<JabbaTheGriffin> Someone needs to make a thread on Raikou / Rhyperior / Alakazam / Froslass / Honchkrow
<LonelyNess> I will do
<LonelyNess> RAIKOU
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So this is going to be the official discussion thread of Raikou, since the mammoth thread is getting too big to house discussions of individual Pokemon.
Posts that you might want to read first.
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To respond to Lemmiwinks, most of Raikou's checks do require near full health to stop Raikou. Venusaur needs >50%, Registeel needs >60%, and these numbers aren't overly difficult to achieve. Hell, Registeel is going to take ~20% just for switching in to Ambipom once (and that's not even including the chance that Ambipom is running Low Kick specifically for Registeel.) Similarly, Venusaur is taking around 20% from an Azumarill Aqua Jet, and that damage isn't going anywhere unless you're running Synthesis (which is becoming increasingly unpopular).
What my main point is, is that the supportability of Raikou is essentially "do a small bit of damage to its checks." Not remove its checks, but just do a small amount of damage so that they're no longer at full health. It's not overly difficult to put 40% on a Venusaur, it's not overly difficult to put 30% on a Steelix / Registeel.... this is just damage that naturally goes on to those Pokemon throughout the course of a battle. Then your opponent brings in Raikou and bam, suddenly all of those Pokemon that you brought in to the match thinking they'd be ready for Raikou suddenly aren't. It's happened to me a lot, and I carry one check each to HP Water / Grass / Ice Raikou, and it still manages to sweep me 50% of the time. It seems like the only reasonable solution is to just slap a Chansey on the team but damn that feels a lot like when I used to slap Chansey on my team solely for Yanmega, and let me tell you... that didn't feel good.
<LonelyNess> I will do
<LonelyNess> RAIKOU
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So this is going to be the official discussion thread of Raikou, since the mammoth thread is getting too big to house discussions of individual Pokemon.
Posts that you might want to read first.
Blackhawk11 said:Personally, I've found Raikou to be very broken. Its Speed is likely the cause of this, considering it can set up either a sub or CM before ~90% of the metagame, and then sweep just about any team, prepared or not. Raikou's defenses are not terrible at all; 90/75/100 is actually very good, allowing Raikou to survive the odd priority move. STAB Thunderbolt + HP Ice gets near perfect coverage, meaning that Raikou can afford to run Substitute and Calm Mind in the final two slots. My team has no solid answer to any well played Raikou, and if anyone has discovered one, I'm all ears. I have yet to use Raikou on my own team, but I plan on doing so with the next team I make (provided I'm not swept away with Heysup's Gravity ideas). So far, Raikou is BL in my eyes.
ap#'s said:Raikou is actually the weakest, IMO. Swellow OHKOs, lol, and Venusaur comes in and can soak up its hits, used right.
Raikou also falls to Registeel, certain Regirock, Chansey, Regice, and many others.
LonelyNess said:It's actually pretty easy to get rid of Raikou's counters with a Honchkrow, especially Power Whip / Earthquake Venusaur(the only Venusaur that has any business taking on Raikou) and Swords Dance Sceptile. Bring in 'kou once and lure out the Venusaur, switch to Honchkrow on their Earthquake / Sleep Powder, and then either Pursuit it on its way out (at which point they're going to be at 40% coming in the next time, easy pickings even with a resisted Thunderbolt) or hit it with Drill Peck or Brave Bird and take it out permanently.
With the only reason you'd use HP Ice out of the way, you can start to use HP Grass which takes care of Rhyperior and Quagsire.
Honchkrow also lures in Registeel / Donphan and does a decent enough amount of damage to where they can no longer handle a +1 Thunderbolt / Super Effective Hidden Power.
Heysup said:I somewhat agree with basically your entire post, except why wouldn't you use HP Water (you can IV it to keep the 31 Spe)? You can hit Steelix, Donphan, 4x Rhyperior, and basically everything Grass hits minus Quagsire. I think that's a pretty good trade off, considering Quagsire is very uncommon still.
Lemmiwinks said:Quote:
Originally Posted by Fat LonelyNess![]()
It's actually pretty easy to get rid of Raikou's counters with a Honchkrow, especially Power Whip / Earthquake Venusaur(the only Venusaur that has any business taking on Raikou) and Swords Dance Sceptile. Bring in 'kou once and lure out the Venusaur, switch to Honchkrow on their Earthquake / Sleep Powder, and then either Pursuit it on its way out (at which point they're going to be at 40% coming in the next time, easy pickings even with a resisted Thunderbolt) or hit it with Drill Peck or Brave Bird and take it out permanently.
With the only reason you'd use HP Ice out of the way, you can start to use HP Grass which takes care of Rhyperior and Quagsire.
Honchkrow also lures in Registeel / Donphan and does a decent enough amount of damage to where they can no longer handle a +1 Thunderbolt / Super Effective Hidden Power.
This is quite an interesting point, as I actually agree that Honchkrow can be a lethally effective partner to Raikou. But, I think we disagree on the implications of this statement, as I believe that trying to argue that Raikou is BL in this way is getting the wrong end of the stick. The offensive characteristic requires that the Pokemon in question be able to sweep 'with little effort, which actually says nothing about the effect of outside influence. If we look carefully at the Honchkrow example given, we see that Raikou can only begin to sweep with little effort once Honchkrow has gone to the effort on its behalf, which by itself could be deemed as 'effortless'. What does this sound like? Why, the support characteristic of course! Honchkrow is the guilty party here as it is the one that is effortlessly providing the in-battle situation that allows another Pokemon (in this case Raikou) to fulfil the offensive characteristic.
I actually believe that Honchkrow is broken in much the same way (though not exactly the same) that Gallade is, i.e. the ability to effortlessly punch holes, but in the general case of your specific example. I have found that against the vast majority of teams, it is extremely easy for Honchkrow to inflict at least the equivalent of 100% damage to the opponent's team, and therefore punch a major hole in it. With 2-3 varied sweepers complementing Honchkrow, its effect will most often allow at least one of those sweepers to have a much easier time sweeping up. None of the surrounding sweepers are broken by themselves, but Honchkrow in fact is because of the effotless support it provides them.
I personally believe that the Support Characteristic should be split into two; Offensive Support and Defensive / Utility Support, and I would definitely nominate Honchkrow under the former.
LonelyNess said:I guess then it's up to debate whether or not the ease of which Raikou is supported, or the ease that its supporters support it is what's actually broken.
Lemmiwinks said:Absolutely, and I do respect your opinion should it be the former.
The reason I believe it is the latter is because Raikou's checks and counters are actually rather varied, more so than people seem to realize. With Honchkrow, it offensively supports sweepers in general. In any given battle, Honchkrow is probably not choosing its targets beforehand, but the general result is that something is punched into and heavily damaged, often something that at least one sweeper can exploit. It is the generality of its effect that I believe distinguishes it from the case of Raikou's 'supportability', which is arguably much less concrete from battle to battle.
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To respond to Lemmiwinks, most of Raikou's checks do require near full health to stop Raikou. Venusaur needs >50%, Registeel needs >60%, and these numbers aren't overly difficult to achieve. Hell, Registeel is going to take ~20% just for switching in to Ambipom once (and that's not even including the chance that Ambipom is running Low Kick specifically for Registeel.) Similarly, Venusaur is taking around 20% from an Azumarill Aqua Jet, and that damage isn't going anywhere unless you're running Synthesis (which is becoming increasingly unpopular).
What my main point is, is that the supportability of Raikou is essentially "do a small bit of damage to its checks." Not remove its checks, but just do a small amount of damage so that they're no longer at full health. It's not overly difficult to put 40% on a Venusaur, it's not overly difficult to put 30% on a Steelix / Registeel.... this is just damage that naturally goes on to those Pokemon throughout the course of a battle. Then your opponent brings in Raikou and bam, suddenly all of those Pokemon that you brought in to the match thinking they'd be ready for Raikou suddenly aren't. It's happened to me a lot, and I carry one check each to HP Water / Grass / Ice Raikou, and it still manages to sweep me 50% of the time. It seems like the only reasonable solution is to just slap a Chansey on the team but damn that feels a lot like when I used to slap Chansey on my team solely for Yanmega, and let me tell you... that didn't feel good.