Facility Realgam Tower: cityscapes

1694332072595-png.550118

"Hmm... I am starting to realize something..."
clawitzer.png
:choice specs:
"I might now win this battle, but I will win this 1v1."

Focus Blast ~ Focus Blast ~ Focus Blast

Check at start of step 2, IF Gorebyss has more than 16 HP AND Gorebyss' sp def stage greater than -1 THEN use Focus Blast + Aura Sphere

Round 9:
Team Cityscapes:
:deep seascale: Deep Sea Scale
:eject button: Eject Button
:leftovers: Leftovers
:power belt: Power Belt
gorebyss.png
:deep seascale:
HP: 33/80 | EN: 68/100
[6/8/10/10/52]
SC/WC: 2/2 | R/C: 2/5
Swift Swim
Combo used

skarmory.png

HP: 57/85 | EN: 38/100
[6/10/3/5/70]
SC/WC: 3/4 | R/C: 1/5
Keen Eye, Sturdy
Combo used


serperior.png
:razor claw:
HP: KO/90 | EN: 0/100
[6/7/6/7/113]
SC/WC: 3/4 | R/C: 2/5
Overgrow
Combo used
Field ~
Snow (2 Rounds)
Team Trevor:
:red card:Red Card
:rock gem:Rock Gem
clawitzer.png
:choice specs:
HP: 46/85 | EN: 68/100
[5/6/14/6/59]
SC/WC: 3/3 | R/C: 2/5
Mega Launcher
Badly Poisoned (8c), +2 atk (5t), +2 acc (5t)

aurorus.png

HP: KO/105 | EN: 0/100
[6/8/7/7/58]
SC/WC: 5/6 | R/C: 1/5
Refrigerate
Combo used

raichu.png
:light ball:
HP: KO/85 | EN: 0/100
[9/4/9/6/110]
SC/WC: 2/3 | R/C: 2/5
Static
Faked, Combo used
1694507512072.png


Step 1:'

Clawitzer used Focus Blast !
Crit (<=25) = no (421)
Effect (<=60) = no (268)
Damage: (12+4) = 16
8EN

Gorebyss used Psychic !
Crit (<=25) = yes (14)
Sp def drop (<=60) = yes (22)
Damage: (9+3+4) = 16
7EN
Clawitzer's sp def fell ! (3 turns)

Clawitzer was hurt by the poison ! (-8 HP)

Step 2:

Clawitzer used Focus Sphere !
Crit (<=25) = no (393)
Effect (<=60) = no (254)
Damage: (12+3+4) = 19 ~ 17
28EN

Gorebyss is KOed !
Clawitzer was hurt by the poison ! (-8 HP)
Clawitzer's poisoning worsened ! (+2 counters)
Team Cityscapes:
:deep seascale: Deep Sea Scale
:eject button: Eject Button
:leftovers: Leftovers
:power belt: Power Belt
gorebyss.png
:deep seascale:
HP: KO/80 | EN: 0/100
[6/8/10/10/52]
SC/WC: 2/2 | R/C: 2/5
Swift Swim
Combo used

skarmory.png

HP: 57/85 | EN: 38/100
[6/10/3/5/70]
SC/WC: 3/4 | R/C: 1/5
Keen Eye, Sturdy
Combo used


serperior.png
:razor claw:
HP: KO/90 | EN: 0/100
[6/7/6/7/113]
SC/WC: 3/4 | R/C: 2/5
Overgrow
Combo used
Field ~
Snow (1 Rounds)
Team Trevor:
:red card:Red Card
:rock gem:Rock Gem
clawitzer.png
:choice specs:
HP: 14/85 | EN: 32/100
[5/6/14/6/59]
SC/WC: 3/3 | R/C: 2/5
Mega Launcher
Badly Poisoned (10c), +2 atk (2t), +2 acc (2t), -1 sp def (2t), Combo used.

aurorus.png

HP: KO/105 | EN: 0/100
[6/8/7/7/58]
SC/WC: 5/6 | R/C: 1/5
Refrigerate
Combo used

raichu.png
:light ball:
HP: KO/85 | EN: 0/100
[9/4/9/6/110]
SC/WC: 2/3 | R/C: 2/5
Static
Faked, Combo used
1694332072595-png.550118

"I understood what the quote meant. The journey- here the battle, was much more beautiful than the destination- the result. And no, I am not saying this because we lost, but I genuinely had fun. Thank you for the wonderful battle."

clawitzer.png

"I proved who is the better water type. Now I can rest..."


cityscapes to send in Skarmory and equip
 
Round 10:
Team Cityscapes:
:deep seascale: Deep Sea Scale
:eject button: Eject Button
:leftovers: Leftovers
:power belt: Power Belt
skarmory.png
:power belt:
HP: 57/85 | EN: 38/100
[6/10/3/5/70]
SC/WC: 3/4 | R/C: 1/5
Keen Eye, Sturdy
Combo used

gorebyss.png
:deep seascale:
HP: KO/80 | EN: 0/100
[6/8/10/10/52]
SC/WC: 2/2 | R/C: 2/5
Swift Swim
Combo used


serperior.png
:razor claw:
HP: KO/90 | EN: 0/100
[6/7/6/7/113]
SC/WC: 3/4 | R/C: 2/5
Overgrow
Combo used
Field ~
Snow (1 Rounds)
Team Trevor:
:red card:Red Card
:rock gem:Rock Gem
clawitzer.png
:choice specs:
HP: 14/85 | EN: 32/100
[5/6/14/6/59]
SC/WC: 3/3 | R/C: 2/5
Mega Launcher
Badly Poisoned (10c), +2 atk (2t), +2 acc (2t), -1 sp def (2t), Combo used.

aurorus.png

HP: KO/105 | EN: 0/100
[6/8/7/7/58]
SC/WC: 5/6 | R/C: 1/5
Refrigerate
Combo used

raichu.png
:light ball:
HP: KO/85 | EN: 0/100
[9/4/9/6/110]
SC/WC: 2/3 | R/C: 2/5
Static
Faked, Combo used
1694511861230.png


Step 1:

Clawitzer used Brave Bird !
Crit (<=25) = no (236)
Damage: (12+3+2+0) = 17
8EN

Skarmory was hurt by recoil ! (-3 HP)
Clawitzer is KOed !
Team Cityscapes:
:deep seascale: Deep Sea Scale
:eject button: Eject Button
:leftovers: Leftovers
:power belt: Power Belt
skarmory.png
:power belt:
HP: 54/85 | EN: 30/100
[6/10/3/5/70]
SC/WC: 3/4 | R/C: 1/5
Keen Eye, Sturdy
Combo used

gorebyss.png
:deep seascale:
HP: KO/80 | EN: 0/100
[6/8/10/10/52]
SC/WC: 2/2 | R/C: 2/5
Swift Swim
Combo used


serperior.png
:razor claw:
HP: KO/90 | EN: 0/100
[6/7/6/7/113]
SC/WC: 3/4 | R/C: 2/5
Overgrow
Combo used
Field ~
Empty
Team Trevor:
:red card:Red Card
:rock gem:Rock Gem
clawitzer.png
:choice specs:
HP: KO/85 | EN: 0/100
[5/6/14/6/59]
SC/WC: 3/3 | R/C: 2/5
Mega Launcher
Combo used.

aurorus.png

HP: KO/105 | EN: 0/100
[6/8/7/7/58]
SC/WC: 5/6 | R/C: 1/5
Refrigerate
Combo used

raichu.png
:light ball:
HP: KO/85 | EN: 0/100
[9/4/9/6/110]
SC/WC: 2/3 | R/C: 2/5
Static
Faked, Combo used
cityscapes is victorious !
Rewards:
cityscapes: +5TC , -8JC and all participating pokemon gain +10EXP
pratik2007 : +6RC, +6JC
 
:cheri berry:Cheri Berry
:choice specs:Choice Specs
:pomeg berry:Pomeg Berry
:pomeg berry:Pomeg Berry
:red card:Red Card
:rocky helmet:Rocky Helmet
:wise glasses:Wise Glasses
naganadel.png

Naganadel **Nue

Level: 2
EXP: 0 / 10
Advanced Techniques: None

Type: Poison/Dragon

Abilities: Beast Boost
Beast Boost - This Pokemon's highest stat rank gets a stage boost after knocking out another Pokemon.

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 5
Spe: 121
Size: 6
Weight: 5
Hardy Nature

Moves:
[Level 0]
Aerial Ace
Air Slash
Confide
Cross Poison
Dark Pulse
Double Team
Dragon Claw
Dragon Pulse
Facade
Flamethrower
Growl
Poison Jab
Protect
Round
Shadow Claw
Signal Beam
Smart Strike
Thunderbolt
Toxic
X-Scissor

[Level 1]
Acid
Air Cutter
Dragon Dance
Dragon Tail
Dual Wingbeat
Echoed Voice
Peck
Shock Wave
Sludge Bomb
Snore
Swift
Venom Drench

[Level 2]
Assurance
Charm
Covet
Dragon Rush
Fire Blast
Fury Attack
Gunk Shot
Heat Wave
Iron Tail
Nasty Plot
Pin Missile
Rest
Scale Shot
Sky Attack
Spikes
Thief
Toxic Spikes
Venoshock
rotom.png

Rotom **Love Machine

Level: 2
EXP: 0 / 10
Advanced Techniques: None
Traits: Has the command Forme Shift while in this forme.

Type: Electric/Ghost

Abilities: Levitate
Levitate - Has Hovering.

Other Formes:
rotom-mow.png
rotom-frost.png
rotom-heat.png
rotom-fan.png
rotom-wash.png
Rotom-CutRotom-FreezeRotom-HeatRotom-SpinRotom-Wash
Electric/GrassElectric/IceElectric/FireElectric/FlyingElectric/Water
Knows Leaf Storm.Knows Blizzard.Knows Overheat.Knows Air Slash.Knows Hydro Pump.
Size: 2 / Weight: 3Size: 4 / Weight: 5Size: 2 / Weight: 3Size: 1 / Weight: 2Size: 3 / Weight: 4

Stats:
HP: 80 — Appliance Formes
Atk: 4 — 5
Def: 6 — 8
SpA: 7 — 8
SpD: 6 — 8
Spe: 91 — 86
Size: 1
Weight: 1
Quirky Nature

Moves:
[Level 0]
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic

[Level 1]
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp

[Level 2]
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder
heatran.png

Heatran (F) **Remina

Level: 2
EXP: 0 / 10
Advanced Techniques: None

Type: Fire/Steel

Abilities: Flash Fire, Flame Body
Flash Fire - Get Heat markers when targeted by Fire-type attack or when Fire-type attack used, immune to Fire and burn, Heat markers boost Fire-type attack power and dissipate when this Pokemon leaves play.
Flame Body - When this Pokemon is hit with a contact attack, chance to burn attacker.

Stats:
HP: 95
Atk: 7
Def: 8
SpA: 9
SpD: 8
Spe: 77
Size: 4
Weight: 8
Serious Nature

Moves:
[Level 0]
Ancient Power
Attract
Bug Bite
Confide
Crunch
Dark Pulse
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Toxic

[Level 1]
Incinerate
Metal Claw
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Taunt
Will-O-Wisp

[Level 2]
Burning Jealousy
Captivate
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Defense
Magma Storm (sig.)
Metal Sound
Payback
Rest
Rock Blast
Scary Face
Secret Power
Solar Beam
Stealth Rock
Steel Beam
Steel Roller
Stone Edge
Take Down

Rival Hop (Level 2)

hop.png


Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Slumbering Weald

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
  • Hop's Inteleon is an incredibly precise sniper. While performing a move, their critical hit stage is increased by 1. This does stack with other increases to critical hit stage.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball

Slot 1: Dubwool
Slot 2: Rillaboom
Slot 3: Zacian

Potion

Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Power Belt
Miracle Seed
Rusted Sword
:sv/dubwool:

Dubwool
Level 2

Type: Normal
Abilities: Fluffy, Steadfast, Bulletproof

Nature: Serious
HP: 85
Atk: 6
Def: 7
SpA: 5
SpD: 7
Spe: 88
Size: 3
Weight: 3


Movepool:
Level 0:
Attract
Counter
Defense Curl
Facade
Growl
Protect
Round
Tackle
Thunder Wave
Zen Headbutt

Level 1:
Double Kick
Snore
Swagger

Level 2:
Agility
Double-Edge
Grassy Glide
Mega Kick
Payback
Rest
Reversal
Swords Dance
Take Down
Wild Charge

Level 4:
Body Press (Signature)
Cotton Guard (Signature)
:sv/rillaboom:

Rillaboom
Level 2

Type: Grass
Abilities: Overgrow, Grassy Surge

Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size: 4
Weight: 4


Movepool:
Level 0:
Attract
Brick Break
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Growl
Hyper Voice
Protect
Round
Strength

Level 1:
Branch Poke
Brutal Swing
Bulk Up
Double Hit
Fake Out
False Swipe
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scratch
Seed Bomb
Slam
Snore
Sunny Day
Swift
Taunt
Work Up

Level 2:
Assurance
Focus Energy
Grass Knot
Grassy Glide
Grassy Terrain
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Rest
Scary Face
Screech
Solar Beam
Solar Blade
Superpower
Swords Dance
Take Down
Thief
Wood Hammer

Level 3:
Drum Beating (Signature)
:sv/zacian:

Zacian
Level 2

Type: Fairy
Abilities: Intrepid Sword

Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 5


:sv/zacian-crowned:
Zacian-Crowned

Type:
Fairy/Steel
Abilities: Intrepid Sword
Knows Behemoth Blade while in this forme.

Nature: Serious
HP: 95
Atk: 11
Def: 8
SpA: 6
SpD: 8
Spe: 148
Size: 5
Weight: 8


Movepool:
Level 0:
Air Slash
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Play Rough
Poison Jab
Protect
Psychic Fangs
Psycho Cut
Round
Slash
Thunder Fang

Level 1:
Bite
Brutal Swing
False Swipe
Ice Fang
Metal Claw
Noble Roar
Quick Attack
Quick Guard
Sacred Sword
Snore
Swift
Work Up

Level 2:
Agility
Assurance
Close Combat
Focus Energy
Iron Defense
Iron Tail
Misty Terrain
Rest
Revenge
Reversal
Scary Face
Solar Blade
Steel Beam
Swords Dance
Tail Slap
Take Down
Wild Charge

hop.png

"Hello! Do you know about type matchups? I hear in the distant Makyan region Psychic-types have evolved to be super-effective against steel! ...I wish I had one of theirs for that Heatran..."

:ss/rillaboom: :weakness policy:
Sending out Rillaboom @ Weakness Policy. cityscapes to order.
 
valerie.png

type matchups? show me the fire resist, then.

rotom-heat.png

i am the most desolate of wintry mountains. and, perhaps more relevant for this situation, the most concentrated of bustling furnaces.


Rotom-Heat @ Pomeg Berry

Sunny Day + Discharge ~ Overheat ~ Overheat
If Rillaboom is to use Screech, and Rillaboom is to use Screech only once this round, then use Protect and push down.
If Rillaboom is to use a protective move, then use Nasty Plot and push down.
If Rillaboom is to use Screech twice or more this round, then ignore Rotom's fourth sub for the rest of the round.
If Rillaboom is not confused, then use Confuse Ray and push down.
 
hop.png
"I didn't take the teambuilding course yet. I had an internship with Big Stall this term. Maybe next year?"

Swords Dance ~ Screech ~ Leech Seed
 
Team cityscapes
:rotom-heat: :pomeg berry: | Levitate | OK
HP: 80/80 | EN: 100/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 1

Team Hop
:rillaboom: :weakness policy: | Overgrow, Grassy Surge | OK
HP: 95/95 | EN: 100/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 85 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 1
Rotom consumed its Pomeg Berry! [HP: 95/95]
[Grassy Surge] Rillaboom used Grassy Terraforming!
-9 EN
Verdant fields as far as the eye can see... [4 rds]​
Step 1
Rotom used Confuse Ray!
-5 EN
Rillaboom is confused! [3t]

Rillaboom used Swords Dance!
-14 EN
Rillaboom's ATK rose sharply! [+2 ATK, 5t]
Step 2
Rotom used Protect!
-12 EN
A ward against all evil!

Rillaboom used Screech!
-6 EN
Rotom protected itself!
Step 3
Rotom used Solar Flare!
-32 EN, -1 CT
Crit: No (321)
Para: Yes (97)

Rillaboom is paralyzed! [2c]
It's super effective!
[Rillaboom's Weakness Policy!] Rillaboom's ATK and SPA rose sharply! [+4 ATK, +2 SPA, 4t]
((8 + 3 + 3) + (8 - 5))*1.5 = 25.5 ~ 26 DMG

Rillaboom used Leech Seed!
-10 EN
Hit: Yes (507)
Rillaboom is draining Rotom's life!

[Grassy Terrain] Rillaboom heals a little HP... [+2 HP]
[Leech Seed] Life drains away... [-3 HP Rotom | +3 HP Rillaboom]​
[Rotom's MAX HP returns to normal...]

Team cityscapes
:rotom-heat: | Levitate | Leech Seed (5t)
HP: 80/80 | EN: 51/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0

The sun casts down its anger... [4 rds]
Verdant fields as far as the eye can see... [3 rds]

Team Hop
:rillaboom: | Overgrow, Grassy Surge | +4 ATK (3t), +2 SPA (3t), PAR (3c), Leeching
HP: 74/95 | EN: 61/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1

Orders to come.​
 
hop.png
"It got a little boring, though. How about Big Smash?"
:ss/rillaboom:

Fake Out ~ Facade ~ Facade

[start of priority +1] If Rotom is under the effect of Protection, use Growth the first instance and Chill subsequent instances, pushing back each time.
[start of priority +1] If Rotom's HP is at most 31, and the terrain is Grassy Terrain, and Rotom is not Asleep, use Facade + Grassy Glide.

cityscapes to order.​
 
valerie.png

oh man. this paralysis is taking forever to kick in.

rotom-heat.png

hey, pal! you're kind of in a hurry there, aren't you?


Protect ~ Foul Play ~ Thunder Shock
 
Team cityscapes
:rotom-heat: | Levitate | Leech Seed (5s)
HP: 80/80 | EN: 51/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0

The sun casts down its anger... [4 rds]
Verdant fields as far as the eye can see... [3 rds]

Team Hop
:rillaboom: | Overgrow, Grassy Surge | +4 ATK (3t), +2 SPA (3t), PAR (3c), Leeching
HP: 74/95 | EN: 61/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 2
Step 1
Rotom used Protect!
-12 EN
A ward against all evil...

Rillaboom used Fake Out!
-4 EN
Rotom protected itself...

[Grassy Terrain] Rillaboom heals a little HP... [+2 HP]
[Leech Seed] Life drains away... [-3 HP Rotom | +3 HP Rillaboom]​
Step 2
Rotom used Foul Play!
-7 EN
Crit: No (363)

(10 + (9 - 7)) + 16 = 28 DMG

Rillaboom used Facade!
-8 EN
Crit: No (352)

(14 + (9 - 8)) + 16 = 31 DMG

[Grassy Terrain] Rillaboom heals a little HP... [+2 HP]
[Leech Seed] Life drains away... [-3 HP Rotom | +3 HP Rillaboom]​
Step 3
Rotom used Thunder Shock!
-3 EN
Crit: No (153)
It's not very effective...
((4 + 3) + (8 - 5))*0.75 = 7.5 ~ 8 DMG
Rillaboom's Paralysis got worse!

Rillaboom attempted Facade...
-8 EN
Rillaboom is paralyzed! It can't move!

[Grassy Terrain] Rillaboom heals a little HP... [+2 HP]
[Leech Seed] Life drains away... [-3 HP Rotom | +3 HP Rillaboom]
Rillaboom's ATK and SPA returned to normal...
Rillaboom's Paralysis got worse!​

Team cityscapes
:rotom-heat: | Levitate | Leech Seed (2s)
HP: 49/80 | EN: 29/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0

The sun casts down its anger... [3 rds]
Verdant fields as far as the eye can see... [2 rds]

Team Hop
:rillaboom: | Overgrow, Grassy Surge | PAR (1c), Leeching, Faked
HP: 61/95 | EN: 31/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
cityscapes to order
Rival Hop to order
Keriel to ref​
 
Last edited:
rillaboom should be faked cause it executed fake out

valerie.png

pull back!

naganadel.png

were you expecting me?


Switching to Naganadel @ Choice Specs. Keriel counterswitch?
 
That thing looks terrifying. Zacian, get it out of here!
:ss/zacian-crowned: :rusted sword:
Counterswitch to Zacian-Crowned @ Rusted Sword.
(It's hard to talk with a sword in my mouth...)
Psychic Fangs ~ Psychic Fangs ~ Psychic Fangs

If Naga is under the effect of Protection, use Focus Energy the second instance and Swords Dance other instances, pushing back each time.
If Naga is to use a damaging Fire-type combination, use Protect the first instance.
 
valerie.png

oh. this is kind of problematic.

naganadel.png

they know nothing of our capabilities.


Flamethrower ~ Spikes + Sludge Bomb ~ Protect
At the start of your turn S3, if Zacian is burned, then use Flamethrower.
 
Team cityscapes
:naganadel: :choice specs: | Beast Boost | OK
HP: 85/85 | EN: 100/100 | ATK 5 | DEF 5 | SPA 14 | SPD 5 | SPE 121 | S/W 6/5 | Chill 5 | Rcv 2 | CT 1
:rotom-heat: | Levitate | OK
HP: 49/80 | EN: 29/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0
The sun casts down its anger... [3 rds]
Verdant fields as far as the eye can see... [2 rds]

Team Hop
:zacian-crowned: | Dauntless Blade | OK
HP: 95/95 | EN: 100/100 | ATK 11 | DEF 8 | SPA 6 | SPD 8 | SPE 148 | S/W 5/8 | Chill 5 | Rcv 2 | CT 1
:rillaboom: | Overgrow, Grassy Surge | PAR (2c)
HP: 61/95 | EN: 31/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 3
Zacian-Crowned is Banned in Ubers! [+1 ATK, 8t]​
Step 1
Zacian used Psychic Fangs!
-7 EN
Crit: No (167)

It's super effective!
(Hop knows about type matchups!)
(9 + 11 - 5)*1.5 + 4 + 2 = 28.5 ~ 29 DMG
Naganadel used Flamethrower!
-7 EN
Crit: No (345)
Burn: No (431)

It's super effective!
(cityscapes knows about type matchups too! but doesn't get +2 damage for it sorry)
(9 + 14 - 8 + 3)*1.5 = 27 DMG

The Grassy terrain heals both pokemon... [+2 HP]

Step 2

Zacian used Psychic Fangs!
-7 EN
Crit: No (472)

It's super effective!
(9 + 11 - 5)*1.5 + 4 + 2 = 28.5 ~ 29 DMG
Naganadel used Sludge Quake!
-30 EN, -1 CT
Crit: No (516)

It's super effective!
(9 + 14 - 8)*1.5 = 22.5 ~ 23 DMG
It scattered spikes!
The Grassy terrain heals both pokemon... [+2 HP]

Step 3
Naganadel used Protect!
-12 EN
Naganadel protected itself...

Zacian used Swords Dance!
-14 EN

Zacian's ATK rose sharply! (+3 ATK, 5t)
The Grassy terrain heals both pokemon... [+2 HP]​

Team cityscapes
:naganadel: :choice specs: | Beast Boost | OK
HP: 33/85 | EN: 51/100 | ATK 5 | DEF 5 | SPA 14 | SPD 5 | SPE 121 | S/W 6/5 | Chill 5 | Rcv 2 | CT 0
:rotom-heat: | Levitate | OK
HP: 49/80 | EN: 29/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0
The sun casts down its anger... [2 rds]
Verdant fields as far as the eye can see... [1 rds]

Team Hop - Spikes (1 layer)
:zacian-crowned: | Dauntless Blade | +3 ATK (5t)
HP: 51/95 | EN: 72/100 | ATK 11 | DEF 8 | SPA 6 | SPD 8 | SPE 148 | S/W 5/8 | Chill 5 | Rcv 2 | CT 1
:rillaboom: | Overgrow, Grassy Surge | PAR (2c)
HP: 61/95 | EN: 31/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
cityscapes to order
Rival Hop to order
Keriel to ref​
 
valerie.png

relatively comedic occurrences so far. let's add even more funny pokemon to the mix.

heatran.png

heat. a bountiful landscape choked under layers of ash. great mountains themselves melting down. heat.


Switching to Heatran @ Red Card. Keriel counterswitch?
 
valerie.png

right. so where to go from here...

heatran.png

ahead of them, me. above them, the sun. and below them, the spikes. it's set up perfectly.


Protect ~ Lava Plume ~ Protect
If Zacian is to use Rest, then start using Flamethrower ~ Flamethrower ~ Flamethrower.
If Hop is to use a Potion, then use Lava Plume and push down.
At the start of Step 1, If Zacian is to use False Swipe in a combo S2, then start using Lava Plume ~ Protect ~ Flamethrower.
At priority +0, if you are holding Red Card, then use Roar the first instance.
 
Last edited:
hop.png
This is definitely how this should work. Nothing is wrong with these orders.
:ss/zacian-crowned: (I can't complain, I have a sword in my mouth...)
Revenge + False Swipe ~ False Swipe + Bite ~ Revenge
 
Team cityscapes
:heatran: :red card: | Flash Fires, Flame Body | OK
HP: 95/95 | EN: 100/100 | ATK 7 | DEF 8 | SPA 9 | SPD 8 | SPE 77 | S/W 4/8 | Chill 5 | Rcv 2 | CT 1
:naganadel: :choice specs: | Beast Boost | OK
HP: 33/85 | EN: 51/100 | ATK 5 | DEF 5 | SPA 14 | SPD 5 | SPE 121 | S/W 6/5 | Chill 5 | Rcv 2 | CT 0
:rotom-heat: | Levitate | OK
HP: 49/80 | EN: 29/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0
The sun casts down its anger... [2 rds]
Verdant fields as far as the eye can see... [1 rds]

Team Hop - Spikes (1 layer)
:zacian-crowned: | Intrepid Sword | +3 ATK (5t)
HP: 51/95 | EN: 72/100 | ATK 11 | DEF 8 | SPA 6 | SPD 8 | SPE 148 | S/W 5/8 | Chill 5 | Rcv 2 | CT 1
:rillaboom: | Overgrow, Grassy Surge | PAR (2c)
HP: 61/95 | EN: 31/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 4
Step 1
Heatran used Lava Plume!
-6 EN
Crit: No (382)
Burn: No (484)

It's super effective!
(8 + 3 + 3 + 9 - 8)*1.5 = 22.5 ~ 23 DMG
Heatran is heating up! (1)
Zacian used Deceptive Revenge!
(The combination is Fighting-type.)
-22 EN, -1 CT
Crit: No (357)
It's super effective!
(12 + 11 - 8)*1.5 + 12 + 2 = 37 DMG
(Flame Body can't trigger.)
Both Pokemon are healed by Grassy Terrain...​
Step 2
Heatran used Protect!
-12 EN
A ward against all evil!

Zacian Struggled...
-5 EN

Heatran protected itself!
Both Pokemon are healed by Grassy Terrain...

Step 3
Zacian used Revenge!
-8 EN
Crit: No (594)
It's super effective!
(6 + 11 - 8)*1.5 + 12 + 2 = 28 DMG
Flame Body: No (380)
[Red Card] Zacian is Phazing out...​
Heatran used Roar!
-5 EN
Zacian is Phazing out...

Both Pokemon are healed by Grassy Terrain...
The verdant fields have burned away...​

Team cityscapes
:heatran: | Flash Fires, Flame Body | Heat (1)
HP: 36/95 | EN: 77/100 | ATK 7 | DEF 8 | SPA 9 | SPD 8 | SPE 77 | S/W 4/8 | Chill 5 | Rcv 2 | CT 1
:naganadel: :choice specs: | Beast Boost | OK
HP: 33/85 | EN: 51/100 | ATK 5 | DEF 5 | SPA 14 | SPD 5 | SPE 121 | S/W 6/5 | Chill 5 | Rcv 2 | CT 0
:rotom-heat: | Levitate | OK
HP: 49/80 | EN: 29/100 | ATK 5 | DEF 8 | SPA 8 | SPD 8 | SPE 86 | S/W 1/1 | Chill 5 | Rcv 2 | CT 0
The sun casts down its anger... [1 rd]

Team Hop - Spikes (1 layer)
:zacian-crowned: | Intrepid Sword | +3 ATK (2t), Phazing
HP: 34/95 | EN: 37/100 | ATK 11 | DEF 8 | SPA 6 | SPD 8 | SPE 148 | S/W 5/8 | Chill 5 | Rcv 2 | CT 0
:rillaboom: | Overgrow, Grassy Surge | PAR (2c)
HP: 61/95 | EN: 31/100 | ATK 9 | DEF 7 | SPA 5 | SPD 5 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
Keriel to post this round on Discord and confirm the exploit works
Rival Hop to replace Zacian-Crowned
cityscapes to order
Rival Hop to order
Keriel to ref​
 
Last edited:
[You forgot to deduct Energy from both Pokemon and remove Zacian's Combo Token.]

valerie.png

careful, now.

naganadel.png

where's the fun in that?


Switching to Naganadel @ Choice Specs. Keriel counterswitch?
 
naganadel.png

maybe you're the ones who should be careful!

Fire Blast ~ Fire Blast ~ Fire Blast
At the start of the step, if Rillaboom is to use Grassy Glide in a combination, and the terrain is Grassy Terrain, then use Protect.
If Rillaboom has Protection, then use Spikes.
 
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