not gonna update the vr for a while, but i do have thoughts of my own i'd like to share after playing the meta for a few months. obviously the vr looks a bit wonky right now; there's a bit of unbalance in the A and B ranks, but luckily the meta has evolved to help that out.
Chinchou A to A-
chinchou isn't an inherently bad mon, but its rank as an A rank just oversells it a bit too much in my opinion. its a good electric type, but its not always the most splashable thing on teams, its speed is ok i guess, but it gets trapped by diglett and doesnt do as well vs more defensive teams that have been seeing more usage. if anything, i think lickitung is better than this at the moment. if i wanted a reliable water resist i'd use lombre and if i wanted a electric answer i'd probably use piloswine or sunflora. it is antimeta tho, ngl, punishing teams that rely on bulky waters as water resists.
Houndour A- to A
houndour is incredibly tough for teams to switch into that rely on wailord as their fire resist. fire + dark stab coverage is incredibly lethal in this metagame and pair it up with a slow paced metagame, houndour doesnt even fear that much about being outsped other than the common furrets and minuns (diglett is annoying tho). the only common things that switch into houndour is combusken, other houndour, crawdaunt, lickitung and defensive clamperl, thats pretty much it. houndour's ability to pursuit things is also really handy and gives it a huge niche in the metagame, trapping duskull, abra and even weakened things in general.
Koffing A- to B+
koffing also isn't a bad mon, but it definitely has fallen out of favor as of late as a fighting, grass and ground check, due to the rise in tropius. koffing's ability to burn and haze things still provides a lot of utilty for most teams, but more teams would prefer the reliability of synthesis tropius and moonlight dustox currently, as to not get worn down so quickly.
Seadra A- to B+
really not a fan of seadra since it dissapoints me every time i use it. both the sub petaya sets and aoa sets are just really meh because it's not as strong as you think it is and plus every team has at least 2 checks to it, whether it be a defensive water or grass, and a faster mon that can revenge it. each time i tried to sweep with seadra, it either never happened because hydro missed, seadra wasnt strong enough to pull off a ko, an opposing mon in the back walled it, or some other bs. just overall not impressed with this mon
Shuckle C+ to B+ (or higher)
i've used this a lot and it is borderline broken if given the right support. granted people are probably not used to prepping for shuckle because conventional ways of beating down walls or toxic stallers is to use set up moves or substitute, both of which shuckle prevent you from doing because of encore. this means that doubling to maintain offensive pressure + spikes, or taunt, or using a wallbreaker (see machoke or lairon) that doesn't mind toxic is your only real way of pressuring this thing, which imo does make teambuilding a bit tough. shuckle is definitely not a C mon, though; B+ would be an alright place to put it for now.
Pineco B to B+
i agree with whoever nommed this to B+; setting up entry hazards is incredibly useful in this meta, and has a good lead matchup vs things like furret meaning you get at least one spike up vs it. pineco's ability to set up spikes on passive things and then click explosion to nuke something gives it great utility and role compression. more people should be using this
Lairon B to B+
wanna stop shuckle from destroying your team? need a wallbreaker that doesnt mind toxic stallers? well here you go, look no further than lairon. although its not as great as graveler in terms of being a normal resist, its immunity to poison is really nice for things like dustox, shuckle and togetic which rely on toxic to wear things down. on top of this, there is practically nothing in the tier that takes steel / rock / ground hits (cb iron tail does 40 to defensive clamperl like what even) meaning that cb lairon is a great stallbreaker and wallbreaker at the same time. yes it gets trapped by diglett which is annoying, but outside of that and being slower than cb machoke, there is no reason lairon shouldnt rise to B+ with the current metagame trends
Tentacool B- to B
ive really liked using this mon not only as a water check to things like wailord or seadra, i've also liked it for being a reliable rapid spinner (that forces out most spikes setters) and status spreader and its ability in liquid ooze the real kicker here, being able to prevent leech seed or giga drain mons from doing their usual recovery. running toxic / surf / ice beam gives you a nice filler move, whether it be haze, giga drain or ice beam. B is a good place for it atm because it's actually worth running on some teams
Yanma B+ to B
i dont think yanma really is that good; its incredibly weak, frail and isnt even the best revenge killer because it can't actually kill anything. speed boost sweeping in the late game is fine, but theres probably so many better options for late game sweepers than yanma. B or even B- would suit it rn, due to the fact that it needs a lot of wallbreaking support to actually accomplish anything.
Combusken B- to B
an alternative to machoke, combusken has a niche of being a little bit faster and being able to beat down traditional fighting resists like tropius, pelipper, dustox and koffing. even though its a bit frail, combusken can shine vs more passive teams because it can set up swords dances easily. on top of this, it can also run a endure + reversal + salac set that does surprisingly well vs offensive teams. it's picking up usage and thus in viability, so a B rank would make sense atm
Chinchou A to A-
chinchou isn't an inherently bad mon, but its rank as an A rank just oversells it a bit too much in my opinion. its a good electric type, but its not always the most splashable thing on teams, its speed is ok i guess, but it gets trapped by diglett and doesnt do as well vs more defensive teams that have been seeing more usage. if anything, i think lickitung is better than this at the moment. if i wanted a reliable water resist i'd use lombre and if i wanted a electric answer i'd probably use piloswine or sunflora. it is antimeta tho, ngl, punishing teams that rely on bulky waters as water resists.
Houndour A- to A
houndour is incredibly tough for teams to switch into that rely on wailord as their fire resist. fire + dark stab coverage is incredibly lethal in this metagame and pair it up with a slow paced metagame, houndour doesnt even fear that much about being outsped other than the common furrets and minuns (diglett is annoying tho). the only common things that switch into houndour is combusken, other houndour, crawdaunt, lickitung and defensive clamperl, thats pretty much it. houndour's ability to pursuit things is also really handy and gives it a huge niche in the metagame, trapping duskull, abra and even weakened things in general.
Koffing A- to B+
koffing also isn't a bad mon, but it definitely has fallen out of favor as of late as a fighting, grass and ground check, due to the rise in tropius. koffing's ability to burn and haze things still provides a lot of utilty for most teams, but more teams would prefer the reliability of synthesis tropius and moonlight dustox currently, as to not get worn down so quickly.
Seadra A- to B+
really not a fan of seadra since it dissapoints me every time i use it. both the sub petaya sets and aoa sets are just really meh because it's not as strong as you think it is and plus every team has at least 2 checks to it, whether it be a defensive water or grass, and a faster mon that can revenge it. each time i tried to sweep with seadra, it either never happened because hydro missed, seadra wasnt strong enough to pull off a ko, an opposing mon in the back walled it, or some other bs. just overall not impressed with this mon
Shuckle C+ to B+ (or higher)
i've used this a lot and it is borderline broken if given the right support. granted people are probably not used to prepping for shuckle because conventional ways of beating down walls or toxic stallers is to use set up moves or substitute, both of which shuckle prevent you from doing because of encore. this means that doubling to maintain offensive pressure + spikes, or taunt, or using a wallbreaker (see machoke or lairon) that doesn't mind toxic is your only real way of pressuring this thing, which imo does make teambuilding a bit tough. shuckle is definitely not a C mon, though; B+ would be an alright place to put it for now.
Pineco B to B+
i agree with whoever nommed this to B+; setting up entry hazards is incredibly useful in this meta, and has a good lead matchup vs things like furret meaning you get at least one spike up vs it. pineco's ability to set up spikes on passive things and then click explosion to nuke something gives it great utility and role compression. more people should be using this
Lairon B to B+
wanna stop shuckle from destroying your team? need a wallbreaker that doesnt mind toxic stallers? well here you go, look no further than lairon. although its not as great as graveler in terms of being a normal resist, its immunity to poison is really nice for things like dustox, shuckle and togetic which rely on toxic to wear things down. on top of this, there is practically nothing in the tier that takes steel / rock / ground hits (cb iron tail does 40 to defensive clamperl like what even) meaning that cb lairon is a great stallbreaker and wallbreaker at the same time. yes it gets trapped by diglett which is annoying, but outside of that and being slower than cb machoke, there is no reason lairon shouldnt rise to B+ with the current metagame trends
Tentacool B- to B
ive really liked using this mon not only as a water check to things like wailord or seadra, i've also liked it for being a reliable rapid spinner (that forces out most spikes setters) and status spreader and its ability in liquid ooze the real kicker here, being able to prevent leech seed or giga drain mons from doing their usual recovery. running toxic / surf / ice beam gives you a nice filler move, whether it be haze, giga drain or ice beam. B is a good place for it atm because it's actually worth running on some teams
Yanma B+ to B
i dont think yanma really is that good; its incredibly weak, frail and isnt even the best revenge killer because it can't actually kill anything. speed boost sweeping in the late game is fine, but theres probably so many better options for late game sweepers than yanma. B or even B- would suit it rn, due to the fact that it needs a lot of wallbreaking support to actually accomplish anything.
Combusken B- to B
an alternative to machoke, combusken has a niche of being a little bit faster and being able to beat down traditional fighting resists like tropius, pelipper, dustox and koffing. even though its a bit frail, combusken can shine vs more passive teams because it can set up swords dances easily. on top of this, it can also run a endure + reversal + salac set that does surprisingly well vs offensive teams. it's picking up usage and thus in viability, so a B rank would make sense atm
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