Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"Alright Sycamore do your best to take them down! Your stalwart defenses should serve you well here!"
Power Gem - Power Gem - Power Gem
***IF Sigilyph has successfully used Imprison (Power Gem), replace all instances of Power Gem with Ancient Power the first instance.
***IF Sigilyph is to use Protect+Magic Coat and the weather is Sandstorm, and Sigilyph did not use Protect the action prior, Chill that step.
***IF Sigilyph has Protection when you are to act, use Sandstorm the first instance and Block all remaining instances.
***[Check at Start of Step] IF Sigilyph is to use Fly, use Thunder that step.
Moves: Level 0
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon
Level 3
Body Slam
Bulldoze
Frustration
Headbutt
Lock-On
Power Gem
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Telekinesis
Torment
Volt Switch
Level 4
Ally Switch
Block
Body Press
Endure
Explosion
Giga Impact
Gravity
Helping Hand
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Pain Split
Sleep Talk
Stomping Tantrum
Substitute
Level 1
Air Cutter
Defog
Disarming Voice
Dragon Breath
Dragon Dance
Dual Wingbeat
Echoed Voice
False Swipe
Heal Bell
Hone Claws
Incinerate
Mist
Ominous Wind
Peck
Rage
Rain Dance
Refresh
Roar
Rock Smash
Safeguard
Snore
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Twister
Will-O-Wisp
Level 2
Agility
Captivate
Double-Edge
Dragon Rush
Dream Eater
Feather Dance
Fire Blast
Fire Spin
Fury Attack
Haze
Heat Wave
Hurricane
Iron Tail
Pluck
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Take Down
Thief
Level 3
Acrobatics
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Moonblast
Outrage
Power Swap
Psych Up
Pursuit
Return
Tailwind
Trailblaze
Uproar
Level 4
Cotton Guard
Draco Meteor
Endure
Giga Impact
Helping Hand
Hidden Power (Electric)
Hyper Beam
Mimic
Mirror Move
Natural Gift
Perish Song
Sleep Talk
Substitute
Tera Blast
Wonder Room
Moves: Level 0
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic
Level 1
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
Level 2
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon
Level 3
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Uproar
Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast
Super Potion
Eject Button
Enigma Berry
Sticky Barb
Weakness Policy Life Orb
Life Orb
Firium Z
Moves: Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt
Level 1:
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind
Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Thief
Level 3:
Charge Beam
Fly
Frustration
Icy Wind
Light Screen
Miracle Eye
Power Swap
Psych Up
Psyshock
Reflect
Return
Smack Down
Speed Swap
Tailwind
Telekinesis
Moves: Level 0:
Attract
Brick Break
Confide
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Psychic
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt
Level 1:
Bite
Bulk Up
Ember
Extrasensory
Flame Wheel
Incinerate
Mega Punch
Power-Up Punch
Rage
Roar
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Yawn
Level 2:
Burning Jealousy
Expanding Force
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Iron Defense
Mega Kick
Payback
Rest
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Level 3:
Body Slam
Bulldoze
Dig
Encore
Flame Charge
Frustration
Guard Swap
Gyro Ball
Headbutt
Laser Focus
Lash Out
Mystical Fire
Power Swap
Return
Rock Tomb
Rollout
Smack Down
Thrash
Torment
U-turn
Uproar
Moves: Level 0
Ancient Power
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Protect
Rock Slide
Tackle
Thunder Punch
Zen Headbutt
Level 1
Curse
Rain Dance
Rock Throw
Salt Cure
Sandstorm
Sunny Day
Wide Guard
Level 1
Bubble
Bubble Beam
Curse
Detect
Echoed Voice
Growth
Hail
Mega Punch
Mist
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Refresh
Rock Smash
Seismic Toss
Snore
Swagger
Sweet Kiss
Water Gun
Water Pulse
Weather Ball
Team Star (Level 1)
Reward Info
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
KO a third Pokemon: 3 EXP
Win the battle: 2 EXP
Match Type: 4v4 Doubles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 2 Substitution Count: 3 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: None Backpack Size: 9 Arena: Academy Schoolyard
Eventually, the Team Star Bosses finished their community service. By this point they had gotten bored of their bases and their monotype teams, but still wanted to help train their fellow students to battle. So, they gathered together for a different sort of challenge! Everyone knows about the Titan Pokemon that once roamed the Paldea region, before all five were caught, and the bosses decided it would be a fun theme. So each boss went out and caught a Pokemon of the same species for themself.
Well, kinda. No matter how much he searched, Ortega couldn't find anything of the same species as the Quaking Earth Titan, so he gave up and caught something else in the Asado Desert. And while searching Casseroya Lake, Eri was attacked by a Veluza, which she decided was certainly more vicious than either of the False Dragon pair she had set out to find. Regardless, the bosses got permission to bring their Starmobiles into the schoolyard at the academy, and now receive challenges from any student brave enough to take them on!
Two different Team Star Bosses will be randomly chosen to battle. When a Boss is chosen, the two Pokemon associated to that boss are selected for battle and the items associated to that Boss are put into the Backpack. Any Backpack item may be equipped to any Boss Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
Team Star has remade their Revavroom into custom Starmobiles.
Each Starmobile has the same stats and moves as a standard Revavroom, but has a different type and an extra ability.
When a Starmobile uses a Torque move whose type matches their original type, that Torque move has 10 BAP. Furthermore, that Torque move does not count towards the standard limit on Torque moves for that Starmobile.
When a Starmobile uses a Torque move whose type does not match their original type, that Torque move has 7 BAP and its effect checks automatically fail.
The Titan Pokemon of Paldea were much stronger than other Pokemon of the same species, which the Team Star Bosses emulate by having trained their Titan-themed team members to Level 2 in what is otherwise a Level 1 battle. In recognition of the fact that moves and their counterplay are often unlocked at the same level, the Team Star Bosses have had their Titan-themed Pokemon forget all instances of Recover, Roost, Sky Attack, Spikes, and Stealth Rock that they would otherwise know.
Camouflage turns the user into a Ground type
Secret Power may cause flinching
Nature Power becomes Bulldoze
Dice (2d5, duplicates ignored)=5,3
Boss 1: Eri
Boss 2: Atticus
Choice Band
Cornn Berry
Leftovers
Life Orb
Red Card
Sitrus Berry
Pecha Berry
Poison Gem
Fighting Gem
"I've been out of school for a bit, but there's always a good opportunity for a refresher! I hear these are some of the best battlers at the whole academy so make sure to take them seriously team!"
Sending out Cayenne the Politoed holding Focus Sash and Andromeda the Krilowatt holding Lucky Egg
Water Gun (Navi Starmobile) - Toxic (Caph Starmobile)
***IF Caph Starmobile has protection when you are to use Toxic, use Psychic (Navi Starmobile) and push actions back.
***IF Navi Starmobile has Covering when you are to use Toxic, use Psychic (Navi Starmobile) and push actions back.
***IF you are Taunted when you are to use Toxic, use Psychic (Navi Starmobile) that step.
[Activate Trace Toxic Debris]Thunder Wave (Caph Starmobile) - Thunderbolt (Navi Starmobile)
***Check at start of turn, IF any opponent is to use Noxious Torque on you and no opponent is to use Protect, use Counter that step.
***Check at start of turn, IF any opponent is to use Combat Torque on you and no opponent is to use Protect, use Counter that step.
***IF Navi Starmobile has Protection and Caph Starmobile has Protection when you are to act, use Safeguard that step.
Caph Starmobile: Swagger (Krilowatt)~Facade (Krilowatt)
If you are not paralyzed A2, then use Combat Torque (Krilowatt). Check this at the start of the step.
Navi Starmobile: Smog [Fog]~Noxious Torque (Krilowatt)
If Krilowatt is not confused A2 AND Caph Starmobile is going to use Facade, then use Poison Jab (Krilowatt). Check this at the start of the step.
Backpack:
Choice Band
Cornn Berry
Leftovers
Life Orb
Sitrus Berry
Pecha Berry
Fighting Gem
===============================
Oh hey it's April Fools day. Neat.
Anyways, per my match fixing agreement with Gemini Taurus both Team Star opponents will Chill for the remainder of the match. Please present your orders after each round and I'll get the reffings posted in a jiffy.
Caph Starmobile: Facade (Krilowatt)~Facade (Krilowatt)
If Krilowatt is to use Counter, then Combat Torque (Politoed)
If Krilowatt is under the effects of a Protective move, then use Combat Torque (Politoed)
If both Krilowatt and Politoed are under the effects of a Protective move, then Chill.
Orthworm: Earth Power (Krilowatt)~Earth Power (Krilowatt)
If Krilowatt is to use Mirror Coat, then Mud-Slap (Politoed)
If Krilowatt is to use Protect, then use Mud-Slap (Politoed)
If both Krilowatt and Politoed are under the effects of a Protective move, then Curse.
Backpack:
Choice Band
Cornn Berry
Leftovers
Life Orb
Sitrus Berry
Pecha Berry
Fighting Gem
================= Gemini Taurus to send in a replacement to Politoed.
Then Team Star orders.
"I'm starting to get the impression that we shouldn't have bothered with the Smog Fog."
"Gee ya think."
Caph Starmobile: Facade (Krilowatt)~Facade (Krilowatt)
If Krilowatt is to use Counter, then Facade (Muk)
If Krilowatt is under the effects of a Protective move, then use Facade (Muk)
If both Krilowatt and Muk are under the effects of a Protective move, then Chill.
Orthworm: Earth Power (Krilowatt)~Earth Power (Krilowatt)
If Krilowatt is to use Mirror Coat, then Earth Power (Muk)
If Krilowatt is to use Protect, then use Earth Power (Muk)
If both Krilowatt and Muk are under the effects of a Protective move, then Curse.
I think Orthworm should have 2 more HP because of using Earth Power with Earth Eater! The same should happen when Politoed uses water moves, I think it was forgotten with Water Gun earlier, but just for the future.
"Alright, time to finish this"
Flamethrower (Orthworm) - Flamethrower (Orthworm)
***IF Krilowatt has the ability Earth Eater when you are to act S1, use Sludge Bomb (Caph Starmobile) that step.
***IF Orthworm has protection when you are to act, use Curse that step.
***Check at Start of Step IF Orthworm is to use Metal Burst, and Orthworm is slower than you, use Confuse Ray that step.
Dazzling Gleam - Thunderbolt (Orthworm)
***IF Orthworm is to use a damaging Ground-type move, use Activate Trace: Earth Eater the first instance.
***IF Orthworm is to use Metal Burst and you are to use Thunderbolt, use Thunder Wave (Orthworm) that step.
***IF Orthworm has protection when you are to use Thunderbolt, use Charge that step.
Choice Band
Cornn Berry
Leftovers
Life Orb
Sitrus Berry
Pecha Berry
Fighting Gem
Trust me, I can fix this. I can get us compensation for the lost car. Just watch!
Right...
Sending out Navi Starmobile @ Cornn Berry, replacing Caph Starmobile.
Noxious Torque (Krilowatt) ~ Noxious Torque (Krilowatt)
If Krilowatt has Protection, then use Zen Headbutt (Muk).
If Krilowatt is to use Counter, then use Sludge Bomb (Krilowatt).
If Krilowatt has Toxic Debris, then use Sludge Bomb (Krilowatt).
Earth Power (Krilowatt) ~ Earth Power (Krilowatt)
If Krilowatt has Earth Eater, then use Rock Blast (Krilowatt).
If Muk is to target you with a Fire- or Fighting-type move this step, and Krilowatt is not to use Activate Trace this step, then use Protect (self).