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No!! Not the dog! I need that guy! Flinch them Dragon Man!!!
Rock Slide ~ Rock Slide
If Sigilyph has Protection when you are to act, then use Dragon Dance.
Quick Attack + Close Combat (Silvally) ~ Close Combat (Silvally)
If Silvally has Protection when you are to act, then use Stone Edge (Sigilyph) and push back.
thank you user cityscapes for allowing me to john this for over a month
heat wave ~ protect
IF you flinched THEN push back
rock slide ~ roar (salamence)
IF lucario has more than 2 HP when you are to use rock slide A1 THEN roar (salamence) this action and rock slide next action
IF lucario is KOed when you are to use rock slide THEN ice beam (salamence)
IF rock slide misses lucario THEN fuck
Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Expert Belt
Speed Order: > > >
Step 1
[Team Stat Trainers] Lucario used Quick Punch!
-22 EN
Crit<=200: 1927 (no)
Damage (Silvally): (12 + 3 + 2) * 3/2 = 26 Silvally ate the Oran Berry! (+10 HP)
shadow ball (alakazam) ~ shadow ball (alakazam)
IF alakazam is to use a sleep-inducing move THEN protect+safeguard
IF you are confused THEN roost second instance
IF alakazam is to use a hp recovery move THEN signal beam+hypnosis (alakazam)
IF alakazam is under the effects of protection when you are to act THEN psychic (porygon-z)
[KO sub] IF alakazam is KO THEN pluck (porygon-z)
punishment+psychic fangs (alakazam) ~ multi-attack (alakazam)
IF you are confused THEN swords dance second instance
IF alakazam is under the effects of protection when you are to act THEN multi-attack (porygon-z) and push back
[KO sub] IF alakazam is KO THEN multi-attack (porygon-z)
[Team Stat Trainers] Porygon-Z used Skull Bash!
-8 EN
Crit<=200: 2435 (no)
Damage (Sigilyph): (13 + 3 + 2) = 18
Step 2
[Team Stat Trainers] Alakazam used Thunderbolt!
-7 EN
Crit<=200: 1400 (no)
Para<=480: 3006 (no)
Damage (Sigilyph): (9 + 3 + 4) * 3/2 = 24 -> 17
Sigilyph fainted!
[Team shadowpea] Silvally used Punishing Fangs!
-30 EN
Crit<=200: 1921 (no)
Damage (Alakazam): (9 + 3) * 3/2 = 18
[Team shadowpea] Porygon-Z used Tri Attack except the electric orb is really big!
-30 EN
Crit<=200: 655 (no)
Status<=960: 886 (yes)
Status Chosen: 565 (Burn)
Damage (Silvally): (12 + 3 + 2 + 3) + 4 = 24 Silvally was burned! Silvally was paralyzed! (1 counter)
Porygon-Z's Defense stage returned to 0.
Silvally was hurt by the burn! (-2 HP) Silvally's paralysis worsened! (+1 counter)
[Team shadowpea]
-26 HP, -37 EN
-35 HP, -7 EN
[Team Stat Trainers]
-15 HP, -38 EN
-18 HP, -19 EN
(Volkraken @ Wise Glasses is sent out automatically.)
Now the other way!
Thunderbolt (Volkraken) ~ Thunderbolt (Volkraken)
If Volkraken has Protection, then use Tri Attack (Silvally).
If Volkraken has Protection, and you have the Round status, then start using Round (Silvally) ~ Round (Silvally).
Zap Cannon + Tri Attack (Volkraken) ~ Thunderbolt (Volkraken)
If Volkraken is to use a protective move, and Silvally is to use Facade targeting you, then use Protect (self) and push back, non-consecutively.
If Silvally is to use Rest, then use Taunt (Silvally) the first instance and push back.
If Volkraken has Protection, then use Round (Silvally) and push back.
If Volkraken is to use Aqua Jet in a combination targeting you, then use Protect (self) and push back.
make it quick be paralyzed ~ steel beam (salamence)
ah well, lets not get ohkoed instantly next time hydro pump (silvally) ~ hydro pump (silvally)
IF silvally is KO when you are to act (and you somehow arent) THEN tickle (salamence)
Moves: Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt
Level 1:
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind
Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Thief
Moves: Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
Level 2:
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon
Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-o-Wisp
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool
The Stat Trainers (Level 2)
Reward Info
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
KO a third Pokemon: 3 EXP
Win the battle: 2 EXP
Match Type: 4v4 Doubles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 2 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: None Backpack Size: 9 Arena: The Battleground
Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
If Mira is battling: The move Mirror Coat always fails when used by the challenger.
If Riley is battling: The move Counter always fails when used by the challenger.
If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
Camouflage turns the user into a Normal type
Secret Power may cause paralysis
Nature Power becomes Tri Attack
Trainer 1: Buck
Trainer 2: Marley
Potion
Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Leftovers
Exp. Share
Enigma Stone
Charcoal
Level 1:
Bite
Calm Mind
Curse
Cut
Detect
Double Hit
Fake Out
False Swipe
Hail
Hone Claws
Ice Shard
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Rain Dance
Rock Smash
Scratch
Snore
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Agility
Assurance
Beat Up
Blizzard
Captivate
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Feint
Focus Punch
Foul Play
Fury Swipes
Ice Spinner
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Moonlight
Nasty Plot
Nightmare
Payback
Punishment
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief
Triple Axel
Whirlpool
Arcanine
Level 2
Type: Fire Abilities: Intimidate, Flash Fire, Justified
Movepool: Level 0:
Aerial Ace
Attract
Confide
Crunch
Double Team
Dragon Pulse
Facade
Fire Fang
Flamethrower
Howl
Hyper Voice
Iron Head
Leer
Mud-Slap
Play Rough
Protect
Psychic Fangs
Round
Strength
Thunder Fang
Toxic
Level 1:
Bite
Curse
Double Kick
Dragon Breath
Dragon Rage
Ember
Flame Wheel
Incinerate
Rage
Roar
Rock Climb
Rock Smash
Safeguard
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp
Level 2:
Agility
Captivate
Charm
Close Combat
Covet
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Tail
Morning Sun
Rest
Reversal
Scary Face
Secret Power
Skull Bash
Solar Beam
Superpower
Take Down
Thief
Wild Charge
Movepool: Level 0:
Ancient Power
Confide
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Harden
Ice Beam
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confusion
Cosmic Power
Drill Run
Extrasensory
Magic Coat
Psybeam
Rain Dance
Rapid Spin
Recycle
Refresh
Rock Smash
Safeguard
Sandstorm
Snore
Sunny Day
Swagger
Trick
Level 2:
Double-Edge
Dream Eater
Eerie Impulse
Expanding Force
Grass Knot
Heal Block
Iron Defense
Nasty Plot
Psychic Terrain
Rest
Rock Polish
Sand Tomb
Secret Power
Solar Beam
Stealth Rock
Stone Edge
( )
Sending out Weavile @ Weakness Policy & Fighting Memory and Claydol @ Leftovers. Equipping Arcanine @ Exp. Share. shadowpea to order.
enigma the silvally @ dark memory and flaming cheeto the volkraken @ wise glasses
multi-attack (claydol) ~ multi-attack (claydol)
IF weavile is to use dynamic punch in combination targeting you THEN protect
IF claydol has protection when you are to act THEN iron head (weavile)
IF weavile is to use fake out targeting you THEN protect
IF you are confused THEN thunder wave (weavile) second instance
hydro pump (claydol) ~ hydro pump (claydol)
IF weavile is to use dynamic punch in combination targeting you THEN protect
IF claydol has protection when you are to act THEN fire spin (weavile)
IF weavile is to use fake out targeting you THEN protect
IF you are confused THEN will-o-wisp (weavile) second instance
Low Kick (Silvally) ~ Low Kick (Silvally)
If Silvally is to use a Protective move targeting itself, use Fake Out (Volkraken) the 1st instance.
If Silvally is KO'd, and my team is not under the effect of Heal Block, use Moonlight.
Stealth Rock ~ Potion (Weavile)
[step 1] If an opponent is to use Magic Coat, begin action string Potion (Weavile) ~ Sand Tomb (Volkraken).
[step 2, start of step] If my team is under the effect of Heal Block, use Sand Tomb (Volkraken).