Artwork courtesy of Kolohe
I have wanted to do a RMT for quite awhile, but, until recently, hadn't made anything that performed with enough consistency to merit one. I've been playing RU for about a year now, and am just now starting to come into my own as a builder. I largely have TheFranklin and Feliburn to thank for that; I'm still not as good as I'd like to be, but without their help, I would almost certainly still be mucking about in the midladder.
Anyways, I wanted to share this team because it has been very consistent on a ladder that is notorious for its diversity of archetypes and individual threats. RU is quite a fun tier in spite of (because of?) that, and if you haven't played RU before, I hope that this team can serve as an entry point for you. If you are familiar with the meta, then you know just how good All the Electric-type pivots are. They are very good at making progress in a tier where Ground-types are generally bad at switching into them, a trend which was the impetus for this team. Without further ado, I present to you this very ugly six:






Teambuilding Process
Raikou @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Scald
- Extrasensory
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Trick
Weezing-Galar @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Defog
- Pain Split
252 SpA Raikou Extrasensory vs. 0 HP / 4 SpD Roserade: 154-182 (59 - 69.7%) -- guaranteed 2HKO
252 SpA Raikou Extrasensory vs. 252 HP / 0 SpD Roserade: 154-182 (47.5 - 56.1%) -- 81.6% chance to 2HKO
252 SpA Raikou Extrasensory vs. 252 HP / 0 SpD Roserade: 154-182 (47.5 - 56.1%) -- 81.6% chance to 2HKO




Snorlax @ Leftovers
Ability: Thick Fat
EVs: 12 HP / 244 Def / 252 SpD
Careful Nature
- Curse
- Body Slam
- Earthquake
- Rest





Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Atk / 120 Def / 24 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Power Whip
- Knock Off






Crobat @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Bomb
- Heat Wave
- Roost
Lastly, I needed some speed control, and I also wanted something to punish stall teams, because I hate stall teams. Nasty Plot Crobat lacks the immediate breaking power of the tier's premier scarfers, but it is also somewhat hard to revenge and it can set up on the hated Roserade, as well as some of the tier's passive walls. It also has the added benefit of breaking down some shared checks for Raikou, like Steelix.
Threats List
Physical Fire-type breakers can be annoying for this team because there are multiple points of entry for them (e.g. choice-locked Meteor Mash, Weezing's Strange Steam, Raikou's Volt Switch into Lightning Rod Marowak-Alola). Choice Band Entei is particularly annoying because Sacred Fire carries a 50% burn chance and neither Snorlax nor Seismitoad appreciate being statused, especially in the early game.


Incineroar is generally much less threatening than the other two, but variants carrying Toxic can be problematic if they're paired with a Suicune, since you want the toad to be status-free to soak up those Scalds.
These threats are manageable, but you need to position yourself correctly and prioritize getting Stealth Rock up early in the case of the former two.



Rotom-Mow's offensive typing is likewise annoying here; the Volt immunity is weak to its Grass STAB, and all three Grass resists hate being volted on. To make matters worse, Choice sets can potentially cripple your Snorlax with Trick.
Lastly, the rare Specs Toxtricity is quite threatening here. CB Metagross is outpaced by Specs Toxtricity and is easily 2HKOd by Boomburst. Snorlax is also 2HKO'd by Specs Boomburst with Stealth Rock up.
You should prioritize early chip on mons like Xurkitree and Toxtricity, so that you can later exploit their propensity to switch into Crobat. Don't be afraid to trade a mon for them if you need to.
Of these, Banded Entei and Specs Toxtricity are the most annoying things to see in the team preview, but they are not unwinnable matchups so long as you are mindful of positioning and minimize their switch-ins.
Replays (work in progress)
https://replay.pokemonshowdown.com/smogtours-gen8ru-658609
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https://replay.pokemonshowdown.com/smogtours-gen8ru-658609
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As this is my first RMT, I am appreciative of feedback on not just the team, but the post itself. I hope you like the team, and thank you for reading.
