Completed Relative Abnormality - Gemini Taurus vs Mowtom (3v3 Gym Singles)

The Rules said:
B6P3v3 Singles (3+*)
48 Hour DQ
3 Subs
Items = ON
Switch = OK
Abilities = ALL
2/5 Recoveries/Chills
First order by coinflip
No Megas or Z-Moves
Arena effect: Silvally is considered a Normal-type pokemon for the purposes of this match, regardless of the item it is sent in with.

Team Gemini Taurus :

meloetta.png
meloetta-pirouette.png

Blueheart the Meloetta (-)
lureball.png

★★★☆☆
#648
Nature: Hardy (No effect)
Type:
Aria Forme
normal.gif
psychic.gif

Pirouette Forme
normal.gif
fighting.gif


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 100
Attack: Rank 4
Defence: Rank 4
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 90
Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 4
Special Defence: Rank 4
Speed: 128
Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Light Screen
Low Sweep
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wake-Up Slap
Work Up
drampa.png

Quercus the Drampa (♂)
fastball.png

★★★☆☆
#780
Nature: Bashful (No effect)
Type:
normal.gif
dragon.gif


Abilities:
Berserk, Sap Sipper, Cloud Nine

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 6
Special Defence: Rank 4
Speed: 36
Size Class: 3
Weight Class: 5

Moveset:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Poison)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Twister
Uproar
Work Up
bewear.png

Hibiscus the Bewear (♀)
fastball.png

★★★☆☆
#760
Nature: Bashful (No effect)
Type:
normal.gif
fighting.gif


Abilities:
Fluffy, Klutz, Unnerve

Stats:

HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 3
Speed: 60
Size Class: 4
Weight Class: 5

Moveset:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Focus Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt
heliolisk.png

Ornacia the Heliolisk (♀)
moonball.png

★★★★★
Ornacia can harness the power of Z-Moves
#695

Nature: Timid (+Speed, -Attack)
Type:
electric.gif
normal.gif


Abilities:
Dry Skin, Sand Veil, Solar Power

Stats:

HP: 80
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 5
Special Defence: Rank 4
Speed: 126 (+10% Accuracy)
Size Class: 2
Weight Class: 2

Moveset:

Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Magnet Rise
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
silvally.png

silvally-bug.png
silvally-dark.png
silvally-dragon.png
silvally-electric.png
silvally-fairy.png
silvally-fighting.png
silvally-fire.png
silvally-flying.png
silvally-ghost.png
silvally-grass.png
silvally-ground.png
silvally-ice.png
silvally-poison.png
silvally-psychic.png
silvally-rock.png
silvally-steel.png
:steel memory:
silvally-water.png
Iris the Silvally (-)
premierball.png

★★★☆☆
#773
Nature: Hardy (No effect)
Type:
normal.gif


Abilities:
RKS System

Stats:

HP: 90
Attack: Rank 4
Defence: Rank 4
Special Attack: Rank 4
Special Defence: Rank 4
Speed: 95
Size Class: 4
Weight Class: 5

Moveset:
Aerial Ace
Air Slash
Bite
Confide
Crunch
Crush Claw
Double Hit
Double Team
Double-Edge
Dragon Claw
Endure
Explosion
Facade
Fire Fang
Flame Charge
Flamethrower
Flash Cannon
Frustration
Giga Impact
Hail
Heal Block
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icy Wind
Imprison
Iron Defense
Iron Head
Metal Sound
Multi-Attack
Outrage
Parting Shot
Payback
Poison Fang
Protect
Psychic Fangs
Punishment
Pursuit
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Slide
Round
Sandstorm
Scary Face
Self-Destruct
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Steel Wing
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
U-turn
Work Up
X-Scissor
Zen Headbutt
toucannon.png

Mango the Toucannon (♀)
repeatball.png

★★★☆☆
#733
Nature: Serious (No effect)
Type:
normal.gif
flying.gif


Abilities:
Keen Eye, Skill Link, Sheer Force

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 4
Special Defence: Rank 4
Speed: 60
Size Class: 2
Weight Class: 3

Moveset:
Aerial Ace
Attract
Beak Blast
Boomburst
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Echoed Voice
Feather Dance
Flame Charge
Flash Cannon
Fly
Frustration
Fury Attack
Growl
Hidden Power (Ground)
Hyper Voice
Mirror Move
Overheat
Peck
Pluck
Protect
Rest
Return
Rock Blast
Rock Smash
Roost
Round
Screech
Sleep Talk
Smack Down
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swords Dance
Tailwind
Thief
Toxic
U-turn
Uproar
Work Up

Team Mowtom :

medicham-f.gif

Medicham [Medium] (F)

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power / Telepathy (Unlocked)
  • This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Quirky

Stats:
HP: 80
Atk: 3 [6 Pure Power]
Def: 4
SpA: 3
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical

Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up
smokomodo.gif

Smokomodo [Scaler] (F)

Stage: ★★★☆☆

Type: Fire / Ground

Abilities: Blaze / Technician (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 90
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 97
Size Class: 4
Weight Class: 6

Attacks (63):

Physical

Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Dig
Earthquake
Facade
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Lick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Storm Throw

Special
Acid Spray
Clear Smog
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Overheat
Round
Sludge Bomb
Smog
Solar Beam

Status
Attract
Bulk Up
Camouflage
Confide
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up
lapras.gif

Lapras [Launce] (F)

Stage: ★★★☆☆

Type: Water / Ice

Abilities: Water Absorb / Shell Armor / Hydration (Unlocked)
  • This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Nature: Quirky

Stats:
HP: 110
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 60
Size Class: 5
Weight Class: 6

Attacks (97):

Physical

Avalanche
Bide
Body Press
Body Slam
Bulldoze
Dive
Double-Edge
Drill Run
Facade
Fissure
Frustration
Giga Impact
Headbutt
Horn Drill
Ice Shard
Iron Head
Iron Tail
Liquidation
Megahorn
Natural Gift
Outrage
Rage
Return
Rock Smash
Secret Power
Skull Bash
Smart Strike
Strength
Take Down
Waterfall
Zen Headbutt

Special
Ancient Power
Aurora Beam
Blizzard
Brine
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Echoed Voice
Freeze-Dry
Frost Breath
Future Sight
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Psychic
Psywave
Round
Sheer Cold
Shock Wave
Snore
Solar Beam
Sparkling Aria
Surf
Thunder
Thunderbolt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Zap Cannon

Status
Attract
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Dragon Dance
Endure
Foresight
Growl
Hail
Helping Hand
Life Dew
Mimic
Mist
Nightmare
Perish Song
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Safeguard
Sing
Sleep Talk
Substitute
Swagger
Tickle
Toxic

Tonight, bear witness to a battle of casual analysis; the hopeful Gemini Taurus has issued a challenge, hoping to test the waters of gym leadership, and sports a full team of Normal-type Pokemon. Not one to shy from a fight, Mowtom has upped the ante, adding a wager of bragging rights to her entry. Both teams are packed with powerful Pokemon, and our battlers will need to exercise caution to avoid swinging the match on a given round. Be on the lookout for Toucannon; its massive BAP allows it overpower any of its potential opponents, and its bad matchups are few and far between. Similarly, Mowtom's Medicham shows potential in this fight, but, given that Gemini Taurus has brought a squad which fares well against Fighting-types, Mowtom may find herself faced with disappointing inconsistency.

Let the battle begin!

Coinflip (0-4999 = Gemini Taurus ; 5000-10000 = Mowtom): 5287

Gemini Taurus sends out and equips
Mowtom send out, equips, and orders
Gemini Taurus orders
I ref
 
hiker-gen7.png

"You guys have worked so hard to get here! I'll do my best to make you all proud and give us some confidence going into gym-qualifiers!"

"I think based on what we can see of our opponent's team, our best choice here is Mango the Toucannon! Take this Life Orb and blast those suckers back home!"

toucannon.png
:life orb:
 
Similarly, Mowtom's Medicham shows potential in this fight, but, given that Gemini Taurus has brought a squad which fares well against Fighting-types, Mowtom may find herself faced with disappointing inconsistency.
Spr_DP_Ace_Trainer_F_1.png
"I mean, there's a reason I brought only one Fighting type. Now, I'm not sure if this is optimal or not, but it just sounds like so much fun...Launce @ Power Anklet, let's go!"
lapras.gif
"Did the temperature drop by around 295 Kelvin? Or is it just me?"
Dragon Dance~Sheer Cold~Sheer Cold
IF
Mango is under P/E AND you would otherwise Sheer Cold THEN Hail the first time, Reflect the second
IF Mango is in the evasive stage of Fly AND you would otherwise Sheer Cold THEN Thunder
IF Mango has Double Team clones AND you would otherwise Sheer Cold THEN Blizzard
 
Last edited:
toucannon.png

5/4/4/4/60
Hp: 90
En: 100
Size: 2
Weight: 3
Abilities: Keen Eye / Skill Link / Sheer Force
Item: Life Orb
Status: None

lapras.gif

4/4/4/4/45
Hp: 110
En: 100
Size: 5
Weight: 7
Abilities: Water Absorb / Shell Armor / Hydration
Item: Power Anklet
Status: +10% Accuracy

Mowtom reveals one of the few remaining techs in BBP, embracing its imposing yet highly-telegraphed presence by brazenly setting up on her first order. The referee had planned to use Anklet-bolstered OHKO moves in a future tournament or gym battle, so that the reward could be reaped in a serious fight before the potential nerf showed up, but the referee digresses. Lapras demonstrates the unbridled power of its attacks, unleashing an onslaught on the order of 3 strong actions and chilling its opponent to the very fiber of its being. Unfortunately, Lapras is too weak to score a knockout against Toucannon, who capitalizes on Lapras's setup action to deliver a nonstop barrage of seeds that renders both Pokemon unconscious. Gemini Taurus has definitely made the most of a terrible situation, and whether or not Mowtom will benefit from this trade is yet to be seen. Nevertheless, the ball is in her court as our battlers prepare to deploy their replacement combatants, so stay tuned as we enter the next round.

A1

Toucannon used Bullet Seed (-9 en)!
Crit: N/A
Effect: N/A
Damage: (15 + 3 + 5 - 4) x 1.5 = - 29 Hp
Toucannon lost some of its HP (-2)!

Lapras used Dragon Dance (-7 en)!
Lapras's Attack rose (+1)!
Lapras's Speed dramatically rose (+5)!

A2

Lapras used Sheer Cold (-17 en)!
Hit: 1152 yes
Crit: 2299 no
Effect: N/A
Damage: (25 + 3 + 4 - 4) x 1.5 = - 42 Hp
"It's a one-hit ko!"

Toucannon used Bullet Seed (-13 en)
Crit: N/A
Effect: N/A
Damage: (15 + 3 + 5 - 4) x 1.5 = - 29 Hp
Toucannon lost some of its HP (-2)!

A3

Lapras used Sheer Cold (-21 en)!
Hit: 5574 yes
Crit: 1423 no
Effect: N/A
Damage: (25 + 3 + 4 - 4) x 1.5 = - 42 Hp
"It's a one- two-hit ko!"

A3

Toucannon used Bullet Seed + Bullet Seed (-66.5 en)!
Crit: N/A
Effect: N/A
Damage: (33.75 + 3 + 5 - 4) x 1.5 = - 57 Hp
Lapras fainted!
Toucannon lost some of its HP (-2)!
Toucannon fainted!

toucannon.png

5/4/4/4/60
Hp: 0
En: 11
Size: 2
Weight: 3
Abilities: Keen Eye / Skill Link / Sheer Force
Item: Life Orb
Status: Fainted

lapras.gif

4/4/4/4/45
Hp: -5
En: 55
Size: 5
Weight: 7
Abilities: Water Absorb / Shell Armor / Hydration
Item: Power Anklet
Status: Fainted

Mowtom sends out and equips
Gemini Taurus sends out, equips, and orders
Mowtom orders
I ref
 
Spr_DP_Ace_Trainer_F_1.png
"Woah. I've never seen a double ORKO before that didn't involve an Explosion combo. Scaler @ Expert Belt, take it from here!"
smokomodo.gif
"Let's do this."
 
hiker-gen7.png

"Now that turned out alright, lets see if this can turn out okay as well!"

"Quercus the Drampa take your trusty Lagging Tail and show them your power!"

drampa.png
:lagging tail:
Hydro Pump - Surf - Hydro Pump
***IF Smokomodo is under the effects of a P/E move when you are to act use Rain Dance the first instance and Chill the second instance, pushing back each time.
***IF Smokomodo is normal-type when you are to act, use Focus Blast that action instead.
***IF Smokomodo is to use a damaging fighting-type combination, use Protect the first instance and push actions back.
 
smokomodo.gif
"This is going to hurt. I hope it's worth it."
Circle Throw~Focus Blast~Protect
 
toucannon.png

5/4/4/4/60
Hp: 0
En: 11
Size: 2
Weight: 3
Abilities: Keen Eye / Skill Link / Sheer Force
Item: Life Orb
Status: Fainted

drampa.png

3/4/6/4/36
Hp: 90
En: 100
Size: 3
Weight: 5
Abilities: Berserk / Sap Sipper / Cloud Nine
Item: Lagging Tail
Status: None

lapras.gif

4/4/4/4/45
Hp: -5
En: 55
Size: 5
Weight: 7
Abilities: Water Absorb / Shell Armor / Hydration
Item: Power Anklet
Status: Fainted


smokomodo.gif

5/3/4/4/97
Hp: 90
En: 100
Size: 4
Weight: 6
Abilities: Blaze / Technician
Item: Expert Belt
Status: None

Wasting no time, Mowtom selects her next Pokemon, the mythical creature known as "Smokomodo." In retaliation, Gemini Taurus sends out Drampa and immediately pressures the opposing Pokemon with superpowered coverage. Unfortunately, Smokomodo's advantage in matchup knowledge does nothing to stop the impending deluge, forcing Mowtom to chance a phaze in hopes of obtaining a better matchup; this risk backfires as Meloetta enters the field, a formidable foe that threatens to knock out Smokomodo and wear down its replacement. However, Mowtom still has a fighting chance, depending on the choices she makes this round, so stay tuned for more.

A1

Drampa used Hydro Pump (-8 en)!
Crit: 4407 no
Effect: N/A
Damage: (11 + 6 - 4) x 2.25 = - 29 Hp

Smokomodo used Circle Throw (-6 en)!
Crit: 8375 no
Effect: N/A
Damage: (9 + 5 - 4) x 1.5 + 4 = - 19 Hp
Drampa was phazed out!
[Replacement: 1/4 (Meloetta)]

A2

Smokomodo used Focus Blast (-8 en)!
Crit: 1092 no
Effect: 5127 no
Damage: (12 + 4 - 4) x 1.5 + 4 = - 22 Hp

Drampa used Surf (-7 en)!
Crit: 6371 no
Effect: N/A
Damage: (9 + 6 - 4) x 2.25 = - 25 Hp

A3

Smokomodo used Protect (-7 en)!
Smokomodo protected itself!

Drampa used Rain Dance (-10 en)!
A heavy rain began to fall (4r)

Rain (11a)

toucannon.png

5/4/4/4/60
Hp: 0
En: 11
Size: 2
Weight: 3
Abilities: Keen Eye / Skill Link / Sheer Force
Item: Life Orb
Status: Fainted

drampa.png

3/4/6/4/36
Hp: 49
En: 75
Size: 3
Weight: 5
Abilities: Berserk / Sap Sipper / Cloud Nine
Item: Lagging Tail
Status: None

meloetta.png

4/4/6/6/90
Hp: 100
En: 100
Size: 1
Weight: 1
Abilities: Serene Grace
Item: ???
Status: None

lapras.gif

4/4/4/4/45
Hp: -5
En: 55
Size: 5
Weight: 7
Abilities: Water Absorb / Shell Armor / Hydration
Item: Power Anklet
Status: Fainted


smokomodo.gif

5/3/4/4/97
Hp: 36
En: 79
Size: 4
Weight: 6
Abilities: Blaze / Technician
Item: Expert Belt
Status: None

Gemini Taurus equips
Mowtom orders
Gemini Taurus orders
I ref
 
smokomodo.gif
"This is the fastest paced trainwreck that I've ever participated in."
Earthquake~Bulldoze~Earthquake
IF
Blueheart is under P/E THEN Bulk Up and push back
IF damaging Ground-type combo AND NOT you used Protect last action THEN Protect and push back
IF damaging Normal-type combo AND NOT you used Protect last action THEN Protect and push back
 
Round 3:

Gemini Taurus
:Meloetta: :drampa: [N.A.] [N.A.] [N.A.] [ded]
:sm/Meloetta: #Enigma Berry
Serene Grace
HP: 100/100 EN: 100%
4/4/6/6/90
Status: OK!
:sm/drampa: #Lagging Tail
Berserk, Sap Sipper, Cloud Nine
HP: 49/90 EN: 75%
3/4/6/4/36
Status: OK!

:sm/Toucannon: KO

Mowtom
:Medicham: :smokomodo: [ded]
:sm/smokomodo: #Expert Belt
Blaze, Technician
HP: 36/90 EN: 79%
5/3/4/4/97
Status: OK!
:sm/Lapras: KO
Field: Rain (4 rounds)
Action 1:

Smokomodo used Earthquake! -6EN, 73 left.
1/24 = 1/24, crits.
10 + 3 + 3 + 1 = 17

Meloetta used Psyshock! -5EN, 95 left.
13/24 > 1/24, does not crit.
8 + 3 + 3 = 14

Action 2:

Smokomodo used Bulldoze! -4EN, 69 left.
3/24 > 1/24, does not crit.
(6 * 1.5) + 3 + 1 = 13
Meloetta’s Speed fell!

Meloetta used Hyper Voice! -6EN, 89 left.
2/24 > 1/24, does not crit.
9 + 3 + 3 = 15

Action 3:

Meloetta used Quick Attack! -2EN, 87 left.
11/24 > 1/24, does not crit.
4 + 3 + 1 = 8

Smokomodo fainted!

The rain is falling! (-1 round)

Field: Rain (3 rounds)
Gemini Taurus
:Meloetta: :drampa: [N.A.] [N.A.] [N.A.] [ded]
:sm/Meloetta: #Enigma Berry
Serene Grace
HP: 70/100 EN: 87%
4/4/6/6/90 (51)
Status: -1 Speed
:sm/drampa: #Lagging Tail
Berserk, Sap Sipper, Cloud Nine
HP: 49/90 EN: 75%
3/4/6/4/36
Status: OK!

:sm/Toucannon: KO

Mowtom
:Medicham: [ded] [ded]
:sm/smokomodo: #Expert Belt
Blaze, Technician
HP: -1/90 EN: 69%
5/3/4/4/97
Status: OK!

:sm/Lapras: KO
Hello, your least favourite ref is back. The previous ref seems like he needs some rest too? Ah well. We can all blame covid.
Mowtom decides that switching out is useless here, and opted for raw, hard damage. Meloetta returns the favor, but it’s a Quick Attack which saves Meloetta from another 13 damage. With just one Pokemon left, will Mowtom be able to use Medium’s raw sweeping power to defeat a weakened Meloetta? Or will the two remaining Pokemon be too much? Find out... next round!


Order of operation:
We fix the mistakes.
Mowtom sends out and equips.
Gemini Taurus orders.
Mowtom orders.
I ref!​
 
Last edited:
Spr_DP_Ace_Trainer_F_1.png
"Not that it matters, but Bulldoze should have the Technician boost and rain lasts for 4 rounds, not 12 actions. Sending out Medium @ Earmuffs."
medicham-f.gif
"I'm pretty sure that isn't a real item."
Spr_DP_Ace_Trainer_F_1.png
"But we just introduced so many new ones...fine, take a Black Belt. Not like any item besides Earmuffs could possibly help here."
 
hiker-gen7.png

"wow we dozed off there!"
meloetta.png
:enigma berry:
Perish Song - Psychic - Psyshock
***if Medicham is under the effects of a P/E move A2/A3 Chill that action
***if you flinch, push back actions
***if Medicham is to use a damaging dark type combination A2 or A3, use Protect the first instance
 
Spr_DP_Ace_Trainer_F_1.png
"I want it on record that if I ordered Fake Out~Detect~High Jump Kick, Medium would escape this round without being Perish Songed."
medicham-f.gif
"I'd still be afflicted by it next round, though."
Drain Punch~Drain Punch~Drain Punch+Drain Punch
 
WIP
Round 4:

Field: Rain (3 rounds)​

Gemini Taurus
:Meloetta: :drampa: [N.A.] [N.A.] [N.A.] [ded]
:sm/Meloetta: #Enigma Berry
Serene Grace
HP: 70/100 EN: 87%
4/4/6/6/90 (51)
Status: -1 Speed
:sm/drampa: #Lagging Tail
Berserk, Sap Sipper, Cloud Nine
HP: 49/90 EN: 75%
3/4/6/4/36
Status: OK!

:sm/Toucannon: KO

Mowtom
:Medicham: [ded] [ded]
:sm/Medicham: #Black Belt
Pure Power, Telepathy
HP: 80/80 EN: 100%
3 (6)/4/3/4/80
Status: OK!
:sm/Lapras: KO

:sm/smokomodo: KO

Action 1:

Medicham used Drain Punch! -11EN, 89 left.
11/24 > 1/24, does not crit.
(8 + 4) + 3 + 2 = 15
[Medicham doesn’t heal itself]

Meloetta used Perish Song! -14EN, 73 left.
Doom..!

Action 2:

Medicham used Drain Punch! -15EN, 74 left.
22/24 > 1/24, does not crit.
(8 + 4) + 3 + 2 = 15

Meloetta used Hyper Voice! -6EN, 67 left.
19/24 > 1/24, does not crit.
33/100 > 20/100, does not lower Special Defense.
9 + 3 + 2 = 14

Action 3:

Meloetta used Psyshock! -5EN, 62 left.
24/24 > 1/24, does not crit.
8 + 3 + 2 = 13

Medicham used ULTIMATE DRAIN! -77EN, -3 left.
20/24 > 2/24, does not crit.
((8 * 2.25) + 4) + 3 + 2 = 27
Medicham restored HP! (+13HP)

Medicham fainted!

Field: Rain (2 rounds)​

Gemini Taurus
:Meloetta: :drampa: [N.A.] [N.A.] [N.A.] [ded]
:sm/Meloetta: #Enigma Berry
Serene Grace
HP: 13/100 EN: 62%
4/4/6/6/90 (51)
Status: -1 Speed, Doom (1 counter)
:sm/drampa: #Lagging Tail
Berserk, Sap Sipper, Cloud Nine
HP: 49/90 EN: 75%
3/4/6/4/36
Status: OK!

:sm/Toucannon: KO

Mowtom
[ded] [ded] [ded]
:sm/Medicham: #Black Belt
Pure Power, Telepathy
HP: 66/80 EN: -3%
3 (6)/4/3/4/80
Status: Doom (1 counter), Cooldown (1a)

:sm/Lapras: KO

:sm/smokomodo: KO

Really odd why Mowtom went with this. A stronger attack could easily have ended Meloetta. Instead, a ridiculous amount of damage was wasted. Is this some sort of elaborate plan?
Forget that, Mowtom effectively conceded defeat.


Order of operations:
We fix the mistakes.
Mowtom orders.
Gemini Taurus orders.
I ref!​
 
Last edited:
Spr_DP_Ace_Trainer_F_1.png
"Consecutive EN is included in the combo's EN cost before the *3.5. So it's (12+8+2)*3.5 EN (before STAB) for the combo."
 
Spr_DP_Ace_Trainer_F_1.png
"0 EN is enough to be KOed, but by my calcs the Drain Punch combo should have cost 76 EN, so I'd be at -2 anyway. And I gave up because I couldn't avoid being Perish Songed next round, at which point it would be completely impossible for me to win."
 
And Mowtom decides to completely give up instead of trying to deal as much damage to Drampa as possible and therefore winning.
I understand if you don’t want to prolong this battle though.

Gemini Taurus wins!


Rewards:
Gemini Taurus +3 TC +3 RC -2 JC
Mowtom +3 TC +3 RC -2 JC
S0L1D G0LD +2 RC +2 JC
Me +2 RC +2 JC

Can somebody check if the rewards are right? Thanks! ^^​
 
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