Alright I suppose I was wrong in calling the 1hko ban a mod, but what I’m trying to say is compromises have already been made. Like the examples you gave of frz and dsinc mods. That line has already been crossed so saying that rby tries to be accurate to cart even though it isn’t seems odd to me.
You mentioned cartridge tours, I personally am unaware of how relevant cartridge is. I was under the assumption that virtually everything was done over sims but either way again that line has been crossed.
I agree that para is more common than the ghost or flying type but just because those paralyzed Pokémon don’t have to worry about frz doesn’t make them all safe they’re just opened up to new threats. Also in a scenario where 1hkos are an option ghost and flying types may be valued more than they are currently to compensate.
your point on Pokémon that Lear both types of 1hkos I have to say that as mentioned earlier picking up one 1hko can be restrictive to a move set, picking up two 1hkos would undoubtedly be restrictive. I was thinking of using a Tauros moveset as an example but I think Tauros may not even want to use 1hkos, blizzard and earthquake may just prove to be better options. Anyways what is important to take away from the interactive argument is that there is counterplay. It exists, there are checks, if there is interaction than you can’t objectively say it’s nothing but rng and disregard it.
And again I’ve suggested a limit to 1 per player per game so this idea that everyone is going to get swept is not what I’m taking about.
I do agree that a frozen Pokémon can be useful, I would say that taking an explosion or piviting in between attacks is a more relevant example. But this does not invalidatethe Point I’ve made about detrimental situation where you are force to take an attack on switch or give the opponent an opportunity to heal/set up. - and just briefly how realistic of an Option is thawing? Not even fire spin from moltres the most viable Pokémon to consistently carry fire types (I believe) thaws. In my experience a frz is a dead poke.
You mentioned cartridge tours, I personally am unaware of how relevant cartridge is. I was under the assumption that virtually everything was done over sims but either way again that line has been crossed.
I agree that para is more common than the ghost or flying type but just because those paralyzed Pokémon don’t have to worry about frz doesn’t make them all safe they’re just opened up to new threats. Also in a scenario where 1hkos are an option ghost and flying types may be valued more than they are currently to compensate.
your point on Pokémon that Lear both types of 1hkos I have to say that as mentioned earlier picking up one 1hko can be restrictive to a move set, picking up two 1hkos would undoubtedly be restrictive. I was thinking of using a Tauros moveset as an example but I think Tauros may not even want to use 1hkos, blizzard and earthquake may just prove to be better options. Anyways what is important to take away from the interactive argument is that there is counterplay. It exists, there are checks, if there is interaction than you can’t objectively say it’s nothing but rng and disregard it.
And again I’ve suggested a limit to 1 per player per game so this idea that everyone is going to get swept is not what I’m taking about.
I do agree that a frozen Pokémon can be useful, I would say that taking an explosion or piviting in between attacks is a more relevant example. But this does not invalidatethe Point I’ve made about detrimental situation where you are force to take an attack on switch or give the opponent an opportunity to heal/set up. - and just briefly how realistic of an Option is thawing? Not even fire spin from moltres the most viable Pokémon to consistently carry fire types (I believe) thaws. In my experience a frz is a dead poke.