Hey guys, what is up! This is ErcaPerca, and this will be my second RMT on the Smogon Forums! I am SO excited to bring you all this team, as I am very proud of constructing it! It is a very fun team and at the same time, brings consistent wins! I want to try something I have never seen before, as I have made a video about my RMT, so you guys can both listen to my video(or watch it), and go over my RMT!
*I apologize in advance if this is somehow breaking a rule*
As you guys have probably figured out, this is a team built around Mega-Aerodactyl, as it was the highest polled option in my last RMT. Make sure to vote again on this one too!
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RMT #2: Mega-Aerodactyl
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 168 HP / 124 Atk / 216 Spe
Jolly Nature
- Pursuit
- Aerial Ace
- Aqua Tail
- Roost
Aerodactyl, while best probably suited at UU, can definitely put in a lot of work in the OU tier as well, simply because it is so uncommon, and the moveset is unpredictable. Most, when seeing a Mega-Aero assume a four attack styled set, but this is switching things up a bit as I'm bringing you a Pursuit Mega-Aerodactyl! This thing puts in work - Alazakam, Lati@s, Starmie, Serperior, Gengar, Keldeo, and even Torn-T don't work to face this thing - which is why this set is so good! Catch them on a pursuit! If you catch a super effective pokemon, it can OHKO, and otherwise it may just be the necessary damage you need to win! I have trapped things from Zard-Y to Tentacruel. This thing is SO fun to use!
The EV spread is so that if necessary, Mega-Aerodactyl can take one Draco Meteor from Life Orb Latios and roost it off, or alternatively pursuit the Lati. The limited Spe EV's are to ensure that you still outspeed musts - Mega-Lopunny as one example. Honestly, this thing is overlooked, and will continue to be overlooked by you even as you read this. You're missing out on some fun!
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Hidden Power [Fire]
Amoonguss is what it is. One of the best pivot users in the OU tier, and perfectly complimented with its ability, regenerator. Arguably one of the best Azumarill checks, Amoonguss is my first pokemon I chose when I was building my defensive trio. It takes care of Fairy types(not Gardevoir), Keldeo can't touch it, and its weakness[Psychic] is what Pursuit trap Aerodactyl feeds off of. It lures in Psychic types to be pursuited and as mentioned, if used correctly as a pivot, this thing can really trap your opponent indirectly. The EV spread is a little random, though it guarantees to live a Life Orb Starmie's Psychic, Offensive Talon's Brave Bird, and a Life Orb Weavile's Icicle Crash. This thing's longevity is ridiculous.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Toxic
- Lava Plume
Heatran is my second component of my defensive trio, complimenting Amoonguss and Rotom-W. It is a standard SpD Heatran, which works fine. It takes care of stall, Clefable can't touch it, Chansey can't heal on it, and Mew can't Synchronize toxic. This thing really is a beautiful pokemon to have when faced with Stall. It is my stealth rocker, and Draco Switch-in. It completely walls fire types which threaten amoonguss, deals with fairy types, and flying types. What more is there to say? You know how it works. It worked well with the team, so I plopped it on.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The final part to MY wonder trio, Rotom-W. This handles otherwise threats such as Mega-Pinsir, Lando-T, Sand Rush Excadrill, and Tyranitar. Of course it checks more than just that, Rotom-W is a premier pokemon in the OU tier for a good reason. It has a renowned job and it does that job well. Absorbing most physical hits within the OU tier, Rotom-W works beautifully on this team for a interesting reason - it lures in Lati@s(believe it or not) and if you volted switched, the Lati is dead. [Aerodactyl]
The trio of defensive pokemon really do work beautifully. There are of course exceptions that can destroy it - but they are extremely rare.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Tomb
- Close Combat
- Iron Head
If you're anything like me, Terrakion may not appear to be the most appetizing Choice Scarf user just because of its lack of moves.. It can be hard to use at times. However, if put in the correct situation, this pokemon can shine. If you know how to use Justified correctly, Terrakion can pose to be a threat. Of course STAB Stone Edge and Close Combat hit hard too. This takes care of things Aerodactyl doesn't really enjoy, like Tyranitar, Heatran, Magnezone, Ferrothorn, and a big one - Kyurem B.
I have Rock Tomb simply because at times, relying on Stone Edge is just stupid, and truthfully there isn't really a better move to put over it.
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 112 Def / 148 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Roost
- Defog
Finally, I threw on a Mew as it is my hazard control. I thought long and hard about who would take care of hazards for this team and after a lot of debate, I chose Mew. (which is ironic because I really don't like this thing that much) But, in this scenario it works great. Similar to Rotom, it has one job and it does that job well. My EV spread is not the standard, Max-Max spread, rather i have a mixed Mew, and it works!
I suppose if you desire you can change my EV spread but this is what has worked for me :]
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I have played with this team a lot, and I can promise you it is a solid team. I have something like a 32-5 W/L with it. Of course, winning depends more on your playing skill, but I can assure you if you know what you are doing, this team is both fun and good.
The importable is here:
THREATLIST:
Kyurem-B
> Your only hope is Scarfed Terrakion revenge killing it, I apologize in advance
Mega-Sableye
> Not a huge issue if played around correctly
Mew
> Lacking a true dark move is tough to play this thing..keep toxic heatran around
Slowbro
,
> Same issue with the above^
Make sure to check out my video if you are interested in gameplay with the team!
MAKE SURE TO VOTE ON THE POLL!!!!!!!
Thanks for considering my team and RMT! I'll see you all around :]
*I apologize in advance if this is somehow breaking a rule*
As you guys have probably figured out, this is a team built around Mega-Aerodactyl, as it was the highest polled option in my last RMT. Make sure to vote again on this one too!
RMT #2: Mega-Aerodactyl

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 168 HP / 124 Atk / 216 Spe
Jolly Nature
- Pursuit
- Aerial Ace
- Aqua Tail
- Roost
Aerodactyl, while best probably suited at UU, can definitely put in a lot of work in the OU tier as well, simply because it is so uncommon, and the moveset is unpredictable. Most, when seeing a Mega-Aero assume a four attack styled set, but this is switching things up a bit as I'm bringing you a Pursuit Mega-Aerodactyl! This thing puts in work - Alazakam, Lati@s, Starmie, Serperior, Gengar, Keldeo, and even Torn-T don't work to face this thing - which is why this set is so good! Catch them on a pursuit! If you catch a super effective pokemon, it can OHKO, and otherwise it may just be the necessary damage you need to win! I have trapped things from Zard-Y to Tentacruel. This thing is SO fun to use!
The EV spread is so that if necessary, Mega-Aerodactyl can take one Draco Meteor from Life Orb Latios and roost it off, or alternatively pursuit the Lati. The limited Spe EV's are to ensure that you still outspeed musts - Mega-Lopunny as one example. Honestly, this thing is overlooked, and will continue to be overlooked by you even as you read this. You're missing out on some fun!

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Hidden Power [Fire]
Amoonguss is what it is. One of the best pivot users in the OU tier, and perfectly complimented with its ability, regenerator. Arguably one of the best Azumarill checks, Amoonguss is my first pokemon I chose when I was building my defensive trio. It takes care of Fairy types(not Gardevoir), Keldeo can't touch it, and its weakness[Psychic] is what Pursuit trap Aerodactyl feeds off of. It lures in Psychic types to be pursuited and as mentioned, if used correctly as a pivot, this thing can really trap your opponent indirectly. The EV spread is a little random, though it guarantees to live a Life Orb Starmie's Psychic, Offensive Talon's Brave Bird, and a Life Orb Weavile's Icicle Crash. This thing's longevity is ridiculous.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Toxic
- Lava Plume
Heatran is my second component of my defensive trio, complimenting Amoonguss and Rotom-W. It is a standard SpD Heatran, which works fine. It takes care of stall, Clefable can't touch it, Chansey can't heal on it, and Mew can't Synchronize toxic. This thing really is a beautiful pokemon to have when faced with Stall. It is my stealth rocker, and Draco Switch-in. It completely walls fire types which threaten amoonguss, deals with fairy types, and flying types. What more is there to say? You know how it works. It worked well with the team, so I plopped it on.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The final part to MY wonder trio, Rotom-W. This handles otherwise threats such as Mega-Pinsir, Lando-T, Sand Rush Excadrill, and Tyranitar. Of course it checks more than just that, Rotom-W is a premier pokemon in the OU tier for a good reason. It has a renowned job and it does that job well. Absorbing most physical hits within the OU tier, Rotom-W works beautifully on this team for a interesting reason - it lures in Lati@s(believe it or not) and if you volted switched, the Lati is dead. [Aerodactyl]
The trio of defensive pokemon really do work beautifully. There are of course exceptions that can destroy it - but they are extremely rare.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Tomb
- Close Combat
- Iron Head
If you're anything like me, Terrakion may not appear to be the most appetizing Choice Scarf user just because of its lack of moves.. It can be hard to use at times. However, if put in the correct situation, this pokemon can shine. If you know how to use Justified correctly, Terrakion can pose to be a threat. Of course STAB Stone Edge and Close Combat hit hard too. This takes care of things Aerodactyl doesn't really enjoy, like Tyranitar, Heatran, Magnezone, Ferrothorn, and a big one - Kyurem B.
I have Rock Tomb simply because at times, relying on Stone Edge is just stupid, and truthfully there isn't really a better move to put over it.

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 112 Def / 148 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Roost
- Defog
Finally, I threw on a Mew as it is my hazard control. I thought long and hard about who would take care of hazards for this team and after a lot of debate, I chose Mew. (which is ironic because I really don't like this thing that much) But, in this scenario it works great. Similar to Rotom, it has one job and it does that job well. My EV spread is not the standard, Max-Max spread, rather i have a mixed Mew, and it works!
I suppose if you desire you can change my EV spread but this is what has worked for me :]
I have played with this team a lot, and I can promise you it is a solid team. I have something like a 32-5 W/L with it. Of course, winning depends more on your playing skill, but I can assure you if you know what you are doing, this team is both fun and good.
The importable is here:
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 168 HP / 124 Atk / 216 Spe
Jolly Nature
- Pursuit
- Aerial Ace
- Aqua Tail
- Roost
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Hidden Power [Fire]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Toxic
- Lava Plume
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Tomb
- Close Combat
- Iron Head
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 112 Def / 148 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Roost
- Defog
Ability: Unnerve
EVs: 168 HP / 124 Atk / 216 Spe
Jolly Nature
- Pursuit
- Aerial Ace
- Aqua Tail
- Roost
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Hidden Power [Fire]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Toxic
- Lava Plume
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Tomb
- Close Combat
- Iron Head
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 112 Def / 148 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Roost
- Defog
THREATLIST:
Kyurem-B

Mega-Sableye

Mew

Slowbro


Make sure to check out my video if you are interested in gameplay with the team!
MAKE SURE TO VOTE ON THE POLL!!!!!!!
Thanks for considering my team and RMT! I'll see you all around :]