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Data Prize Claiming Thread (Update 5-09-13)

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Claiming 7 UC from this match.

They are becoming 5 EC and 2 MC for Roosevelt[/i], the Teddiusra.

Before:

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Teddiursa ♂ - Roosevelt
Nature: Impish (Def: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
(DW) Honey Gather - (Dormant) - (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 6
MC: 2
DC: 1 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Dig, Faint Attack, Frustration, Fury Swipes, Lick, Stratch
Special Moves -
Status Moves - Belly Drum, Covet, Fake Tears, Leer, Protect, Sweet Scent, Yawn

A bit ill-behaved and mischievious, Roosevelt takes much after his namesake in terms of jokes and pranks. Jovial and easy to please, Roosevelt is generally content. He is slow to anger; but can be dangerous when roused by an adversary.

Roosevelt will use his 4 total MC to purchase Rest (Level-Up) and Metronome (Gen III Tutor).

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Ursaring ♂ - Roosevelt
Nature: Impish (Def: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55

Height Class: 3
Weight Class: 5
BRT: 19

EC: 6 / 6
MC: 0
DC: 1 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Dig, Faint Attack, Frustration, Fury Swipes, Lick, Stratch
Special Moves -
Status Moves - Belly Drum, Covet, Fake Tears, Leer, Metronome, Protect, Rest, Sweet Scent, Yawn

Quick to amusement and slow to rage, Roosevelt is generally content. Guilty of the occasional trick or prank, he nonetheless enjoys putting forth as little effort as possible and relaxing in general. He is slow to anger; but an adversary will rue the day it brings this gentle giant's wrath upon itself.
 
Rediamond said:
You may now claim the following:
Starmie: 1MC
Dragonite: 1MC

From ASM.

They get their stuff.

Also: http://www.smogon.com/forums/showthread.php?t=3457967

I get 2 CC, and Smeargle gets 3 MC (because of Exp. Share), 1 KO Counter (which becomes another MC) and 1 DC. He buys 4 Sketch Slots with the MC. He also learns Roar, Endure and Protect. Lapras also gets 6 CC, as well as the 5 CC from the last battle, when rewards weren't worked out yet, in the place of the 3 MC he got. I use these 13 with 7 TC I already have to buy another Exp. Share.

EDIT: Texas, LIA and Lou are approved.

jayjinde, HP is wrong for Volcarona. It should be 100. Fix and you're approved.

Ullar, you've messed up your URL tags - they're the wrong way around. Also, Farfetch'd does not learn Feint, but between the other moves you have used all of your MC anyway, so approved without Feint.
 
Orcinus: 2CC
Nommy 1EC, 2MC, 1DC, 2KOC
Purple Boss: 1EC, 2MC, 1KOC
<-this battle should actually give me 3 CC since I used an amulet coin.
http://www.smogon.com/forums/showthread.php?t=3457247&page=2
Orcinus earns:
1 EC, 2 MC, 1 DC, and 1 KOC for Sunkern.
1 EC, 2 MC, 1 DC, and 2 KOC for Munchlax.
1 EC, 2 MC, and 1 DC for Mime Jr.
2 CC for himself.
http://www.smogon.com/forums/showthread.php?t=3457378

So I get 5 CC from these battles. Add the 5 BP and 2 TC I have and we get 12 CC, which is a decent amount. Ima buy a Light Clay for 6 CC (yeah mime ily), and 4 CC on a Pinsir. Stockpiling 2 remaining CC

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Buffy (Pinsir) (M)

Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moxie (DW LOCKED):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Vicegrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Close Combat
Feint
Faint Attack

Earthquake
Stone Edge
Protect
Total: 14

Nommy gets 2 EC, 4 MC+4KOC=8MC, and 2 DC. This means that he evolves into BIG NOMMY. SO SEXY. We will celebrate by buying a couple things. Heavy Slam (lvl), Crunch (lvl), Surf (BW TM), Flamethrower (BW TM), and Thunderbolt (BW TM).

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Nommy (Snorlax) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt

Total:26

Mind gets 1 EC, 2 MC, and 1 DC. We unlock technician (yay), and with the previously unspent 2 MC, we claim Safeguard (lvl) and Snatch (prev gen TM)
439.png

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 5 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Moves: 26
Purple Boss is next with 1 EC, 2 MC and 1 KOC. KOC goes into MC, gives me Dream Eater (tutor)
93.png

Haunter(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +20%
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 7/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Total Moves: 23

Last on the list is sunkern, with 1 EC, 2 MC, 1 DC and a KOC that goes into MC. I get Light Screen (BW TM) and Giga Drain (lvl)
191.png

Sunkern (Sunshine) (F)
Nature: Quiet

Type: Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Leech Seed
Grasswhistle
Endeavor
Worry Seed

Endure
Encore
Bide

Toxic
Energy Ball
Protect
Sunny Day
Synthesis
Light Screen
Giga Drain
Total moves: 18
 
All right, time to buy a bloody ton of mons with my 33 CC.

479.png

Rotom [Hacker] (Genderless)
Nature: Modest (+SpA, -Atk)
Type:
Electric/Ghost:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
BST: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Discharge

Reflect
Light Screen
Protect

Total: 14
frontnormal-mrevenankh.png

Revenankh [Brendan] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Ghost/Fighting: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
BST: 20

MC: 0
DC: 0/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Destiny Bond
Counter
Drain Punch

Substitute
Protect
Earthquake

Total: 15
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Lapras [Siren] (Female)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type:
Water/Ice: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 5
Weight Class: 6
BST: 19

MC: 0
DC: 0/5

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Dragon Pulse
Whirlpool
Future Sight

Surf
Thunderbolt
Ice Beam

Total: 16
235.png

Smeargle [Fatecrashers] (Male)
Nature: Naive (+Spe, +9 Acc/Dodge, -SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 4
BST: 11

MC: 0
DC: 0/5

Attacks:
Stealth Rock
Fake Out
Detect
Earthquake
Stone Edge
Ice Beam
Thunderbolt
Psychic
Hydro Pump
Recover
Sketch
Sketch
Sketch

Total: 13

7+7+7+6=27 CC, leaving me with 6 after the shitstorm.

http://www.smogon.com/forums/showthread.php?t=3457462&page=2

+2 CC, spending it (plus five of my remaining CC) on Louis the Tropius.

357.png

Tropius [Louis] (Male)
Nature: Rash (+SpA, -SpD)
Type:
Grass/Flying: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 4
Weight Class: 4
BST: 18

MC: 0
DC: 0/5

Attacks:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent

Leech Seed
Leaf Blade
Natural Gift

Earthquake
Fly
Sunny Day

Total: 12

And now, for my 'mons' counters:

Trapinch gets 1/2/1; buying Dig and EQ (both LU).
Tynamo gets 1/2/1/3; putting all three KOC into EC, pumping it from 2 to 6. Upon evolution, he gets Headbutt, Bind, and Acid. With his 15 (!) MC, I'm purchasing Discharge, Crunch, Thunderbolt, Acid Spray, and Wild Charge (all LU), Light Screen, Acrobatics, Substitute, Protect, and Double Team (all BW TM), neatly putting him at 0. The new-and-improved Eelektrik:

603.png

Eelektrik (Brannigan) (M)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 2
BST: 17

EC: 6/9
MC: 0

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Wild Charge

Light Screen
Acrobatics
Substitute
Protect
Double Team

Total: 17

Monohm gets 1/2/1, but I'm declining evolution and Dragon Pulse and Hurricane (Both LU).
Finally, Slowpoke gets 1/2/1; buying Psychic and Rain Dance (Both LU).

Nope.avi, more here.

http://www.smogon.com/forums/showthread.php?t=3457967

Stockpiling the 2 CC, leaving me with 3 total after this fustercluck.

Marshtomp gets Substitute (BWTM)
Trapinch gets Protect (BWTM).
 
Claiming from this fight

Korlyam: the Growlithe
1 EC up to 3
2 MC up to 2
1 DC up to 3
1 KOC used as EC up to 4

Lasfirlian: the Sneasel
1 EC up to 1
2 MC up to 2
1 DC up to 1
1 KOC used as EC up to 2

I gain 2 TC
 
Randomly splurging. Meet Basil the Snivy!

495.gif

Snivy ♂ - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Dormant) - (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Leaf Tornado, Mega Drain Mirror Coat,
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Toxic

Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.

I'm back to 10 CC.
 
Yay...

2 CC for me!!!
---
450.png

Hippowdon(*) [Stortamus] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Bulldoze & Strength (Both BW TM/HM)
---
173.png

Cleffa [Kuraz] (M)
EC: 5/9 (+1 EC, +1 KOC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Clefairy
-Unlocks DW Ability: Friend Guard
-Learns Growl, Doubleslap, Defence Curl, Follow Me, Minimise, Wake-Up Slap, & Bestow upon evolution
-Learns Lucky Chant, & Metronome (Both BW Level-Up)
35.png

Cleffairy [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW Unlocked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

ATTACKS (23)

LEVEL-UP
Pound
Growl
Charm
Encore
Sing
Doubleslap
Sweet Kiss
Defence Curl
Copycat
Follow Me
Magical Leaf
Minimise
Wake-Up Slap
Bestow
Lucky Chant
Metronome

TM/HM
Protect
Psychic
Flamethrower
Substitute

EGG
Wish
Mimic
Aromatherapy
---
That's all.
 
Splurging again. Let's meet Cassandra the Woobat!

[a]Woobat[/a]
527.gif

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Dormant) - (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 0
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Stored Power,
Status Moves - Attract, Fake Tears, Imprison, Light Screen, Odor Sleuth, Reflect, Roost

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.

I now have 8 CC.
 
I want a Turtwig.

Turtwig (*)
2efmah3.jpg
Lion Turtle (M)
Nature: Brave (+1 Rank to Attack, -15% Speed, +10% Accuracy to the Opponent)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Overgrow
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves: 13
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Light Screen
Reflect
Protect

Body Slam
Seed Bomb
Earth Power

-2 CC
 
Time to buy some stuff. Spending 4 UC for:

592-f.png

Frillish (Umberlee) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks (13 moves):

Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Mist

Ice Beam
Energy Ball
Will-O-Wisp

622.png

Golett (Grumbar) (-)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (LOCKED): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (15 moves):

Pound
Astonish
Defense Curl
Mud-slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Hammer Arm
Focus Punch

Ice Beam
Grass Knot
Substitute

Also, I want to spend 7 UC to change Chandelure's nature to Timid
 
From this completed reffing, I claim 5 UC.
I'm going to use them to buy Attract for my Feraligatr and my Galvantula. (BW TM)
I'll use the final one to buy my Togepi Wish (Level-up)

Thanks!
 
Claiming from here, I get 2 CC.

Flamestrike the Magmortar gets 3 MC, he'll get Mimic (past gen tutor).
Seedstrike the Torterra gets 3 MC and 1 KOC which goes into MC, he'll get Toxic and Safeguard, both BW TMs.
Shadowstrike the Golurk gets 3 MCand 1 KOC, which goes into MC, he'll get Ice Beam and Thunderbolt, both BW TMs, and he'll use a free nature change (he has two seeing as he was one of my first Pokemon and thus has been around for all the stat changes) to become Quiet.
New stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

Will do approvals when I'm back from getting food if no one has done them yet. One thing I will do quickly is say to Atheno that for ASM you claim your rewards within the game; they don't count outside the game. At least I'm pretty sure that's how it works.
 
Claiming from herererere
i get 2CC, making my total 17

Gavin the Sneasal gets 1EC 2MC and 1DC
his totals are now
EC: 2/6
MC: 2
DC: 2/5
Using the 2MC on BW TM Dig

Sub-Zero the Scylar gets 1EC 2MC 1DC and 1KOC
his totals are now
EC: 1/6
MC: 2
DC: 1/5
using his 2MC to give him lvl up moves Bug Buzz and Icicle Crash
 
I claim from there too.

Arcanite gets 2 CC.
Titan the Tyranitar gets 3 MC and 1 KOC.
Don Corneo gets 3 MC and 1 KOC.

All KOC into MC, and Hoarding all!
(Increase to 30 CC)
Titan has 4MC
Don Corneo has 5
 
From ASM I get 7 TC, taking me to 8.

Therefore:
198.png

Murkrow [Outlaw] (M)
Nature: Relaxed (+Def, -Spe)
Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (DW Locked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves (13):
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Sky Attack
Perish Song
Roost

Protect
Substitute
Toxic
5.
562.png

Yamask [Powerslave] (M)
Nature: Modest (+Atk, -Spa)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0

Ability:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Moves (14):
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Endure
Imprison
Heal Block

Substitute
Energy Ball
Psychic
3.
133.png

Eevee [Hydra] (F)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves (12):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Wish

Protect
Substitute
Toxic
1.
 
Placeholder for approvals. I'm going through them now.

Orcinus: Buffy should be 7 CC because he doesn't evolve, so he's not approved. Lax's Speed should be 26. Dream Eater is Level Up - Take 2 MC for Haunter. So if the latter two are fixed and the first ignored, approved.

Terrador: Mark that Smeargle is +Spe. Mark Nature on Lapras. Tropius' Weight Class is wrong. Mark them all and you're approved.

TRG: No - just no. 1 + 1 = 2, for starters. Add them all up again. Not approved.

Lou: Woobat's Height class is wrong. Fix and you're approved.

Toast: Turtwig's Speed should be 26. Fix and you're approved.

TalkingLion: Don't forgot your KO Counters. Approved and you can claim them later if you wish. Just quote this.

Zara, EndQuote, Flame, Glacier, Arcanite, Lou, Albinoloon, LJ, Random, SOS, MK and MK are approved.
 
Orcinus, still not approved. You need Type descriptions for Pinsir.

Also, the thread is now up to date except for my post last page.
 
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