Been a while since UK is out but I had a lot of fun building alongside
Aurist, wanted to post a few teams we were happy with here.
HSOWA win
HSOWA wanted to cheese, and I'd been trying to get someone to use Scovillain for ages. With Scarf users not being very fast generally, Scov can afford to get greedy and run a Modest nature. It can also skip Specs as it doesn't need it to 2HKO everything in the tier with Charcoal. Solarbeam covers Gastro and I think switching moves is too crucial, even dropping from Fire Blast to Flamethrower for a confirmed KO. We saw Sun regularly getting counterswept as a risk (actually this idea started when working on Grassy terrain), so Aurist added Ditto and also convinced me on Alola Dugtrio. Sun feels strong and I don't think it needs Revival Blessing / Healing Wish shenanigans to get wins, especially if you avoid choice items.
MachJacob loss
BU Grim is a big threat and Sub lets it set up on Gastro / Belli / Frosmoth cores which were running around everywhere. Once it's got a Sub up and with Tera Steel it can cause huge problems and shares a lot of checks with Curse K9. I wanted an offensive rocker and Defog user here as Grim can end up losing momentum if it gets Hazed / Phazed. Looking back this could probably didn't need Scarf Melo with double priority, so maybe Specs or a different mon in that slot fits better. Defog Hecid is also a bit meh. This game could have been a win but the TSpikes matchup was bad and we didn't quite go hard enough on committing to BU Grimm.
Django loss
With all the Gastro / Belli / Frosmoth cores being used I wanted to bluff with QD moth as no one was really playing around it and it's super dangerous. Sub in particular gets so many free turns vs opposing defensive cores (Defog / Giga Drain are also options in this last slot). SpDef Gastro is needed here to without SpDef investment on Moth. Scrafty and Rotom give great immunities and breaking power as well, while Bruxish is speed control and a wincon. Dazzling checkmating priority users is fun and I didn't miss the power from Strong Jaw on this team. This is definitely a bit weak to Normal moves (Tox, Melo) hence the Tera Steel and Ghost. In the game this was used Bellibolt missed 3 muddy waters vs Rhydon so be sure to train that guy better first.
Baddy win

I'll talk about these two together since they work from the same core. Flash Fire Arcanine creates some really funny interactions with Zoroark - if you disguise Zoro as Scyther, then lead with FF Arcanine, most people will think that's Zoro. Then on T1 switch Arcanine out, doubling to whatever works vs their Zoro switch. Later in the game, you can send out the real Zoro (disguised as Scyther) and smack their Bellibolt or other Scyther check with Specs Dark Pulse. Obviously it doesn't always play out like this, but the mons are good enough anyway that it still makes a solid team. The balance version of this is a bit of a lazy build with the standard core, and lacks speed control. I prefer the offense version, Colbur Golurk being something that just trades really well and also beats the Spinners / Defoggers to get rocks up on offense. Scarf Hecid is broken and creates more funny interactions with Zoro, while the Tox set is weird but Toxic gives another route to break Gastro / Belli, while Encore can check some slower set up / rocks.
Cow loss
Cow liked the look of Glastrier and Scyther together, and it seemed like a neat core to fit alongside Hattrem with Eviolite Scyther. s/o
Aurist for this one. Again sub Glast lets it set up on many of the current defensive cores, but in this game it runs into Rotom-H where it would have much rather have had some coverage. Hattrem also lets you get greedy and run leftovers instead of boots which is great with Sub. Rest of the team is pretty standard offense stuff, fitting in Speed control, immunities for Melo and Tox, and checks for Scyther. We actually skipped rocks on this team, relying on Hattrem instead, but you could fit them on Bombird or Rhydon if you want.
The rest of these teams went unused so it's a bit more a mixed bag, but still worth talking about.
Unused:


Both of these were built around Spikes + Scarf Florges, which is a potent combo. Bulky Rotom is my attempt to cope with Scyther which I actually think is decent:
+2 252 Atk Technician Scyther Dual Wingbeat (120 BP) (2 hits) vs. 248 HP / 168+ Def Rotom: 162-192 (53.4 - 63.3%) -- approx. 2HKO
Speed EVs let it outrun Adamant Decid / Modest Hoopa, and non Scarf Decid-H. CM Guno also loves spikes, and Coal sets spikes + Spins. This team can't really punish Defog Moth enough, maybe Slash is better than Coal here.
For the offensive version, Qwilfish is a really cool Spikes user with T-Wave and also checking Redbull. The Rotom / Scrafty / Scyther offensive core is pretty standard, and Rhydon is just all round good.

This was me trying to build around Goodra as Steel types are really lacking and nothing wants to switch into Draco + Toxic. This ended up really fat and slow, but I think the Wish Florg + Goodra core is very solid, probably some edits here could make a good team.


These two teams I was attempting to mix up Altarias usual sets as it felt like people would complacently assume it's defog. Perish Trap Altaria can easily snipe both Belli and Gastro, and Tera Ground is to stop Belli volting out. With those two removed, Scyther and Redbull become menaces. DD Altaria is trying to do the bulky DD Roost thing Mence does in RU. It's ok, at +1 can outspeed Lazzle and +2 most scarfs, but struggle with power with Dragon Claw and Brave Bird it ends up hating the chip. Still a nice surprise option. The rest of these teams is pretty normal balance / offense.

I honestly don't remember much about this other than BU Grimm and CM Guno share a lot of checks. Kasib Berry Palosand I think is to snipe like Hoopa or something but honestly who knows. Lot of threats on this team though I think it's good.


Attempts at building terrain offense for Cow. These are mostly memes but could probably cheese a win. Drifblim / Sceptile / Raichu are shockingly strong in the right matchups. Psychic Seed Magician Delphox is also funny but idk how good in reality.
8SV overall was actually really fun despite my initial scepticism, and ty @UK team for being a cool bunch to team with. Our record wasn't great but the majority of the games were super close and could very easily have gone another way. We went from 2nd Last to 3rd Last so it really is getting better. See you next year for 4th Last
