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Data Prize Claiming Thread (Update 5-09-13)

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A battle that took 78 Days to complete

I claim 2 TC, & both Capers & Stortamus claim 2 MC, due to the fact that they've both evolved & have their DW abilities unlocked. They both have 3 MC.
With Stortamus' 3, I'll spend it all on Stealth Rock (Past-Gen TM), & I'll spend Capers' 3 on Fire Fang, Ice Fang & Poison Jab (All BW Level-Up moves). They both have 0 MC.

As for my 2 TC, I'll hang onto them for now. I have 2 TC.
 
I'm gonna claim from this battle.

Flora said:
PRIZES!
KO Counters: Argos (1), Dreeko (2), Gareth (1), and Shocta (1)
1 EC, MC, and DC: Maximus, Argos, Gareth, Shocta, Dreeko, and Flicka
2 Trainer Counters: AlphaJolt and deadfox081
4 Ref Tokens: Flora

Starting off with:

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Magnemite* [Shocta]
EC: 3/9 (<- KO)
MC: 1
DC: 2/5

And he will hold onto his MC for now

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Horsea* [Dreeko] (F)
EC: 3/9 (<- 2 KO)
MC: 0
DC: 1/5

And Dreeko will use her MC to get Dragon Dance from her level up list.

and finally, Flicka will gain his 4th MC, becoming...

608.png

Lampent* [Flicka] (M)
EC: 4/9
MC: 1
DC: 2/5

Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts One (1) from Attack)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 63 (55*1.15)


And he will also hold onto his MC.

Finally I will also hold onto my 2 TCs, bringing my total to 2.
 
I just called ref DQ for this match (http://www.smogon.com/forums/showthread.php?t=103220). This is old, so no +1 MC for us. =(

For Gastly, I'll use the KO Counter + EC to evolve her. MC and DC are just plopping in (or not for DC's case).

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Haunter (Violet) (F)
Nature: Modest (+SpA, -Atk).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95

EC: 4/9
MC: 1
DC: N/A

Ability:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Colosshale is using the KO Counter for EC. Otherwise, stuff is just being stored.

EC: 4/6
MC: 1
DC: 2/5

Now Murkrow! She's technically a Honchkrow already, so the EC is wasted. Using the KO Counter + Move Counter to get a move that Honchkrow should have had from the beginning: Fly. DC is stuffed in.

EC: 6/6
MC: 0
DC: 3/5

Saving the 2 Trainer Counters.

edit: wait, why does Honchkrow only have 2 DC when she was in 3 battles. lol, fixing that.
 
Prizes for my post (3 above) have been updated to be 2 MCs for each mon (due to new rule changes), so each one gets an extra MC that I'm just going to hold onto.
 
Flora, deadfox081, Destiny_Warrior and Lord Jesseus are approved.

That gives me an AC with 1 remaining.

That AC goes into Samuel's EC.

209.png

Snubbull [Samuel] (M)
EC: 3/6
MC: 1
DC: 1/5
 
Battle

I get 2 TC, while Megawhal, Tormeldon & Firmoise get 1 EC, 2 MC, 1 DC & a KO Counter. All three will use them towards EC & hang on to their MC, giving them 2 EC, 2 MC & 1 DC.

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Panpour Blind (M)
Nature: Hasty

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Nasty Plot
Low Kick
Aqua Tail
Ice Beam
Grass Knot
Acrobatics
618.png

Stunfisk Shockish (M)
Nature: Relaxed

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)

EC: N/A
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Bide
Thundershock
Mud Shot
Camouflage
Mud Bomb
Discharge
Earth Power
Yawn
Pain Split
Sludge Bomb
Scald
Stone Edge
 
Right, I'm gonna give all of my Pokemon nicknames.

Lucario becomes Destruction
Gible becomes Dino
Gastly becomes Death
Magikarp becomes Dastardly
Embirch becomes Doom
Magnemite becomes Dynamite

Also, I'm changing Gastly's nature to Modest, as one of my free nature changes. :)
 
It's a Random, I love Panpour's name...

You and ElDino are approved.

3

E:
I think I'll spend 1 TC on this lovely Caterpie!

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Caterpie [Jessica] (F)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45

EC: 0/5
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Bug Bite

I'm using two AC gained from the Registration approvals on Samuel's EC.

209.png

Snubbull [Samuel] (M)
EC: 5/6
MC: 1
DC: 1/5
 
Claiming from this match.

Me: 2 TC
Maximus: 1 EC, 1 DC, 2 MC
Argos: 1 EC, 1 DC, 2 MC, 1 KO
Gareth: 1 EC, 1 DC, 2 MC, 1 KO

For Maximus I'm using the an MC to buy Giga Drain (level up) and saving the other one

For Argos I'm putting the KO into his EC and buying the moves Crunch and Agility (both level up) with my 2 MC

For Gareth I'm putting the KO into his EC and using an MC to buy Outrage, I'll save the other MC

Here's the team now after all this stuff:
252.png

Treecko* [Maximus] (M)
EC: 1/9
MC: 1
DC: 1/5
58.png

Growlithe* [Argos] (M)
EC: 2/6
MC: 0
DC: 1/5
147.png

Dratini [Gareth] (M)
EC: 2/9
MC: 1
DC: 1/5

EDIT: also spending my 2 TC to buy Machop

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Machop [tbd] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 35

EC: 0/9
MC: 0
DC: 0/5

Moves:
*Low Kick
*Leer
*Focus Energy
*Karate Chop
*Low Sweep
*Foresight
*Seismic Toss
*Revenge

*Ice Punch
*Thunderpunch
*Fire Punch

*Rock Slide
*Payback
*Earthquake
 
I'm spending my 2 TC on a new pokemon;

546.png

Cottonee (Levi) (M)
Nature: Modest (Adds to Special Attack; Subtracts from Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilties:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
90 HP
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 66

EC: 0/6
MC: 0
DC: 0/5

Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder

Worry Seed
GrassWhistle
Encore

Protect
Substitute
Energy Ball

This leaves me with 0 TC
 
vs. Danmantincan

So now Luna the Duskull evolves into:
LUNA THE DUSCLOPS!!!

Luna the Dusclops said:
356.png

Dusclops * (Female)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 22 (25 x 0.85v)

EC: 4/4/9
MC: 1

Abilities:
Pressure: TThis Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Will-o-wisp
Shadow Punch
Payback

She will also learn WoW, Shadow Punch, and Payback (1 MC each). So instead of 4 MC, she's at 1 MC.

In addition, I'm going to give Cacnea Drain Punch, thanks to the MC decrease for Gen IV moves. (So it is at 0 MC instead of 3 MC)
 
dratini showdown

Blue_Tornado: 1 TC
Mystery: 1 EC, 2 MC, 1 DC

also I got my 1 TC from the dojo (for 1 token) so:

2 TC
Buying Dragon Dance and Outrage for Mystery.
147.png

Dratini(*) Mystery (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 43 (50 / 1.15v)

EC: 1/9
MC: (2-2=)0
DC: 1/5

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance
Outrage

Dragon Pulse(*)
Extremespeed(*)
Light Screen(*)

Flamethrower(*)
Safeguard(*)
Thunderbolt(*)
is this how this works
 
Claiming from this match:

1 TC for me
Gareth: 1 KO, 1 EC, 2 MC, 1 DC

I'm using the KO for another EC. I have 1 MC left from last time so I have now, but I'm only buying Ice Beam (TM) so I'll still have 1 left.

Gareth
EC: 4/9
MC: 1
DC 2/5

Cause he has 4 EC I'm evolving him into Dragonair.
 
Using two of the RC I've stocked up to get a new Pokemon, bringing the count back down to 4

627.png

Rufflet - Skystrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enables) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Brave Bird

Shadow Claw
Rock Slide
U-Turn
 
Acklow, Blue Tornado, AlphaJolt and Flamestrike are approved.

The other approvers are slacking, because now I have a Granbull!

210.png

Granbull [Samuel] (M)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (30/1.15v)

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Close Combat
Crunch
Heal Bell
Work Up
Fire Blast
Earthquake
 
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