OU Raikou

Jukain

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kinda barebones, i did this in like 5 minutes so we would have something for the dex. any lacking info would probably be in the team options, so tell me if i'm missing stuff

Overview
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Boasting high Speed, good Special Attack, and a key Electric typing, Raikou finds a niche in XY OU as a check to top-tier threats such as Thundurus, Talonflame, and Mega Pinsir. Choice Specs Raikou can fire off very powerful attacks that are difficult to switch into. With the aid of an Assault Vest, it can check even the likes of Greninja and pivot with Volt Switch, functioning as a nice glue Pokemon for offensive teams weak to these specific threats. Raikou can also function as a devastating Calm Mind sweeper against unprepared teams and has decent coverage that makes it far from one-dimensional. Poor physical bulk, generally unimpressive power without a boost, and being easily handled by special walls hold it back significantly, but Raikou still manages to shine in a tier dominated by powerful Flying- and Electric-types.

Choice Specs
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name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Shadow Ball / Extrasensory
item: Choice Specs
evs: 32 HP / 252 SpA / 224 Spe
nature: Timid

Moves
========

Thunderbolt provides a strong, reliable STAB option. Volt Switch is decently powerful with a Choice Specs boost and moreover provides Raikou with a cost-free move that lets it pivot out of unfavorable matchups. Hidden Power Ice hits crucial Ground- and Dragon-types for super effective damage, especially Landorus, Landorus-T, Garchomp, Gliscor, and any Hippowdon without more than the standard 140 Special Defense EVs. Shadow Ball is good for a heavier hit on Latios, taking off upwards of three-quarters of its HP; 2HKOes Aegislash; and turns Excadrill from a safe switch-in into something that can only switch in once, cutting off about half of its health. Extrasensory covers Mega Venusaur and Amoonguss, which can otherwise handle this set well.

Set Details
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The Special Attack and Speed EVs enable Raikou to outrun Thundurus whilst hitting as hard as possible. The rest is dumped into HP for a bit of extra bulk.

Usage Tips
========

Volt Switch is generally the spam move of choice, dealing moderate damage and providing a safeguard against poor matchups. Against Ground-type foes, it's typically best to hard switch into a better matchup on the predicted switch so that you don't lose momentum. Thunderbolt should be used to clean and for extra power if it is needed to obtain a KO. Like all Raikou variants, you'll want to be careful switching it in, as Raikou is prone to being worn down by entry hazards and even resisted attacks. If the foe has a Pokemon such as Thundurus, Mega Pinsir, or Talonflame, you'll want to make sure Raikou isn't brought down to such a range where they can break through it.

Team Options
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This Raikou finds itself at home on offensive teams with VoltTurn cores. Pokemon such as Mega Scizor can form such cores; Mega Scizor specifically can pressure Chansey with Knock Off and generally threaten it, which is necessary for Raikou to break through defensive teams. Defog or spin support is essential to keep it in tip-top shape to handle threats; Skarmory and Mandibuzz can handle threatening Ground-types well and fill this role. Kyurem-B, Keldeo, and Manaphy are options to take care of Ground-types, too.

Assault Vest
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name: Assault Vest
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Shadow Ball / Extrasensory
item: Assault Vest
evs: 252 SpA / 32 SpD / 224 Spe
nature: Timid

Moves
========

Thunderbolt is Raikou's reliable STAB; it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus, Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. The last slot boils down to whether 2HKOing Latios (Shadow Ball) or actually threatening Mega Venusaur (Extrasensory) is preferred.

Set Details
========

The EVs provide enough Speed to outrun Thundurus and give Raikou a good enough damage output, with the rest in Special Defense to get a bit more special bulk out of the Assault Vest. Maximum Speed can be run to tie with Starmie, but it isn't common enough to be worth sacrificing bulk that comes in handy against threats such as Greninja.

Usage Tips
========

Be wary of switching in and out a lot with this Raikou, as it will be worn down quickly. When in doubt, unless the opponent has a bulky Ground-type to switch in, Volt Switching out is the best option unless you absolutely have to stay in and attack. This keeps the momentum of the battle in your favor. If the opponent has a bulky Ground-type to switch in, just hard switch out anticipating the play.

Team Options
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Pokemon such as Skarmory and Mandibuzz that can handle Ground-types and physical attackers in general are useful teammates. Entry hazards limit this Raikou's longevity immensely due to its lack of Leftovers, so Defog or Rapid Spin support is heavily appreciated. It fits well into VoltTurn cores with Pokemon such as Scizor and Landorus-T.

Calm Mind
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name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Hidden Power Ice
move 4: Extrasensory / Substitute
item: Leftovers / Life Orb
evs: 32 HP / 252 SpA / 224 Spe
nature: Timid

Moves
========

Calm Mind boosts Raikou's Special Attack, allowing it to function as an effective boosting sweeper. Thunderbolt is the main STAB attack, providing the most power against neutral targets. Hidden Power Ice covers most Ground- and Dragon-types, which would otherwise wall Raikou. Extrasensory gives important coverage to hit Mega Venusaur and Assault Vest Conkeldurr. If Raikou's teammates can handle Mega Venusaur adequately, then Substitute is an option to protect it from status and revenge killers. Volt Switch is another option, allowing Raikou to pivot around and have general use throughout the match; however, it is prone to being worn down and thus might have trouble sweeping, and it becomes hard to justify this over an Assault Vest or Choice Specs variant.

Set Details
========

The Special Attack and Speed EVs enable Raikou to outrun Thundurus whilst hitting as hard as possible. The rest is dumped into HP for a small amount of extra bulk. Leftovers is useful to keep Raikou healthy so it can stay healthy whilst setting up and completing its sweep. Life Orb is also an option for some more power; for example, +1 Life Orb-boosted Extrasensory does roughly 80% to Mega Venusaur.

Usage Tips
========

This Raikou can set up on Thundurus and Aegislash, two of the largest threats in OU, so setting up shouldn't be too difficult. Naturally, don't set up until Raikou's counters have been removed; until it can sweep, switching in at all should generally be avoided. Furthermore, don't be too greedy with boosts and let Raikou get worn down into a range where it can be revenge killed by priority.

Team Options
========

Pokemon to take out pesky Excadrill, Hippowdon, Mamoswine, and Choice Scarf Garchomp are heavily appreciated. Offensive Water-types, such as Keldeo, Manaphy, and Greninja, are standout options. Eliminating Chansey is also necessary; the aforementioned Keldeo as well as lures such as Knock Off Landorus fit this role nicely. If Substitute is chosen, then Pokemon to take out Mega Venusaur are mandatory; Landorus and Mega Charizard X are both adept at this task.

Other Options
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Aura Sphere would be a great option on Raikou, allowing it to smack threats such as Tyranitar and Mamoswine where it hurts, but it is event-locked to a Rash nature, which restricts it to Choice Scarf sets lest Raikou be outsped by many popular threats, including Keldeo, Latios, and Thundurus. Its movepool is rather shallow, so there isn't much else it can really do.

Checks and Counters
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**Ground-types**: Mamoswine, Excadrill, Hippowdon, and Quagsire are all stellar answers to Raikou, as they take a pittance from its attacks and threaten it with their STAB Ground-type attacks. Choice Scarf Garchomp and Landorus-T are 4x weak to Ice, but can outspeed and OHKO it.

**Physical Attackers Neutral to Thunderbolt**: Raikou's disappointing physical bulk means hard-hitting physical attackers, such as Tyranitar and Bisharp, can handle it easily.

**Special walls**: Unaware Clefable stops Calm Mind Raikou dead in its tracks. Additionally, Sylveon, Chansey, and Mega Venusaur (if Raikou lacks Extrasensory) can handle it sufficiently.

**Entry Hazards and Status**: Stealth Rock, Spikes, Toxic, and burn severely limit Raikou's longevity and general ability to last throughout the battle.

**Latios and Latias**: Both aren't really threatened too much by Raikou in general besides Shadow Ball, and they're able to switch in on most of its attacks and eliminate it with a Life Orb-boosted Psyshock no matter the set.
 
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Why not add a Support set with Rain Dance/Sunny Day, Reflect/Light Screen, and Toxic?
Under rain, Raikou could spam Thunder as much as it wants
 
You mention that Raikou can't hit Excadrill, but aura sphere is at OO, maybe is just me, but I think it sounds a bit extrange. Even is timid is better than rash, I would mention said move when speaking of Excadrill.
 
You mention that Raikou can't hit Excadrill, but aura sphere is at OO, maybe is just me, but I think it sounds a bit extrange. Even is timid is better than rash, I would mention said move when speaking of Excadrill.
The fact that it's shiny would be a dead giveaway.
 
The fact that it's shiny would be a dead giveaway.
no, it's the fact that using aura sphere forces you to run rash, which would let you be outsped by base 101's and above. That means lando-I, m-pinsir, keldeo, Terrakion, the Latis, and thundurus-I. the ability to hit one pokemon is not worth losing out to all those pokemon.
 
no, it's the fact that using aura sphere forces you to run rash, which would let you be outsped by base 101's and above. That means lando-I, m-pinsir, keldeo, Terrakion, the Latis, and thundurus-I. the ability to hit one pokemon is not worth losing out to all those pokemon.
I know, but if the opponent didn't know you were using Rash, chances are they wouldn't keep Keldeo & Pinsir in there. But if it's shiny & inside a Cherish Ball, it lets the opponent know that they CAN outspeed it.
 
I know, but if the opponent didn't know you were using Rash, chances are they wouldn't keep Keldeo & Pinsir in there. But if it's shiny & inside a Cherish Ball, it lets the opponent know that they CAN outspeed it.
ps doesn't display balls and wouldn't be particular about shiny forms being legal afaik. I don't think ps would even force raikou to be shiny if it had one of those event moves.
 
TBH I find the Assault Vest set really lackluster. Assault Vest Pokemon need either stupendous typing, already great bulk, or passive recovery with Drain Punch/Regenerator to be effective. Raikou doesn't really have any of these things.

A set that truly is amazing is the CM+3 attacks set. It's simply CM, Thunderbolt, Extrasensory and HP Ice. Raikou just sits at such a beautiful Speed tier in this metagame, and its pure electric typing makes it both a fantastic sweeper, revenge killer and utility check. I find that Extrasensory is needed over Substitute most of the time because 1) Mega Venusaur just completely walls it otherwise and 2) Raikou's typing lets it take multiple hits from Talonflame, Pinsir, Thundurus etc, which while resisted do chop off some HP, which adds up, so I'd try and preserve as much as possible. I don't think using Rash Aura Sphere is even really much of an option in this meta, part of what makes Raikou so great is outspeeding Adamant Talonflame, Thundurus and of course Mega Pinsir. It also loves being able to outspeed Keldeo.

Magnet can be an option on Calm Mind i guess to give you an 80% chance of OHKOing Charizard-Y after Stealth Rock, but the survivability of Leftovers is preferred on a utility check like Raikou
 
Magnet can be an option on Calm Mind i guess to give you an 80% chance of OHKOing Charizard-Y after Stealth Rock, but the survivability of Leftovers is preferred on a utility check like Raikou

252 SpA Raikou Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 240-284 (80.8 - 95.6%) -- guaranteed 2HKO

Magnet is completely unnecessary for dealing with Char Y. Do you mean some other 'mon?
 
I was never a fan of Assault Vest and I continue to dislike it. It doesn't make sense on Raikou; what is it planning on doing with it? All of the powerful special attackers in the tier are still going to hit Raikou really hard since it never invests in its defenses. If the point of AV Raikou is to not brutally switch into them, then what is Assault Vest's purpose? I'm having a hard time trying to justify it. Leftovers is a lot more useful because Raikou actually makes a nice check to things such as Talonflame and Pinsir, so having passive recovery is nice in that regard. Furthermore, I would say Calm Mind is probably the best set for Raikou hatright now, possibly Choice Specs too (some people like it).

I completely agree with what Cherub said as well. CM + 3 attacks is really effective, so I'd like to see that in the analysis. Remove AV altogether, don't even mention it in OO because it's ass.
 
The point of AV from what I understand was to give offensive teams a reasonable switch in to Thundurus which many of them lack.
 
Why does Raikou need AV to do that? It resists Thunderbolt and Hidden Power Flying already and doesn't take a lot from Hidden Power Ice or Focus Blast. Raikou CMs up against it easily, and so Leftovers is the better item.
 
I would put the CM set before AV, Leftovers + sweeping potential is way more useful than than Volt Switch (which is easily blocked), and checking a few more special attackers. As Fuzznip said, you deal just fine with Leftovers against the main Pokemon that you need Raikou for, namely Thundurus, Manaphy, Talonflame, and Mega Pinsir.

Hootie said:
Extrasensory is must to me on Calm Mind as being walled by Mega Venusaur is never fun.
EQ-less Mega Venusaur is set up bait for SubCM Raikou, assuming it switched into Raikou as Raikou used Sub or CM.
 
No, remove the AV set altogether as I said. It's pointless. Make the only set this in my opinion:

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Hidden Power Ice
move 4: Extrasensory / Substitute
item: Leftovers
evs: 32 HP / 252 SpA / 224 Spe
nature: Timid

CM + 3 Attacks is really effective with its coverage. Hitting Mega Venusaur and AV Conkeldurr, among other stuff, with Extrasensory is great. Substitute is still fine on the other hand if you want to sacrifice that coverage, but I don't think it's superior to Extrasensory in general.
 
I mean, the only Thundurus set that destroys CM Raikou (Life Orb Knock Off/Superpower) also destroys Assault Vest so there's really not much point in having an Assault Vest set at all. Keldeo still smacks you around, Aegislash still kills you before you kill it, there's really no merit to using Assault Vest Raikou. Just remove it.

EDIT: too slow :(
 
I would put the CM set before AV, Leftovers + sweeping potential is way more useful than than Volt Switch (which is easily blocked), and checking a few more special attackers. As Fuzznip said, you deal just fine with Leftovers against the main Pokemon that you need Raikou for, namely Thundurus, Manaphy, Talonflame, and Mega Pinsir.

EQ-less Mega Venusaur is set up bait for SubCM Raikou, assuming it switched into Raikou as Raikou used Sub or CM.
Pretty much. Also consider the # of Pokemon that you would hit with Extrasensory is pretty... shallow. I barely could think of many Pokemon.

- Mega Venusaur
- Conkeldurr (2HKO)
- Terrakion (uhhh)
 
I mean like

252 SpA Life Orb Thundurus Focus Blast vs. 0 HP / 32 SpD Raikou: 161-190 (50.1 - 59.1%) -- 74.2% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Focus Blast vs. 0 HP / 32 SpD Assault Vest Raikou: 108-127 (33.6 - 39.5%) -- guaranteed 3HKO

The difference in bulk is rather significant...it also does decently versus Greninja, which instead of doing 65ish with Hydro Pump and 54ish with Ice Beam, does 44ish with Hydro Pump and 36ish with Ice Beam. There's also this matchup against Manaphy:

+3 252 SpA Manaphy Surf vs. 0 HP / 32 SpD Assault Vest Raikou: 198-234 (61.6 - 72.8%) -- guaranteed 2HKO
+3 252 SpA Manaphy Surf vs. 0 HP / 32 SpD Raikou: 297-349 (92.5 - 108.7%) -- 56.3% chance to OHKO

It's dealing with special threats as-needed and being fucking fast that makes AV work well. It's a large bulk difference that makes the difference between Raikou actually checking stuff and not doing so. I've seen this set used by numerous players before, and I think you're really undervaluing it. From a wealth of personal experience, I very much so think the set belongs. That said, I'm fine with moving CM first, and changing the CM slashes.

EDIT: It also takes ~half from Deo-S Psycho Boost instead of 3/4. It's just a very big difference in bulk that lets it check certain things offensively. There's also the Volt Switch factor.
 
I mean like

252 SpA Life Orb Thundurus Focus Blast vs. 0 HP / 32 SpD Raikou: 161-190 (50.1 - 59.1%) -- 74.2% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Focus Blast vs. 0 HP / 32 SpD Assault Vest Raikou: 108-127 (33.6 - 39.5%) -- guaranteed 3HKO

The difference in bulk is rather significant...it also does decently versus Greninja, which instead of doing 65ish with Hydro Pump and 54ish with Ice Beam, does 44ish with Hydro Pump and 36ish with Ice Beam. There's also this matchup against Manaphy:

+3 252 SpA Manaphy Surf vs. 0 HP / 32 SpD Assault Vest Raikou: 198-234 (61.6 - 72.8%) -- guaranteed 2HKO
+3 252 SpA Manaphy Surf vs. 0 HP / 32 SpD Raikou: 297-349 (92.5 - 108.7%) -- 56.3% chance to OHKO

It's dealing with special threats as-needed and being fucking fast that makes AV work well. It's a large bulk difference that makes the difference between Raikou actually checking stuff and not doing so. I've seen this set used by numerous players before, and I think you're really undervaluing it. From a wealth of personal experience, I very much so think the set belongs. That said, I'm fine with moving CM first, and changing the CM slashes.

EDIT: It also takes ~half from Deo-S Psycho Boost instead of 3/4. It's just a very big difference in bulk that lets it check certain things offensively. There's also the Volt Switch factor.
The same things can be achieved with a CM boost granted you have to spend a turn to set it up, but still having Calm Mind makes Raikou a really potent offensive threat. Also CM +3 attacks does have lefties for recovery while AV is very prone to getting worn down fast.
 
I think Shadow Ball could use a mention in CM+3 Attacks just for getting past Aegislash a lot better. Let's you blow past Lati@s (more specifically the sister), any Deo-S trying to revenge (Psycho boost does about half after +1) If Mega Venusaur doesn't concern you, then I'd say Shadow Ball could definitely use a slash or a mention as an option for taking out Aegislash, Lati@s, and Deo-S, all of which are more common than the things you hit with extrasensory.
 
I think Shadow Ball could use a mention in CM+3 Attacks just for getting past Aegislash a lot better. Let's you blow past Lati@s (more specifically the sister), any Deo-S trying to revenge (Psycho boost does about half after +1) If Mega Venusaur doesn't concern you, then I'd say Shadow Ball could definitely use a slash or a mention as an option for taking out Aegislash, Lati@s, and Deo-S, all of which are more common than the things you hit with extrasensory.
you can simply beat Aegislash with thunderbolt provided you're at +1, but other than that, shadow ball is prolly worth at least a mention.
 
The same things can be achieved with a CM boost granted you have to spend a turn to set it up, but still having Calm Mind makes Raikou a really potent offensive threat. Also CM +3 attacks does have lefties for recovery while AV is very prone to getting worn down fast.

To back this up with calcs,

+3 252 SpA Manaphy Surf vs. +1 32 HP / 0 SpD Raikou: 204-241 (62 - 73.2%) -- guaranteed 2HKO

You can switch in as Manaphy uses Tail Glow and then boost with CM before getting hit, and next turn:

+1 252 SpA Raikou Thunderbolt vs. 0 HP / 4 SpD Manaphy: 404-476 (118.4 - 139.5%) -- guaranteed OHKO

If anything deserves a second set, it would be Specs, because it at least lets you check the same things as CM, but while taking less damage since you don't have to take a turn to boost. But that's up to QC.
 
you can simply beat Aegislash with thunderbolt provided you're at +1, but other than that, shadow ball is prolly worth at least a mention.
It's been mentioned that you set up on aegislash with ease, so I won't talk about that, but:

+1 252 SpA Raikou Shadow Ball vs. 236 HP / 0 SpD Aegislash-Shield: 170-200 (53.1 - 62.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Raikou Thunderbolt vs. 236 HP / 0 SpD Aegislash-Shield: 142-168 (44.3 - 52.5%) -- guaranteed 3HKO after Leftovers recovery

This is assuming aegislash run 16 evs in speed creep, almost all aegislash these days run atleast that much.
To be fair, it doesn't make much of a difference factoring in Leftovers from King's Shield, but more importantly:

+1 252 SpA Raikou Shadow Ball vs. 4 HP / 0 SpD Latias: 192-226 (63.5 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Raikou Hidden Power Ice vs. 4 HP / 0 SpD Latias: 144-170 (47.6 - 56.2%) -- 29.7% chance to 2HKO after Leftovers recovery

You won't have to deal with any low damage rolls and then risk her roosting, or risk her Psyshocking as you CM predicting her roost. No need to worry about any of that if you get a low roll, just shadow ball away.

But I'd say you're right in the long run, after doing all these calcs, extrasensory seems to be a little better just for mega venu.
 
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