respectable Attack stat, Relicanth can threaten the opposition very easily via its with dual STAB coverage in Head Smash and Waterfall. Additionally, given its access to both Rain Dance and Stealth Rock, (remove comma) and a beneficial ability in Sturdy that allows it to use these two moves reliably, Relicanth has carved out a niche for itself in PU as a dedicated lead on rain-based teams. On the downside, however, Relicanth's overall effectiveness is sometimes limited by its low Special Defense and Speed, as well as its weaknesses to other common attacking types such as Electric, Ground, Fighting, and especially Grass. Despite these flaws, Relicanth is still overall an advantageous choice to combat physically based Normal-, Fire-, and Flying threats in PU such as Dodrio and Rapidash. (I feel like this sentence isn't really needed because it just restates things already said in the first part of the paragraph)

[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Head Smash / Rock Slide
move 3: Toxic / Yawn
move 4: Protect / Waterfall / Scald
item: Leftovers
ability: Rock Head / Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Stealth Rock provides support for Relicanth's teammates by damaging switch-ins and possibly deactivating Sturdy and Focus Sashes. Head Smash can be used in tandem with Rock Head; however, if Sturdy is run for a better chance to set up Stealth Rock, Rock Slide should be its Relicanth's STAB attack of choice. Toxic is used to cripple bulky switch-ins that might be when your opponent is under the assumption that (rephrased because the Pokemon aren't really assuming anything) Relicanth is running an offensive set. Yawn is also an option over Toxic to force switches and provide it Relicanth with more opportunities to set up Stealth Rock, (remove comma) as well as the means to avoid being set up on by Pokemon such as Duosion. Protect is very helpful for restoring HP via Leftovers and possibly stalling with Toxic. Protect can even be used in combination with Yawn to keep Relicanth safe as it waits for its foe to fall asleep. Waterfall is a secondary option that helps hit the Pokemon that resist Head Smash harder, such as Golem. Scald can be used on defensive sets for the 30% chance to cripple physical attackers via a burn.

Set Details
========

Sturdy prevents Relicanth from being OHKOed and lets it lay Stealth Rock more reliably. If Head Smash is used, Rock Head should be Relicanth's ability of choice to avoid recoil damage. Relicanth This set is meant to be used as a wall with this set; therefore, it Relicanth should fully invest its EVs in HP and Defense, (remove comma) and use an Impish nature to maximize its physical bulk. When running Scald, a Relaxed nature should be used. Investing up to 48 EVs in Speed is a secondary option and allows Relicanth to outspeed Vullaby, Tangela, and Volbeat. Doing so can be advantageous, given that STAB Head Smash OHKOes Volbeat and 2HKOes Vullaby even without any Attack investment. Outspeeding Tangela also has the added benefit of laying Stealth Rock or crippling it with Toxic before being taken down, in the case Relicanth is being sacrificed. (I don't think this is necessary, but you can keep it if you want) Leftovers is normally Relicanth's only form of recovery and can be used in combination with Protect to give it some extra longevity.

Usage Tips
========

Relicanth can use its Rock typing and superior physical bulk to continuously switch in on threats whose moves it resists in order to set up Stealth Rock and weaken the opponent's team via its STAB attacks or Toxic. Relicanth is meant to be used as a physical wall with this set and therefore can come in at any point in a match in order to check or counter threatening physical attackers. While Relicanth can be used at any point, although it is ideal to set up Stealth Rock early- to or mid-game so that it its entry hazards can do as much damage as possible. On the turn Relicanth forces physical attackers out, such as Purugly, Dodrio, or Stoutland locked into Frustration, it is able to can use Stealth Rock and switch out afterward. If Stealth Rock is already up on the opponent's side of the field, Relicanth should use this opportunity to hit something with STAB Head Smash or Toxic. Protect is especially helpful for restoring HP via Leftovers and can be used every other turn if Relicanth is staying in against a threat that has already been hit by Toxic. It also has the added bonus of easing prediction and protecting Relicanth from super effective attacks. However, spamming Protect can be dangerous because such a play soon becomes would be somewhat obvious to the opponent.

Team Options
========

Any Pokemon possessing either a 4x resistance to Grass-type attacks or the ability Sap Sipper, such as Sawsbuck, Bouffalant, Gogoat, Zebstrika, Jumpluff, or Roselia, can make for a great partner, given that Relicanth will be consistently drawing in your opponent's foes' Grass-type attacks. Therefore, Pokemon like Sawsbuck, Bouffalant, Gogoat, Zebstrika, Jumpluff, and Roselia are ideal teammates. Specially defensive Roselia forms a very strong defensive backbone with physically defensive Relicanth, which that is only beaten by a few choice Pokemon with strong offensive coverage, such as Simisear, Ninetales, and Rock Polish Regice. Rapidash is therefore another strong choice for a teammate because it forces both Simisear and Ninetales out with its superior Speed and Drill Run, and beats Regice with its STAB Flare Blitz while resisting Regice's Ice Beam. Like Roselia, Pokemon with high Special Defense in general can help account for Relicanth's lower Special Defense stat and synergize well as a result. Given that Roselia and Relicanth will be stacking entry hazards together, Pokemon that can protect these entry hazards or deter the use of Defog are exceptionally useful partners. For example, Misdreavus can block Rapid Spin and Taunt slower Defoggers such as Pelipper and Vibrava, whereas Pawniard and Purugly can come in on a predicted Defog, boost to +2 Attack via Defiant, and proceed to threaten the opponent's team. Pokemon with an immunity to Electric-type attacks, including Lightningrod users such as Zebstrika and Raichu as well as Ground-types such as Stunfisk, are useful for preserving Relicanth. These include Lightningrod Pokemon such as Zebstrika and Raichu, as well as Ground-types such as Stunfisk.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Waterfall
move 4: Stealth Rock / Earthquake / Rest
item: Leftovers / Stone Plate / Lum Berry
ability: Rock Head
nature: Adamant
evs: 104 HP / 252 Atk / 4 Def / 148 Spe

[SET COMMENTS]
Moves
========

Rock Polish doubles Relicanth's Speed, allowing it to outspeed many offensive threats and KO them with a STAB Head Smash. Head Smash hits exceptionally hard and has the potential to sweep unprepared teams after a Rock Polish boost. Head Smash and Waterfall have excellent coverage together, but Earthquake can be used along Head Smash and Waterfall to hit Pokemon that take paltry damage from Waterfall harder, like Klang and Metang. Earthquake also ensures that Relicanth KOes naturally faster targets that are weak to Ground-type attacks, such as Zebstrika. Its Relicanth's last slot can also be used for Stealth Rock, which provides support for its teammates by damaging switch-ins and possibly deactivating Sturdy and Focus Sashes. Rest is a final option that, when used in combination with a Lum Berry, gives Relicanth a second chance to set up and sweep.

Set Details
========

Rock Head should be Relicanth's ability of choice, as it lets it use Head Smash without incurring any recoil damage. Stone Plate is a viable option as an item, given as the damage boost lets Relicanth OHKO standard Roselia with Head Smash. Using a Lum Berry in conjunction with Rest capitalizes on Relicanth's physical bulk and has the potential to cure any status ailment that would otherwise prevent Relicanth from sweeping after it has set up with Rock Polish. Lum Berry should be used with Rest, while Leftovers or Stone Plate should be used with either Earthquake or Stealth Rock. The given EV spread and an Adamant nature maximizes Relicanth's offensive capabilities via full investment in Attack and an Adamant nature. A minimum of 148 EVs in Speed should be used to let Relicanth outspeed neutral-natured base 70s and everything slower before using Rock Polish, which includes relevant targets such as Solrock, Vibrava, Pelipper, and Roselia. These Speed EVs also allow Relicanth to outspeed Zebstrika and other fast yet frail offensive threats after a Rock Polish boost. An alternative spread with maximum Speed investment and an Adamant nature can be used to let Relicanth outspeed additional threats before it boosts, such as Armaldo and Regice.

Usage Tips
========

Relicanth's primary function is as a bulky setup sweeper and cleaner, and it should use its Rock typing and superior physical bulk in order to find opportunities to switch in on physically based threats whose attacks it resists, such as Dodrio and Purugly. Relicanth can also force out more defensively oriented Pokemon that are weak to Head Smash, such as Armaldo and specially defensive Pelipper. Once it has forced out a Pokemon that it counters, Relicanth should use this turn to set up either Rock Polish or Stealth Rock. Relicanth is best used mid- to or late-game, once offensive threats faster than 366 Speed that can revenge kill it after a Rock Polish boost, such as Choice Scarf Rotom-F and Choice Scarf Sawsbuck, have been disabled or outright removed outright by Relicanth's teammates. Similarly, defensive answers to Relicanth such as Stunfisk and Tangela need to be weakened significantly before Relicanth can sweep through the opponent's team successfully.

Team Options
========

Given Relicanth's weaknesses to Electric-, Ground-, Grass-, and Fighting-type attacks, Grass-types like Roselia, Exeggutor, and Gourgeist can all make for ideal partners. For example, Exeggutor resists all of its Relicanth's weaknesses, barring Freeze-Dry, and can break down defensive threats to Relicanth such as Stunfisk with its powerful STAB attacks. Roselia can also switches into Stunfisk, can whittle down Relicanth's counters with entry hazards, and is able to create setup opportunities for Relicanth via Sleep Powder or Stun Spore. Simisage is a great offensive partner to Relicanth, given its ability to break down defensive Grass-types and Ground-types with a combination of Knock Off and Gunk Shot, (remove comma) or a powerful STAB Life Orb-boosted Leaf Storm, respectively. Conversely, (I don't really understand what this is referring to) Relicanth appreciates powerful teammates that can take down bulky Grass-types, (comma to period) Therefore, powerful attackers such as Regice, Articuno, Dodrio, Rapidash, Ninetales, Simisear, and Monferno. (period) are all viable options. Fire-types are especially useful in this case, as they are immune to or can even take advantage of burns aimed at Relicanth. Pokemon that do not mind being burned by Will-O-Wisp due to their access to Guts, STAB Facade, or Flash Fire are ideal partners. Guts Machoke and Scrappy Stoutland with Choice Band and Facade can use burns aimed at Relicanth as an opportunity to force out and pressure defensive answers to Relicanth such as Misdreavus. Additionally, Machoke can use its combination of Knock Off and Ice Punch to punish Eviolite-reliant Grass-types, such as Tangela, Quilladin, and Roselia, which lets Relicanth sweep more easily. Relicanth enjoys having teammates that can break down the other team via entry hazards like Spikes and Stealth Rock, so that once it sets up a Rock Polish, it is able to clean more effectively. Stunfisk and Camerupt are notable Stealth Rock users that also provide Relicanth with dedicated switch-ins to fast Electric-types like Raichu and Zebstrika that give Relicanth it trouble, even despite sharing some weaknesses with Relicanth. Surrounding it Relicanth with checks to Fighting-types, (comma) such as Exeggutor, Grumpig, Duosion, Mr. Mime, and Jumpluff, (comma) is a great way to remove any stops to Head Smash.

[SET]
name: Rain Lead
move 1: Rain Dance
move 2: Head Smash
move 3: Stealth Rock
move 4: Yawn / Waterfall
item: Damp Rock
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Lead Relicanth's primary purpose is to set Rain Dance, which boosts the power of Water-type attacks and activates Swift Swim for its teammates. The addition of Stealth Rock allows teammates such as Golduck or and Beartic the chance to sweep opposing teams without being stopped early by Pokemon that use Focus Sash or Sturdy. Similarly, the chip damage from Stealth Rock helps Pokemon that are benefited by rain make the most of Rain Dance by scoring the maximum number of KOs within the limited number of turns that Rain Dance provides. Head Smash is Relicanth's primary source of damage, and the recoil Head Smash causes can allow Relicanth to KO itself, which allows you to bring in a teammate for free that can take advantage of the effects of rain (I think this is implied) and helps preserve Stealth Rock by evading Rapid Spin and Defog. While Waterfall is an effective option to hit opposing Rock-types such as Probopass and Golem super effectively in the rain, Yawn can also be is used to create free turns to set up Stealth Rock or Rain Dance, while Waterfall is also an effective option to hit opposing Rock-types such as Probopass and Golem super effectively. (switched order of discussion to match the order on the set)

Set Details
========

Using its ability Relicanth's ability Sturdy in combination with maximum Speed investment and a Jolly nature guarantees that Relicanth sets it can set up either Stealth Rock or Rain Dance against the most targets, unless it is Taunted or KOed (?) by a faster Pokemon. In order to ensure that Relicanth can set up Rain Dance or Stealth Rock on the maximum number of targets before being KOed or Taunted, Relicanth should utilize a Jolly nature in conjunction with full investment in its Speed stat. (combined with previous sentence to eliminate repetition) Its Attack stat should also be maximized so that its Head Smash can hit as hard as possible. Using Damp Rock increases the number of turns that Rain Dance will be in effect by three, which significantly bolsters the rate of success for rain-based teams.

Usage Tips
========

Relicanth should be used early-game before your opponent has set up any entry hazards so that its Sturdy remains intact for when Relicanth it needs to set up either Stealth Rock or Rain Dance. After Relicanth has successfully set up, it can be sacrificed so that a Pokemon that can take advantage of the effects of Rain Dance can come in for free. In most cases, Relicanth will be used as a lead; however, it should not stay in against faster Taunt users such as Misdreavus. While it is often advantageous to sacrifice Relicanth after it has set up Rain Dance and Stealth Rock, it can be preserved to stop physically based threats such as Dodrio and Rapidash mid- to or late-game, or in case the opposing team has a method of removing Relicanth's Stealth Rock.

Team Options
========

Lead Relicanth is built to support rain-based teams, so Pokemon that can take full advantage of the effects of Rain Dance, such as Gorebyss, Armaldo, Beartic, Golduck, Swanna, Huntail, and Floatzel, are ideal. Pokemon such as Gorebyss, Armaldo, Beartic, Golduck, Swanna, Huntail, and Floatzel are all excellent options, thanks to Water-type attacks receiving a boost, Swift Swim being activated, and Hurricane becoming perfectly accurate in Swanna's case. (I don't think you need to explain the effects of Rain Dance that are helpful) Swanna's ability to remove the Grass-types that would otherwise wall or prevent Relicanth from setting up via its STAB, perfectly accurate STAB Hurricane makes it a great partner. Relicanth especially appreciates Volbeat as a teammate, given it which is able to consistently set up Rain Dance via Prankster and is able to can also paralyze the opposition and therefore create opportunities for Relicanth to either attack with Head Smash or set up Stealth Rock. Volbeat also resists Fighting-, Grass-, and Ground-type attacks for Relicanth, while in return, Relicanth can tank any Fire- or Flying-type attacks aimed at Volbeat. Pokemon that provide Relicanth with resistances or immunities to its weaknesses also deserve special mentions. For example, Zebstrika and Raichu can be used for their access to Sap Sipper and Lightningrod, respectively, and they also benefit from Rain Dance by receiving an accuracy boost to Thunder. Finally, Grass-types synergize well with Relicanth because they are able to take on the Electric-types that would run through rain-based teams otherwise. Similarly, these Electric-types are not stopped by Volbeat's Thunder Wave, so Grass-types such as Roselia prevent them from beating rain teams when Rain Dance is no longer in effect. However, if Roselia is being used, it should avoid using Synthesis in favor of Rest with Natural Cure, given as Synthesis recovers less HP when Rain Dance is in effect.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band set with Head Smash, Double-Edge, Zen Headbutt, and Waterfall is a usable option to turn Relicanth into a slow wallbreaker. However, its overall dysfunction in PU stems from the fact that it is too slow and therefore easily revenge killed by a plethora of faster threats with super effective coverage moves that can either outright KO it or force it out and consequently gain momentum. (period) or KO Relicanth outright. Similarly, (I don't see how it's similar, as the CB option is too slow but this set is outclassed) An offensive set that takes advantage of the effects of Rain Dance via Swift Swim can be attractive, given that Rain Dance also boosts the power of Relicanth's Waterfall. However, such a set is not recommended because this role as a physically offensive rain sweeper is performed better by other options, like Beartic and Armaldo. Moreover, using Swift Swim on Relicanth means that it will be using a much weaker Rock-type STAB move in Stone Edge because Head Smash without Rock Head will results in Relicanth taking too much recoil damage. The only time using Head Smash without Rock Head is advisable is when Relicanth is being sacrificed in order to bring in a rain sweeper for free. While a Custap Berry can be used over Damp Rock on its the lead set in order to set either Rain Dance or Stealth Rock with priority, the loss of Damp Rock shortens the duration of Rain Dance. Life Orb is an option on offensive sets and allows Relicanth to 2HKO Stunfisk and Probopass with Waterfall, but it is not recommended in all cases, given as it detracts too much from the bulk Relicanth needs in order to reliably set up Rock Polish. While it is often better to maximize Relicanth's physical bulk on its Rock Polish set by aiming to beat Zebstrika and then reallocating the remainder of its EVs toward its HP in order to allow it to set up Rock Polish more reliably, Relicanth can still run enough Speed to outspeed Choice Scarf Rotom-F at +2. However, doing so means Relicanth will need to use a Jolly nature, which detracts greatly from its ability to sweep with Head Smash. Aqua Tail can be used over Waterfall on Relicanth's offensive sets for a slight boost in power, but the drop in accuracy and the loss of the flinch chance are undesirable, especially given that Relicanth is already relying on an inaccurate move in Head Smash to deal the bulk of its damage.

Checks and Counters
===================

**Grass-types**: Defensive Grass-types such as defensive Tangela, Quilladin, Gogoat, and Gourgeist-XL can tank any hit outside of a Choice Band-boosted Head Smash and retaliate with a STAB attack. Furthermore, faster Grass-types such as Sawsbuck, Leafeon, Simisage, and Jumpluff are easily able to revenge kill Relicanth, unless it has used Rock Polish.

**Electric-types**: Pokemon such as Zebstrika and Raichu can outspeed and OHKO Relicanth, especially if Sturdy has already been deactivated (no hyphen) via prior damage. Additionally, Electric-type Choice Scarf users such as Rotom-F can outspeed Relicanth after a Rock Polish boost and OHKO it with Thunderbolt.

**Status**: If Relicanth is not using a Lum Berry on its offensive sets, status effects can hamper offensive Relicanth's ability to function. For example, Pokemon with access to Will-O-Wisp such as Solrock and Misdreavus are able to halve Relicanth's damage output and consequently prevent Relicanth it from sweeping. The damage over time from burn can also put Relicanth in range of being KOed by threats that appreciate Relicanth's Sturdy being broken or its longevity being limited.

**Strong Special Attackers**: Pokemon that can hit Relicanth on its weaker Special Defense stat pressure it offensively and often disallow the usage of Rock Polish. For example, Choice Scarf Mr. Mime and Choice Scarf Rotom-F both outspeed Relicanth, (remove comma) even after a Rock Polish,(remove comma) and can OHKO it via Focus Blast or and Thunderbolt, respectively.

**Faster Users of Taunt**: With access to Taunt, Misdreavus, Grumpig, and Vigoroth can stop Relicanth from setting up Stealth Rock or Rain Dance for its teammates, using a status move, or boosting its Speed via Rock Polish. Furthermore, Misdreavus has enough physical bulk to survive a Head Smash from offensive variants and burn Relicanth on the following turn with Will-O-Wisp.

**Pokemon that Resist Head Smash**: Thanks to their resistance to Head Smash via advantageous typing and naturally high bulk, Pokemon such as Machoke and physically defensive Stunfisk prevent Relicanth from spamming its main STAB move, (remove comma) and they can score an OHKO on it after Stealth Rock damage in return. Klang and Metang also resist Head Smash and take little damage from Relicanth's attacks unless it is using Earthquake.
 
Done and ready for upload, unless there are any last minute changes.

Added a new sentence in overview to keep the overall tone of the first paragraph positive (as per the guidelines for writing this here: "Don't end the overview negatively; it reads strangely and is off-putting to the reader.)"

Kept some other things intact, like mentioning the effects of Rain Dance on Relicanth's partners for newer players (not really redundant information if they don't know what RD does to attacks like Swanna's Hurricane, for example).
 
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