Announcement Regulation I Analysis Format Discussion (READ THE OP BEFORE VOTING)

Which analysis format do you prefer?


  • Total voters
    33
Radical suggestion but... could we perhaps set up a poll in the room and leave it up for a few days?
Tbolt suggested this, I'm going to say no though. I'm fine with a smogon poll and I can try to set one up today but a lot of vgc room people just click an option and don't actually write/read/have an opinion on the analyses.
 
F: Clear and concise. There's no need for all the chunky paragraphs that overexplain things or explain the same concept multiple times
G: Very chunky and difficult to follow. There is a lot more detail than what is necessary for someone who is new to the game
H: A lot of the writing is redundant, but the structure is fine as long as the overlap in the explanation is scrapped

I prefer F
 
Bullet points seems much more important for actually achieving the goals of the analysis. Obviously they can't cover everything, but at some point you do need to cut your losses and accept that getting people to actually read them and learn what they can is more important than writing your entire thesis on the subject of what incin pairs best with.
Completely agree
 
You have to remember that the point of an analysis is to give newer players a surface level understanding. By far, the most important argument for bullet points is that they're more condensed and concise, and people are more likely to read and process some of the information that way. These shouldn't be like essays that cover every single aspect of a set. Reg H format tried to do this, and the information became too lengthy and redundant; not to mention, it took longer to finish and publicize them. I think finding the balance between aspects of the Reg F and Reg G analysis formats would be a healthy idea for Reg I.
 
A lot of people seem to still like paragraphs, so this is my main proposal: for the next regulation (regulation I) I can try to make a bullet points analysis template with what everyone is saying here and we can try that for a bit. if it doesn't work we can change to paragraphs again for the regulation after that. I'm fine with doing paragraphs first but I assume by paragraphs people just want the reg g format with slight edits, so I would rather start with a new bullet points format and go from there.
Poll results are very close and I expect them to stay that way. Different people just like different stuff, so I think we should try to get the best of both worlds with this format. I personally believe that we should do what I said up here, if anyone has a different proposal/an edit to this proposal feel free to suggest them.
 
How do people feel about omitting the Overview section the way Reg G did? I personally feel that it's a good thing regardless of whether we use bullet points or paragraphs because it leaves us more flexible to update individual sets as the regulation progresses.
 
How do people feel about omitting the Overview section the way Reg G did? I personally feel that it's a good thing regardless of whether we use bullet points or paragraphs because it leaves us more flexible to update individual sets as the regulation progresses.
I like this idea, but i still think it's good to have some kind of general "intro" to the mon. Something like this?

miraidon set

Miraidon is a strong damage dealer, aiming to dish out strong neutral damage with volt switch early-game and coming in later on to pick up damaged mons with dazzling gleam/pick up key OHKO's with draco meteor. Alternatively, it can go for an opportunity to take a key knockout on turn one.

- bullet point 1
- bullet point 2
- etc.
ignore what i actually wrote; the contents aren't really relevnt and i didn't put a lot of thought into them. It would be pretty short, just hitting the general goal of the mon in a more specific context than "damage dealer" or "support" which you would usually write above the set.
 
How do people feel about omitting the Overview section the way Reg G did? I personally feel that it's a good thing regardless of whether we use bullet points or paragraphs because it leaves us more flexible to update individual sets as the regulation progresses.
yeah I don't think we really need a proper overview, a sentence/a bullet at the start of the analyses works fine

I like this idea, but i still think it's good to have some kind of general "intro" to the mon. Something like this?

miraidon set

Miraidon is a strong damage dealer, aiming to dish out strong neutral damage with volt switch early-game and coming in later on to pick up damaged mons with dazzling gleam/pick up key OHKO's with draco meteor. Alternatively, it can go for an opportunity to take a key knockout on turn one.

- bullet point 1
- bullet point 2
- etc.
ignore what i actually wrote; the contents aren't really relevnt and i didn't put a lot of thought into them. It would be pretty short, just hitting the general goal of the mon in a more specific context than "damage dealer" or "support" which you would usually write above the set.
the intro can just be a bullet, I don't think we need a specific sentence above the bullets. Unless you mean that the intro to the mon that you wrote is a bullet
 
yeah I don't think we really need a proper overview, a sentence/a bullet at the start of the analyses works fine


the intro can just be a bullet, I don't think we need a specific sentence above the bullets. Unless you mean that the intro to the mon that you wrote is a bullet
Bullet or no bullet, just one general piece of information that gives a surface level understanding of the mon.
 
While I haven't been there for reg H, between F and G, I personally like G's format.
Sure, F's may be quicker and more direct, but I like the detail put into the latter's analyses.
 
yeah I don't think we really need a proper overview, a sentence/a bullet at the start of the analyses works fine
No, I mean just not having any text before a set, the way Reg G was done. I don't think that any non-set specific analysis could be done that wouldn't just be regurgitating dex info ("Urshifu-R is a physical threat that can't be slowed down by Intimidate thanks to Surging Strikes and ignores Protect thanks to Unseen Fist.")
 
No, I mean just not having any text before a set, the way Reg G was done. I don't think that any non-set specific analysis could be done that wouldn't just be regurgitating dex info ("Urshifu-R is a physical threat that can't be slowed down by Intimidate thanks to Surging Strikes and ignores Protect thanks to Unseen Fist.")
yeah this is what I meant, should have specified, but basically we could just have a sentence/bullet at the start of the writing portion of the analysis (under the set) that tells you a bit about the mon. More specifically, "The role that the Pokemon plays and its good match ups:" section from the Reg G analyses.
 
This is my proposal for a new format, similar to the Regulation G format since that's what seems to fit, but if people have other suggestions I'm open to changing it up.

All of the below should be done in a bullet point style.

[SET]

[SET COMMENTS]
Set Details
========

- The role that the Pokemon plays and its good match ups:
- Explanation of unobvious moves:
- Explanation of item choices:
- Explanation of non 252/252 EV spreads:
- Explanation of the Tera types used:

Teambuilding
=========

- Mention checks to this Pokemon/set
- Mention good partners for this Pokemon/set

The bold text+the equal symbols are meant to be for headings btw

The below is an example of the format based on LovelyLuna 's Regulation G Amoonguss analysis. Keep in mind that the grammar is worse and the whole analysis reads worse since I spent like 10 minutes converting it. If anyone spots any grammar mistakes feel free to point them out and I can edit the analysis.
Set Details
=======

-Amoonguss is a top-notch support Pokemon thanks to Regenerator, a great toolkit, and Spore allowing it to shut down threats such as Raging Bolt, Urshifu-R, and Zamaenta-C.
-Amoonguss uses Pollen Puff to heal its teammates throughout the game, while Sludge Bomb can be used over Pollen Puff or Protect to 2HKO the Ogerpon formes that redirect Spore.
-Amoonguss uses Rocky Helmet to heavily chip down Urshifu-R and break Focus Sash on Mienshao, Chien-Pao, and Urshifu-S. Amoonguss can opt for Covert Cloak for a Fake Out immunity, while Mental Herb can be used to protect against Taunt for Tornadus and Incineroar. Sitrus Berry can be used for burst healing.
-The EV spread with a Bold nature allows Amoonguss to survive Adamant Chien-Pao's Icicle Crash and avoid a 2HKO from Flutter Man with Sitrus Berry.
- A Calm nature can be opted for to allow Amoonguss to survive 2 Astral Barrage's from Calyrex-S and survive Chien-Pao's Ice Spinner.
- 27 Speed IVs are used to make Amoonguss slower than Calyrex-I to Spore it before Calyrex-I can move in Trick Room.
-Amoonguss usually prefers Tera Fairy to check Miraidon and have a neutral matchup against most of the metagame, while Tera Water allows Amoonguss to answer Koraidon and Calyrex-I and take on duos such as Chien-Pao and Urshifu-R. Tera Dark can be used to resist Calyrex-S's Astral Barrage and gain an immunity to Prankster Taunt and Encore from Tornadus and Whimsicott respectively.

Teambuilding
=========
- Amoonguss struggles against Grass-types and Safety Goggles Pokemon that ignore Spore and Rage Poweder such as Rillaboom, the Ogerpon formes, Safety Goggles Incineroar, and Tera Grass Calyrex-I. This makes Incineroar is a great partner because of this as it threatens the Grass-types and removes Safety Goggles from the opposing team.
- Pelipper also helps Amoonguss by protecting it from Fire-type moves with Drizzle and Calyrex-I's Glacial Lance with Wide Guard while also threatening Amoonguss aforementioned checks.
- Amoonguss can effectively Redirect attacks for Incineroar and Pelipper from Urshifu-R and Raging Bolt respectively.
 
Last edited:
it's been a week since I've posted the format and people seem to be fine with it, I'll give it another few days before I decide it's final. So if you have any criticisms to the format please post.

Also, do people want strategy comments? I dont expect it to be a big portion if added, mainly just an extra section w/ teambuilding
 
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