Double Ghosts, Double Gators HO
So, due to a poll on the RU discord, I was forced to use BOTH of these mons in a team, and oh boy, was it difficult. At one point I even gave up on this team, as I felt it wasn't possible to make this team too good. However, after some encouragement and ideas from
Elec-ant1234, I was ready again to make the team better, and here it is. This team tries to overwhelm the opposing team by using mons that might have overlapping checks to then allow the remaining members of the team to overwhelm them.
So, the first of our ghosts, this horoark is a little bit special. The main attributes I changed from the normal set were colbur berry as the item, tera fighting and focus punch. Now, colbur berry allows you to take a weaker knock off quite easily and respond with good damage. For example, scarf gapdos looks like a really good switch in to horoark, as it can outspeed and ko it with knock off. However, this isn't the case anymore as now horoark will easily live the knock and respond back with good damage. Tera fighting allows gapdos to take said dark moves even more often if colbur berry didn't work that well and goes well with our third tech. Focus punch may be a bad move, but here it is very funny. This tech works best when you illusion as gengar, which while not the best, can be something that you prep for late game by making gengar the 5th mon, keeping the early game surpises illusion provides while allowing for this cool tech. With 8 attack evs, focus punch OHKOs cyclizar, which is otherwise an annoying move. It can also help against bisharp that tries to stay in and setup, slam chansey if they don't stay very healthy, do a nice chunk to specially defensive umbreon and do quite a bit to empoleon. It doesn't come into battle too often this tech, but it can be suprising for the opponent.
Second of our ghosts, this gengar set is more standard. The only unique move here is destiny bond, allowing gengar to trade with a mon that might threaten a sweep. NP of course allows gengar to boost up, shadow ball and sludge wave are good stab options and tera fighting allows gengar to stomach a dark hit and fire back with an attack, which is great against bisharp and bike.
I of course, needed a suicide lead, and kleavor is the go to. I don't really like the focus sash variant, as that commonly gets outsped and does nothing against rock blast leads that try to take it out. Therefore, I went with the scarf version. Since kleavors main job is to get up rocks, it not having a sash isn't too bad, as against most leads, it will have done its job and die next time. If you can preserve kleavor, do it. It can actually be quite the scary mon with its boosted speed allowing it to revenge kill some threats that could be problematic.
And now we get onto the first of our gators, krookodile. I initially experimented with a bulk up+scale shot set, but it didn't really do too well. However, a standard choice scarf set worked pretty well (yes, I have two choice scarfers on the team, It's not as bad as it seems though). It's able to clean up weakened teams quite well from the attacks teammates have fired off.
I wanted something that could help a bit in the rain department by being able to take a hit and something that could boost its speed. While gyarados was an enticing option, I decided that feraligatr was the better option. I honestly don't use this mon too often, but its main job is to blow stuff up with powerful hits. This is just the standard set, which hits most things in the tier for great damage.
Finally, we have the goodest boy there is, Entei. After the initial team didn't pan out too well,
Elec-ant1234 suggested that entei could be a great fit, and oh boy were they right. This is a bit of a special set though. Tera normal, e-speed ands sacred fire are standard on entei, I don't think I need to explain those. I decided to go with adamant and HDB, as that helps a lot with entei's survivability while still letting it hit hard. Now, for the main innovation, overheat. This was what
Elec-ant1234 recommended to me after I suggested mixtei in order to deal with entei's physical walls. With overheat, you can smack the physical walls of geezing (the primary target), hippowdon, tera'd slowbro and some other threats such as okidogi and bisharp harder. The last move is double edge and simply put, big numbers make brain happy.
Replays
https://replay.pokemonshowdown.com/gen9ru-2165863926
I don't usually provide replays, but I thought this one of entei destroying a team is very funny.