Hoennian Honedge, Kantonian Pidove, Ultra Scraggy, Unovan Impidimp, Sinnohan Slakoth, Galarian Druddigon and Unovan Nickit have been added to the document.
Edit 2: Kalosian Spheal and Orrean Golett have been added to the document.
Edit 3: All Pokemon have been added to the document.
Two errors in the New Moves tab on the spreadsheet: 1) Biting Chill is no longer banished because AFAIK Walravage is allowed to keep it, so the "Learned By" column value for this move should be changed accordingly; and 2) Draxcalibur was created by myself and not The Damned. Also, Hisuian Dedenne does not have Levitate; could you change that ability to Cheek Pouch which was what it had originally?
Anyway...


Once, a Dratini found its way into a pool of toxic runoff. Forced to drastically alter its body to adapt to the noxious compounds, it's become a twisted mockery of its former self.
It has a sad history involving negligence towards its habitat by humans. The mysterious energy emanating from its fins is said to cause headaches and various strange diseases.
Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 41/54/65/60/50/30
Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves
Flavor/Design: Simply put, this is a mutant Dratini. Its skin is dull brown like sewage water with a luminescent lime-green belly, ear fins, and snout instead of blue with white accents, its eyes are sad-looking, and its fins are ragged and drooping. Notably, instead of a gem on its bulging forehead, it has a bulging Watchog-esque eye with rings of red and yellow around its tiny black pupil; in an animated sprite, these would constantly ripple outwards in an almost hypnotic fashion. The forehead itself also looks more swollen than normal Dratini, with several creepily pulsating red veins on it.
Stat and Gameplay Changes: Lowered Speed and Attack along with increased Special Attack and physical Defense make this a tankier form of Dratini. It has the added bonus of no longer being weak to Fairy-type attacks, and not only retains Dratini's varied movepool via TMs and tutor moves, but adds a bunch of Poison attacks as well as its STAB Dragon and Psychic ones to it to take down Fairy-types at its leisure.
It has a sad history involving negligence towards its habitat by humans. The mysterious energy emanating from its fins is said to cause headaches and various strange diseases.
Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 41/54/65/60/50/30
Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves
Flavor/Design: Simply put, this is a mutant Dratini. Its skin is dull brown like sewage water with a luminescent lime-green belly, ear fins, and snout instead of blue with white accents, its eyes are sad-looking, and its fins are ragged and drooping. Notably, instead of a gem on its bulging forehead, it has a bulging Watchog-esque eye with rings of red and yellow around its tiny black pupil; in an animated sprite, these would constantly ripple outwards in an almost hypnotic fashion. The forehead itself also looks more swollen than normal Dratini, with several creepily pulsating red veins on it.
Stat and Gameplay Changes: Lowered Speed and Attack along with increased Special Attack and physical Defense make this a tankier form of Dratini. It has the added bonus of no longer being weak to Fairy-type attacks, and not only retains Dratini's varied movepool via TMs and tutor moves, but adds a bunch of Poison attacks as well as its STAB Dragon and Psychic ones to it to take down Fairy-types at its leisure.
Mutation from the chemicals it was exposed to as a Dratini led to it growing limbs earlier in life than expected. It contaminates the land and water alike wherever it goes.
Toxic chemicals ooze from its skin, trailing noxious fumes and sludge in its wake. It often cries out in constant loneliness, unaware of the damage its very existence causes.
Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 61/74/75/90/70/50
Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves
Flavor/Design: This Dragonair has developed a Dragonite-like body shape earlier than it otherwise would, the mutation from toxic runoff causing its body to react in bizarre, disturbing ways. Instead of a long noodle of a torso, it now has a distinct bulge in the middle, with two short Dragonite-esque legs with three white claws each, the body held at a 45-degree angle like a vintage theropod with a dragging tail and upright neck. It has a darker brown color to its skin while retaining the glowing green belly and ear fins of its predecessor, as well as its third eye which is now even bigger with more squiggly rings around the pupil; the cranial bulge now extends backward to some extent to compensate, with additional veins on it. Notably it also has a more prominent mouth this time, a jagged line like Druddigon's although smaller and still near the bottom of the snout. Lastly, a row of five small white diamond-shaped plates runs down its back, and the tip of its tail has one more on top of a small club-like end like what Mew has on its tail - there's another jagged seam dividing the tip in half, which for some reason leaks smog and pollution when this Dragonair unleashes its Poison attacks.
Stat and Gameplay Changes: Same as Kantonian Dratini.
Toxic chemicals ooze from its skin, trailing noxious fumes and sludge in its wake. It often cries out in constant loneliness, unaware of the damage its very existence causes.
Updated Type: Poison/Psychic
Updated Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Updated Stats: 61/74/75/90/70/50
Removed Moves: Leer, Twister, Thunder Wave, Dragon Tail (move to egg moves), Aqua Tail, Rain Dance
Replacement Moves: Screech, Cross Poison, Toxic, Poison Tail, Confusion, Pain Split
New TMs: Can learn all Psychic- and Poison-type TM and tutor moves
Flavor/Design: This Dragonair has developed a Dragonite-like body shape earlier than it otherwise would, the mutation from toxic runoff causing its body to react in bizarre, disturbing ways. Instead of a long noodle of a torso, it now has a distinct bulge in the middle, with two short Dragonite-esque legs with three white claws each, the body held at a 45-degree angle like a vintage theropod with a dragging tail and upright neck. It has a darker brown color to its skin while retaining the glowing green belly and ear fins of its predecessor, as well as its third eye which is now even bigger with more squiggly rings around the pupil; the cranial bulge now extends backward to some extent to compensate, with additional veins on it. Notably it also has a more prominent mouth this time, a jagged line like Druddigon's although smaller and still near the bottom of the snout. Lastly, a row of five small white diamond-shaped plates runs down its back, and the tip of its tail has one more on top of a small club-like end like what Mew has on its tail - there's another jagged seam dividing the tip in half, which for some reason leaks smog and pollution when this Dragonair unleashes its Poison attacks.
Stat and Gameplay Changes: Same as Kantonian Dratini.
The Mutation Pokémon
The constant suffering it endured throughout its life has twisted it into a violent brute with no sense of self-preservation. The presence of anything manmade enrages it into a violent frenzy, heedless of any injuries it sustains along the way.
It's said that its endless rage is because its mutation has left it in constant pain. Very rarely, there are times when it is found far away from human civilization, appearing quite peaceful - though even then, bothering it is still a bad idea.
Name origin: Dragon + Atomic
Type: Poison/Psychic
Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Stats: 91/94/115/120/100/70 - 600
Height: 8'4"
Weight: 541.9 lbs
New Moves: Sludge Bomb (replacing Hurricane), Psyshock (replacing Wing Attack), Recover (replacing Roost), Stomp (replacing Extreme Speed), Flamethrower (replacing Fire Punch), Charge Beam (replacing Thunder Punch), Bite (replacing Wrap), Endure (replacing Safeguard), Nasty Plot (replacing Dragon Dance), Fission Beam (Poison-type special Beak Blast clone, burns attackers on contact when charging, replaces Outrage)
Evolution: From Johtonian Dragonair at level 55
Flavor/Design: The culmination of this line's aberrant evolution, this monstrous mutant is a far cry from Dragonite and will hopefully be a smoother and more tolerable transition from its predecessors for those who weren't a fan of how Dragonite is is so drastically different from Kantonian Dragonair. Its body shape is more like Tyranitar than Dragonite, though on the whole it's somewhat skinnier, and like Johtonian Dragonair, it holds its spine at a 45-degree angle, with a medium-length neck almost as thick as the narrower end of the torso; unlike Dragonair, the neck juts forward before curving upwards a la Mandibuzz, and there's a slight upward hunchbacked bulge above the shoulders. The large head resembles a mix of Dragonite and Druddigon, with the former's bulging cranium and rounded snout and the latter's jagged maw and hornlets over its nostrils as well as the back of its jaw. The large braincase extends backwards a little like a Xenomorph, with the same pulsing veins as its pre-evos, and several more run down the sides of its neck and back as well. The inside of its mouth glows green, fading to white towards the throat, and the jaw can also spread extra wide like a snake's to swallow large prey whole or intimidate foes. The third eye is now the largest of its eyes, taking up most of the forehead and now angled forwards, while its actual eyes, while smaller, are also bulging with tiny pupils like those of Unown, giving it a sort of fish-eyed look, though the scleras are pale red as though bloodshot. Instead of antennae, it has a pair of large frills shaped like Helioptile's except more ragged, black in color with glowing lime-green edges and innermost sections; there's also another frill at the top of the throat where it connects to the underside of the jaw, the three arranged in a circle so that when Dratomic unfurls its frill before unleashing its ranged attacks like the inaccurate Jurassic Park Dilophosaurus, their patterning invokes the radiation symbol. Its arms are identical to Charizard's in shape, and its legs identical to Druddigon's, both having three claws per hand/foot and joining the body via armored plates like pauldrons. There are three Gyarados-like triple-pointed plates of this same light gray color on the bulging part of the back, with the uppermost projections ending with holes that emit smoke with a green glow inside like chimeny stacks. A row of four smaller diamond-shaped plates runs down the rest of the back and the top of the tail, and these and the claws are also light gray. In place of its wings, it has two short, thick, tentacle-like appendages growing from its shoulder pads with false heads on the ends bearing jagged maws that also glow green inside, and another false head is on the end of the tail; all three have a pale red eye on the foreheads as well, and all three can also launch deadly beams of toxic energy and plumes of acidic smog. The main body color is now a dark purplish black with several wide, mottle-edged bands like a Gila monster except purplish gray, and the underbelly is similar to Dragonite's except pale blue-green, with several seams around the chest area being more widely-spaced than the rest and open like wounds with that sickly green glow visible within.
Stat Changes: Dratomic has a higher special attack score than Dragonite and one that actually exceeds its physical attack by a fair margin, at the expense of its speed, making this an offensive tank that has only three weaknesses, and its special attack score allows it to cover its weaknesses to Ground, Ghost, and Dark with a few powerful Ice and Fighting-type attacks respectively (in case you're wondering, yes, it still learns FocusMiss Blast), though it has no answer to Ghost-types on its own. It can also, of course, utterly annihilate Fairy and Grass-types with its own powerful signature move, Fission Beam - like Beak Blast, foes attacking Dratomic as it charges up this move are punished with a burn status, and Dratomic itself can tank the damage from such hits thanks to its sturdy defenses, though Earthquake and a number of nasty Ghost attacks like Shadow Ball don't make contact and can still put a stop to it should it mistime its use of this move. Its two abilities, Ionization and Perish Body, also play into the concept of Dratomic being lethal to the touch, as they both punish anyone that uses contact moves against it. I had to up its defenses a bit in order to play into this at the expense of physical attack, but given that this thing is a beam-spammer anyway, I don't think that matters much - though with that 94 Attack, physical moves like Cross Poison and Outrage as a TM aren't exactly unusable on it, either.
The constant suffering it endured throughout its life has twisted it into a violent brute with no sense of self-preservation. The presence of anything manmade enrages it into a violent frenzy, heedless of any injuries it sustains along the way.
It's said that its endless rage is because its mutation has left it in constant pain. Very rarely, there are times when it is found far away from human civilization, appearing quite peaceful - though even then, bothering it is still a bad idea.
Name origin: Dragon + Atomic
Type: Poison/Psychic
Abilities: Ionization* (Effect Spore clone, contact may cause poisoning, paralysis, or burning) (Hidden Ability: Perish Body)
Stats: 91/94/115/120/100/70 - 600
Height: 8'4"
Weight: 541.9 lbs
New Moves: Sludge Bomb (replacing Hurricane), Psyshock (replacing Wing Attack), Recover (replacing Roost), Stomp (replacing Extreme Speed), Flamethrower (replacing Fire Punch), Charge Beam (replacing Thunder Punch), Bite (replacing Wrap), Endure (replacing Safeguard), Nasty Plot (replacing Dragon Dance), Fission Beam (Poison-type special Beak Blast clone, burns attackers on contact when charging, replaces Outrage)
Evolution: From Johtonian Dragonair at level 55
Flavor/Design: The culmination of this line's aberrant evolution, this monstrous mutant is a far cry from Dragonite and will hopefully be a smoother and more tolerable transition from its predecessors for those who weren't a fan of how Dragonite is is so drastically different from Kantonian Dragonair. Its body shape is more like Tyranitar than Dragonite, though on the whole it's somewhat skinnier, and like Johtonian Dragonair, it holds its spine at a 45-degree angle, with a medium-length neck almost as thick as the narrower end of the torso; unlike Dragonair, the neck juts forward before curving upwards a la Mandibuzz, and there's a slight upward hunchbacked bulge above the shoulders. The large head resembles a mix of Dragonite and Druddigon, with the former's bulging cranium and rounded snout and the latter's jagged maw and hornlets over its nostrils as well as the back of its jaw. The large braincase extends backwards a little like a Xenomorph, with the same pulsing veins as its pre-evos, and several more run down the sides of its neck and back as well. The inside of its mouth glows green, fading to white towards the throat, and the jaw can also spread extra wide like a snake's to swallow large prey whole or intimidate foes. The third eye is now the largest of its eyes, taking up most of the forehead and now angled forwards, while its actual eyes, while smaller, are also bulging with tiny pupils like those of Unown, giving it a sort of fish-eyed look, though the scleras are pale red as though bloodshot. Instead of antennae, it has a pair of large frills shaped like Helioptile's except more ragged, black in color with glowing lime-green edges and innermost sections; there's also another frill at the top of the throat where it connects to the underside of the jaw, the three arranged in a circle so that when Dratomic unfurls its frill before unleashing its ranged attacks like the inaccurate Jurassic Park Dilophosaurus, their patterning invokes the radiation symbol. Its arms are identical to Charizard's in shape, and its legs identical to Druddigon's, both having three claws per hand/foot and joining the body via armored plates like pauldrons. There are three Gyarados-like triple-pointed plates of this same light gray color on the bulging part of the back, with the uppermost projections ending with holes that emit smoke with a green glow inside like chimeny stacks. A row of four smaller diamond-shaped plates runs down the rest of the back and the top of the tail, and these and the claws are also light gray. In place of its wings, it has two short, thick, tentacle-like appendages growing from its shoulder pads with false heads on the ends bearing jagged maws that also glow green inside, and another false head is on the end of the tail; all three have a pale red eye on the foreheads as well, and all three can also launch deadly beams of toxic energy and plumes of acidic smog. The main body color is now a dark purplish black with several wide, mottle-edged bands like a Gila monster except purplish gray, and the underbelly is similar to Dragonite's except pale blue-green, with several seams around the chest area being more widely-spaced than the rest and open like wounds with that sickly green glow visible within.
Stat Changes: Dratomic has a higher special attack score than Dragonite and one that actually exceeds its physical attack by a fair margin, at the expense of its speed, making this an offensive tank that has only three weaknesses, and its special attack score allows it to cover its weaknesses to Ground, Ghost, and Dark with a few powerful Ice and Fighting-type attacks respectively (in case you're wondering, yes, it still learns Focus
This line was actually originally going to be a Dragon/Poison Dreepy variant, but there's already several kinds of regional Dreepy as it is, and the change from Dragonair to Dragonite being scorned upon by some made it more prudent for me to instead dump a very unfortunate Dratini into a pool of toxic waste and see what would happen. The Johto region is based on Kansai, the region of Japan that's most reliant on nuclear power, and given Godzilla's connection to radiation, I figured it'd be fun to try an atomic mutant theme for this variant, with the aforementioned Dragonair/Dragonite transition being easily adapted into a somewhat on-the-nose homage to Shin Godzilla (though with some influence from Singular Point Godzilla's form changes and a bit of that mutated Groudon from Jirachi: Wish Maker as well) - I even kept the Dragon/Poison type combo at first until I saw that there was another accepted submission that was a Poison/Dragon Not-Zilla, so I changed it to Poison/Psychic instead. It was a hard choice to get rid of the Dragon typing altogether, but ultimately I think it's a fair tradeoff: the stereotypical mutated third eye practically screamed that typing, to say nothing of how psychic superpowers frequently come from mutation in sci-fi, not to mention the trope of Psychic-types often being pretty damn freaky. I... might have gotten a bit carried away with this concept as a result, but for what it's worth I think that'd actually help distinguish it from Godzilla himself in the same way that Tyranitar - the canon Godzilla homage that's also from Johto - also differs enough from the Big G to stand out in its own right. It was a lot of fun coming up with a more mutated, unnatural appearance for the final form in the vein of pulp sci-fi comics and 50's monster movies, and this may well be the regional evo concept I'm most proud of yet.
For those of you wondering how the animation for Fission Beam would look, by the way, the following is presented without comment:
For those of you wondering how the animation for Fission Beam would look, by the way, the following is presented without comment:


This ancient type of Sizzlipede is said to have come from another land, but now lives in the Coronet Highlands. It seems to resemble a Dragon-type from its former home.
Despite its small size and unassuming looks, it is a fearsome hunter of smaller Pokémon. Its huge fangs are used like claws to grip its prey before it crushes the life out of it.
Updated Type: Dragon/Bug
Updated Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Updated Stats: 50/65/45/50/30/65
Removed Moves: Ember, Flame Wheel, Fire Spin, Fire Lash, Burn Up
Replacement Moves: Twister, Dragon Claw, Dragon Pulse, Outrage, Draco Meteor
New TMs: Dig, Sand Tomb, Mud Shot, Bulldoze, Earthquake, Earth Power, Throat Chop
Flavor/Design: This kind of Sizzlipede imitates a Vibrava to avoid predators, adopting its coloration and body patterning, and even learning some of its attacks. More adventurous and less prone to living in deserts than Vibrava, however, it snuck aboard ships traveling to Hisui and got loose once they made landfall, eventually establishing breeding populations in an unprepared new land. Its body is the same dull greenish yellow as Vibrava, and the armor on its back is green instead of dark blue with a long black diamond pattern invoking Vibrava's closed wings; it also has two green diamond-shaped antennae resembling Vibrava's tail fins. Its legs meanwhile are black, its eyes green like Vibrava's, and its mouthparts the same color as its body; notably, these mouthparts sport a pair of retractable black claws which it uses to seize any unsuspecting victim that gets too close.
The shiny colors for this line are the same as shiny Vibrava's, with all colors changed accordingly.
Stat and Gameplay Changes: Not much to say for this one. I just transferred 20 points from Sp. Def. to Speed to make the glass cannon stat spread clearer, and changed its abilities accordingly. Berserk is worth noting because its special stat is actually weaker, and its only two special Dragon attacks are Dragon Breath and Dragon Pulse, but it has more physical Dragon attacks to make use of. Too bad its other two abilities aren't useful for a physical attacker...
Despite its small size and unassuming looks, it is a fearsome hunter of smaller Pokémon. Its huge fangs are used like claws to grip its prey before it crushes the life out of it.
Updated Type: Dragon/Bug
Updated Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Updated Stats: 50/65/45/50/30/65
Removed Moves: Ember, Flame Wheel, Fire Spin, Fire Lash, Burn Up
Replacement Moves: Twister, Dragon Claw, Dragon Pulse, Outrage, Draco Meteor
New TMs: Dig, Sand Tomb, Mud Shot, Bulldoze, Earthquake, Earth Power, Throat Chop
Flavor/Design: This kind of Sizzlipede imitates a Vibrava to avoid predators, adopting its coloration and body patterning, and even learning some of its attacks. More adventurous and less prone to living in deserts than Vibrava, however, it snuck aboard ships traveling to Hisui and got loose once they made landfall, eventually establishing breeding populations in an unprepared new land. Its body is the same dull greenish yellow as Vibrava, and the armor on its back is green instead of dark blue with a long black diamond pattern invoking Vibrava's closed wings; it also has two green diamond-shaped antennae resembling Vibrava's tail fins. Its legs meanwhile are black, its eyes green like Vibrava's, and its mouthparts the same color as its body; notably, these mouthparts sport a pair of retractable black claws which it uses to seize any unsuspecting victim that gets too close.
The shiny colors for this line are the same as shiny Vibrava's, with all colors changed accordingly.
Stat and Gameplay Changes: Not much to say for this one. I just transferred 20 points from Sp. Def. to Speed to make the glass cannon stat spread clearer, and changed its abilities accordingly. Berserk is worth noting because its special stat is actually weaker, and its only two special Dragon attacks are Dragon Breath and Dragon Pulse, but it has more physical Dragon attacks to make use of. Too bad its other two abilities aren't useful for a physical attacker...
This Centiskorch evolved to imitate a mysterious Dragon-type Pokémon, and does such a good job at it that it's gained the Dragon typing itself. It keeps to itself most of the time, but woe betide anything that disturbs it...
There's a rumor going around that the Hisui region used to be home to a powerful Dragon-type, which was preyed upon by Centiskorch. But because Centiskorch hunted this Dragon-type so much, it eventually went extinct!
Updated Type: Dragon/Bug
Updated Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Updated Stats: 100/115/65/90/60/95
Removed Moves: Inferno, Ember, Flame Wheel, Fire Spin, Fire Lash, Burn Up
Replacement Moves: Chomp Down (Dragon-type Crunch clone), Twister, Dragon Claw, Dragon Pulse, Outrage, Draco Meteor
New TMs: Dig, Sand Tomb, Mud Shot, Bulldoze, Earthquake, Earth Power, Throat Chop
Flavor/Design: This Centiskorch has a color scheme more reminiscent of a Drampa, with a blue-green back and a pale green belly with pink eyes and white mandibles and legs. Notably, instead of flames for antennae on its head and tail, it has actual fluffy feelers resembling Drampa's head and tail fluff, along with two clusters of three more feelers joined at the bases on either side about halfway down resembling Drampa's wings. Like Hisuian Sizzlipede, the shiny sprite for Hisuian Centiskorch has shiny Drampa's colors.
Stat and Gameplay Changes: Same as Hisuian Sizzlipede.
There's a rumor going around that the Hisui region used to be home to a powerful Dragon-type, which was preyed upon by Centiskorch. But because Centiskorch hunted this Dragon-type so much, it eventually went extinct!
Updated Type: Dragon/Bug
Updated Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Updated Stats: 100/115/65/90/60/95
Removed Moves: Inferno, Ember, Flame Wheel, Fire Spin, Fire Lash, Burn Up
Replacement Moves: Chomp Down (Dragon-type Crunch clone), Twister, Dragon Claw, Dragon Pulse, Outrage, Draco Meteor
New TMs: Dig, Sand Tomb, Mud Shot, Bulldoze, Earthquake, Earth Power, Throat Chop
Flavor/Design: This Centiskorch has a color scheme more reminiscent of a Drampa, with a blue-green back and a pale green belly with pink eyes and white mandibles and legs. Notably, instead of flames for antennae on its head and tail, it has actual fluffy feelers resembling Drampa's head and tail fluff, along with two clusters of three more feelers joined at the bases on either side about halfway down resembling Drampa's wings. Like Hisuian Sizzlipede, the shiny sprite for Hisuian Centiskorch has shiny Drampa's colors.
Stat and Gameplay Changes: Same as Hisuian Sizzlipede.
The Dracopede Pokémon
Legend has it that a Centiskorch that lives for a century becomes a Stupendra, growing so massive that it can claim an entire mountain as its territory. It is rarely seen, perhaps because its rampages tend to leave entire lands barren.
As fearsome as it is, this giant predator is quite affectionate towards its young. Whole colonies of Sizzlipede and Centiskorch have been found to have a Stupendra guarding them - anything that dares threaten its family is in mortal peril.
Name origin: Stupendous +Scolopendra
Type: Dragon/Bug
Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Stats: 100/115/65/115/65/95 - 555
Length: 30'
Weight: 750 lbs
New Moves: X-Scissor, Deafening Roar (Dragon-type Boomburst clone), Titan Beam (special Megahorn clone created by alephgalactus)
Evolution: Have Hisuian Centiskorch win a battle while locked into Outrage - i.e., it must defeat the last Pokémon on the enemy team on any turn when it's using Outrage except on the turn in which the move was selected.
Flavor/Design: A regional evolution of Hisuian Centiskorch rather than a Gigantamax form, Stupendra still looks much like GMax Galarian Centiskorch, being super-long and almost dragon-like. This verison emphasizes this more clearly, and its color scheme, patterning, and features now imitate Rayquaza, with a green upper side and a black belly like Delta Rayquaza. Its mandibles and a pair of backswept horns resemble a smaller version of Delta Rayquaza's facial horns, and from the back parts of the mandibles and the tips of the horns trail streams of yellow dragon energy reminiscent of GMax Centiskorch's fire antennae. Two more trails of dragon energy also stream from the tip of its tail. Running down its body are several pairs of fins similar to those of regular Rayquaza, the edges being red in color. The glowing yellow patterning on its underside remains, but is similar in appearance to the yellow markings running down Rayquaza's body. As with the previous stages, the shiny is similar to shiny Rayquaza's, being gray instead of green with orange dragon energy instead of yellow.
Stat Changes: Didn't need to change much with the stat spread - just give 25 more points to Special Attack and 5 to Special Defense. Since the attack stats are now balanced - and equally massive - this thing can use both physical and special attacks with equal ease, tearing through its opponents with moves like X-Scissor, Dragon Claw, Dragon Pulse, Chomp Down, Draco Meteor, Titan Beam... The list goes on and on! While no longer Fire-typed, this line also keeps the Fire-type TMs that its Galarian counterpart can learn, the better to take down Ice- and Steel-types that would otherwise threaten it; its mimicry of Vibrava as a Sizzlipede also gives it access to Ground-types to take down Rock-type threats, though Flying and Fairy are still blind spots for it with only Thunder Fang and Venoshock as respective answers to them. With the right moveset and stat boosts, Stupendra has the sheer damage potential to be every bit as terrifying as the tales tell, but an inexperienced and ill-prepared trainer will be understandably dismayed to learn that this creepy crawly colossus might not be quite as tough as it looks.
Legend has it that a Centiskorch that lives for a century becomes a Stupendra, growing so massive that it can claim an entire mountain as its territory. It is rarely seen, perhaps because its rampages tend to leave entire lands barren.
As fearsome as it is, this giant predator is quite affectionate towards its young. Whole colonies of Sizzlipede and Centiskorch have been found to have a Stupendra guarding them - anything that dares threaten its family is in mortal peril.
Name origin: Stupendous +Scolopendra
Type: Dragon/Bug
Abilities: Berserk or Defiant (Hidden Ability: Unnerve)
Stats: 100/115/65/115/65/95 - 555
Length: 30'
Weight: 750 lbs
New Moves: X-Scissor, Deafening Roar (Dragon-type Boomburst clone), Titan Beam (special Megahorn clone created by alephgalactus)
Evolution: Have Hisuian Centiskorch win a battle while locked into Outrage - i.e., it must defeat the last Pokémon on the enemy team on any turn when it's using Outrage except on the turn in which the move was selected.
Flavor/Design: A regional evolution of Hisuian Centiskorch rather than a Gigantamax form, Stupendra still looks much like GMax Galarian Centiskorch, being super-long and almost dragon-like. This verison emphasizes this more clearly, and its color scheme, patterning, and features now imitate Rayquaza, with a green upper side and a black belly like Delta Rayquaza. Its mandibles and a pair of backswept horns resemble a smaller version of Delta Rayquaza's facial horns, and from the back parts of the mandibles and the tips of the horns trail streams of yellow dragon energy reminiscent of GMax Centiskorch's fire antennae. Two more trails of dragon energy also stream from the tip of its tail. Running down its body are several pairs of fins similar to those of regular Rayquaza, the edges being red in color. The glowing yellow patterning on its underside remains, but is similar in appearance to the yellow markings running down Rayquaza's body. As with the previous stages, the shiny is similar to shiny Rayquaza's, being gray instead of green with orange dragon energy instead of yellow.
Stat Changes: Didn't need to change much with the stat spread - just give 25 more points to Special Attack and 5 to Special Defense. Since the attack stats are now balanced - and equally massive - this thing can use both physical and special attacks with equal ease, tearing through its opponents with moves like X-Scissor, Dragon Claw, Dragon Pulse, Chomp Down, Draco Meteor, Titan Beam... The list goes on and on! While no longer Fire-typed, this line also keeps the Fire-type TMs that its Galarian counterpart can learn, the better to take down Ice- and Steel-types that would otherwise threaten it; its mimicry of Vibrava as a Sizzlipede also gives it access to Ground-types to take down Rock-type threats, though Flying and Fairy are still blind spots for it with only Thunder Fang and Venoshock as respective answers to them. With the right moveset and stat boosts, Stupendra has the sheer damage potential to be every bit as terrifying as the tales tell, but an inexperienced and ill-prepared trainer will be understandably dismayed to learn that this creepy crawly colossus might not be quite as tough as it looks.
This line is based on the oomukade, a mountain-sized dragon-killing centipede yokai, which is also the basis for Centiskorch itself and its GMax form especially, but I felt like the canon version treading on familiar ground both Fire/Bug and a centipede was sadly unavoidable despite having such a cool design. Because having it be just a big serpentine arthropod likely isn't enough to justify the Dragon typing, though, I also added in a theme of mimicry in that this thing is basically ripping off other Dragon-types for its own selfish gain - initially for defensive purposes but eventually to sneak up on prey, and finally to dress up as a non-Hisui-native legendary just for the heck of it. In any case, this line's imitation game has gotten so good that it's gained the Dragon typing itself, though considering that this particular type combination has three more type weaknesses than its canon counterpart and still hasn't quite managed to get rid of its vulnerability to Stealth Rock (it's a double- and not a quadruple-weakness, sure, but... yeah), the benefits of such a type swap are... debatable, at best. 
Fun fact: The Japanese name for Stupendra, and my original name choice for it, is おおむ凶暴 Omukyobo (from おおむかで Ōmukade, "giant centipede", and k凶暴 kyōbō, "berserk").

Fun fact: The Japanese name for Stupendra, and my original name choice for it, is おおむ凶暴 Omukyobo (from おおむかで Ōmukade, "giant centipede", and k凶暴 kyōbō, "berserk").

Meteor Form
A mysterious type of Minior that comes from further beyond this planet than the Minior found in Alola. The two seem to be of common descent, however.
Ironically, its fiery core is protected by a shell of ice as it draws in heat, freezing moisture in the air around it. Places where it's been are left dry as deserts.
Core Form
Its icy shell has melted from its own heat, exposing a core like a miniature star. It fuels its fire by sucking in anything flammable with its own gravity field.
The core of this kind of Minior blazes in different colors depending on the kind of fuel it's absorbed for sustenance. Some colors of Minior burn hotter than others.
Updated Type: Fire/Ice
Updated Abilities: Shields Down
Updated Stats: 60/60/90/60/90/80 (Meteor Form); 60/100/50/100/50/140 (Core form)
Removed Moves: Rollout, Confuse Ray, Stealth Rock, Power Gem, Double-Edge
Replacement Moves: Ice Ball, Will-O-Wisp, Fire Spin, Ice Shard, Heat Crash
New TMs: All Ice-, Fire-, Water-, and Psychic-type TMs, TRs, and tutor moves
Flavor/Design: The shell of this Minior is made of ice instead of rock, though aside from color and a bit of translucency it doesn't look much different from regular Minior; instead of spikes poking through, there are tiny jets of flame that trail behind it as it flies. When the shell is busted open, it reveals a core that's made of fiery energy, jets of fire like solar flares replacing its spikes and its eyes resembling four-pointed starbursts instead of swirls. The shell is always pale blue as with the ice on other Ice-types, with darker blue indents, but its core comes in five different colors based on how hot it burns: Red, Orange, Yellow, White, and Blue (the same colors that distinguish stars based on temperature). Like regular Minior, the shiny is black with spots of all five colors all around it.
Stat and Gameplay Changes: The defenses of the Meteor form are somewhat more middling than Alolan Minior, but its offenses are slightly boosted to compensate, making it more of a jack-of-all-stats. The Core form, however, sacrifices some of its defenses for even greater speed than its Rock/Flying counterpart. The main objective when using this 'mon is to activate its Shields Down ability which turns it from a mediocre generalist with four common weaknesses (including a deadly Rock weakness) into a fast and deadly mixed sweeper... though considering said type weaknesses and its ho-hum HP, having it get below half HP and survive is no doubt a chore in and of itself!
A mysterious type of Minior that comes from further beyond this planet than the Minior found in Alola. The two seem to be of common descent, however.
Ironically, its fiery core is protected by a shell of ice as it draws in heat, freezing moisture in the air around it. Places where it's been are left dry as deserts.
Core Form
Its icy shell has melted from its own heat, exposing a core like a miniature star. It fuels its fire by sucking in anything flammable with its own gravity field.
The core of this kind of Minior blazes in different colors depending on the kind of fuel it's absorbed for sustenance. Some colors of Minior burn hotter than others.
Updated Type: Fire/Ice
Updated Abilities: Shields Down
Updated Stats: 60/60/90/60/90/80 (Meteor Form); 60/100/50/100/50/140 (Core form)
Removed Moves: Rollout, Confuse Ray, Stealth Rock, Power Gem, Double-Edge
Replacement Moves: Ice Ball, Will-O-Wisp, Fire Spin, Ice Shard, Heat Crash
New TMs: All Ice-, Fire-, Water-, and Psychic-type TMs, TRs, and tutor moves
Flavor/Design: The shell of this Minior is made of ice instead of rock, though aside from color and a bit of translucency it doesn't look much different from regular Minior; instead of spikes poking through, there are tiny jets of flame that trail behind it as it flies. When the shell is busted open, it reveals a core that's made of fiery energy, jets of fire like solar flares replacing its spikes and its eyes resembling four-pointed starbursts instead of swirls. The shell is always pale blue as with the ice on other Ice-types, with darker blue indents, but its core comes in five different colors based on how hot it burns: Red, Orange, Yellow, White, and Blue (the same colors that distinguish stars based on temperature). Like regular Minior, the shiny is black with spots of all five colors all around it.
Stat and Gameplay Changes: The defenses of the Meteor form are somewhat more middling than Alolan Minior, but its offenses are slightly boosted to compensate, making it more of a jack-of-all-stats. The Core form, however, sacrifices some of its defenses for even greater speed than its Rock/Flying counterpart. The main objective when using this 'mon is to activate its Shields Down ability which turns it from a mediocre generalist with four common weaknesses (including a deadly Rock weakness) into a fast and deadly mixed sweeper... though considering said type weaknesses and its ho-hum HP, having it get below half HP and survive is no doubt a chore in and of itself!
The Orbital Pokémon
An Astrollite is formed when five different Miniors collide and fuse together, their shells breaking apart and reassembling. Why its rings remain cold to the touch while its core burns like a tiny star is a mystery to science.
It seems to draw its power from the burning gas within its core, concentrating it with the help of its rotating rings of ice. Certain engineers are studying it in the hopes of creating spacecraft inspired by its unique anatomy.
Name origin: Astrolabe + Satellite
Type: Fire/Ice
Abilities: Tinted Lens
Stats: 60/100/70/100/70/140 - 540
Height: 4'
Weight: 2001 lbs
New Moves: Cosmic Power, Solar Beam, Blizzard, Sheer Cold, Mystical Fire, Flare Blitz
Evolution: Collect one Hoennian Minior each of the Red, Orange, Yellow, White, and Blue colors, and have them all in the same party with each of them holding a Star Piece. The first one to level-up under these conditions will be the one that evolves, while all other Hoennian Minior disappear. The Star Pieces are consumed.
Flavor/Design: Formed from five Minior combining into one a la Voltron, this miniature celestial body is a living paradox of extreme heat and cold in a single being. Its inner core is now a large fireball with the same face as Hoennian Minior, but a bit smaller relative to the body with a wider, now jagged mouth; the eyes and mouth burn white with cyan-colored centers, hotter than the rest of the star. The star itself is mostly yellow, but has patterning all around it consisting of irregularly-shaped red spots edged with thick orange bands like sunspots; jets of white-hot flame like solar flares also rise from its surface at random locations, fading into yellow and then orange. Both the sunspots and the fire jets change over time, the patterning moving and shifting around its surface and the jets dissipating in some places and firing off anew elsewhere. Surrounding this solar core is three rings of blue ice, the outermost part being two rings positioned perpendicular to one another like the framework of a globe structure, a small icicle spike jutting out from each "pole"; the globe is slightly off-axis and wobbles a bit as it gently spins in place. The other ring inside this is singular, and gradually changes its angular orientation as they too rotate around the core; this one has four small spikes to make its rotation visually clear. The ice rings are pale blue with darker blue icicles, and a faint bluish frost energy connects the gaps between the outermost ring-frame, with white translucent markings like simple constellations decorating it like a star map.
The shiny sprite has a light blue star, the sunspots being white with cyan edging and the mouth being orange with a yellow center. The ice around it is pale gray with black icicles, a reference to the term "black ice" (the transparent, slippery layer of ice that sometimes forms on roads and pavements during winter).
Stat Changes: This regional evolution has the same stat spread as Core-form Hoennian Minior, the only difference being the addition of 10 points each to both defenses... not that this matters much, since the benefits of the Core form are now accessible without having to risk the poor thing disintegrating accidentally! Aside from the obvious Fire and Ice STAB, Astrollite also learns a number of Psychic- and even Water-type moves such as Psychic, Stored Power, Liquidation, and Surf, and if you don't mind taking risks with it, you can also have it run Calm Mind to boost its special attack even further (a pity it doesn't get a physical attack buffer, since it can use physical attacks just as well, but oh well). Of note is that the Shields Down ability has been replaced by Tinted Lens (two words: polarized windshield), which would be of greater benefit the more "not very effective" attack matchups it has, and there are six in total (two of which being its own typings), but Dragon is easily countered by its Ice attacks and Steel and other Ice-types with Fire, while Rock and Water are direct threats to it type-wise, making it situational at best and next to useless at worst. This is unfortunately its only ability, though, so you'll have to just give it the right item and hope you've picked the right moveset for it. Good luck!
An Astrollite is formed when five different Miniors collide and fuse together, their shells breaking apart and reassembling. Why its rings remain cold to the touch while its core burns like a tiny star is a mystery to science.
It seems to draw its power from the burning gas within its core, concentrating it with the help of its rotating rings of ice. Certain engineers are studying it in the hopes of creating spacecraft inspired by its unique anatomy.
Name origin: Astrolabe + Satellite
Type: Fire/Ice
Abilities: Tinted Lens
Stats: 60/100/70/100/70/140 - 540
Height: 4'
Weight: 2001 lbs
New Moves: Cosmic Power, Solar Beam, Blizzard, Sheer Cold, Mystical Fire, Flare Blitz
Evolution: Collect one Hoennian Minior each of the Red, Orange, Yellow, White, and Blue colors, and have them all in the same party with each of them holding a Star Piece. The first one to level-up under these conditions will be the one that evolves, while all other Hoennian Minior disappear. The Star Pieces are consumed.
Flavor/Design: Formed from five Minior combining into one a la Voltron, this miniature celestial body is a living paradox of extreme heat and cold in a single being. Its inner core is now a large fireball with the same face as Hoennian Minior, but a bit smaller relative to the body with a wider, now jagged mouth; the eyes and mouth burn white with cyan-colored centers, hotter than the rest of the star. The star itself is mostly yellow, but has patterning all around it consisting of irregularly-shaped red spots edged with thick orange bands like sunspots; jets of white-hot flame like solar flares also rise from its surface at random locations, fading into yellow and then orange. Both the sunspots and the fire jets change over time, the patterning moving and shifting around its surface and the jets dissipating in some places and firing off anew elsewhere. Surrounding this solar core is three rings of blue ice, the outermost part being two rings positioned perpendicular to one another like the framework of a globe structure, a small icicle spike jutting out from each "pole"; the globe is slightly off-axis and wobbles a bit as it gently spins in place. The other ring inside this is singular, and gradually changes its angular orientation as they too rotate around the core; this one has four small spikes to make its rotation visually clear. The ice rings are pale blue with darker blue icicles, and a faint bluish frost energy connects the gaps between the outermost ring-frame, with white translucent markings like simple constellations decorating it like a star map.
The shiny sprite has a light blue star, the sunspots being white with cyan edging and the mouth being orange with a yellow center. The ice around it is pale gray with black icicles, a reference to the term "black ice" (the transparent, slippery layer of ice that sometimes forms on roads and pavements during winter).
Stat Changes: This regional evolution has the same stat spread as Core-form Hoennian Minior, the only difference being the addition of 10 points each to both defenses... not that this matters much, since the benefits of the Core form are now accessible without having to risk the poor thing disintegrating accidentally! Aside from the obvious Fire and Ice STAB, Astrollite also learns a number of Psychic- and even Water-type moves such as Psychic, Stored Power, Liquidation, and Surf, and if you don't mind taking risks with it, you can also have it run Calm Mind to boost its special attack even further (a pity it doesn't get a physical attack buffer, since it can use physical attacks just as well, but oh well). Of note is that the Shields Down ability has been replaced by Tinted Lens (two words: polarized windshield), which would be of greater benefit the more "not very effective" attack matchups it has, and there are six in total (two of which being its own typings), but Dragon is easily countered by its Ice attacks and Steel and other Ice-types with Fire, while Rock and Water are direct threats to it type-wise, making it situational at best and next to useless at worst. This is unfortunately its only ability, though, so you'll have to just give it the right item and hope you've picked the right moveset for it. Good luck!
The original basis of this line was Comet Hyakutake, a comet discovered by Japanese scientist Yuji Hyakutake that passed unusually close to Earth on March 1996, and because comets are bodies of ice, I liked the idea of an Ice-type Minior with a frozen shell; I made it a Hoenn variant because that region corresponds to the territory in Japan that Hyakutake lived in. Ice/Rock would have been a pretty pathetic type combination, though, especially defensively, so I added the Fire type because I wanted an Ice/Fire type for sheer ironic humor and to fit the flaming meteor trope as well. The star elements came in a bit later, as a means of keeping the color variation, but this turned out to be a good decision because the variations of stars by color based on temperature allowed for some impromptu education about different types of stars, though preferably I'd have made the regional evo a red giant if I was going to fully illustrate the life cycle of a star. As it was, though, I didn't want to ditch the shell element, so I threw in the concept of a Dyson sphere, a structure encasing a star and drawing power from it to sustain whatever it is that's on it, be it the technology used for it or life living on its surface; the idea of it being a full sphere is probably not based on any actual theory and a full spherical shell would've obscured the core anyway, so I went with a bunch of rings instead which has been depicted before in films and art and which in general just looked more visually interesting.


A type of Deino that's become a parasite to Electric-type Pokemon. In recent times, they've begun to appear around power stations, causing problems for the workers.
Using its fluffy fur as a disguise, it sneaks into herds of Mareep at night to steal electricity from them as they sleep, leaving them drained of energy the next morning.
Updated Type: Dark/Electric
Updated Abilities: Moxie
Updated Stats: 52/45/50/65/50/38
Removed Moves: all Dragon-type moves (move any in the level-up movepool to egg moves, TMs, or tutors; does not learn Draco Meteor)
Replacement Moves: Thunder Shock, Parabolic Charge, Thunder, Zap Cannon
New TMs: All Electric- and Dragon-type TMs
Flavor/Design: An odd Deino that first appeared in the Johto region after a strange golden meteor shower. It has a more serpentine body than its predecessor and a longer more pointed tail; the body bends at a sharp 90 degree angle first at the shoulders, then midway down the torso, then again at the hips, looking like a cartoon lightning bolt when viewed from the side. Its fluffy fur is also curly and cream-colored, resembling that of Mareep, and covers its whole body except its tail, snout, and feet. It still keeps its blue skin on its face and legs, but its tail is black with a single yellow band and an amber-colored, diamond-shaped tip; it also has an amber-colored projection on the back of its head instead of Unovan Deino's fur strand on top.
Stat and Gameplay Changes: For the first two stages of this line, I simply reversed the attack and special attack stats. Hydreigon is a special attacker but this doesn't reflect in the previous two stages, which don't even get a usable special Dark STAB attack and would have to make do with Dark Pulse. This will be rectified in the evolved forms of this line, don't worry!
Using its fluffy fur as a disguise, it sneaks into herds of Mareep at night to steal electricity from them as they sleep, leaving them drained of energy the next morning.
Updated Type: Dark/Electric
Updated Abilities: Moxie
Updated Stats: 52/45/50/65/50/38
Removed Moves: all Dragon-type moves (move any in the level-up movepool to egg moves, TMs, or tutors; does not learn Draco Meteor)
Replacement Moves: Thunder Shock, Parabolic Charge, Thunder, Zap Cannon
New TMs: All Electric- and Dragon-type TMs
Flavor/Design: An odd Deino that first appeared in the Johto region after a strange golden meteor shower. It has a more serpentine body than its predecessor and a longer more pointed tail; the body bends at a sharp 90 degree angle first at the shoulders, then midway down the torso, then again at the hips, looking like a cartoon lightning bolt when viewed from the side. Its fluffy fur is also curly and cream-colored, resembling that of Mareep, and covers its whole body except its tail, snout, and feet. It still keeps its blue skin on its face and legs, but its tail is black with a single yellow band and an amber-colored, diamond-shaped tip; it also has an amber-colored projection on the back of its head instead of Unovan Deino's fur strand on top.
Stat and Gameplay Changes: For the first two stages of this line, I simply reversed the attack and special attack stats. Hydreigon is a special attacker but this doesn't reflect in the previous two stages, which don't even get a usable special Dark STAB attack and would have to make do with Dark Pulse. This will be rectified in the evolved forms of this line, don't worry!
One of its heads carries a positive charge in its horns, the other a negative one. They hate each other with an electrifying passion, but when faced with a common foe, they work together with deadly harmony.
It was once thought that its heads fought so much that they'd eventually tear its body in half, each portion becoming a new Deino. Other Electric-types it carries off come back deathly ill - if they come back at all.
Updated Type: Dark/Electric
Updated Abilities: Moxie
Updated Stats: 72/65/70/85/70/58
Removed Moves: all Dragon-type moves (move any in the level-up movepool to egg moves, TMs, or tutors; does not learn Draco Meteor), Hyper Voice
Replacement Moves: Thunder Shock, Parabolic Charge, Thunder, Zap Cannon, Fume Over (Dark-type special Sludge clone, 40% chance of inflicting the same status as Torment)
New TMs: All Electric- and Dragon-type TMs
Flavor/Design: Same changes as with Johtonian Deino, though the wings on its sides look like Helioptile's frills instead of Unovan Zweilous'. Its dual head horns now stick out the back of its head, and are U-shaped like Magnemite's magnets except amber in color with pointed, colored tips. The left head has red-tipped horns, the right head blue. The dark pink "tank treads" on Unovan Zweilous' belly are absent, and in their place is a single segmented underbelly, the same yellow as the band on the tail.
Stat and Gameplay Changes: Same as Johtonian Deino.
It was once thought that its heads fought so much that they'd eventually tear its body in half, each portion becoming a new Deino. Other Electric-types it carries off come back deathly ill - if they come back at all.
Updated Type: Dark/Electric
Updated Abilities: Moxie
Updated Stats: 72/65/70/85/70/58
Removed Moves: all Dragon-type moves (move any in the level-up movepool to egg moves, TMs, or tutors; does not learn Draco Meteor), Hyper Voice
Replacement Moves: Thunder Shock, Parabolic Charge, Thunder, Zap Cannon, Fume Over (Dark-type special Sludge clone, 40% chance of inflicting the same status as Torment)
New TMs: All Electric- and Dragon-type TMs
Flavor/Design: Same changes as with Johtonian Deino, though the wings on its sides look like Helioptile's frills instead of Unovan Zweilous'. Its dual head horns now stick out the back of its head, and are U-shaped like Magnemite's magnets except amber in color with pointed, colored tips. The left head has red-tipped horns, the right head blue. The dark pink "tank treads" on Unovan Zweilous' belly are absent, and in their place is a single segmented underbelly, the same yellow as the band on the tail.
Stat and Gameplay Changes: Same as Johtonian Deino.
The Stormfront Pokémon
All three of its heads possess brains of their own, each with its own personality. They have come to terms with one another and share the same dream of bringing all other life to ruin with their combined destructive power.
Its electrical charge is powerful enough to alter the weather, its appearance heralded by sudden storms. It's said that the oldest Raidorah soars above the stars themselves, and will one day bring about the end of the world.
Name origin: Raijin (the Japanese god of thunder) + Hydra +
Type: Dark/Electric
Abilities: Beast Boost
Stats: 92/105/80/135/80/108 - 600
Height: 6'
Weight: 350 lbs
New Moves: Stratostorm (Electric Boomburst clone, not sound-based, replaces Tri Attack), Umbral Beam (Dark-type special Heat Wave clone, 10% chance of inflicting the same status as Torment, replaces Hyper Beam [moved to TMs])
Evolution: From Johtonian Zweilous at level 64
Flavor/Design: More serpentine in appearance than Hydreigon, Raidorah has lost its back legs altogether, its front legs being similar in appearance to Tyranitar's, and a long, blue-and-black-banded tail trailing behind it all the way to its arrowhead-shaped amber-colored tip; it retains the single yellow underbelly from the chest down to halfway down the tail. Its black furry covering is still there, and forms six projections from the shoulders like Hydreigon's, but these are joined by yellow webbing and bend slightly upwards at the middles, and on the end of each is a large round knob with three glowing yellow spots with tails on it arranged like the tomoe symbol. The three necks and heads have their own identities, but for the sake of continuity, the ones on either side resemble Zweilous' but with longer necks and one horn per head instead of two and yellow snouts instead of blue; the center one, meanwhile, is on a longer neck, has the floof reach only halfway up the neck, and is otherwise entirely yellow in color with a segmented look, the head itself resembling a mix of Charizard and Hydreigon with amber horns on the brows like a cross between a magnet and a samurai helmet's horns in shape; its eyes are solid red with a slight malicious glow to them. The horn tips are still magnet-colored; the horn on the left head and the right horn on the center one have red ends, and the other two have blue (this is reversed in the shiny).
For all three stages of this line, the shiny sprites have a grayish blue color instead of yellow and dark red colors instead of blue. The black fur and amber parts are still kept the same, though.
Stat Changes: For this one I transferred 10 points from Defense to Sp. Atk, and 10 points from Sp. Def to Spd, making this a faster and more devastating special attacker with an emphasis on destruction from a distance. I don't think I need to explain what this thing is expected to do, though I did give it a few additional and extremely powerful Electric attacks and several strong special Dark-type moves since otherwise the only one it could make reasonable use of was Dark Pulse (and possibly also Snarl, but I don't know if that counts). Notably, Dark/Electric has one less resistance than Dark/Dragon, but one less weakness as well, allowing Raidorah more switch-ins as a result - and hey, at least it's no longer 4x weak to Fairy!
The main basis for this one was a more obvious nod to King Ghidorah, and making it Johto-native is because Tyranitar is there. That said, I also worked in elements of Raijin, the thunder god in Japanese mythology, as well as two destructive multi-headed serpent monsters from East Asian mythology: Orochi from Japan and Xiangliu from China. I don't think those two are regarded as the same kinds of Eastern dragons we're more familiar with, and I still wanted to have Raidorah be an asshole, so I had to ditch the Dragon-typing as with the Johtonian Dratini line. The shiny sprite being red is of course an homage to the Red Dragon of the Apocalypse from the Book of Revelation, in keeping with the Dark typing.
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