I had seen a un-updated post about this item back in october so I wanted to touch basis on an effective strategy that I feel can change this item from being a niche in the current meta to a more prominent choice in certain team compositions.
Notable/Potential Red Card Users:
Rotom W
Deoxys
Zapdos
Mew
Landorus
Anything with reliable recovery, Bulk and/or access to Uturn/Voltswitch
The Original idea of Red card and quite effective method is on Hazard set-ups that prevent offensive leads from setting up on them as well as letting you have ideally extra turns to set up. My idea with this is using as a disruption tool while providing you with an opportunity to start momentum with Volt switch/uturn.
The main pokemon i want to mention this for will serve as a general basis for other similar users.
Rotom -W
Original Set:
Rotom-Wash @ Red Card
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
IVS: 0 Spe (preferably)
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hex/Rest/Trick
[Side note: Hex was boosted to 65 from 50 this generation and is more of an interesting gimmick as steel no longer resists ghost making it a suprise factor vs Aegislash. Effectively Hex becomes a 130 ghost move in conjunction with WoW.]
The main idea behind this set is to Volt switch into their random switch-in to allow you the chance to set up. In regards to immunities from volt switch you can either take those threats out or use a pokemon with access to uturn (as bug has no immunities) that has reliable recovery, aka Zapdos. For teams that rely on Volt switch and Uturn for momentum this item provides an ideal opportunity to do so while providing all the benefits that red card provides either way vs set ups/sweepers etc. This set can be used as a lead or as a pseudo revenge switcher. Forcing an opponent to randomly switch into a pokemon disrupts their momentum and often opens up free turns for your main sweepers, such as Mega Pinsir/Aegislash/etc because redcard switches them out before your volt switch hits.
Aegislash uses Shadow Sneak
Red Card Activates and Switches them into Talon Flame
Rotom uses Volt Switch and does 72.4 - 85.2%
You Switch to Dragonite
They either risk being killed by Extreme Speed 43.6 - 51.6%
or switch in giving you a free turn to set up with Dragon dance
This is just a small specific example of the help red card switching gives you.
his relevant red card sets can be found here.
Please let me know any other suggestions you may have for red card abusing as i feel this underrated item can provide more than just a niche in x/y team comps.
Description
The opponent is forced out immediately if it attacks the holder. The holder of this item will still take damage from the attack. One-time use.
Notable/Potential Red Card Users:
Rotom W
Deoxys
Zapdos
Mew
Landorus
Anything with reliable recovery, Bulk and/or access to Uturn/Voltswitch
The Original idea of Red card and quite effective method is on Hazard set-ups that prevent offensive leads from setting up on them as well as letting you have ideally extra turns to set up. My idea with this is using as a disruption tool while providing you with an opportunity to start momentum with Volt switch/uturn.
The main pokemon i want to mention this for will serve as a general basis for other similar users.

Rotom -W
Original Set:
<p>Rotom-Wash @ Chesto Berry<br />
Ability: Levitate<br />
EVs: 252 HP / 252 Def / 4 SpA<br />
Bold Nature (+Def, -Atk)<br />
- Volt Switch<br />
- Hydro Pump<br />
- Will-O-Wisp<br />
- Rest<br />
<p>Rotom-W is very good in the metagame right now, as it checks extremely dangerous threats such as Talonflame, Blaziken, Togekiss, and Azumarill. Rotom-W is also great in gaining momentum via Volt Switch, as Ground-types generally can't switch in on Rotom-W in fear of its Water-type STAB attacks. Hydro Pump hits moderately hard and has nice general coverage with Volt Switch. Will-O-Wisp cripples physical attackers such as Excadrill, Azumarill, and Garchomp, as well as Breloom and Ferrothorn on the switch. Rest gives Rotom-W a second life as it's easily worn down by Stealth Rock. Chesto Berry heals off Rest.</p>
<p>Scizor is the best teammate for Rotom-W, as it forms an incredible VoltTurn core. Rotom-W beats physical walls that switch into Scizor, such as Gliscor, Skarmory, and Gyarados, while Scizor beats Ferrothorn and Blissey that switch into Rotom-W. Forretress has great synergy with Rotom-W, as Forretress easily tanks Grass-types attacks, while Forretress also supports Rotom-W with Rapid Spin support, due to Rotom-W switching all the time. Blaziken likes free switches, as well as Rotom-W's ability to beat Talonflame and bulky Water-types, while Amoonguss beats Grass-types and helps spread status along with Rotom-W.</p>
Rotom-Wash @ Red Card
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
IVS: 0 Spe (preferably)
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hex/Rest/Trick
[Side note: Hex was boosted to 65 from 50 this generation and is more of an interesting gimmick as steel no longer resists ghost making it a suprise factor vs Aegislash. Effectively Hex becomes a 130 ghost move in conjunction with WoW.]
The main idea behind this set is to Volt switch into their random switch-in to allow you the chance to set up. In regards to immunities from volt switch you can either take those threats out or use a pokemon with access to uturn (as bug has no immunities) that has reliable recovery, aka Zapdos. For teams that rely on Volt switch and Uturn for momentum this item provides an ideal opportunity to do so while providing all the benefits that red card provides either way vs set ups/sweepers etc. This set can be used as a lead or as a pseudo revenge switcher. Forcing an opponent to randomly switch into a pokemon disrupts their momentum and often opens up free turns for your main sweepers, such as Mega Pinsir/Aegislash/etc because redcard switches them out before your volt switch hits.
SCENARIO:
Just a scenario to give you a general idea:
Rotom-W vs AegislashJust a scenario to give you a general idea:
Aegislash uses Shadow Sneak
Red Card Activates and Switches them into Talon Flame
Rotom uses Volt Switch and does 72.4 - 85.2%
You Switch to Dragonite
They either risk being killed by Extreme Speed 43.6 - 51.6%
or switch in giving you a free turn to set up with Dragon dance
This is just a small specific example of the help red card switching gives you.

his relevant red card sets can be found here.
Please let me know any other suggestions you may have for red card abusing as i feel this underrated item can provide more than just a niche in x/y team comps.
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