Facility Raid Frontier: Keriel

If the following calculations are correct, Resign.
Progress: (120 + 120 + 84 + 140)/(120*3 + 180) = 85.9% => 3 EXP.
Even if I killed both these enemies I would only get 3 EXP, so no point in playing it out.
 
Backpack
:quick claw: Quick Claw
:vile vial: Vile Vial
:zoom lens: Zoom Lens

Raiders
Protector - Engineer
:sv/revenankh:
Pursuit of Eternity (Revenankh)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2:
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down
Supporter - Reporter
:sv/venomicon:
Essence of Chymstry (Venomicon-Prologue)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Poison/Flying
Abilities: Stamina Hidden Ability: Power of Alchemy

HP: 90
Attack: 4
Defen.: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2


:sv/Venomicon-Epilogue:
Venomicon-Epilogue
Typing:
Poison/Flying
Ability: Tinted Lens

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2


Movepool
Level 0:
Air Slash
Brave Bird
Dark Pulse
Drill Peck
Earth Power
Facade
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Iron Defense
Magical Leaf
Peck
Roost
Safeguard
Scary Face
Sludge Bomb
Stealth Rock
Steel Wing
Swift
Tailwind
Toxic Spikes
Trick
Venom Drench
Withdraw

Level 2:
Acid Spray
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Payback
Take Down
Venoshock
Aggressor - Blackguard
:sv/mesprit:
Harbinger of Passion (Mesprit)
Level 2 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Psychic
Abilities: Levitate

HP: 90
Attack: 8
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 80
Size: 1
Weight: 1


Movepool
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Ice Beam
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Extrasensory
Flash
Flatter
Helping Hand
Mud-Slap
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Water Pulse

Level 2:
Blizzard
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Iron Tail
Secret Power
Thunder

Level 3:
Mystical Power (sig)


Vs. The Shadow-Wielding Master and Students!
Level 2
(Normal)
:sv/shedinja:
Shedinja
The Shadow-Wielding Master!

Typing: Bug/Ghost
Abilities: Wonder Guard

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10


Order Behavior
Rand:Rand:
Will-o-Wisp
Toxic
Confuse Ray
Swords Dance​
Skitter Smack
Poltergeist
Dig
Sucker Punch​
:sv/ninjask:
Ninjask
The Eternally-Fledgling Student!

Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator

HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2


Order Behavior
Rand:
Skitter Smack
Screech
Struggle Bug
Defog
:sv/weezing:
Weezing
The Haphazard-Hazard Student!

Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench

HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Order Behavior
PR:AG:
Sludge Wave
Heat Wave
Thunderbolt​
Will-o-Wisp
Haze
Torment​
:sv/drapion:
Drapion
The Surprise-Assassin Student!

Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

HP: 120
Attack:
7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4


Order Behavior
PR:SU:
Swords Dance
Hone Claws
Whirlwind​
Cross Poison
Knock Off
Earthquake
Aqua Tail
Giga Impact​
:sv/golisopod:
Golisopod
The Forward-Assault Student!

Typing: Bug/Water
Abilities: Emergency Exit

HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5


Order Behavior
PR:PR:PR:
Liquidation
Lunge
Leech Life​
Razor Shell
Poison Jab
Knock Off​
Drill Run
Rock Slide
Shadow Claw​
:sv/greninja:
Greninja
The Slippery-Escape Student!

Typing: Water/Dark
Abilities: Torrent, Protean

HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3


Order Behavior
Rand:
Hydro Pump
Dark Pulse
Blizzard
Grass Knot
Gunk Shot
Low Kick
Rock Slide​

Initial Field
1x :shedinja:Shedinja (★), :ninjask:Ninjask, :greninja:Greninja
Initial Reserve
1x :weezing:Weezing, :drapion:Drapion, :golisopod:Golisopod

Raid Arena - Hidden Ninja Dojo
This strange dojo, said to be manned by no one, is hidden behind a swamp (you hear some people talk about funny mushrooms growing nearby). Its old, moldy wooden doors open for you before shutting off with a worrying amount of force once you're in. In the center of a perfectly round room, a mysterious silhouette is floating above the floor... You're pretty sure the room is full of hidden contraptions, too.

Intangibile Shadow Ninja Master

Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.​
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.​
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.
Shedinja has interest in training the challenger until the end of round 6.​
Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.​
At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.​
Rewards
Player Progress: Minion total missing HP, except Ninjask / Minion total Maximum HP, except Ninjask. (Ninjask is a worthless student.)
Entry Cost: 4 :tea:JC​
Progress: 4 EXP for each raider.​
Victory: 2 EXP more for each raider.​
First-Time Victory: :safety goggles:Daredevil, :wise glasses:Tutor, and :twisted spoon:Psychic vocations​
Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3:amulet coin:RC, 6 :tea:JC​
Completion: 2 more:tea:JC​

Keriel to Order!!
 
Let's just try this again <3

:ss/revenankh: :quick claw:
Safeguard

:ss/venomicon-epilogue: :vile vial:
Stealth Rock

:ss/mesprit: :zoom lens:
Mystical Power (Ninjask)
If Greninja does not have a type that normally resists or is immune to Psychic, use Mystical Power (Greninja).
 
A reminder that you have to say the item names, not just post the icon

:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 95/95 EN: 100/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 90/90 EN: 100/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens
:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 90/90 EN: 100/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
Distant

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
:Greninja:Greninja
HP: 180/180
7/5/7/5/122
Type: Water/Dark
Abilities: Torrent, Protean
:Weezing:Weezing
HP: 120/120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Drapion:Drapion
HP: 120/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
:Golisopod:Golisopod
EN: 120/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
1708253580067.png


Round 1

:ninjask:
Screech (Revenankh)
hit: 74 yes
-2 Def (5t)

:greninja:
Rock Slide
becomes rock type
hits: 434, 462, 532 (all yes)
crits: 129, 349, 520 (none)
eff: 470, 551, 303 (none)
:revenankh:((8+3+7-7)*0.75 +8)*0.67 = 11
:venomicon-epilogue:(8+3+7-6)*1.5*0.67 = 12
:mesprit:(8+3+7-8)*0.67 = 7

:venomicon-epilogue:
-12 en
Stealth Rock

:mesprit:
assuming that sub PLAs to "greninja's type is not within [dark,psychic,steel]"
Mystical Power (Greninja)
-7 en
3 zooms -> auto hit, auto crit
(7+3+3+3+8-5)*3 = 57
no longer distant
+1 SpA (2t)

:revenankh:
Safeguard
-10 en
safeguarded (4r)

:shedinja:
Confuse Ray
safeguarded

Dig (Revenankh)
crit: 95 no
(8+7-7)+8 = 16​

:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 84/95 EN: 90/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (4t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 78/90 EN: 88/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 93/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+1 SpA (2t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
:Greninja:Greninja
HP: 123/180
7/5/7/5/122
Type: Rock
Abilities: Torrent, Protean
Protean (Rock)
:Weezing:Weezing
HP: 120/120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Drapion:Drapion
HP: 120/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
:Golisopod:Golisopod
EN: 120/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
Field:
<--- Safeguard (3r, keriel)
Stealth Rock (Ninjas) --->

1708254843464.png


Ninjask flees!
Greninja stays in battle. Drapion scurries onto the field.
:shedinja::greninja::drapion:
Keriel to order​
 
Last edited:
:ss/revenankh: :quick claw:
Nasty Plot (Quick)

:ss/venomicon-epilogue: :vile vial:
Earth Power (Drapion)

:ss/mesprit: :zoom lens:
Psychic (Greninja)
If Greninja is a type normally resistant or immune to Psychic, use Dazzling Gleam.
 
:Shedinja: Swords Dance (Self) ~ Skitter Smack (Supporter)
:Greninja: Hydro Pump (Supporter)
:Drapion: Swords Dance (Protector) ~ Giga Impact (Supporter)

:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 84/95 EN: 90/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (4t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 78/90 EN: 88/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 93/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+1 SpA (2t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
:Greninja:Greninja
HP: 123/180
7/5/7/5/122
Type: Rock
Abilities: Torrent, Protean
Protean (Rock)
:Drapion:Drapion
HP: 120/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
:Weezing:Weezing
HP: 120/120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
:Golisopod:Golisopod
EN: 120/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
Field:
<--- Safeguard (3r, keriel)
Stealth Rock (Ninjas) --->

1709042695295.png


Round 2

Drapion takes rocks damage!
-12 hp

:revenankh:
Nasty Plot (Quick)
mesprit +2 SpA (+3, 5t)

:greninja:
Hydro Pump (Venomicon)
become water
hit: 579 no

:venomicon-epilogue:
Earth Power (Drapion)
eff: 555 no
(9+5-6)*2 = 16

:drapion:
Swords Dance
+2 Atk (5t)

:drapion:
Giga Impact (Venomicon)
hit: 434 yes
crit: 15 yes
(15+3+7-6)+8 = 27
become sluggish

:mesprit:
Psychic (Greninja)
5 zooms: auto-crit
eff: 215 no
((9+3+3+5+8-5)+12)*3 = 105

:shedinja:
Swords Dance
+2 Atk (5t)

:shedinja:
Skitter Smack (Venomicon)
crit: 200 no
(7+3+7-6)*0.5+8 = 14


:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 84/95 EN: 90/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (4t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 37/90 EN: 88/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 93/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+3 SpA (4t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 Atk (5t)
:Greninja:Greninja
HP: 18/180
7/5/7/5/122
Type: Rock
Abilities: Torrent, Protean
Protean (Water)
:Drapion:Drapion
HP: 92/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
sluggish, +2 Atk
:Weezing:Weezing
HP: 120/120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
:Golisopod:Golisopod
EN: 120/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
Field:
<--- Safeguard (3r, keriel)
Stealth Rock (Ninjas) --->

greninja, drapion ran away
weezing, golisopod on field
:shedinja::weezing::golisopod:

Keriel to order​
 
:ss/revenankh: Counter
[when Golisopod flinches] If able, use Substitute.

:ss/venomicon-epilogue: Air Slash (Golisopod)
If Shedinja is to use Sucker Punch targeting Venomicon, use Roost.

:ss/mesprit: Psychic (Weezing)
 
:Shedinja: Confuse Ray (Supporter) ~ Sucker Punch (Supporter)
:Weezing: Heat Wave (All) ~ Haze (All)
:Golisopod: Lunge (Protector) ~ Razor Shell (Protector) ~ Drill Run (Protector)

:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 84/95 EN: 90/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (4t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 37/90 EN: 88/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 93/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+3 SpA (4t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 Atk (5t)
:Weezing:Weezing
HP: 120/120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Golisopod:Golisopod
EN: 120/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
:Greninja:Greninja
HP: 18/180
7/5/7/5/122
Type: Rock
Abilities: Torrent, Protean
Protean (Water)
:Drapion:Drapion
HP: 92/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
sluggish, +2 Atk


:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
Field:
<--- Safeguard (3r, keriel)
Stealth Rock (Ninjas) --->

1711387462784.png

weezing -12 sr
goli -15 sr

Round 3
:shedinja:
sucker punch
but it failed

:venomicon-epilogue:
roost
-12 en
+20 hp
not flying

:mesprit:
Psychic (Weezing)
-7 en
zooms: 2
crit: 271 yes
eff: 284 no
((9+3+3+2+8-5)*1.5+12)*3 = 126
weezing ko'd

:golisopod:
lunge (rev)
crit: 87 no
(8+3+9-7)*0.5+8 = 15

razor shell (rev)
hit: 265 yes
crit: 500 no
eff: 520 no
(8+9-7)+8 = 18

drill run (rev)
hit: 24 yes
crit: 553 no
(8+9-7)+8 = 18

:shedinja:
confuse ray
safeguard

:revenankh:
counter
(15+18+18)*1.5 = 77
-32 en


:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 33/95 EN: 58/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (3t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 37/90 EN: 76/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 86/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+3 SpA (3t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 Atk (5t)
:Weezing:Weezing
HP: 0/120
7/9/6/5/60
Type: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Golisopod:Golisopod
EN: 28/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
:Greninja:Greninja
HP: 18/180
7/5/7/5/122
Type: Rock
Abilities: Torrent, Protean
Protean (Water)
:Drapion:Drapion
HP: 92/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
sluggish, +2 Atk


:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
Field:
<--- Safeguard (3r, keriel)
Stealth Rock (Ninjas) --->

Rolled 1,2: Greninja, Golisopod on field​
 
:ss/revenankh:
Night Shade (Greninja) (Quick)

:ss/venomicon-epilogue:
Roost
If Shedinja is to use Poltergeist targeting Revenankh, use Protect (Revenankh).

:ss/mesprit:
Mystical Power (Golisopod)
 
:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 33/95 EN: 58/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (3t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 37/90 EN: 76/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 86/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+3 SpA (3t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 Atk (5t)

:Golisopod:Golisopod
EN: 28/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

:Greninja:Greninja
HP: 18/180
7/5/7/5/122
Type: Rock
Abilities: Torrent, Protean
Protean (Water)

:Drapion:Drapion
HP: 92/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
sluggish, +2 Atk


:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
Field:
<--- Safeguard (3r, keriel)
Stealth Rock (Ninjas) --->

1712176698359.png


greninja hit by rocks

Round 4
:revenankh:
-5 en
night shade (quick)
15 dmg
greninja was KO'd

:venomicon-epilogue:
roost
-12 en
not flying
+20 hp

:mesprit:
2 zooms
mystical power
-7 en
crit: 180 yes
(7+3+3+2+8-7)+12*3 = 84
goli KO'd

:shedinja:
will o wisp
safeguarded

dig(mesprit)
levitate

:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 33/95 EN: 53/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (2t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 57/90 EN: 64/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens
1 rcv used

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 79/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+3 SpA (2t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 Atk (5t)

:Golisopod:Golisopod
HP: 0/120
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit

:Greninja:Greninja
HP: 0/180


:Drapion:Drapion
HP: 92/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
sluggish, +2 Atk


:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator
Field:
<--- Safeguard (2r, keriel)
Stealth Rock (Ninjas) --->

drapion, ninjask on field

Keriel
 
(Note that Drapion no longer has +2 Atk.)
:ss/revenankh: :quick claw: Pain Split (Drapion) (Quick)
:ss/venomicon-epilogue: :vile vial: Helping Hand (Mesprit)

:ss/mesprit: :zoom lens: Thunder + Dazzling Gleam
 
:Revenankh:Revenankh :Quick Claw:Quick Claw
HP: 33/95 EN: 53/100
8/7/5/8/65
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, Triage
-2 Def (2t)

:Venomicon-Epilogue:Venomicon-Epilogue :Vile Vial:Vile Vial
HP: 57/90 EN: 64/100
7/6/5/6/101
Type: Poison/Flying
Abilities: Tinted Lens
1 rcv used

:Mesprit:Mesprit :Zoom Lens:Zoom Lens
HP: 83/90 EN: 79/100
8/8/8/8/80
Type: Psychic
Abilities: Levitate
+3 SpA (2t)

:Shedinja:Shedinja
HP: NONE
7/4/3/3/40
Type: Bug/Ghost
Abilities: Wonder Guard
+2 Atk (5t)
:Drapion:Drapion
HP: 92/120
7/8/5/6/95
Type: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

:Ninjask:Ninjask
HP: 70/70
7/4/4/4/160
Type: Bug/Flying
Abilities: Speed Boost, Infiltrator

Field:
<--- Safeguard (2r, keriel)
Stealth Rock (Ninjas) --->

dValues: 365, 166, 22, 260, 356, 305, 397, 408, 165, 575, 118, 84, 223, 263, 81, 13, 345, 326, 307, 131

Ven
Helping hand
-10 en

REV
Pain split
-12 en
+18 hp
-18 hp

Ninjask
Defog (mesprit)
-1 Eva

Drapion
Swords Dance
+2 atk
knock off
crit 365 no
(10+3+7-6)+8=22

Thunder Gleam
4 zooms
auto crit
eff: 166, 22 yes
((11+11+3+4+8-6)*1.5)+12)*3*0.66 = 116
drapion ko'd

((11+11+3+4+8-4)+12)*3 = 90
ninjask ko'd

keriel has won!
Mesprit venomicon revenankh +6 exp
-4 JC
If First-Time Victory: :safety goggles:Daredevil, :wise glasses:Tutor, and :twisted spoon:Psychic vocations

Fort +3 rc +8 jc​
 
Mage Keriel...
:leftovers: Leftovers
:quick claw: Quick Claw
:life orb: Life Orb
Engineer
Tutor
Psychic
Protector :rocky helmet: Engineer
:sv/snaelstrom:
Corruption of the Whorl (Snaelstrom)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5


Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock
Supporter :wise glasses: Tutor
:sv/slowking-galar:
Chill of the Eerie (Slowking-Galar)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Take Down
Venoshock
Aggressor :twisted spoon: Psychic
:sv/starmie:
Glimmer of Aurora (Starmie)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4


Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Level 2:
Blizzard
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Hydro Pump
Meteor Beam
Minimize
Nightmare
Secret Power
Skull Bash
Take Down
Thunder
Zap Cannon
Vs. The "Loyal" Lousy Lackabouts!
Level 2
(Hard)

:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!

Typing: Poison/Fighting
Abilities: Toxic Chain
Traits: Boss

Vocation: :punching glove:Prowling Pugilist

Phase 1 HP: 200
Phase 2 HP: 125
Phase 3 HP: 100
Attack: 9 (12)
Defen.: 8
Sp.Atk: 4 (12)
Sp.Def: 6
Speed: 80
Size: 4
Weight: 5

Phase 1 Behavior
Choose action, target PRRandom action, choose target
:poison barb:Piercing Crunch x2
Poison Jab x2
Brick Break x2
Hard Press x2
High Horsepower x2​
Bulk Up
Taunt
Roar
Snarl =6
Force Palm =10​

Phase 2 Behavior
Choose action, target PR
:poison barb:Piercing Crunch x2
Poison Jab x2
Brick Break x2
Hard Press x2
High Horsepower x2​

Phase 3 Behavior
Choose action, target PRChoose action and target
Crunch x2
Poison Jab x2
Brick Break x2
Hard Press x2
High Horsepower x2​
Skip this turn unless :okidogi:Okidogi is the Leader.
:poison barb:Piercing Counter
:poison barb:Piercing Howl x2
:poison barb:Piercing Knock Off
:poison barb:Piercing Gunk Shot x2​
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!

Typing: Poison/Psychic
Abilities: Toxic Chain
Traits: Boss

Vocation: :covert cloak:Threatening Thief

Phase 1 HP: 200
Phase 2 HP: 125
Phase 3 HP: 100
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 4
Weight: 5

Phase 1 Behavior
Choose action, target PRRandom action, choose target
:poison barb:Piercing Hex x2
Acid Spray
Psychic Noise
Stored Power
Mud-Slap​
Nasty Plot
Taunt
Spite
Future Sight
Trailblaze =10​

Phase 2 Behavior
Choose action, target PR
:poison barb:Piercing Hex x2
Acid Spray
Psychic Noise
Stored Power
Mud-Slap​

Phase 3 Behavior
Choose action, target PRChoose action and target
Hex x2
Acid Spray
Psychic Noise
Stored Power
Mud-Slap​
Skip this turn unless :munkidori:Munkidori is the Leader.
:poison barb:Piercing Clear Smog
:poison barb:Piercing Confuse Ray
:poison barb:Piercing Night Shade =20
:poison barb:Piercing Psychic Noise​
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!

Typing: Poison/Fairy
Abilities: Toxic Chain
Traits: Boss

Vocation: :gracidea:Dastardly Duelist

Phase 1 HP: 200
Phase 2 HP: 125
Phase 3 HP: 100
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 4
Weight: 5

Phase 1 Behavior
Choose action, target PRRandom action, choose target
:poison barb:Moonblast
Dark Pulse
Air Slash
Heat Wave =12
Swagger​
Tailwind
Taunt
Charm
Icy Wind =6
Substitute​

Phase 2 Behavior
Choose action, target PR
:poison barb:Moonblast
Dark Pulse
Air Slash
Heat Wave =12
Swagger​

Phase 3 Behavior
Choose action, target PRChoose action and target
Moonblast
Dark Pulse
Air Slash
Heat Wave =12
Swagger​
Skip this turn unless :fezandipiti:Fezandipiti is the Leader.
:poison barb:Piercing Roost x3
:poison barb:Piercing Calm Mind x3
:poison barb:Piercing Charm x3
:poison barb:Piercing Light Screen​
Phase Progression:
  1. One of :okidogi:Okidogi (★), :munkidori:Munkidori (★), :fezandipiti:Fezandipiti (★), chosen at random.
  2. The two Bosses not chosen above.
  3. :okidogi:Okidogi (★), :munkidori:Munkidori (★), :fezandipiti:Fezandipiti (★) x1 each.
Raid Arena — The Kitakami Mask Festival
A well-known piece of folklore in Kitakami tells of the Loyal Three, who gave their life protecting the village from a frightening ogre... The day of their resurrection should have been joyous, yet panic swiftly spread at the Festival of Masks as the reborn three started guzzling food, seizing things, and terrorizing tourists! No one at the Festival can stand up against their power. No one... but you! Please, save the reven- I mean, the spirit of the festival!

Camouflage: Grass | Nature Power: Substitute | Secret Power: 20% chance for the user to equip an Oran Berry.​
All Phases - Loyalty among Thieves!
The Loyal Three have Villainous Vocations, granting their team special effects while in play.​
:okidogi:Okidogi is a :punching glove:Prowling Pugilist.​
Each Boss' Attack and Special Attack ranks are at least 12.​
The effects of Screens on the raiders' field are ignored.​
:munkidori:Munkidori is a :covert cloak:Threatening Thief.​
When the user lowers a raider's stat stage: Each Boss has the same stat stage raised, by the same amount, for the same duration.​
Bosses have Evasive against attacks from Protectors and attacks from Supporters.​
:fezandipiti:Fezandipiti is a :gracidea:Dastardly Duelist.​
If a Boss would take damage from a hit; instead, that boss takes five (5) less damage, and the attacker loses five (5) HP.​
Bosses have Defense Aid.​
Each member's Villainous Vocation applies only while they are in play.​
Phase 1 - Caught in the Act!
---

Phase 2 - Sinister Sabotage!
While one Boss has less remaining HP than the other: That lower-HP Boss can't take damage; and attacks can't target them.​
Phase 3 - Dastardly Delta Attack!
At the end of each round, choose a Loyal Three member at random to be the Leader, from among the non-Fainted members that have been chosen the fewest times this Raid.​
(The Leader will take more turns in the upcoming rounds.)​

Rewards
Player Progress: Phases Completed / 3
Entry: 5:tea:JC​
Progress Reward: 6 EXP for each raider.​
Victory Reward: Choose one of the following rewards:​
  • :okidogi:Okidogi Lv2
  • :munkidori:Munkidori Lv2
  • :fezandipiti:Fezandipiti Lv2
  • 1x:cornerstone mask:Cornerstone Mask
First-Time Victory: :punching glove:Pugilist, :covert cloak:Thief, and :gracidea:Duelist vocations​

Referee Progress: Rounds reffed by that referee / Total Rounds.
Progress: 3:amulet coin:RC, 6:tea:JC​
Completion: 2 more:tea:JC​
Cheat Sheet
Player Limits
Each phase, raiders can only make Protection, Evasive, and Helping Hand once each.​
Raiders' conditions, except Major Status, on Bosses don't last passed the end of the round.​
Bosses (but not Minions) are unaffected by Sleep, Freeze, Flinching, Sluggish, by the move Encore, and by Frost markers.​
Action Limit
Each phase, raiders may execute Instruct only once; and not in the same round as Helping Hand. (It's still strong to do this in different rounds.)​
Stage Limit
The maximum stat stages of raiders, and the minimum stat stages of Bosses, are all halved.​
Stage changes on Raid opponents, that would last an amount of turns, instead last that many steps.​
HP Filter
Treat Boss HP (max and current) as being no more than 100 for the effects of moves. (Super Fang, Pain Split, Mind Blown, etc.)​
Other Filters
Boss actions can't (typically) miss.​
Bosses and Minions don't have Energy, and their actions cost nothing.​

Behavior Modifier List
Actions used by Raid Opponents may have Raid-Action Modifiers. These modifiers add more effect text to the specific action they modify, after that action's own text.
Piercing - ex. ":poison barb:Piercing Psystrike"
While the user is performing this move:​
The effects of abilities, items, types, and moves of opposing teams; as well as any conditions and markers created by those teams; are all ignored.​
(Type effectiveness isn't an effect. Represented with :poison barb:.)​

Double-Speed - ex. ":x speed2:Double-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Doubled (x2).​
(Represented with :x speed2:.)​

Triple-Speed - ex. ":x speed3:Triple-Speed Psystrike"
Sort this move in the turn sequence as if the user's Speed was Tripled (x3).​
(Represented with :x speed3:.)​
Wide - ex. ":wide lens:Wide Psystrike"
This move's targeting scope is expanded, as if it was a Z-Move with the Z-Wide prefix.​
(Represented with :wide lens:.)​

Addition N - ex. "Psystrike +10"
This moves deals [N] more damage with hits.​

Multiplication N - ex. "Psystrike x2"
If this move would deal damage with hits, or if an effect of this move would heals HP; instead, it deals or heals [N] times (x[N]) that much.​
If this move would raise the stages of the user or their allies, or lower the stages of any opponents; instead, it changes those stages by [N] times (x[N]) as much.​

Fixed Damage N - ex. "Psystrike =10"
This move deals fixed damage; also, its BAP is always [N].​
Vocation List

:ability shield:Protectors are targeted with more attacks than any other role.
:auspicious armor:Bodyguard
The user has Covering. Their hidden Pokemon is the Aggressor. (If there is more than one Aggressor, the user covers no one with this effect.)​
:assault vest:Commando
The user can hold up to three (3) items.​
When another ally consumes or drops an item: Restore that item, then move it to the user.​
:safety goggles:Daredevil
The user's Evasion stage is increased by one (1).​
While no actions have missed the user this round: Boss actions can't automatically pass their accuracy checks. (It is possible for them to miss the user.)​
:gracidea:Duelist
The user has Defense Aid.​
If damage to the user would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the attacker takes that much damage.​
:rocky helmet:Engineer
The HP of Decoys created by the user is doubled (x2).​
:ability shield:Paladin
The user is Bonus-Proof.​
If damage to the user or their allies would be increased by an action's Addition modifier (like "Trailblaze +10"); instead, the user loses half x(0.5) that much HP.​
:covert cloak:Supporters get more substitutions, to respond to the enemy's actions and support their allies.
:room service:Butler
This Vocation starts the battle with two (2) Service markers on it.​
At the end of each round, unless ordered otherwise, if this Vocation has any Service markers: Remove a Service marker from this Vocation, then restore each item that each raider has consumed.​

:galarica wreath:Cleric
When the user creates a Condition on an ally, removes a Condition from an ally, or raises an ally's stage(s) that was at or below zero: The user heals that ally for 8 HP.​

:protective pads:Rearguard
At the end of the round, unless ordered otherwise, if the Protector has less percent HP remaining than the user: The user and the Protector exchange roles and vocations, even if one or both are fainted.​
:utility umbrella:Reporter
Weather created by the user has the following additional effect:​
● If this condition would be discarded for the first time; instead, it isn't.​
(This doesn't prevent other Weather from existing alongside your Weather.)​
:wise glasses:Tutor
The Aggressor knows Physical and Special moves originally known by the user.​
The Protector knows Other-category moves originally known by the user.​

:covert cloak:Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:​
  • Attack or Special Attack: Raise the stage of the Aggressor.
  • Defense or Special Defense: Raise the stage of the Protector.
:punching glove:Aggressors deal greatly increased damage. The other roles typically work to protect them.
:malicious armor:Blackguard
If an ally's stat stages would be raised by an effect; instead, the user's stat stages are raised.​
If a condition would be created by an ally, on an ally; instead, that condition is created on the user, instead.​
:loaded dice:Gambler
At the start of the raid, and at the end of each round: Note each of the following on this vocation.​
  • A Type, chosen at random from among all Types.
  • A Power Bonus, chosen at random from 1 to 8 with equal odds.
  • A core stat stage, chosen at random from among the four core stats.
The user is the last noted Type, their attacks are given the last noted Power Bonus, and their last noted stat stage is treated as though it were maximized.​
:twisted spoon:Psychic
The user's attacks are Special, and the user's Special Attack rank is at least 12.​

:punching glove:Pugilist
The user's attacks are Physical, and the user's Attack rank is at least 12.​
:pretty wing:Scribe
When a raid opponent uses a standard move: The user learns that move as a borrowed move for the rest of the battle.​
(Standard moves are any move in the Data Audit, as it exists in the Data Audit, except Z-Moves and Max Moves.)​
When the user attacks with a borrowed move, that they didn't originally know: Give that attack a Power Bonus of four (4).​
:lustrous orb:Sorcerer
When the user completes a super-effective attack: Note that attack's names on this vocation until the end of the Raid.​
When the user attacks: Give that attack a Power Bonus, equal to the two plus the number of names noted on this vocation (2 + names).​
The user can't attempt attacks with any of the names noted on this vocation.​

Challenge Start!
:sv/munkidori:
"My intellect is surpassed by no other. Do you really think you can best me?"
Munkidori is calculating its next move...
Keriel to send out, order, and equip
(Note: You can wait until September 1st and I'll update the raid info accordingly, if anything changes)
 
(I did in fact intentionally wait for Sept 1, would like new rulings on Taunt mostly :p)
Equipping Snaelstrom @ Leftovers, Slowking-Galar @ Quick Claw, and Starmie @ Life Orb.

:ss/snaelstrom: :leftovers:
Protect
[start of step] If Munkidori is to use Hex, use Substitute.

:ss/slowking-galar: :quick claw:
Light Screen
[start of step] If Munkidori is to use Taunt targeting Slowking, use Helping Hand (Starmie).

:ss/starmie: :life orb:
Calm Mind
[start of priority +1] If Slowking-Galar is to use Helping Hand, use Earthquake.
 
:sv/munkidori:
"Fools. The grand calculus of the universe would never permit miscreants such as yourself to triumph over my higher intellect!"
Piercing Hex x2 (Snaelstrom), Taunt (Slowking-Galar)

Phase 1, Round 1

Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 95/95, EN: 100/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: OK
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 95/95, EN: 100/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: OK
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 85/85, EN: 100/100, Stats: 6/6/7/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: OK
Field: Clear
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 200/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate)
Field: Clear​
:starmie: (115) > :munkidori: (106) > :snaelstrom: (63) > :slowking galar: (30)

:slowking-galar:
Slowking's Curious Medicine!
Slowking's allies took the medicine! (Stat stages reset)

:slowking-galar:
Slowking used Helping Hand on Starmie! (-12 EN)
Starmie was empowered with the power of friendship! (Helping Hand)

:starmie:
Starmie used Earthquake! (-7 EN)
(Snaelstrom)
(10 + (7 - 7) + 3)*0.75*2/3 => 7
(Slowking)
(10 + (7 - 8) + (3 + 2 + 10))*1.5*2/3 = 24
(Munkidori)
(10 + (7 - 7) + (3 + 10))*1.5*2/3*3 = 69
Starmie paid the toll of the Life Orb... (-3 HP)

:munkidori:
Munkidori used Piercing Hex x2 on Snaelstrom!
Crit (1, d24): 5 (No)
(7 + (9 - 7))*1*2 = 18
Snaelstrom was poisoned by Munkidori's Toxic Chain! (1 Bad Poison)
Munkidori used Taunt on Slowking!
Slowking fell for the taunt! (Taunted, 2 steps)

:snaelstrom:
Snaelstrom used Substitute! (-12 EN, -19 HP)
Snaelstrom created a shield of its own vitality! (20 HP Decoy)

:snaelstrom::leftovers:
Snaelstrom's Leftovers replenished its energy! (+6 HP)

:snaelstrom::toxic orb:
Snaelstrom's Poison Heal converted the poison into energy! (+1 HP, -1 EN)

:slowking galar::quick claw:
Slowking's Quick Claw urges it along! (Quickness)

:pecharunt: Round Summary :pecharunt:
:snaelstrom: HP: -7-18-19+6+1 = -37
:snaelstrom: EN: -12-1 = -13
:slowking galar: HP: -24
:slowking galar: EN: -12
:starmie: HP: -3
:starmie: EN: -7
:munkidori: HP: -69
Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 58/95, EN: 87/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (2), Substitute (20)
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 88/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Taunted (1 step), Quickness
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 82/85, EN: 93/100, Stats: 6/6/7/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: OK
Field: Clear
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 131/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate)
Field: Clear​
Keriel to order
 
:sv/munkidori:
"Your lesser intellects struggle to even comprehend the master plan of this battle, much less the schemes of the universe."
Piercing Hex x2 (Snaelstrom), Nasty Plot (Munkidori)

Phase 1, Round 2

Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 58/95, EN: 87/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (2), Substitute (20)
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 88/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Taunted (1 step), Quickness
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 82/85, EN: 93/100, Stats: 6/6/7/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: OK
Field: Clear
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 131/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate)
Field: Clear​
:starmie: (115) > :munkidori: (106) > :snaelstrom: (63) > :slowking galar: (30)

:starmie:
Starmie used Calm Mind! (-10 EN)
Starmie's Special Attack rose! (+1 SpA, next 8 turns)
Starmie's Special Attack rose! (+1 SpD, next 8 turns)

:munkidori:
Munkidori used Piercing Hex x2 on Snaelstrom!
Crit (1, d24): 5 (No)
(13 + (9 - 7))*1*2 = 30
Munkidori used Nasty Plot!
Munkidori's Special Attack rose sharply! (+2 Atk, next 5 turns)

:snaelstrom:
Snaelstrom used Amnesia! (-10 EN)
Snaelstrom's Special Defense rose sharply! (+2 SpD, next 4 turns)

:slowking galar:
Slowking used Aim! (-5 EN)
Slowking's Accuracy sharply rose! (+2 Acc, next 6 turns)

:snaelstrom::leftovers:
Snaelstrom's Leftovers replenished its energy! (+6 HP)

:snaelstrom::toxic orb:
Snaelstrom's Poison Heal converted the poison into energy! (+2 HP, -1 EN)

:pecharunt: Round Summary :pecharunt:
:snaelstrom: HP: -30+6+2 = -22
:snaelstrom: EN: -10-1 = -11
:slowking galar: HP: -0
:slowking galar: EN: -5
:starmie: HP: -0
:starmie: EN: -10
:munkidori: HP: -0
Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 36/95, EN: 76/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (3), Substitute (20), +2 SpD (4 turns)
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 83/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Quickness, +2 Acc (6 turns)
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 82/85, EN: 83/100, Stats: 6/6/7/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: +1 SpA (8 turns), +1 SpD (8 turns)
Field: Clear
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 131/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate), +2 SpA (5 turns)
Field: Clear​
Keriel to order
 
Last edited:
(Note: Slowking is taunted in the end of round summary, but the taunt should have ended.)

:ss/snaelstrom: :leftovers:
Recover

:ss/slowking-galar: :quick claw:
Disable (Taunt) (Quick)
[start of step] If Munkidori is to use Spite, use Reflect (Quick).
[start of step] If Munkidori is to use Trailblaze, use Disable (Trailblaze) (Quick).
[start of step] If Munkidori is to use Nasty Plot, use Disable (Nasty Plot) (Quick).
[start of step] If Munkidori is to use Future Sight, use Disable (Future Sight) (Quick).


:ss/starmie: :life orb:
Meteor Beam
 
:sv/munkidori:
"Simpletons, heed my words. You shall fall!"
Piercing Hex x2 (Snaelstrom), Spite (Snaelstrom)

Phase 1, Round 3

Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 36/95, EN: 76/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (3), Substitute (20), +2 SpD (4 turns)
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 83/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Quickness, +2 Acc (6 turns)
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 82/85, EN: 83/100, Stats: 6/6/7/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: +1 SpA (8 turns), +1 SpD (8 turns)
Field: Clear
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 131/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate), +2 SpA (5 turns)
Field: Clear​
:starmie: (115) > :munkidori: (106) > :snaelstrom: (63) > :slowking galar: (30)

:starmie:
Starmie calls down astral power!
Starmie's Special Attack rose! (+2 SpA, next 8 turns)

:slowking galar:
Slowking used Reflect (Quick)! (-10 EN)
Slowking chanted a spell of Physical protection! (Reflect, 6 steps)

:munkidori:
Munkidori used Piercing Hex x2 on Snaelstrom!
Crit (1, d24): 22 (No)
((13 + (9 - 7))*1 + (2 - 2)*4 )*2 = 30
Munkidori used Spite on Snaelstrom!
But the shield was unaffected...

:snaelstrom:
Snaelstrom used Recover! (-12 EN)
Snaelstrom replenished its energy! (+20 HP, -1 Recovery)

:starmie:
Starmie used Meteor Beam! (-8 EN)
Miss (No), Crit (1, d24): 23 (No)
((12 + (7 - 7) + (2 + 3))*1 + (2 - 0)*4)*3 = 75
Starmie's Life Orb exacted its toll... (-3 HP)

:snaelstrom::leftovers:
Snaelstrom's Leftovers replenished its energy! (+6 HP)

:snaelstrom::toxic orb:
Snaelstrom's Poison Heal converted the poison into energy! (+3 HP, -1 EN)

:slowking galar::quick claw:
Slowking's Quick Claw urges it along! (Quickness)

:pecharunt: Round Summary :pecharunt:
:snaelstrom: HP: -30+20+6+3 = -1
:snaelstrom: EN: -12
:slowking galar: HP: -0
:slowking galar: EN: -10
:starmie: HP: -3
:starmie: EN: -8
:munkidori: HP: -75
Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 35/95, EN: 64/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (4), Substitute (20), +2 SpD (3 turns), 1 Recovery remaining
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 73/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Quickness, +1 Acc (5 turns)
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 79/85, EN: 75/100, Stats: 6/6/7/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: +2 SpA (7 turns), +1 SpD (7 turns)
Field: Reflect (5 steps)
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 56/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate), +2 SpA (3 turns)
Field: Clear​
Keriel to order
 
Last edited:
:sv/munkidori:
"This fortitude you possess... it's almost foolishly stubborn."
Piercing Hex x2 (Snaelstrom), Trailblaze =10 (Snaelstrom)

Phase 1, Round 4

Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 35/95, EN: 64/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (4), Substitute (20), +2 SpD (3 turns), 1 Recovery remaining
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 73/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Quickness, +1 Acc (5 turns)
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 79/85, EN: 75/100, Stats: 6/6/[12]/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: +2 SpA (7 turns), +1 SpD (7 turns)
Field: Reflect (5 steps)
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 56/200, Stats: 6/5/9/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: -1 Eva (Illuminate), +2 SpA (3 turns)
Field: Clear​
:starmie: (115) > :munkidori: (106) > :snaelstrom: (63) > :slowking galar: (30)

:slowking galar:
Slowking used Light Screen (Quick)! (-10 EN)
Slowking chanted a spell of Special protection! (Light Screen, 8 steps)

:starmie:
Starmie used Shadow Ball! (-6 EN)
Crit (1, d24): 15 (No), Drop (1, d5): 5 (No)
((8 + (12 - 7) + 3)*1.5 + (2 - 0)*4)*3 => 96
Starmie's Life Orb exacted its toll... (-3 HP)
:reaper cloth: Munkidori was banished!

:snaelstrom:
Snaelstrom used Stealth Rock! (-12 EN)
Mystical stones float menacingly around Munkidori's team... (Stealth Rock)

:snaelstrom::leftovers:
Snaelstrom's Leftovers replenished its energy! (+6 HP)

:snaelstrom::toxic orb:
Snaelstrom's Poison Heal converted the poison into energy! (+4 HP, -1 EN)

:slowking galar::quick claw:
Slowking's Quick Claw urges it along! (Quickness)

:pecharunt: Round Summary :pecharunt:
:snaelstrom: HP: +6+4 = +10
:snaelstrom: EN: -12-1 = -13
:slowking galar: HP: -0
:slowking galar: EN: -10
:starmie: HP: -3
:starmie: EN: -6
:munkidori: HP: -74
Mage Keriel
:ss/snaelstrom:
Corruption of the Whorl :leftovers: Leftovers
HP: 45/95, EN: 51/100, Stats: 7/8/6/7/63, Typing: Water / Bug, Abilities: Torrent / Poison Heal
Role: Protector, Vocation: Engineer, Status: Chain Poison (5), Substitute (20), +2 SpD (2 turns), 1 Recovery remaining
:ss/slowking galar:
Chill of the Eerie :quick claw: Quick Claw
HP: 71/95, EN: 63/100, Stats: 5/6/8/8/30, Typing: Poison / Psychic, Abilities: Curious Medicine / Own Tempo / Regenerator
Role: Supporter, Vocation: Tutor, Status: Quickness, +1 Acc (4 turns)
:ss/starmie:
Glimmer of Aurora :life orb: Life Orb
HP: 76/85, EN: 69/100, Stats: 6/6/[12]/6/115, Typing: Water / Psychic, Abilities: Illuminate / Natural Cure / Analytic
Role: Aggressor, Vocation: Psychic, Status: +2 SpA (6 turns), +1 SpD (6 turns)
Field: Reflect (4 steps), Light Screen (7 steps)
Battlefield: Clear​
The "Loyal" Lousy Lackabouts!
:sv/munkidori:
Arrogance of the Intellect
HP: 0/200, Stats: [12]/5/[12]/7/106, Typing: Poison / Psychic, Abilities: Toxic Chain
Trait: Boss, Vocation: Threatening Thief, Status: Fainted
:sv/okidogi:
Stupidity of the Brawn
HP: 125/125, Stats: [12]/8/[12]/6/80, Typing: Poison / Fighting, Abilities: Toxic Chain
Trait: Boss, Vocation: Prowling Pugilist, Status: OK
:sv/fezandipiti:
Shallowness of Vanity
HP: 125/125, Stats: [12]/6/[12]/9/99, Typing: Poison / Fairy, Abilities: Toxic Chain
Trait: Boss, Vocation: Dastardly Duelist, Status: OK
Field: Stealth Rock​
Phase 2 has begun...
:sv/okidogi::sv/fezandipiti:
Okidogi and Fezandipiti await your next move...
Keriel to order
 
Back
Top