Good afternoon, everyone. This is the first thread idea I've written up for OI in quite some time, so I apologize if I'm a bit rusty. I've been thinking about the older core series Pokémon games a lot lately- what counts as older is up to personal preference, of course- and something that's caught my attention is just how radically different each of these games' postgame content really is. Compared to most of the games' main story content, anyway, I feel like there's a lot more variability in what the player actually has access to and what they're going to be doing for most of their time after the end credits roll. Just think about it for a second- whereas most main story campaigns in core series Pokémon have followed a similar structure for... basically the entire lifespan of the franchise- collecting Gym Badges or some other story checkpoint collectible, finding the occasional Legendary Pokémon, battling an evil team, stuff like that- the amount of content after the end credits has ranged from just one extra Legendary Pokémon to find to being able to explore an entire other region again.
I find it unironically fitting that the original Kanto games and the original Johto games represent each of the extreme ends of this postgame spectrum with every other region after those falling somewhere in the middle. However, there is a bit of a problem with the idea that the amount of quantity in any given postgame means that the postgame is full of quality, because this simply isn't true. On average, you can get a pretty good glimpse at how much of a core series Pokémon region's effort went into the postgame by examining how much of its overworld map is locked behind the postgame. Using the Kanto and Johto example again, it's not exactly an unpopular opinion that the Johto games have a flawed main story, with its questionable accessibility of new Pokémon, poor level curves, and underwhelming performance from many of the new Johto Pokémon that are available, and as a result of this most fans remember Johto for the Kanto-centric postgame. Conversely, the Kanto games themselves did not have any major postgame areas of significance until the FireRed & LeafGreen remakes in the form of the Sevii Islands, but what Kanto's games do have over Johto's games is a more fleshed out main story.
These are just some of the points I've considered when I started asking myself an age-old question- which core series Pokémon games have the best (and by extension, the worst) overall postgame? If we are to consider all "third versions", remakes, sequels, and DLC expansions alongside their regions' base releases, how would that change things? I know what postgames I think are the best overall, but what I'm more interested in is collecting your guys' opinions on this subject. Maybe I'll post my ranking at a later time, I haven't really decided yet, but for the time being I appreciate your help and your discussions, and encourage you to keep a number of key questions in mind while you're posting about these different games:
I find it unironically fitting that the original Kanto games and the original Johto games represent each of the extreme ends of this postgame spectrum with every other region after those falling somewhere in the middle. However, there is a bit of a problem with the idea that the amount of quantity in any given postgame means that the postgame is full of quality, because this simply isn't true. On average, you can get a pretty good glimpse at how much of a core series Pokémon region's effort went into the postgame by examining how much of its overworld map is locked behind the postgame. Using the Kanto and Johto example again, it's not exactly an unpopular opinion that the Johto games have a flawed main story, with its questionable accessibility of new Pokémon, poor level curves, and underwhelming performance from many of the new Johto Pokémon that are available, and as a result of this most fans remember Johto for the Kanto-centric postgame. Conversely, the Kanto games themselves did not have any major postgame areas of significance until the FireRed & LeafGreen remakes in the form of the Sevii Islands, but what Kanto's games do have over Johto's games is a more fleshed out main story.
These are just some of the points I've considered when I started asking myself an age-old question- which core series Pokémon games have the best (and by extension, the worst) overall postgame? If we are to consider all "third versions", remakes, sequels, and DLC expansions alongside their regions' base releases, how would that change things? I know what postgames I think are the best overall, but what I'm more interested in is collecting your guys' opinions on this subject. Maybe I'll post my ranking at a later time, I haven't really decided yet, but for the time being I appreciate your help and your discussions, and encourage you to keep a number of key questions in mind while you're posting about these different games:
- What do you consider to count as "postgame content"?
- How much do you value quality and quantity, both separately and as a combination?
- What kinds of content are you looking for in your ideal postgame?
- What difficulty level do you prefer for your ideal postgame experience?
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