After a break from RU, I decided to build with Choice Specs

. A surprisingly dangerous mon, with a strong STAB Moonblast with it's excellent natural speed, beating RU speedsters such as Hisuian Zoroark and Maushold by a countrymile and even outspeeding Noivern. This great natural speed actually allows it to throw around its Specs Moonblasts much more easily than Specs Gardevoir. The Stealth Rock weakness is terrible but is circumventable(?). With a simple set of Moonblast, Bug Buzz and Psychic Noise, it threatens much of the tier, as a lot of popular Steel types don't actually switch into Bee, especially with Rocks cancelling Leftovers recovery. Other Moonblast resists such as Fezandipiti and Galarian Weezing are threatened by Psychic Noise. Switcheroo rounds out the moveset crippling steels and Chansey well. Sometimes even gaining HDB, allowing it to keep trucking. Some calcs to show Specs Bees threat level:
252 SpA Choice Specs Ribombee Moonblast vs. 144 HP / 0 SpD Empoleon: 93-110 (26.9 - 31.8%) -- 40.8% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Ribombee Moonblast vs. 0 HP / 4 SpD Magnezone: 102-120 (36.2 - 42.7%) -- guaranteed 3HKO
252 SpA Choice Specs Ribombee Moonblast vs. 80 HP / 0 SpD Eviolite Bisharp: 168-198 (57.7 - 68%) -- guaranteed 2HKO
252 SpA Choice Specs Ribombee Moonblast vs. 252 HP / 0 SpD Goodra-Hisui: 132-156 (36.2 - 42.8%) -- 96.3% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Ribombee Bug Buzz vs. 252 HP / 32 SpD Jirachi: 172-204 (42.5 - 50.4%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Ribombee Psychic Noise vs. 252 HP / 0 SpD Fezandipiti: 164-194 (43.1 - 51%) -- 5.9% chance to 2HKO
252 SpA Choice Specs Ribombee Psychic Noise vs. 252 HP / 4 SpD Weezing-Galar: 264-312 (79 - 93.4%) -- guaranteed 2HKO
Empoleon being the only "real" Steel able to consistently come in is cool.

All of these get especially dicey with Spikes in the picture, which is where we get our second Pokemon, Klefki! Klefki is fast becoming one of my favourite mons, with it's excellent defensive profile, ability to set up on many grounds with just Magnet Rise. Though on this team it utilizes a set with Eject Button and Thief to disrupt teams, alongside it's ever trusty Spikes and yellow magic.

To keep the Spikes on the field, Golurk was chosen as the Stealth Rocker. It has a cool defensive profile and fulfills the job of being a RUPL mascot.

To further lock in the hazard stacking Galarian Zapdos and its Defiant step in...or fly in? Either way, it punishes defog particularly hard and loves the Spikes support as well (what doesn't). Its Throat Chop > Knock Off cuz Poltergeist.

Cyclizar here is its Boots set, tho AV also works, it allows the team win the Spikes war and spreads knock off on pokemon like Fezandipiti and Hisuian Goodra and Hippowdown and Gastrodon and whatever you get the gist.

Bisharp is cool cuz it threatens the zoro gap combo everyone is spamming, considering it resists their most spammable moves. Its tera fire here but Dark, Fairy and Flying all work here. Its also strong priority!
Mamoswine is incredibly annoying but u should be able to check it between Eject Button keys + offensive pressure. Its not been THAT bad 4 me.
Suicune is similarly threatening. Though perhaps easier to deal with cuz of its knock vulnerability and not having priority. Can make cycle av + facade to make dealing with it easier.
Enjoy the team!!!
https://replay.pokemonshowdown.com/gen9ru-2321395190 vs stall
https://replay.pokemonshowdown.com/gen9ru-2322323547 vs HO
https://replay.pokemonshowdown.com/gen9ru-2321391476 vs a more balance structure?