fluff







The subject of this teambuilding comp, I decided to lean into the power aspect of krookodile. This is the standard CB set with two changes. Firstly, moxie over intimidate. This means after every ko, krookodile becomes even more impossible to wall. The second, is tera normal double edge. This is inspired by an entei set which does the same thing, hit REALLY HARD. A normally perfect switch in of geezing is 2hit ko'd by double edge, and unlike gunk shot, it doesn't miss. Nothing really likes taking double edge, as normal resists can't take on krook's stab moves, and cc annihilates levitating steel types. Overall, a really destructive set that can rip through teams.
I needed a physical sponge for the team, and what better then slowbro. I decided to go with a supporting set and not the calm mind set. Scald can annoy physical attackers and future sight can set up deadly combos and t-wave can help against boosted threats. Now, focus blast is a little innovation here. Bisharp that gets cocky staying in might get destroyed by this move and take out a major threat. It can also chip mons such as hoodra and empoleon that might otherwise wall slowbro.
I needed a special sponge and hazard control for the team, and cyclizar was both of those. Not much more to say, standard bike set that gets off hazards and is annoying.
I wanted a bit of speed control, and while a fast scarfer was enticing, I decided to instead use t-wave thundurus. T-wave of course offers speed control for the team and can stop an annoying mon in its tracks. Nasty plot allows thundy to boost itself up, t-bolt is a good stab option and focus blast means hoodra isn't going to infinetely wall it.
I needed some hazards and a strong setup sweeper, and terrakion provided both. This is mostly a standard rocks set, with sd to pose a threat as taunt wasn't too necessary, with stone edge and cc as the stab moves. Tera ghost allows it to set up on other fighting types and ignore conkeldurr's priority. The main innovation on this set is rocky helmet, as sash I felt would be mostly useless on this team. I decided on rocky helmet, which can punish u-turns and makes sure maushold never gets too cocky trying to set up, as terrak will at the very least heavily chip it.
Finally, I needed a dragon type switch in andI felt more hazards would help with krook breaking. Klefki was that guy, as it helped with other mons too. This is just the standard set, t-wave to slow down threats, foul play to destroy boosted mons, spikes to get get progress and play rough as stab.
: So after I saw Lizzie use MGLO Reun vs us in Week 7 of RUGL, I decided to build with it. Its a very powerful wallbreaker
: Krookodile does its regular stuff, Knock N Rock.
: This Mon is stupid annoying for faster teams due to it's superb speed stat (alliteration 101) and fat team thanks to taunt. U-turn can be used to invite in the likes of Fezandipiti which Reun again abuses. The rest is just standard vern