PU Balanced Team
Wassup guys, XenoTech N here to showcase my first RMT. I'm jumping back into PU for the first time in a while, and I knew that I wanted to use Jumpluff, an amazing late-game sweeper in the tier, what with its access to Sleep Powder and SD. Three weeks later, I have a team battle-tested and ready for you guys. Enjoy!
Teambuilding Process:
In Depth:
Jumpluff @ ?| Infiltrator
Jolly | 252 Atk / 4 SpD / 252 Spe
-Sleep Powder
-Swords Dance
-Acrobatics
-Seed bomb
Ah, Jumpluff, the star of the team. His main job is to sleep powder the poor sap currently out on the other team, set up an SD, and finish off the opposing team with its two STAB attacks, Acrobatics and Seed Bomb, though sometimes I have him come in just to put an opposing 'mon who's being a pain to sleep so I can get past it. Infiltrator means that I can ignore reflect, and, more importantly, those pesky substitutes. No item is used in order to increase the power of Acrobatics.
Piloswine @ Eviolite | Thick Fat
Adamant | 252 HP / 252 Atk / 4 SpD
-Stealth Rock
-Ice Shard
-Earthquake
-Toxic
Piloswine's job is to get up Stealth rocks so that my team will have an easier time breaking down my opponents. Eviolite is used to give Piloswine some extra bulk. Ice Shard gives the team priority, and earthquake provides much needed Ground coverage. Toxic is to cripple set-up sweepers, walls, and wallbreakers alike.
Poliwrath @ Life Orb | Water Absorb
Modest | 248 HP / 252 SpA / 8 SpD
-Focus Blast
-Hydro Pump
-Ice Beam
-Hidden Power Dark
Poliwrath is my special wallbreaker. Life Orb gives Poliwrath some extra bite. Focus Blast and Hydro Pump are the STAB moves, while Ice Beam hits threatening Grass and Flying types that otherwise poop on it. HP Dark isn't run very often, so it's used to surprise psychic and Ghost types that otherwise wall this set completely. Water Absorb helps Poliwrath heal if you can predict correctly.
Avalugg @ Leftovers | Own Tempo
Careful | 252 HP / 4 Atk / 252 SpD
-Rapid Spin
-Avalanche
-Recover
-Mirror Coat
Avalugg is used as my physical wall/Rapid Spinner. Avalanche is used to do damage to physical attackers, recover is for better healing than Leftovers can cover, and Mirror Coat is used to surprise special attackers. Since Avalugg is so hard to OHKO at full health anyway, there's no point in using Sturdy. Instead, Own Tempo is used to give me a break from Dynamic Punch Machoke, as well as any other 'mons that like to confuse their opponents.
Grumpig @ Leftovers | Thick Fat
Calm | 252 HP / 4 SpA / 252 SpD
-Psychic
-Thunder Wave
-Heal Bell
-Whirlwind
I use Grumpig as my special wall. Psychic is to finish off weakened 'mons. The rest of the moves are support. Thunder Wave is immensely helpful to slow oppsing pokemon down, seeing as my team is a bit slow. Heal Bell is used to rid myself of status, and Whirlwind helps me shut down anything trying to set up. Leftovers are used so that Grumpig can heal at least a little bit.
Electrode @ Focus Sash | Aftermath
Timid | 252 SpA / 4 SpD / 252 Spe
-Volt Switch
-Taunt
-Thunder
-Hidden Power Ice
While Electrode may be the most controversial member of my team, it helps immensely as a fast pivot/Taunt user. Volt Switch is to do some damage while switching out, and Thunder, though inaccurate, gives Electrode some decent power. Taunt is used to mess with utility and set up 'mons, and HP Ice is for coverage. Focus Sash allows Electrode to live if I mispredict and it switches in on a ground move, and Aftermath helps do damage to some pokemon, even after getting KO'ed.
Threat List:
CLEFAIRY
This thing is by FAR the biggest threat to my team, as literally the only way this team can do much of anything to it is try to lure it in with Avalugg and hit it with a Mirror Coat or Taunt it, since there's no Knock Off, sources of super-effective damage, or Trick/Switcheroo to cripple this thing on my team. I can't even Toxic it because of Magic Guard.
DUSCLOPS
Dusclops, while still ridiculously hard, is a bit more manageable because at least I can Toxic it, and have Poliwrath chip away at it with HP Dark. But there's almost no way to beat this thing if it has healing support, or if Piloswine is Ko'ed before this thing comes out.
GOURGEIST-XL
This is less of a threat, more of an annoyance, as it can run around for most of the game, leaving Leech Seeds and Will-o-Wisps all over the place. Usually I just go in with Grumpig and T-Wave it, which helps put a stop to its shenanigans.
Importable:
http://pastebin.com/yCZm0nxt
Conclusion:
I hope you guys enjoyed the team! I hoped to build a decent balance team when I started and this team has gone above and beyond my expectations. If you want to use this team, by all means, go ahead and good luck, and feel free to leave suggestions too (EV suggestions are particularly welcomed since I really suck with them). Shoutouts to everyone who helped me out in the PU Room. Later!!!






Wassup guys, XenoTech N here to showcase my first RMT. I'm jumping back into PU for the first time in a while, and I knew that I wanted to use Jumpluff, an amazing late-game sweeper in the tier, what with its access to Sleep Powder and SD. Three weeks later, I have a team battle-tested and ready for you guys. Enjoy!
Teambuilding Process:
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I started off with Jumpluff, who is my physical sweeper, as well as going in sometimes just to put opposing 'mons to sleep for lols.
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Next I wanted something for entry hazards that could help damage Jumpluff's checks. Spikes seemed like a good idea, so I chose Whirlipede because of its access to endeavor and its similarity of weaknesses to Jumpluff, so I could bring a check down to very little health so it'd be useless when Jumpluff came out.
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I knew that I'd need a wallbreaker to help with physical walls that beat out Jumpluff, such as Avalugg and Magcargo. Poliwrath is a good option, as it has good typing synergy with Jumpluff, as well as decent bulk to be able to take a hit, and give it right back.
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For a balance team, you need walls. Avalugg and Grumpig are the best physical and special walls I know, respectively, that can also do a bit of damage, and helped fill typing needs for weaknesses such as Flying and Psychic.
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Finally, I wanted fast pivot, and a Volt Switch user was optimal considering the weakness to flying types. At first Raichu and Zebstrika looked appealing, but Electrode had access to Taunt, something which could help put a stop to the walls that threatened the team.
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After battling with this team for a while, it was clear Whirlipede just could not get the job done. I decided rocks were a lot easier to set up than Spikes, and affected Jumpluff chcks more. I chose Piloswine because it had access to priority with Ice Shard, and it let the team be a little more flexible.
In Depth:

Jumpluff @ ?| Infiltrator
Jolly | 252 Atk / 4 SpD / 252 Spe
-Sleep Powder
-Swords Dance
-Acrobatics
-Seed bomb
Ah, Jumpluff, the star of the team. His main job is to sleep powder the poor sap currently out on the other team, set up an SD, and finish off the opposing team with its two STAB attacks, Acrobatics and Seed Bomb, though sometimes I have him come in just to put an opposing 'mon who's being a pain to sleep so I can get past it. Infiltrator means that I can ignore reflect, and, more importantly, those pesky substitutes. No item is used in order to increase the power of Acrobatics.

Piloswine @ Eviolite | Thick Fat
Adamant | 252 HP / 252 Atk / 4 SpD
-Stealth Rock
-Ice Shard
-Earthquake
-Toxic
Piloswine's job is to get up Stealth rocks so that my team will have an easier time breaking down my opponents. Eviolite is used to give Piloswine some extra bulk. Ice Shard gives the team priority, and earthquake provides much needed Ground coverage. Toxic is to cripple set-up sweepers, walls, and wallbreakers alike.

Poliwrath @ Life Orb | Water Absorb
Modest | 248 HP / 252 SpA / 8 SpD
-Focus Blast
-Hydro Pump
-Ice Beam
-Hidden Power Dark
Poliwrath is my special wallbreaker. Life Orb gives Poliwrath some extra bite. Focus Blast and Hydro Pump are the STAB moves, while Ice Beam hits threatening Grass and Flying types that otherwise poop on it. HP Dark isn't run very often, so it's used to surprise psychic and Ghost types that otherwise wall this set completely. Water Absorb helps Poliwrath heal if you can predict correctly.

Avalugg @ Leftovers | Own Tempo
Careful | 252 HP / 4 Atk / 252 SpD
-Rapid Spin
-Avalanche
-Recover
-Mirror Coat
Avalugg is used as my physical wall/Rapid Spinner. Avalanche is used to do damage to physical attackers, recover is for better healing than Leftovers can cover, and Mirror Coat is used to surprise special attackers. Since Avalugg is so hard to OHKO at full health anyway, there's no point in using Sturdy. Instead, Own Tempo is used to give me a break from Dynamic Punch Machoke, as well as any other 'mons that like to confuse their opponents.

Grumpig @ Leftovers | Thick Fat
Calm | 252 HP / 4 SpA / 252 SpD
-Psychic
-Thunder Wave
-Heal Bell
-Whirlwind
I use Grumpig as my special wall. Psychic is to finish off weakened 'mons. The rest of the moves are support. Thunder Wave is immensely helpful to slow oppsing pokemon down, seeing as my team is a bit slow. Heal Bell is used to rid myself of status, and Whirlwind helps me shut down anything trying to set up. Leftovers are used so that Grumpig can heal at least a little bit.

Electrode @ Focus Sash | Aftermath
Timid | 252 SpA / 4 SpD / 252 Spe
-Volt Switch
-Taunt
-Thunder
-Hidden Power Ice
While Electrode may be the most controversial member of my team, it helps immensely as a fast pivot/Taunt user. Volt Switch is to do some damage while switching out, and Thunder, though inaccurate, gives Electrode some decent power. Taunt is used to mess with utility and set up 'mons, and HP Ice is for coverage. Focus Sash allows Electrode to live if I mispredict and it switches in on a ground move, and Aftermath helps do damage to some pokemon, even after getting KO'ed.
Threat List:

CLEFAIRY
This thing is by FAR the biggest threat to my team, as literally the only way this team can do much of anything to it is try to lure it in with Avalugg and hit it with a Mirror Coat or Taunt it, since there's no Knock Off, sources of super-effective damage, or Trick/Switcheroo to cripple this thing on my team. I can't even Toxic it because of Magic Guard.

DUSCLOPS
Dusclops, while still ridiculously hard, is a bit more manageable because at least I can Toxic it, and have Poliwrath chip away at it with HP Dark. But there's almost no way to beat this thing if it has healing support, or if Piloswine is Ko'ed before this thing comes out.

GOURGEIST-XL
This is less of a threat, more of an annoyance, as it can run around for most of the game, leaving Leech Seeds and Will-o-Wisps all over the place. Usually I just go in with Grumpig and T-Wave it, which helps put a stop to its shenanigans.
Importable:
http://pastebin.com/yCZm0nxt
Conclusion:
I hope you guys enjoyed the team! I hoped to build a decent balance team when I started and this team has gone above and beyond my expectations. If you want to use this team, by all means, go ahead and good luck, and feel free to leave suggestions too (EV suggestions are particularly welcomed since I really suck with them). Shoutouts to everyone who helped me out in the PU Room. Later!!!
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