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Hypnosis + Night Shade - Night Shade - Night Shade
***IF Drapion is under the effects of a Protective move when you are to act, use Calm Mind that step and push actions back.
***IF Drapion is to use Snore when you are to use Hypnosis+Night Shade, use Night Shade that step.
very helpful. look, just use your attacks, you'll do fine.
Shadow Ball ~ Shadow Ball ~ Shadow Ball
At the start of your turn, if your current type is Normal, then use Transform.
At the end of the step, if Delphox used Calm Mind this step, then use Calm Mind the next step.
At the start of your turn, if Delphox does not have the effect Protection, and Delphox's team does not have Safeguard, and you are to use Shadow Ball, then use Night Shade + Hypnosis. Only do this once.
Psychic ~ Flamethrower ~ Flamethrower
At the start of the step, if Aromatisse is to use Calm Mind this step, then use Mystical Fire.
At the start of the step, if Aromatisse is to use Toxic or Sweet Kiss this step, then use Safeguard. Only do this once.
[Level 1]
Bubble
Bubble Beam
Charge
Confuse Ray
Curse
Discharge
Hail
Heal Bell
Mist
Psybeam
Rain Dance
Shock Wave
Snore
Spark
Sucker Punch
Supersonic
Swagger
Water Gun
Water Pulse
[Level 2]
Agility
Amnesia
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Eerie Impulse
Flail
Hydro Pump
Rest
Rising Voltage
Screech
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thunder
Whirlpool
Wild Charge
Zap Cannon
Reward Info
KO a Pokemon: 1 Devoted Event Voucher
KO a second Pokemon: 1 Academy Credit
Win the battle: 1 Level 3 Reshiram OR 1 Level 3 Zekrom
Battle Info Match Type: 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 4 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: All Backpack Size: 7 Arena: N's Castle
N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If it uses the Illusion ability when sent out, it will also gain all copyable abilities that the Pokemon it pretends to be has. These abilities fade when Zoroark switches out, not when the Illusion fades.
N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If it holds a Life Orb, this Life Orb can't be dropped, destroyed, or transferred by opponents' effects.
N's Archeops will never get demoralized when it is losing, so the ability Defeatist has no effect.
N's Darmanitan always remains calm in the heat of battle, so it may assume either Standard or Zen Mode on sendout. It then cannot change its form for the rest of the battle.
N's Conkeldurr has spent enough time being healed by N that it no longer notices pain as strongly, so it will only take 1 damage per action from burn.
N's Gigalith has been trained to resist the influence of other weathers. The sand that it sets cannot be discarded.
N's Castle is infused with the power of his legendary dragon. The first time during the battle when N's dragon is ordered to use Fusion Bolt or Fusion Flare after a Fusion move was executed the previous step, the Fusion move will have 20 BAP.
All of N's Pokemon feel intense affection towards him. The first time one of N's Pokemon would be KOed by HP damage, instead it is not KOed and its HP becomes 1.
N really likes single letters. All Z-Moves he uses ignore type immunities.
Camouflage turns the user into a Normal type
Secret Power may cause paralysis
Nature Power becomes Tri Attack
Slot 1: Sigilyph, Hidden Power [Ground]
Slot 2: Darmanitan, Hidden Power [Ground]
Slot 3: Reshiram, Hidden Power [Ground]
Super Potion
Eject Button
Oran Berry
Sticky Barb
Weakness Policy
Life Orb
Life Orb
Firium Z
Moves: Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt
Level 1:
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind
Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Thief
Level 3:
Charge Beam
Fly
Frustration
Icy Wind
Light Screen
Miracle Eye
Power Swap
Psych Up
Psyshock
Reflect
Return
Smack Down
Speed Swap
Tailwind
Telekinesis
Moves: Level 0:
Attract
Brick Break
Confide
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Psychic
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt
Level 1:
Bite
Bulk Up
Ember
Extrasensory
Flame Wheel
Incinerate
Mega Punch
Power-Up Punch
Rage
Roar
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Yawn
Level 2:
Burning Jealousy
Expanding Force
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Iron Defense
Mega Kick
Payback
Rest
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Level 3:
Body Slam
Bulldoze
Dig
Encore
Flame Charge
Frustration
Guard Swap
Gyro Ball
Headbutt
Laser Focus
Lash Out
Mystical Fire
Power Swap
Return
Rock Tomb
Rollout
Smack Down
Thrash
Torment
U-turn
Uproar
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Imprison
Overheat
Sleep Talk
Substitute
"I don't believe I've seen you around before. Nice to meet you, my name is N. Are you the type of trainer that really cares about your Pokemon? Or do you just see them as the means to an end like so many... I guess you don't have to answer, Darmanitan and I will put you to the test!"
alright everyone, you might notice that this trainer has reshiram, the pokemon of truth. you all know what that means, right?
that this was a terrible idea and we should all run away before we get owned?
oh, i get it! it means that the ridiculous mechanic you were showing us, where lanturn would get hit by the electric z-move then recover the hp back with volt absorb, is irrelevant and we're going to auto-lose?
......beautiful..........creature..........
no! it means that we're fighting for the favor of zekrom, the pokemon of ideals! now let's show them what we can do!
Lanturn @ Oran Berry
Toxic ~ Hydro Pump ~ Surf
At the start of your turn, if Darmanitan has the effect Protection, then use Rain Dance the first instance and Aqua Ring the second instance, and push back.
At the start of your turn, if Darmanitan is to use Solar Beam outside of a combination this step, and the weather is not Rain, then use Rain Dance, and change Rain Dance in your first sub to Aqua Ring.
At the start of your turn, if the weather is sunny, and you are to use a damaging Water-type move this step, and Darmanitan is not to use Sunny Day on this step or any future step, then use Rain Dance, and change Rain Dance in your first sub to Aqua Ring.
At the start of the step, if Darmanitan is to use Solar Beam in a combination this step, then use Protect.
[the calcs are all right for the previous round, but lanturn's stats are incorrectly listed as 5/5/8/7/104. i wish, lol]
what's the status?
tight. one mistake, and we're gone.
Raichu-A @ Light Ball
Sing + Yawn ~ Knock Off ~ Volt Switch
At the start of the step, if Reshiram is to use Protect this step, then initiate action string Teleport ~ Knock Off ~ Fake Out the first instance, and use Feint the second instance. Don't activate this sub on consecutive steps.
(2 subs) At the start of your turn, if Reshiram is to use Sleep Talk or Snore this step, and you are to use Sing + Yawn this step, then initiate action string Knock Off ~ Sing + Yawn ~ Volt Switch and change Knock Off in your first sub to Fake Out the first instance, and initiate action string Volt Switch ~ Fake Out the second instance, pushing back each time.
At the start of the step, if Reshiram is to use Substitute this step, and Reshiram is not asleep, then use Focus Punch and push back.