Facility Raid Frontier: Maxim

Volcarona used Bug Buzz!!
(-7 EN)
Crit: No
Drop : No
Dmg: ((9+3+12-7)*2+12+2)*3 = 144 dmg!!

This kills without even a crit!!

Whereas Brute Bonnet is unable to kill all the raid members with just Payback!!
So Brute Bonnet loses!!!

Rewards:
Maxim +10 Lvl 1 Exp for :porygon2: :alcremie: :volcarona:, Vocations :rocky helmet: Engineer, :utility umbrella: Reporter, & :pretty wing: Scribe, -7 JC
Me: 3 RC, 8 JC
Thanks for Playing :D
 
Maxim

Backpack:
:punching glove:Punching Glove
:leftovers:Leftovers
:expert belt:Expert Belt

Protector Pokemon
:safety goggles:Daredevil
machamp.png

Bruce (Machamp) [M]
Level 4->3 EXP: -- / 10
Advanced Techniques: None

Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard

Level 2:
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Low Sweep
Power Trick
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
Supporter Pokemon
:wise glasses:Tutor
zapdos.png

Sultan (Zapdos) [M]
Level 4->3 EXP: -- / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch
Aggressor Pokemon
:loaded dice:Gambler
Round 1 Effects
Type: (1d18, 3) Flying
Power Bonus: (1d8, 2) 2
Stat Stage: (1d4, 2) Defense
blaziken-f.png

Aria (Blaziken) [F]
Level 4->3 EXP: -- / 10
Advanced Techniques: None

Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Level 2:
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Upper Hand

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
Temper Flare
U-turn

Vs. The Cold-Iron Tink-tacular Turf War!
Level 3
(Hard)

Format Changes:
Lifeline Uses: 1​

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:black glasses:Lifeline Taunt - On each Boss, create the unique condition created by Taunt until the end of the round.​

:sv/tinkaton:
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Order Behavior
Choose Target
:poison barb:Piercing Gigaton Hammer =40​
:sv/naviathan:
Ocean-Might General (Naviathan)
The conveying general who brings evil to our shores!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Water/Steel
Abilities: Guts, Heatproof
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 300
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Order Behavior
Choose action and target
:poison barb:Piercing Wave Crash x2
Dive x2
Heavy Slam x2
Icicle Crash x2
Taunt
Icy Wind =15
Self-Destruct x3​
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:sv/steelix-mega:
The Earth-Moving General (Steelix-Mega)
The tunnel-boring general that sinks entire castles into the earth!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 999

Typing: Steel/Ground
Abilities: Sheer Force
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 150
Attack: 9
Defen.: 14
Sp.Atk: 4
Sp.Def: 7
Speed: 30
Size: 7
Weight: 10


Order Behavior
Choose Target
:poison barb:Piercing Earthquake x2
Heavy Slam x2
Fire Fang x2
Ice Fang x2
Thunder Fang x2
Dragon Tail =10
Stealth Rock​
:sv/tinkatuff:
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 :gimmighoul:Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​
:sv/tinkatink:
Tinkatink Warrior
An unending horde of ruffian invaders!

Battle Pay: None.
Structure Damage: 100
Trait: Excess damage taken from an attack hit spills over to the next Tinkatink Warrior.

Typing: None
Abilities: None

HP: 20
Attack: 0
Defen.: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 78

Behavior
Choose Target
Fairy Wind =4​
:sv/corviknight:
The Coalition Commander (Corviknight)
The final hope of the Korvid Kingdom's forces!

Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor

Item: :expert belt:Expert Belt

No role or Vocation.

HP: 95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size: 4
Weight: 4


Order Behavior
As a player Guest, The Coalition Commander takes orders from the player. The Coalition Commander knows the following moves:

Armor Cannon​
Close Combat​
Coaching​
Defog​
Headlong Rush​
Guard Swap​
Light Screen​
Reflect​
Roost​
Taunt​
Phase Progression

PhaseWest PortionNorth PortionEast Portion
1​
:tinkatink:Tinkatink Warrior x1​
:tinkatink:Tinkatink Warrior x1​
:tinkatink:Tinkatink Warrior x4​
PhasePortion APortion BPortion C
2​
:naviathan:Ocean-Might General x1​
:goodra-hisui:Spiral-Shell General x1​
:tinkatink:Tinkatink Warrior x5​
3​
:scizor-mega:Sharp-Edge General x1
:tinkatink:Tinkatink Warrior x3​
:steelix-mega:Earth-Moving General x1
:tinkatink:Tinkatink Warrior x3​
:tinkatuff:Tinkatuff Elite x1​
4​
:tinkaton:The Scourge Warlord x1​
:tinkatink:Tinkatink Warrior x10​
:tinkatuff:Tinkatuff Elite x2​

For waves after the first, randomize which Wall each portion of the wave spawns in; with one portion per Wall.​
Don't withdraw any Raid Pokemon as phases changes. (Add the new wave to what's already in play.)​
Guest Ally: :corviknight:The Coalition Commander​
(Guest allies are added to your Reserve at the start of battle. They don't count towards your "bring" limit.)​

Raid Arena — The Coalition Castle
The two armies regularly clash in Eastern Paldea, over a dusty strip of wasteland on the southmost shore. The metal-rich soil makes it a favored place for both people, and the inevitable territorial war only adds more metal to the earth as bodies fall...
The scrap-seeking Scourge Legion now marches from the north, seeking to dismantle all that we hold dear for parts. Is this the Coalition's last stand?
Camouflage: Steel | Nature Power: Metal Sound | Secret Power: 50% chance to lower the defender's Defense by one (1) for their next three (3) turns.​

All Phases - The Battle for the Korvid Kingdom
The battlefield is divided into four "zones": the West Wall, the North Wall, the East Wall, and the Korvid Kingdom's Keep. These zones affect the battlefield in a myriad of ways:​
  • Each wall has 500 Structure HP; and the Keep has 2,000 Structure HP.
  • Actions and effects of Pokemon can only affect other Pokemon in the same zone.
    • Field Conditions are confined to the zone they're created in.
    • Battle Conditions affect and are affected by every zone.
  • As any Pokemon changes zones, they remain in play. They keep all of their stages and Conditions at their current durations.
  • Hazards: Field Hazards' effects will trigger "When a Pokemon enters this zone (including when an Invader enters play)" instead of from their usual criteria.
For their turn, each Scourge Invader will do one of the following, starting from the top:​
  1. First, if any player-controlled Pokemon is present in their zone, they'll perform their ordered action as normal.
  2. Else, if no player-controlled Pokemon is present in their zone, and their zone still has any Structure HP remaining, they'll deal their listed Structure Damage to the Zone.
  3. Otherwise, they'll move to the Keep.
At the end of the round, if it is the second round of this Raid phase: Advance the Raid phase.​
If a Wall runs out of Structure HP, it is destroyed. If the Keep runs out of Structure HP, the player loses the battle.​
All Phases - Defending the Keep
As the raid begins; the PR starts in the West Wall, The SU starts in the North Wall, and the AG starts in the East Wall. The Corvid Commander starts in the Keep, and takes orders from the player.​
In their order post, before they issue orders; the player may move up to one (0-1) Pokemon they control to another zone. (You can move to destroyed zones to intercept invaders, if needed.)​
All attacks, used by Pokemon the player controls, target "one other Pokemon".​
(Tinkatink Warriors and Tinkatuff Elites have Traits that cause excess damage from attacks to "spill over" to the next Warrior or Elite.)​
All Phases - The Last Line of Defense
When Scourge invaders faint, their listed value in :gimmighoul:Gimmigold is paid to the challenger.​
In their order post, before they issue orders, the challenger may spend their Gimmigold to place :forretress:Forretrifications on a Wall or the Keep; and to upgrade their Forretrifications. Forretrifications may also be dismantled if desired, but no Gimmigold is refunded.​
Each wall has room for 2 Forretrifications by default, and the Keep has room for 4 Forretrifications. No Zone can have more than one of the same type of Forretrification (regardless of their upgrade state).​
Forretrifications in destroyed zones continue to function, if their effects are applicable, and they can still be upgraded.​
Forretrification List
Each Forretrification costs a certain amount of :gimmighoul:Gimmigold to place. The price of upgrading a Forretrification is twice (x2) the cost of creating it.

Upgrading a Forretrification replaces a portion of its effect text with the chosen upgraded text. A Forretrification can be switched between its A and B upgrades by spending the upgrade cost again, but can't have both upgrades at once.

The available Forretrifications, and their upgrades, are as follows:
ForretrificationGimmigoldEffectUpgrade AUpgrade B
:excadrill:
Excadrilling​
:gimmighoul:10​
Scourge Invaders in this zone [excluding] Bosses, that spawned this round, can't [damage structures]."excluding"
→ "including"
"damage structures"
→ "change zones"
:gholdengo:
Ghold Mine​
:gimmighoul:10​
If you would earn Gimmigold in this zone; instead, gain [twice (x2)] as much Gimmighold.
Limit one (1) Ghold Mine, except those with Upgrade B.
"twice (x2)"
→ "thrice (x3)"
(This upgrade is
for exceeding the
limit on mines.
)
:aegislash:
Aegismithy​
:gimmighoul:10​
Damage dealt to the raiders, the Commander, and structures [in this zone] is reduced by [five (5)].
(As a reminder, the Piercing modifier doesn't mention Arena effects.)
"in this zone"
→ "in any zone"
"five (5)"
→ "fifteen (15)"
:kartana:
Kartarmory​
:gimmighoul:50​
Scourge Invaders [in this zone] take [double (x2)] damage from all sources."in this zone"
→ "in any zone"
"doubled (x2)"
→ "quintupled (x5)"
:celesteela:
Celemplacement​
:gimmighoul:200​
At the end of each step: Reduce each Boss' HP, equal to [100] plus [one-tenth (x0.1)] of their remaining HP.
Limit one (1) Celemplacement.
"100"
→ "300"
"one-tenth (x0.1)"
→ "one-fifth (x0.2)"

Managing your :kartana:Kartarmories, and upgrading them correctly for your team, is the key to this encounter.


Your Gimmigold :gimmighoul:: 0
Locations: :machamp:West, :zapdos:North, :blaziken:East, :corviknight:(Guest) Keep

Maxim equip, move, order
 
Sending out :Machamp: Machamp with Punching Glove
Sending out :Zapdos: Zapdos with Leftovers
Sending out :Blaziken: Blaziken with Expert Belt
Sending out :Corviknight: with Honor and Valor! (Nothing)

:Sv/Machamp: [West Wall]
Machamp: Brick Break (Tinkatink)

:SV/Zapdos: [North Wall]
Zapdos: Thunderbolt (Tinkatink)

:SV/Blaziken: [East Wall]
Blaziken: Earthquake (All Foes)

:SV/Corviknight: [Keep -> Moves to East Wall]
Corviknight: Coaching (Blaziken)
 
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West Wall 500/500
Forretrifications:forretress: - 0/2
Stationed Allies:
:bw/machamp:@ Punching Glove:punching glove:
Bruce (Machamp) [Daredevil:safety goggles:]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 95/95
EN: 100%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2

Invading Enemies:
:tinkatink:Tinkatink Warrior, 20/20 HP | 78 Speed
North Wall 500/500
Forretrifications:forretress: - 0/2
Stationed Allies:
:bw/zapdos:@ Leftovers:leftovers:
Sultan (Zapdos) [Tutor:wise glasses:]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 100%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2

Invading Enemies:
:tinkatink:Tinkatink Warrior, 20/20 HP | 78 Speed​

East Wall 500/500
Forretrifications:forretress: - 0/2
Stationed Allies:
:bw/blaziken:@ Expert Belt:expert belt:
Aria (Blaziken) [Gambler:loaded dice: w/ Bonus 2]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Flying
Abilities: Blaze Hidden Ability: Speed Boost
HP: 90/90
EN: 100%
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Defense Stage +3

:sv/corviknight:@ Expert Belt:expert belt: [the Commander comes equipped with this item]
The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4

Invading Enemies:
:tinkatink:Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:Tinkatink Warrior, 20/20 HP | 78 Speed

Keep 2000/2000
Forretrifications:forretress: - 0/4
Stationed Allies:
None

Invading Enemies:
None​
100 Speed:zapdos:
Sultan used Thunderbolt, targeting :tinkatink:Tinkatink Warrior (North). (-7 EN)
Crit? (1d24, 24) - No (10)
Effect? (1d10, 10) - No (2)
Damage: 9+3+9 = 21
:tinkatink:Tinkatink Warrior (North) defeated!

92 Speed:blaziken:
Aria used Earthquake, targeting Tinkatink Warrior (East) 1. (-7 EN) [attacks only target one Pokemon]
Crit? (1d24, 24) - No (22)
Damage: 10+2+9 = 21*3= 63
:tinkatink:3x Tinkatink Warrior (East) defeated!
:tinkatink:Tinkatink Warrior (East) 4 takes 3 damage.

78 Speed:tinkatink:
Tinkatink Warrior (West) used Fairy Wind, targeting :machamp:Bruce.
Damage: 4

Tinkatink Warrior (East) used Fairy Wind, targeting :blaziken:Aria.
Damage: 4

67 Speed
:corviknight:
The Commander used Coaching, targeting itself and :blaziken:Aria.
+1 Attack Stage, +1 Defense Stage, 8 turns.

55 Speed:machamp:
Bruce used Brick Break, targeting :tinkatink:Tinkatink Warrior (West). (-6 EN)
Crit? (1d24, 24) - No (6)
Damage: 8+3+10= 21
:tinkatink:Tinkatink Warrior (West) defeated!
West Wall 500/500
Forretrifications:forretress: - 0/2
Stationed Allies:
:bw/machamp:@ Punching Glove:punching glove:
Bruce (Machamp) [Daredevil:safety goggles:]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 91/95
EN: 94%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2

Invading Enemies:
None
North Wall 500/500
Forretrifications:forretress: - 0/2
Stationed Allies:
:bw/zapdos:@ Leftovers:leftovers:
Sultan (Zapdos) [Tutor:wise glasses:]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 93%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2

Invading Enemies:
None​

East Wall 500/500
Forretrifications:forretress: - 0/2
Stationed Allies:
:bw/blaziken:@ Expert Belt:expert belt:
Aria (Blaziken) [Gambler:loaded dice: w/ (1d8, 3) Bonus 3]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 15) Ice
Abilities: Blaze Hidden Ability: Speed Boost
HP: 86/90
EN: 93%
Attack: 10
Defen.:
5
Sp.Atk: 8 (-)
Sp.Def: 5
Speed: 161 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +1 (8 turns)
Defense Stage +1 (8 turns)
Speed Stage +1 (3 turns)
(1d4, 1) Attack Stage +3

:sv/corviknight:@ Expert Belt:expert belt:
The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +1 (8 turns)
Defense Stage +1 (8 turns)

Invading Enemies:
:tinkatink:
Tinkatink Warrior, 17/20 HP | 78 Speed

Keep 2000/2000
Forretrifications:forretress: - 0/4
Stationed Allies:
None

Invading Enemies:
None


Maxim order
Your Gimmigold:gimmighoul:: 0
Locations::machamp:West, :zapdos:North, :blaziken:East, :corviknight:(Guest) East
 
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:Sv/Machamp: [West Wall]
Machamp: Focus Energy (Self)

:SV/Zapdos: [North Wall]
Zapdos: Laser Focus (Self)

:SV/Blaziken: [East Wall]
Blaziken: Bulk Up (Self)

:SV/Corviknight: [East Wall]
Corviknight: Coaching (Blaziken)
 
West Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 91/95
EN: 94%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2

Invading Enemies:
None

North Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 93%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2

Invading Enemies:
None

East Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 3) Bonus 3]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 15) Ice
Abilities: Blaze Hidden Ability: Speed Boost
HP: 86/90
EN: 93%
Attack: 10
Defen.:
5
Sp.Atk: 8 (-)
Sp.Def: 5
Speed: 161 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +1 (8 turns)
Defense Stage +1 (8 turns)
Speed Stage +1 (3 turns)
(1d4, 1) Attack Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +1 (8 turns)
Defense Stage +1 (8 turns)

Invading Enemies:
:tinkatink:
Tinkatink Warrior, 17/20 HP | 78 Speed

Keep 2000/2000
Forretrifications
:forretress:
- 0/4

Stationed Allies:
None

Invading Enemies:
None
161 Speed:blaziken:
Aria used Bulk Up! (-10 EN)
+1 Attack Stage, +1 Defense Stage, 8 turns

100 Speed:zapdos:
Sultan used Laser Focus! (-12 EN)
+3 Critical Hit Stage, 6 turns

78 Speed:tinkatink:
Tinkatink Warrior (East) used Fairy Wind, targeting :blaziken:Aria.
Damage: 4
67 Speed
:corviknight:
The Commander used Coaching, targeting itself and :blaziken:Aria.
+1 Attack Stage, +1 Defense Stage, 8 turns

55 Speed:machamp:
Bruce used Focus Energy! (-12 EN)
+3 Critical Hit Stage, 6 turns

Phase 2
The next wave approaches!
:naviathan:Ocean-Might General Location: (1d3, 3) - East Wall
:goodra-hisui:Spiral-Shell General Location: (1d2, 2) - North Wall
:tinkatink:Tinkatink Warrior x5 Location - West Wall
West Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 91/95
EN: 82%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3

Invading Enemies:
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 81%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3

Invading Enemies:
:goodra-hisui:Spiral-Shell General, 300/300 HP | 7/7/8/11/60
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target​
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​

East Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 6) Bonus 6]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 12) Grass
Abilities: Blaze Hidden Ability: Speed Boost
HP: 82/90
EN: 83%
Attack: 11
Defen.:
5
Sp.Atk: 9 (-)
Sp.Def: 5
Speed: 230 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (8 turns)
Defense Stage +3 (8 turns)
Speed Stage +2 (3 turns)
(1d4, 1) Attack Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +2 (8 turns)
Defense Stage +2 (8 turns)

Invading Enemies:
:naviathan:Ocean-Might General, 300/300 HP | 8/7/7/5/97
:sv/naviathan:
Ocean-Might General (Naviathan)
The conveying general who brings evil to our shores!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Water/Steel
Abilities: Guts, Heatproof
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 300
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Order Behavior
Choose action and target
:poison barb:Piercing Wave Crash x2
Dive x2
Heavy Slam x2
Icicle Crash x2
Taunt
Icy Wind =15
Self-Destruct x3​
:tinkatink:
Tinkatink Warrior, 17/20 HP | 78 Speed

Keep 2000/2000
Forretrifications
:forretress:
- 0/4

Stationed Allies:
None

Invading Enemies:
None


Maxim order
Your Gimmigold
:gimmighoul:
: 0
Locations:
:machamp:
West,
:zapdos:
North,
:blaziken:
East,
:corviknight:
(Guest) East
 
Last edited:
:Sv/Machamp: [West Wall]
Machamp: Dynamic Punch (Tinkatink)

:SV/Zapdos: [North Wall -> Move to East Wall]
Zapdos: Thunderbolt (Naviathan)
1. At start of step, if Naviathan is to use Self-Destruct, then use Fly (Naviathan).

:SV/Blaziken: [East Wall]
Blaziken: High Jump Kick (Naviathan)
1. At start of step, if Naviathan is to use Self-Destruct, then use Protect (Self)

:SV/Corviknight: [East Wall]
Corviknight: Close Combat (Tinkatink)
 
Last edited:
West Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 91/95
EN: 82%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (6 turns)

Invading Enemies:
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
None

Invading Enemies:
:goodra-hisui:Spiral-Shell General, 300/300 HP | 7/7/8/11/60
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target​
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​

East Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 6) Bonus 6]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 12) Grass
Abilities: Blaze Hidden Ability: Speed Boost
HP: 82/90
EN: 83%
Attack: 11
Defen.:
5
Sp.Atk: 9 (-)
Sp.Def: 5
Speed: 230 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (8 turns)
Defense Stage +3 (8 turns)
Speed Stage +2 (3 turns)
(1d4, 1) Attack Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +2 (8 turns)
Defense Stage +2 (8 turns)

:bw/zapdos:@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 81%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (6 turns)

Invading Enemies:
:naviathan:Ocean-Might General, 300/300 HP | 8/7/7/5/97
:sv/naviathan:
Ocean-Might General (Naviathan)
The conveying general who brings evil to our shores!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Water/Steel
Abilities: Guts, Heatproof
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 300
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Order Behavior
Choose action and target
:poison barb:Piercing Wave Crash x2
Dive x2
Heavy Slam x2
Icicle Crash x2
Taunt
Icy Wind =15
Self-Destruct x3​
:tinkatink:
Tinkatink Warrior, 17/20 HP | 78 Speed

Keep 2000/2000
Forretrifications
:forretress:
- 0/4

Stationed Allies:
None

Invading Enemies:
None

230 Speed:blaziken:
Aria used High Jump Kick, targeting The Ocean-Might General:naviathan:. (-8 EN)
Crit? (1d24,24) - No (6)
Damage: ((13+11+6-7)*1.5+4+12)*3 = 152

100 Speed
:zapdos:
Sultan used Thunderbolt, targeting The Ocean-Might General:Naviathan:. (-7 EN)
Crit? - Yes
Effect? (1d10, 10) - No (1)
Damage: (9+3+3+9-5)*1.5= 29

97 Speed
:naviathan:
The Ocean-Might General used Icicle Crash x2, targeting Aria:blaziken:.
Crit? (1d24,24) - No (20)
Effect? (1d10, 8 or higher) - Yes (10) (but nothing happens)
Damage: ((9+8-5)*1.5-9)*2= 18

78 Speed
:tinkatink:
Tinkatink Warriors (West) used Fairy Wind, targeting Bruce:machamp:.
Damage: 4*5=20

Tinkatink Warrior (East) used Fairy Wind, targeting Aria:blaziken:.
Damage: 4

67 Speed
:corviknight:
The Coalition Commander used Close Combat, targeting Tinkatink Warrior (East):tinkatink:.
Crit? (1d24, 24) - No (7)
Damage: 12+15= 27
Defenses lowered.
:tinkatink:was defeated.

60 Speed:goodra-hisui:
The Spiral-Shell General attacked the North Wall!
-250 Structure HP

55 Speed:machamp:
Bruce used Dynamic Punch, targeting Tinkatink Warrior (West) 1:tinkatink:. (-8 EN)
Crit? - Yes
Damage: 10+3+10+3+2= 28
:tinkatink:1x was Confused, defeated.
:tinkatink:1x took 8 damage.
West Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 71/95
EN: 76%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (5 turns)

Invading Enemies:
:tinkatink:
Tinkatink Warrior, 12/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 250/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
None

Invading Enemies:
:goodra-hisui:Spiral-Shell General, 300/300 HP | 7/7/8/11/60
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target​
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​

East Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 5) Bonus 5]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 11) Water
Abilities: Blaze Hidden Ability: Speed Boost
HP: 60/90
EN: 75%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (7 turns)
Defense Stage +3 (7 turns)
Speed Stage +3 (3 turns)
(1d4, 1) Attack Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +2 (7 turns)
Defense Stage +1 (7 turns)
Special Defense Stage -1 (2 turns)

:bw/zapdos:@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 74%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (5 turns)

Invading Enemies:
:naviathan:Ocean-Might General, 119/300 HP | 8/7/7/5/97
:sv/naviathan:
Ocean-Might General (Naviathan)
The conveying general who brings evil to our shores!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Water/Steel
Abilities: Guts, Heatproof
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 300
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Order Behavior
Choose action and target
:poison barb:Piercing Wave Crash x2
Dive x2
Heavy Slam x2
Icicle Crash x2
Taunt
Icy Wind =15
Self-Destruct x3​

Keep 2000/2000
Forretrifications
:forretress:
- 0/4

Stationed Allies:
None

Invading Enemies:
None



Your Gimmigold :gimmighoul: - 0
Locations: :machamp: West, :zapdos: East, :blaziken: East, :corviknight: East
Maxim order
 
Last edited:
:Sv/Machamp: [West Wall]
Machamp: Bullet Punch (Tinkatink)

:SV/Zapdos: [East Wall -> Move to West Wall]
Zapdos: Thunderbolt (Tinkatink)

:SV/Blaziken: [East Wall]
Blaziken: High Jump Kick (Naviathan)

:SV/Corviknight: [East Wall]
Corviknight: Close Combat (Naviathan)
1. At start of turn if Naviathan is Evasive then use Armor Cannon (Naviathan)
KO. At start of turn if Naviathan is knocked out then use Coaching (Blaziken)
 
West Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 71/95
EN: 76%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (5 turns)


:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 74%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (5 turns)

Invading Enemies:
:tinkatink:
Tinkatink Warrior, 12/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 250/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
None

Invading Enemies:
:goodra-hisui:Spiral-Shell General, 300/300 HP | 7/7/8/11/60
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target​
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​

East Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 5) Bonus 5]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 11) Water
Abilities: Blaze Hidden Ability: Speed Boost
HP: 60/90
EN: 75%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (7 turns)
Defense Stage +3 (7 turns)
Speed Stage +3 (3 turns)
(1d4, 1) Attack Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +2 (7 turns)
Defense Stage +1 (7 turns)
Special Defense Stage -1 (2 turns)

Invading Enemies:
:naviathan:Ocean-Might General, 119/300 HP | 8/7/7/5/97
:sv/naviathan:
Ocean-Might General (Naviathan)
The conveying general who brings evil to our shores!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Water/Steel
Abilities: Guts, Heatproof
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 300
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Order Behavior
Choose action and target
:poison barb:Piercing Wave Crash x2
Dive x2
Heavy Slam x2
Icicle Crash x2
Taunt
Icy Wind =15
Self-Destruct x3​

Keep 2000/2000
Forretrifications
:forretress:
- 0/4

Stationed Allies:
None

Invading Enemies:
None
Priority 1 :machamp:
Bruce used Bullet Punch, targeting Tinkatink Warrior 1:tinkatink: (-4 EN)
Crit? - Yes
Damage: 4+10+3+2=19
1x Tinkatink Warrior defeated.
1x Tinkatink Warrior reduced to 13/20 HP.

299 Speed :blaziken:
Aria used High Jump Kick, targeting The Ocean-Might General:naviathan:. (-8 EN)
Crit? (1d24,24) - No (5)
Damage: ((13+11+5-7)*1.5+4+12)*3 = 147
:naviathan:The Ocean-Might General was defeated.
+400 Gimmigold :gimmighoul:

100 Speed :zapdos:
Sultan used Thunderbolt, targeting Tinkatink Warrior 1:tinkatink:. (-7 EN)
Crit? - Yes
Effect? (1d10, 10) - No (5)
Damage: 9+3+9+3= 24
1x Tinkatink Warrior defeated.
1x Tinkatink Warrior reduced to 9/20 HP

78 Speed :tinkatink:
Tinkatink Warrior 1 used Fairy Wind, targeting Bruce :machamp:.
4 damage

Tinkatink Warrior 2 used Fairy Wind, targeting Bruce :machamp:.
4 damage

67 Speed
:corviknight:
The Commander used Coaching!
Refreshed stages for self and Aria, +1 Attack and Defense to self.

60 Speed:goodra-hisui:
The Spiral-Shell General attacked the North Wall!
-250 Structure HP
The North Wall was destroyed.
Phase 3
The next wave approaches...
:scizor-mega: and :tinkatink:x3 location: (1d3,3) - East
:steelix-mega: and :tinkatink:x3 location: (1d2, 1) - West
:tinkatuff:location: North
West Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 63/95
EN: 72%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (4 turns)


:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 67%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (4 turns)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 1200/1200 HP | 11/10/5/7/75
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:tinkatink:
Tinkatink Warrior, 9/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 0/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
None

Invading Enemies:
:goodra-hisui:Spiral-Shell General, 300/300 HP | 7/7/8/11/60
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target​
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​
:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
:sv/tinkatuff:
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 :gimmighoul:Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​

East Wall 500/500
Forretrifications
:forretress:
- 0/2

Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 3) Bonus 3]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 14) Psychic
Abilities: Blaze Hidden Ability: Speed Boost
HP: 60/90
EN: 67%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (8 turns)
Defense Stage +3 (8 turns)
Speed Stage +3 (3 turns)
(1d4, 4) Special Defense Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (8 turns)
Defense Stage +2 (8 turns)
Special Defense Stage -1 (1 turn)

Invading Enemies:
:steelix-mega:Earth-Moving General, 150/150 HP | 9/14/4/7/30
:sv/steelix-mega:
The Earth-Moving General (Steelix-Mega)
The tunnel-boring general that sinks entire castles into the earth!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 999

Typing: Steel/Ground
Abilities: Sheer Force
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 150
Attack: 9
Defen.: 14
Sp.Atk: 4
Sp.Def: 7
Speed: 30
Size: 7
Weight: 10


Order Behavior
Choose Target
:poison barb:Piercing Earthquake x2
Heavy Slam x2
Fire Fang x2
Ice Fang x2
Thunder Fang x2
Dragon Tail =10
Stealth Rock​
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

Keep 2000/2000
Forretrifications
:forretress:
- 0/4

Stationed Allies:
None

Invading Enemies:
None



Your Gimmigold :gimmighoul: - 400
Locations: :machamp: West, :zapdos: West, :blaziken: East, :corviknight: East
Maxim order
 
Building...

ForretrificationLocationCost
Starting Total-400
Aegismithy (Upgrade B)West Wall-30
Kartarmory (Upgrade B)North Wall-150
Ghold Mine (Upgrade A)North Wall-30
Kartarmory (Upgrade A)Keep-150
Aegismithy (Upgrade B)East Wall-30
Ending Total-10

...Construction Complete!

:Sv/Machamp: [West Wall]
Machamp: Bullet Punch (Tinkatink)

:SV/Zapdos: [West Wall]
Zapdos: Thunderbolt (Tinkatink)

:SV/Blaziken: [East Wall -> Moves to North Wall]
Blaziken: High Jump Kick (Goodra-Hisui)

:SV/Corviknight: [East Wall]
Corviknight: Close Combat (Tinkatink)
 
West Wall 500/500
Forretrifications
:forretress:
- 1/2

Aegismithy B: -15 Damage to raiders/structures in this zone.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 63/95
EN: 72%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (4 turns)


:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 67%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (4 turns)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 1200/1200 HP | 11/10/5/7/75
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:tinkatink:
Tinkatink Warrior, 9/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory B: Invaders take 5x damage in this zone
Ghold Mine A: x3 Gimmighould rewarded in this zone
Stationed Allies:
:bw/blaziken:
@ Expert Belt
:expert belt:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 3) Bonus 3]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 14) Psychic
Abilities: Blaze Hidden Ability: Speed Boost
HP: 60/90
EN: 67%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (8 turns)
Defense Stage +3 (8 turns)
Speed Stage +3 (3 turns)
(1d4, 4) Special Defense Stage set to 3

Invading Enemies:
:goodra-hisui:Spiral-Shell General, 300/300 HP | 7/7/8/11/60
:sv/goodra-hisui:
Spiral-Shell General (Goodra-Hisui)
The home-carrying general who can hide from all attacks!

Battle Pay: 400 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Dragon/Steel
Abilities: Shell Armor, Gooey
Trait: Boss, Ignores the Aggressor role multiplier while taking damage.

HP: 300
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Order Behavior
Choose action and target​
:poison barb:Piercing Dragon Pulse x3
Flash Cannon x3
Acid Spray x3
Charm x3
Counter
Dragon Tail =10​
:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
:sv/tinkatuff:
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 :gimmighoul:Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​

East Wall 500/500
Forretrifications
:forretress:
- 1/2

Aegismithy B: -15 damage to raiders/structures in this zone
Stationed Allies:

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 95/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (8 turns)
Defense Stage +2 (8 turns)
Special Defense Stage -1 (1 turn)

Invading Enemies:
:steelix-mega:Earth-Moving General, 150/150 HP | 9/14/4/7/30
:sv/steelix-mega:
The Earth-Moving General (Steelix-Mega)
The tunnel-boring general that sinks entire castles into the earth!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 999

Typing: Steel/Ground
Abilities: Sheer Force
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 150
Attack: 9
Defen.: 14
Sp.Atk: 4
Sp.Def: 7
Speed: 30
Size: 7
Weight: 10


Order Behavior
Choose Target
:poison barb:Piercing Earthquake x2
Heavy Slam x2
Fire Fang x2
Ice Fang x2
Thunder Fang x2
Dragon Tail =10
Stealth Rock​
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

Keep 2000/2000
Forretrifications
:forretress:
- 1/4

Kartarmory A: Invaders take 2x damage in all zones
Stationed Allies:
None

Invading Enemies:
None
Random Actions:
:scizor-mega:(1d8, 1) - :poison barb: Piercing Bullet Punch x2
:steelix-mega:(1d7, 3) - Fire Fang x2

Priority 1, 75 Speed:scizor-mega:
The Sharp-Edge General used :poison barb: Piercing Bullet Punch x2, targeting Bruce:machamp:.
Crit? (1d24,24) - No (22)
Damage: (4+3+11-6)*2=24-15=9

Priority 1, 55 Speed
:machamp:
Bruce used Bullet Punch, targeting a Tinkatink Warrior :tinkatink:. (-4 EN)
Crit? - Yes
Damage: 4+10+3+2=19*2=38
Defeated Tinkatink Warrior x2.
Reduced Tinkatink Warrior x1 to 11/20 HP.

299 Speed :blaziken:
Aria used High Jump Kick, targeting the Spiral-Shell General :goodra-hisui:. (-8 EN)
Crit? - No (Shell Armor)
Damage: ((13+12-7)*1.5+4+12)*5*2= 430
Gooey activated.
Defeated the Spiral-Shell General.
+1200 Gimmigold :gimmighoul:

100 Speed :zapdos:
Sultan used Thunderbolt, targeting a Tinkatink Warrior :tinkatink:. (-7 EN)
Crit? - Yes
Effect? (1d10, 10) - No (7)
Damage: 9+3+9+3= 24*2=48
Defeated Tinkatink Warrior x2
Reduced Tinkatink Warrior x1 to 3/20 HP.

78 Speed :tinkatink:
:aegislash:Aegismithy B prevents all damage from Tinkatink Warriors in the West and East.

78 Speed :tinkatuff:
Tinkatuff Elite used Knock Off, targeting Aria :blaziken:.
Damage: 10
Aria dropped the Expert Belt :expert belt:.

67 Speed:corviknight:
The Commander used Close Combat, targeting a Tinkatink Warrior:tinkatink:.
Crit? (1d24, 24) - No (21)
Damage: (12+15+12)*2=78
-Defense, Special Defense
Tinkatink Warrior x3 defeated.

30 Speed:steelix-mega:
The Earth-Moving General used Fire Fang x2, targeting the Commander:corviknight:.
Crit? (1d24,24) - No (6)
Damage: 7+2+9-5*1.5-3*2=33-15=18
West Wall 500/500
Forretrifications
:forretress:
- 1/2

Aegismithy B: -15 Damage to raiders/structures in this zone.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 54/95
EN: 68%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (3 turns)


:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 60%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (3 turns)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 1200/1200 HP | 11/10/5/7/75
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:tinkatink:
Tinkatink Warrior, 3/20 HP | 78 Speed

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory B: Invaders take 5x damage in this zone
Ghold Mine A: x3 Gimmigold rewarded in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 7) Bonus 7]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 7) Bug
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 59%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (7 turns)
Defense Stage +3 (7 turns)
Speed Stage +3 (6 turns)
(1d4, 1) Attack Stage set to 3

Invading Enemies:
:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
:sv/tinkatuff:
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 :gimmighoul:Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​

East Wall 500/500
Forretrifications
:forretress:
- 1/2

Aegismithy B: -15 damage to raiders/structures in this zone
Stationed Allies:

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 77/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (7 turns)
Defense Stage +1 (7 turns)
Special Defense Stage -2 (2 turns)

Invading Enemies:
:steelix-mega:Earth-Moving General, 150/150 HP | 9/14/4/7/30
:sv/steelix-mega:
The Earth-Moving General (Steelix-Mega)
The tunnel-boring general that sinks entire castles into the earth!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 999

Typing: Steel/Ground
Abilities: Sheer Force
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 150
Attack: 9
Defen.: 14
Sp.Atk: 4
Sp.Def: 7
Speed: 30
Size: 7
Weight: 10


Order Behavior
Choose Target
:poison barb:Piercing Earthquake x2
Heavy Slam x2
Fire Fang x2
Ice Fang x2
Thunder Fang x2
Dragon Tail =10
Stealth Rock​

Keep 2000/2000
Forretrifications
:forretress:
- 1/4

Kartarmory A: Invaders take 2x damage in all zones
Stationed Allies:
None

Invading Enemies:
None



Your Gimmigold :gimmighoul: - 1210
Locations: :machamp: West, :zapdos: West, :blaziken: North, :corviknight: East
Maxim order
 
Building...
ForretrificationLocationCost
Starting Total-1210
Kartarmory (Upgrade A)West Wall-150
Kartarmory (Upgrade A)East Wall-150
Dismantle Aegismithy BEast Wall-
Ghold Mine (Upgrade B)East Wall-30
Celemplacement (Upgrade A)Keep-600
Ending Total-280

...Construction Complete!

:Sv/Machamp: [West Wall -> Moves to Keep]
Machamp: Roost (Self) [Tutored from Zapdos]

:SV/Zapdos: [West Wall]
Zapdos: Thunder Shock (Tinkatink)

:SV/Blaziken: [North Wall]
Blaziken: Blaze Kick (Tinkatuff)

:SV/Corviknight: [East Wall]
Corviknight: Roost (Self)
1. At start of step, if Steelix is to use Stealth Rock, then use Taunt (Steelix)
 
Last edited:
West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy B: -15 Damage to raiders/structures in this zone.
Kartarmory A: Invaders take x2 damage in all zones.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 60%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (3 turns)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 1200/1200 HP | 11/10/5/7/75
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:tinkatink:
Tinkatink Warrior, 3/20 HP | 78 Speed

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory B: Invaders take 5x damage in this zone
Ghold Mine A: x3 Gimmigold rewarded in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 7) Bonus 7]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 7) Bug
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 59%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (7 turns)
Defense Stage +3 (7 turns)
Speed Stage +3 (6 turns)
(1d4, 1) Attack Stage set to 3

Invading Enemies:
:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
:sv/tinkatuff:
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 :gimmighoul:Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Ghold Mine B: 2x Gimmigold rewards in this zone

Stationed Allies:

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 77/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (7 turns)
Defense Stage +1 (7 turns)
Special Defense Stage -2 (2 turns)

Invading Enemies:
:steelix-mega:Earth-Moving General, 150/150 HP | 9/14/4/7/30
:sv/steelix-mega:
The Earth-Moving General (Steelix-Mega)
The tunnel-boring general that sinks entire castles into the earth!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 999

Typing: Steel/Ground
Abilities: Sheer Force
Trait: Boss. Ignores :kartana:Kartarmory while taking damage.

HP: 150
Attack: 9
Defen.: 14
Sp.Atk: 4
Sp.Def: 7
Speed: 30
Size: 7
Weight: 10


Order Behavior
Choose Target
:poison barb:Piercing Earthquake x2
Heavy Slam x2
Fire Fang x2
Ice Fang x2
Thunder Fang x2
Dragon Tail =10
Stealth Rock​

Keep 2000/2000
Forretrifications
:forretress:
- 2/4

Kartarmory A: Invaders take 2x damage in all zones
Celemplacement A: At the end of each step, reduce each Boss's HP by 300+1/10th of remaining HP.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 54/95
EN: 68%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 2/2
Critical Stage +3 (3 turns)

Invading Enemies:
None

Random Actions:
:scizor-mega: (1d8,3) - Bug Bite x2
:steelix-mega: (1d7, 1 - :poison barb:Piercing Earthquake x2
299 Speed
:blaziken:

Aria used Blaze Kick, targeting Tinkatuff Elite:tinkatuff:. (-7 EN)
Crit? (1d8,8) - No (3)
Effect? (1d10, 10) - No (2)
Damage: ((9+2+12+7-4)*1.5+12)*3*2*2*5 = 3060
Tinkatuff Elite defeated!
+600 Gimmigold

100 Speed
:zapdos:

Sultan used Thunder Shock, targeting a Tinkatink Warrior
:tinkatink:
. (-3 EN)
Crit? - Yes
Effect? (1d10, 10) - No (8)
Damage: (4+3+9)*2*2=64
Tinkatink Warrior defeated!

75 Speed:scizor-mega:
The Sharp-Edge General used Bug Bite x2, targeting Sultan:zapdos:.
((9+3+11-8)*0.75)*2-15 =8
Static (1d10, 8+) - No (2)

67 Speed
:corviknight:

The Commander used Roost, targeting self.
+20 HP
Temporarily loses the Flying type.

55 Speed:machamp:
Bruce used Roost, targeting self. (-12 EN)
+20 HP, -1 Recovery

30 Speed
:steelix-mega:

The Earth-Moving General used :poison barb:Piercing Earthquake x2.
vs. The Commander :corviknight:-
[hits due to the effect of Roost]
Crit? (1d24, 24) = No (23)
Damage: (10+3+9-5)*1.5=26

:celesteela:Celemplacement
:steelix-mega: -315 (defeated), +600 Gimmigold
:scizor-mega: -420
Final Phase
The last wave approaches...
Locations:
The Scourge Warlord:tinkaton: (1d3, 2) - North
Tinkatink Warrior x10:tinkatink: (1d2, 1) - West
Tinkatuff Elite x2:tinkatuff: - East

West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy B: -15 Damage to raiders/structures in this zone.
Kartarmory A: Invaders take x2 damage in all zones.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 87/95
EN: 57%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (2 turns)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 780/1200 HP | 11/10/5/7/75
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory B: Invaders take 5x damage in this zone
Ghold Mine A: x3 Gimmigold rewarded in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 5) Bonus 5]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 18) Fairy
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 52%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (6 turns)
Defense Stage +3 (6 turns)
Speed Stage +3 (5 turns)
(1d4, 4) Special Defense Stage set to 3

Invading Enemies:
:tinkaton:The Scourge Warlord, 9999/9999 | 6/6/5/8/94
:sv/tinkaton:
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Order Behavior
Choose Target
:poison barb:Piercing Gigaton Hammer =40​

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Ghold Mine B: 2x Gimmigold rewards in this zone

Stationed Allies:

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 71/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (6 turns)
Defense Stage +1 (6 turns)
Special Defense Stage -2 (1 turn)

Invading Enemies:

:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​

Keep 2000/2000
Forretrifications
:forretress:
- 2/4

Kartarmory A: Invaders take 2x damage in all zones
Celemplacement A: At the end of each step, reduce each Boss's HP by 300+1/10th of remaining HP.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 74/95
EN: 56%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 1/2
Critical Stage +3 (2 turns)

Invading Enemies:
None



Your Gimmigold :gimmighoul: - 1480
Locations: :machamp: Keep, :zapdos: West, :blaziken: North, :corviknight: East
Maxim order
 
Last edited:
Building...
ForretrificationLocationCost
Starting Total-1480
Reupgrade Kartarmory to Upgrade BWest Wall-100
Reupgrade Kartarmory to Upgrade ANorth Wall-100
Dismantle Ghold Mine BNorth Wall-
Aegismithy (Upgrade A)North Wall-30
Reupgrade Celemplacement to Upgrade BKeep-400
Ending Total-850

...Construction Complete!

:Sv/Machamp: [Keep]
Machamp: Dynamic Punch (Tinkaton)

:SV/Zapdos: [West Wall]
Zapdos: Thunderbolt (Tinkatink)

:SV/Blaziken: [North Wall -> Moves to East Wall]
Blaziken: Blaze Kick (Tinkatuff 1)

:SV/Corviknight: [East Wall]
Corviknight: Roost (Self)
 
Last edited:
West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy B: -15 Damage to raiders/structures in this zone.
Kartarmory B: Invaders take x5 damage in this zone.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 87/95
EN: 57%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (2 turns)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 780/1200 HP | 11/10/5/7/75
:sv/scizor-mega:
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed
:tinkatink:
Tinkatink Warrior, 20/20 HP | 78 Speed

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Aegismithy A: -5 damage to structures/raiders in all zones

Stationed Allies:
None

Invading Enemies:
:tinkaton:The Scourge Warlord, 9999/9999 | 6/6/5/8/94
:sv/tinkaton:
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Order Behavior
Choose Target
:poison barb:Piercing Gigaton Hammer =40​

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Ghold Mine B: 2x Gimmigold rewards in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 5) Bonus 5]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 18) Fairy
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 52%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (6 turns)
Defense Stage +3 (6 turns)
Speed Stage +3 (5 turns)
(1d4, 4) Special Defense Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 71/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (6 turns)
Defense Stage +1 (6 turns)
Special Defense Stage -2 (1 turn)

Invading Enemies:

:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
:tinkatuff:Tinkatuff Elite, 200/200 HP | 4/4/4/6/78
Tinkatuff Elite
The more fearsome leaders among the invading forces.

Battle Pay: 200 Gimmigold
Structure Damage: 250
Trait: Excess damage taken from an attack hit spills over to the next Tinkatuff Elite.

Typing: Fairy/Steel
Abilities: Mold Breaker

HP: 200
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 6
Speed: 78
Size: 1
Weight: 4


Order Behavior
Choose action and target
Play Rough = 15
Iron Head = 10
Skitter Smack =10
Knock Off =10​

Keep 2000/2000
Forretrifications
:forretress:
- 2/4

Kartarmory A: Invaders take 2x damage in all zones
Celemplacement B: At the end of each step, reduce each Boss's HP by 100+1/5th of remaining HP.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 74/95
EN: 56%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 1/2
Critical Stage +3 (2 turns)

Invading Enemies:
None
Random Actions:
:scizor-mega:(1d8,5) - Close Combat x2
:blaziken:299 Speed
Aria used Blaze Kick, targeting Tinkatuff 1:tinkatuff:. (-7 EN)
Crit? (1d24,24) - No (10)
Effect?(1d10,10) - No (9)
Damage: (((9+12+5-4)*1.5)+12+2)*3*2*2*2=1128
Defeated :tinkatuff: x2
+800 Gimmigold

:zapdos:100 Speed
Sultan used Thunderbolt, targeting Tinkatink 1:tinkatink:. (-7 EN)
Crit? - Yes
Effect? (1d10,10) - No (1)
Damage: (9+3+3+9)*2*2*2*5=960
Defeated :tinkatink: x10

:tinkaton:94 Speed
Moves to Keep

:scizor-mega:75 Speed
The Sharp-Edge General used Close Combat x2, targeting Sultan :zapdos:.
((12+11-8)*0.75-5-15)*2=-18=0
-1 Def -1 Special Def, 2 turns
Static? (1d10, 8+) - Yes
Paralyzed, Strain 1

:corviknight:67 Speed
The Commander used Roost, targeting self.
+20 HP
Temporarily loses the Flying type.

:machamp:55 Speed
Bruce used Dynamic Punch, targeting Tinkaton:tinkaton:. (-8 EN)
Crit? - Yes
Damage: (10+3+3+10+2-6)*2*2*2=176
Confusion happens but is removed anyway

:leftovers:+6 HP

:celesteela:Celemplacement
:scizor-mega: 780-256=524
:tinkaton: 9823-2065=7758
West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy B: -15 Damage to raiders/structures in this zone.
Kartarmory B: Invaders take x5 damage in this zone.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 93/95
EN: 50%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (1 turn)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 524/1200 HP | 11/10/5/7/38
-1 Defense Stage (2 turns)
-1 Special Defense Stage (2 turns)
Paralyzed (2 Strain)
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Aegismithy A: -5 damage to structures/raiders in all zones

Stationed Allies:
None

Invading Enemies:
None

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Ghold Mine B: 2x Gimmigold rewards in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 8) Bonus 8]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 5) Ground
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 45%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (5 turns)
Defense Stage +3 (5 turns)
Speed Stage +3 (4 turns)
(1d4, 1) Attack Stage set to 3

:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 91/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (5 turns)
Defense Stage +1 (5 turns)

Invading Enemies:
None

Keep 2000/2000
Forretrifications
:forretress:
- 2/4

Kartarmory A: Invaders take 2x damage in all zones
Celemplacement B: At the end of each step, reduce each Boss's HP by 100+1/5th of remaining HP.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 74/95
EN: 48%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 1/2
Critical Stage +3 (1 turn)

Invading Enemies:
:tinkaton:The Scourge Warlord, 7758/9999 | 6/6/5/8/94
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Order Behavior
Choose Target
Piercing Gigaton Hammer =40​



Your Gimmigold:gimmighoul: - 1650
Locations: :machamp:Keep, :zapdos:West, :blaziken:East, :corviknight:East
Maxim order
 
:Sv/Machamp: [Keep]
Machamp: Fire Punch (Tinkaton)

:SV/Zapdos: [West Wall]
Zapdos: Thunderbolt (Scizor)

:SV/Blaziken: [East Wall]
Blaziken: Focus Energy (Self)

:SV/Corviknight: [East Wall -> Moves to Keep]
Corviknight: Headlong Rush (Tinkaton)
 
Last edited:
West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy B: -15 Damage to raiders/structures in this zone.
Kartarmory B: Invaders take x5 damage in this zone.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 93/95
EN: 50%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2
Critical Stage +3 (1 turn)

Invading Enemies:
:scizor-mega:Sharp-Edge General, 524/1200 HP | 11/10/5/7/38
-1 Defense Stage (2 turns)
-1 Special Defense Stage (2 turns)
Paralyzed (2 Strain)
Sharp-Edge General (Scizor-Mega)
The swift-moving general that slashes foes asunder!

Battle Pay: 300 :gimmighoul:Gimmigold
Structure Damage: 250

Typing: Bug/Steel
Abilities: Technician
Trait: Boss

HP: 1200
Attack: 11
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Order Behavior

Choose Target
:poison barb:Piercing Bullet Punch x2
Hard Press x2
Bug Bite x2
Trailblaze x2
Close Combat x2
Dual Wingbeat x2
Bulk Up x2
Roost​

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Aegismithy A: -5 damage to structures/raiders in all zones

Stationed Allies:
None

Invading Enemies:
None

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Ghold Mine B: 2x Gimmigold rewards in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 8) Bonus 8]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 5) Ground
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 45%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (5 turns)
Defense Stage +3 (5 turns)
Speed Stage +3 (4 turns)
(1d4, 1) Attack Stage set to 3

Invading Enemies:
None

Keep 2000/2000
Forretrifications
:forretress:
- 2/4

Kartarmory A: Invaders take 2x damage in all zones
Celemplacement B: At the end of each step, reduce each Boss's HP by 100+1/5th of remaining HP.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 74/95
EN: 48%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 1/2
Critical Stage +3 (1 turn)


:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 91/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (5 turns)
Defense Stage +1 (5 turns)

Invading Enemies:
:tinkaton:The Scourge Warlord, 7758/9999 | 6/6/5/8/94
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5



Order Behavior
Choose Target
Piercing Gigaton Hammer =40​
:scizor-mega:'s random action:
(1d8) - 5, Close Combat x2
299 Speed:blaziken:
Aria used Focus Energy! (-12 EN)
+3 crit stage, 6 turns

100 Speed:zapdos:
Sultan used Thunderbolt, targeting :scizor-mega:! (-7 EN)
Crit? - Yes
Effect? (1d10,10) - No (7)
Damage: (7+3+9+3+4-7)*5*2*2*2=760
The Sharp-Edge General was defeated!
+300 Gimmigold

94 Speed:tinkaton:
Tinkaton used Piercing Gigaton Hammer=40 on :machamp:!
40-5=35

67 Speed
:corviknight:
The Commander used Headlong Rush on :tinkaton:!
Crit? (1d24,24) - No (7)
Damage: ((12+15-6)*1.5+4+12)*2*2*2=380
-1 Def Special Def 2 turns

55 Speed:machamp:
Bruce used Fire Punch on :tinkaton:! (-6 EN)
Crit? - Yes
Effect? (1d10,10) - No (5)
Damage: (8+10+2-7)*1.5*2*2*2=156

:leftovers:+6 HP

:celesteela:Celemplacement
7222-1544=5678

West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy B: -15 Damage to raiders/structures in this zone.
Kartarmory B: Invaders take x5 damage in this zone.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 43%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2

Invading Enemies:
None

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Aegismithy A: -5 damage to structures/raiders in all zones

Stationed Allies:
None

Invading Enemies:
None

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Ghold Mine B: 2x Gimmigold rewards in this zone

Stationed Allies:
:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 4) Bonus 4]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 18) Fairy
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 33%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (4 turns)
Defense Stage +3 (4 turns)
Speed Stage +3 (3 turns)
Critical Stage +3 (6 turns)
(1d4, 2) Defense Stage set to 3

Invading Enemies:
None

Keep 2000/2000
Forretrifications
:forretress:
- 2/4

Kartarmory A: Invaders take 2x damage in all zones
Celemplacement B: At the end of each step, reduce each Boss's HP by 100+1/5th of remaining HP.

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 39/95
EN: 42%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 1/2


:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 91/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (4 turns)
Special Defense Stage -1 (2 turns)


Invading Enemies:
:tinkaton:The Scourge Warlord, 5678/9999 | 6/6/5/8/94
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5



Order Behavior
Choose Target
Piercing Gigaton Hammer =40​



Your Gimmigold :gimmighoul: - 1950
Locations: :machamp:Keep, :zapdos:West, :blaziken:East, :corviknight:Keep
Maxim order
 
Building:
Swap Keep Kartarmory A to B
Swap West Wall Kartarmory B to A
Build Aegismithy B in Keep
Replace Ghold Mine B in East Wall with Aegismithy A
Swap West Wall Aegismithy B to A
-280 Gimmigold

:Sv/Machamp: [Keep]
Machamp: Fire Punch (Tinkaton)

:SV/Zapdos: [West Wall]
Zapdos: Chill (Self)

:SV/Blaziken: [East Wall->Moves to Keep]
Blaziken: Blaze Kick (Tinkaton)

:SV/Corviknight: [Keep]
Corviknight: Headlong Rush (Tinkaton)
 
Last edited:
West Wall 500/500
Forretrifications
:forretress:
- 2/2

Aegismithy A: -5 damage in all zones
Kartarmory A: Invaders take x2 damage in all zones.

Stationed Allies:
:bw/zapdos:
@ Leftovers
:leftovers:

Sultan (Zapdos) [Tutor
:wise glasses:
]
Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static
HP: 95/95
EN: 43%
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size/Weight: 4/4
Recovery/Chill: 2/2

Invading Enemies:
None

North Wall 0/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Aegismithy A: -5 damage to structures/raiders in all zones

Stationed Allies:
None

Invading Enemies:
None

East Wall 500/500
Forretrifications
:forretress:
- 2/2

Kartarmory A: Invaders take 2x damage in all zones
Aegismithy A: -5 damage in all zones

Stationed Allies:
None

Invading Enemies:
None

Keep 2000/2000
Forretrifications
:forretress:
- 3/4

Kartarmory B: Invaders take 5x damage in this zone
Celemplacement B: At the end of each step, reduce each Boss's HP by 100+1/5th of remaining HP.
Aegismithy B: -15 damage in this zone

Stationed Allies:
:bw/machamp:
@ Punching Glove
:punching glove:

Bruce (Machamp) [Daredevil
:safety goggles:
]
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 39/95
EN: 42%
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size/Weight: 3/5
Recovery/Chill: 1/2


:sv/corviknight:
@ Expert Belt
:expert belt:

The Coalition Commander (Corviknight) [No Role or Vocation]
Commanding nature
Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
HP: 91/95
Attack: 15 (+)
Defen.: 5 (-)
Sp.Atk: 15 (+)
Sp.Def: 5 (-)
Speed: 67
Size/Weight: 4/4
Attack Stage +3 (4 turns)
Special Defense Stage -1 (2 turns)

:bw/blaziken:

Aria (Blaziken) [Gambler
:loaded dice:
w/ (1d8, 4) Bonus 4]
Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: (1d18, 18) Fairy
Abilities: Blaze Hidden Ability: Speed Boost
HP: 50/90
EN: 33%
Attack: 12
Defen.:
5
Sp.Atk: 10 (-)
Sp.Def: 5
Speed: 299 (+)
Size/Weight: 3/4
Recovery/Chill: 2/2
Attack Stage +3 (4 turns)
Defense Stage +3 (4 turns)
Speed Stage +3 (3 turns)
Critical Stage +3 (6 turns)
(1d4, 2) Defense Stage set to 3

Invading Enemies:
:tinkaton:The Scourge Warlord, 5678/9999 | 6/6/5/8/94
The Scourge Warlord (Tinkaton)
The architect of our woes, and the face of true evil!

Battle Pay: None
Structure Damage: 1,000

Typing: Fairy/Steel
Abilities: Mold Breaker
Trait: Boss

HP: 9,999
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5



Order Behavior
Choose Target
Piercing Gigaton Hammer =40​
299 Speed :blaziken:
Aria used Blaze Kick on :tinkaton:! (-7 EN)
Crit? - Yes
Effect? (1d10,10) - No (7)
Damage: ((9+12-6+3)*1.5+2+12)*3*5*2*2*2=4920
100 Speed
:zapdos:
Sultan Chilled! (+12 EN)

94 Speed :tinkaton:
Tinkaton used Piercing Gigaton Hammer=40 on :machamp:.
40-15-5-5-5=10
67 Speed
:corviknight:
The Commander used Headlong Rush on :tinkaton:!
Crit? (1d24,24) - No (2)
Damage: ((12+15-6)*1.5+12+4)*5*2*2*2=1900
:sv/tinkaton:
The Scourage Warlord fainted!
The Invaders are no more!


Maxim you won!

Rewards:
-7 JC cost :tea:
6 EXP for each raider
First-Time Victory: :ability shield:Paladin, :galarica wreath:Cleric, and :lustrous orb:Sorcerer
For me:
3 RC :amulet coin:
8 JC :tea:
10 Accolades :rule book:
 
Maxim
Backpack:
Leftovers
Choice Scarf
Flame Orb

Protector Pokemon
Bodyguard
metagross.png

Heiss (Metagross) [M]
Level 2 EXP: 02 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Steel/Psychic
Abilities: Clear Body Hidden Ability: Light Metal

HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 4
Weight: 9


Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Supporter Pokemon
Tutor
gallade.png

Chrom (Gallade) [M]
Level 2 EXP: 01 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Aggressor Pokemon
Blackguard
colossoil.png

Rosch (Colossoil) [M]
Level 2 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10

Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Vs. The "Loyal" Lousy Lackabouts!
Level 2
(Hard)

:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!

Typing: Poison/Fighting
Abilities: Toxic Chain
Traits: Boss

Vocation: :punching glove:Prowling Pugilist

Phase 1 HP: 200
Phase 2 HP: 125
Phase 3 HP: 100
Attack: 9 (12)
Defen.: 8
Sp.Atk: 4 (12)
Sp.Def: 6
Speed: 80
Size: 4
Weight: 5

Phase 1 Behavior
Choose action, target PRRandom action, choose target
:poison barb:Piercing Crunch x2
Poison Jab x2
Brick Break x2
Hard Press x2
High Horsepower x2​
Bulk Up
Taunt
Roar
Snarl =6
Force Palm =10​

Phase 2 Behavior
Choose action, target PR
:poison barb:Piercing Crunch x2
Poison Jab x2
Brick Break x2
Hard Press x2
High Horsepower x2​

Phase 3 Behavior
Choose action, target PRChoose action and target
Crunch x2
Poison Jab x2
Brick Break x2
Hard Press x2
High Horsepower x2​
Skip this turn unless :okidogi:Okidogi is the Leader.
:poison barb:Piercing Counter
:poison barb:Piercing Howl x2
:poison barb:Piercing Knock Off
:poison barb:Piercing Gunk Shot x2​
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!

Typing: Poison/Psychic
Abilities: Toxic Chain
Traits: Boss

Vocation: :covert cloak:Threatening Thief

Phase 1 HP: 200
Phase 2 HP: 125
Phase 3 HP: 100
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 4
Weight: 5

Phase 1 Behavior
Choose action, target PRRandom action, choose target
:poison barb:Piercing Hex x2
Acid Spray
Psychic Noise
Stored Power
Mud-Slap​
Nasty Plot
Taunt
Spite
Future Sight
Trailblaze =10​

Phase 2 Behavior
Choose action, target PR
:poison barb:Piercing Hex x2
Acid Spray
Psychic Noise
Stored Power
Mud-Slap​

Phase 3 Behavior
Choose action, target PRChoose action and target
Hex x2
Acid Spray
Psychic Noise
Stored Power
Mud-Slap​
Skip this turn unless :munkidori:Munkidori is the Leader.
:poison barb:Piercing Clear Smog
:poison barb:Piercing Confuse Ray
:poison barb:Piercing Night Shade =20
:poison barb:Piercing Psychic Noise​
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!

Typing: Poison/Fairy
Abilities: Toxic Chain
Traits: Boss

Vocation: :gracidea:Dastardly Duelist

Phase 1 HP: 200
Phase 2 HP: 125
Phase 3 HP: 100
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 4
Weight: 5

Phase 1 Behavior
Choose action, target PRRandom action, choose target
:poison barb:Moonblast
Dark Pulse
Air Slash
Heat Wave =12
Swagger​
Tailwind
Taunt
Charm
Icy Wind =6
Substitute​

Phase 2 Behavior
Choose action, target PR
:poison barb:Piercing Moonblast
Dark Pulse
Air Slash
Heat Wave =12
Swagger​

Phase 3 Behavior
Choose action, target PRChoose action and target
Moonblast
Dark Pulse
Air Slash
Heat Wave =12
Swagger​
Skip this turn unless :fezandipiti:Fezandipiti is the Leader.
:poison barb:Piercing Roost x3
:poison barb:Piercing Calm Mind x3
:poison barb:Piercing Charm x3
:poison barb:Piercing Light Screen​
Phase Progression:
  1. One of :okidogi:Okidogi (★), :munkidori:Munkidori (★), :fezandipiti:Fezandipiti (★), chosen at random.
  2. The two Bosses not chosen above.
  3. :okidogi:Okidogi (★), :munkidori:Munkidori (★), :fezandipiti:Fezandipiti (★) x1 each.
Raid Arena — The Kitakami Mask Festival
A well-known piece of folklore in Kitakami tells of the Loyal Three, who gave their life protecting the village from a frightening ogre... The day of their resurrection should have been joyous, yet panic swiftly spread at the Festival of Masks as the reborn three started guzzling food, seizing things, and terrorizing tourists! No one at the Festival can stand up against their power. No one... but you! Please, save the reven- I mean, the spirit of the festival!

Camouflage: Grass | Nature Power: Substitute | Secret Power: 20% chance for the user to equip an Oran Berry.​
All Phases - Loyalty among Thieves!
The Loyal Three have Villainous Vocations, granting their team special effects while in play.​
:okidogi:Okidogi is a :punching glove:Prowling Pugilist.​
Each Boss' Attack and Special Attack ranks are at least 12.​
The effects of Screens on the raiders' field are ignored.​
:munkidori:Munkidori is a :covert cloak:Threatening Thief.​
When the user lowers a raider's stat stage: Each Boss has the same stat stage raised, by the same amount, for the same duration.​
Bosses have Evasive against attacks from Protectors and attacks from Supporters.​
:fezandipiti:Fezandipiti is a :gracidea:Dastardly Duelist.​
If a Boss would take damage from a hit; instead, that boss takes five (5) less damage, and the attacker loses five (5) HP.​
Bosses have Defense Aid.​
Each member's Villainous Vocation applies only while they are in play.​
Phase 1 - Caught in the Act!
---

Phase 2 - Sinister Sabotage!
While one Boss has less remaining HP than the other: That lower-HP Boss can't take damage; and attacks can't target them.​
Phase 3 - Dastardly Delta Attack!
At the end of each round, choose a Loyal Three member at random to be the Leader, from among the non-Fainted members that have been chosen the fewest times this Raid.​
(The Leader will take more turns in the upcoming rounds.)​

Rewards
Player Progress: Phases Completed / 3
Entry: 5:tea:JC​
Progress Reward: 6 EXP for each raider.​
Victory Reward: Choose one of the following rewards:​
  • :okidogi:Okidogi Lv2
  • :munkidori:Munkidori Lv2
  • :fezandipiti:Fezandipiti Lv2
  • 1x:cornerstone mask:Cornerstone Mask
First-Time Victory: :punching glove:Pugilist, :covert cloak:Thief, and :gracidea:Duelist vocations​

Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3:amulet coin:RC, 6:tea:JC​
Completion: 2 more:tea:JC​

The wave 1 opponent is 1 (d3) Okidogi

Maxim to order against Okidogi
 
Sending out :Metagross: Metagoss with Leftovers
Sending out :Gallade: Gallade with Choice Scarf
Sending out :Colossoil: Colossoil with Flame Orb

:SV/Metagross:
Metagross: Swords Dance (Self/Colossoil) [Tutored from Gallade]

:SV/Gallade:
Gallade: Bulk Up (Self/Colossoil)
1. At start of step, if Okidogi is to use Taunt, then use Taunt (Okidogi).
2. At start of step, if Okidogi is to use High Horsepower, then use Disable (High Horsepower, Okidogi)
3. At start of step, if Okidogi is to use Bulk Up, then use Taunt (Okidogi).

:SV/Colossoil:
Colossoil: Headlong Rush (Okidogi)
 
:sv/okidogi:
Piercing Crunch x2 (Metagross), Force Palm =10 (Metagross)

Maxim
Protector
metagross.png

Leftovers
Bodyguard
Clear Body, Light Metal
HP: 90/90
EN: 100/100
10/9/7/7/70
4/9

Supporter Pokemon
gallade.png

Choice Scarf
Tutor
Steadfast, Sharpness, Justified
HP: 85/85
EN: 100/100
9/5/5/8/80
3/4

Aggressor Pokemon
colossoil.png

Flame Orb
Blackguard
Rebound, Guts, Unnerve
HP: 105/105
9/5/5/5/95
5/10

The "Loyal" Lazy Lackabouts
:sv/okidogi:
Prowling Pugilist
Toxic Chain
HP: 200/200
9/8/4/6/80
4/5
Gallade's Justified procs

Gallade uses Bulk Up
10 EN

Colossoil uses Headlong Rush
Crit: 24 (=1/24) no
((12+3+9-8)*1.5+4)*3=84
8 EN

Okidogi uses Piercing Crunch x2
Crit: 1 (=1/24) yes
(8+3+12-9)*1.5*2=42

Okidogi uses Force Palm =10
PAR: 76 (<=30/100) no

Metagross uses Swords Dance
10 EN

+6 HP Metagross (Leftovers)
Colossoil is Burned by its Flame Orb
Maxim
Protector
metagross.png

Leftovers
Bodyguard
Clear Body, Light Metal
HP: 44/90
EN: 90/100
10/9/7/7/70
4/9

Supporter Pokemon
gallade.png

Choice Scarf
Tutor
Steadfast, Sharpness, Justified
HP: 85/85
EN: 90/100
9/5/5/8/80
3/4
+1 Atk (5t), +1 SpA (5t)

Aggressor Pokemon
colossoil.png

Flame Orb
Blackguard
Rebound, Guts, Unnerve
HP: 105/105
EN: 92/100
9/5/5/5/95
5/10
+3 Atk (7t), -1 SpD (2t), BRN

The "Loyal" Lazy Lackabouts
:sv/okidogi:
Prowling Pugilist
Toxic Chain
HP: 116/200
9/8/4/6/80
4/5
Maxim to order​
 
:sv/okidogi:
High Horsepower x2 (Metagross), Force Palm =10 (Metagross)

Maxim
Protector
metagross.png

Leftovers
Bodyguard
Clear Body, Light Metal
HP: 90/90
EN: 100/100
10/9/7/7/70
4/9

Supporter Pokemon
gallade.png

Choice Scarf
Tutor
Steadfast, Sharpness, Justified
HP: 85/85
EN: 100/100
9/5/5/8/80
3/4

Aggressor Pokemon
colossoil.png

Flame Orb
Blackguard
Rebound, Guts, Unnerve
HP: 105/105
9/5/5/5/95
5/10

The "Loyal" Lazy Lackabouts
:sv/okidogi:
Prowling Pugilist
Toxic Chain
HP: 200/200
9/8/4/6/80
4/5
Gallade uses Heal Pulse
14 EN

Colossoil uses Headlong Rush
Crit: 24 (=1/24) no
((12+3+5+9-8)*1.5+12)*3=130.5->131
Okidogi is KOed
8 EN

Metagross uses Agility
10 EN

+6 HP Metagross (Leftovers)
-2 HP Colossoil (BRN)
Maxim
Protector
metagross.png

Leftovers
Bodyguard
Clear Body, Light Metal
HP: 70/90
EN: 80/100
10/9/7/7/70
4/9

Supporter Pokemon
gallade.png

Choice Scarf
Tutor
Steadfast, Sharpness, Justified
HP: 85/85
EN: 76/100
9/5/5/8/80
3/4
+1 Atk (4t), +1 SpA (4t), 1 Recovery used

Aggressor Pokemon
colossoil.png

Flame Orb
Blackguard
Rebound, Guts, Unnerve
HP: 105/105
EN: 84/100
9/5/5/5/95
5/10
+3 Atk (7t), -1 Def (2t), -2 SpD (2t), +2 Spe (3t), BRN

The "Loyal" Lazy Lackabouts
:sv/okidogi:
Prowling Pugilist
Toxic Chain
HP: KO/200
9/8/4/6/80
4/5
KO
Fezandipiti and Munkidori come out
Maxim to order​
 
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