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Mowtom and TMan87 are moved to Inactive Approvers, you will not be able to self-approve until the MAQ is met. P2X7 remains and Gemini Taurus becomes an Active Approver, you have self-approval privileges until the next MAQ.
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Just confirming your large claim 3JC is also approved P2X7
From now on you may assume that a large claim tag is approved unless indicated otherwise
shadowpea: You're right about your first link's JC cost. You should end with 9 TC. FIX AND APPROVED. For future reference, you needn't post in this thread to change a Pokemon's nickname. HydrogenHydreigon: APPROVED.For future reference, you needn't post in this thread to change a Pokemon's nickname—a process that is entirely free.
epicdrill: Dracovish is a Genderless Pokemon (Edit: I have been informed that this is no longer true for our game). Your Naviathan is missing Self-Destruct. FIX AND APPROVED. LouisCyphre: APPROVED.
Claiming 6 JC from the approvals in this and the two above posts.
In accordance with the CAP update, Pyroak's Special Attack is reduced to Rank 6, and its Hidden Ability becomes Contrary. Furthermore, to correct an oversight, it learns Rock Climb (DPPt TM/HM).
Aromatherapy
Blaze Kick (*)
Block
Counter (*)
Dragon Breath
Earth Power (*)
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Petal Blizzard
Psybeam
Revenge (*)
Sand Tomb
Seed Bomb (*)
Water Sport
Roar (*)
Toxic
Hidden Power [Ice]
Sunny Day (*)
Hyper Beam (*)
Light Screen (*)
Protect (*)
Safeguard
Frustration
Solar Beam (*)
Earthquake (*)
Return
Double Team (*)
Flamethrower
Fire Blast (*)
Rock Tomb (*)
Facade
Flame Charge
Attract
Low Sweep
Round
Overheat
Energy Ball
Brutal Swing
Will-O-Wisp (*)
Endure (*)
Giga Impact (*)
Rock Polish
Swords Dance
Rest (*)
Bulldoze
Rock Slide (*)
Dragon Tail (*)
Grass Knot (*)
Flash Cannon (*)
Wild Charge
Nature Power
Confide
Incinerate
Flash
Rock Smash
Secret Power
Stealth Rock
Strength
Rock Climb
Sleep Talk
Substitute
Swagger
Amnesia
Dragon Dance
Dragon Pulse
Heat Wave
Heavy Slam
High Horsepower
Iron Defense
Iron Head
Iron Tail
Leaf Storm
Low Kick
Magical Leaf
Revenge
Snore
Solar Blade
Swift
Zen Headbutt
Purchasing a Red Card (-3 RC) and stockpiling the remaining counters.
Summary:
RC: 5 -> 7 -> 11 -> 8
TC: 10 -> 11
JC: 24 -> 22 -> 28
+1x Red Card
Pyroak:
SpA: 7 -> 6
Hidden Ability [White Smoke -> Contrary], + Rock Climb
Level-Up:
Shell Side Arm
Withdraw
Tackle
Curse
Growl
Acid
Yawn
Confusion
Disable
Water Pulse
Headbutt
Zen Headbutt
Amnesia
Surf
Slack Off
Psychic
Psych Up
Rain Dance
Heal Pulse
Egg Moves:
Belch
Belly Drum
Block
Stomp
TM Moves:
Mega Punch
Mega Kick
Pay Day
Ice Punch
Hyper Beam
Giga Impact
Thunder Wave
Dig
Light Screen
Safeguard
Rest
Snore
Protect
Icy Wind
Attract
Rain Dance
Sunny Day
Hail
Whirlpool
Facade
Swift
Brick Break
Imprison
Dive
Weather Ball
Mud Shot
Brine
Fling
Drain Punch
Avalanche
Trick Room
Wonder Room
Venoshock
Round
Bulldoze
Razor Shell
Psychic Terrain
Brutal Swing
Body Slam
Flamethrower
Hydro Pump
Surf
Ice Beam
Blizzard
Earthquake
Psychic
Fire Blast
Amnesia
Tri Attack
Substitute
Sludge Bomb
Psyshock
Endure
Sleep Talk
Iron Tail
Shadow Ball
Future Sight
Trick
Skill Swap
Muddy Water
Iron Defense
Calm Mind
Poison Jab
Focus Blast
Nasty Plot
Zen Headbutt
Grass Knot
Sludge Wave
Foul Play
Stored Power
Scald
Liquidation
Physical
Acrobatics
Aerial Ace
Assurance
Astonish
Bite
Body Slam
Brick Break
Brutal Swing
Crunch
Facade
Fling
Fly
Foul Play
Frustration
Giga Impact
Hammer Arm
Iron Tail
Payback
Return
Revenge
Rock Smash
Secret Power
Sky Drop
Smack Down
Strength
Superpower
Thief
Thrash
U-turn
Special
Air Cutter
Air Slash
Dark Pulse
Extrasensory
Focus Blast
Grass Knot
Gust
Heat Wave
Hidden Power (Ground)
Hurricane
Hyper Beam
Icy Wind
Incinerate
Psychic
Round
Sludge Bomb
Sludge Wave
Snore
Uproar
Weather Ball
Status
Agility
Attract
Bulk Up
Confide
Double Team
Embargo
Endure
Leer
Nasty Plot
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Swagger
Tailwind
Taunt
Torment
Toxic
nightblitz42: APPROVED. Mowtom: It appears that Pike Refs don't earn TC before a challenger reaches Lucy; send me a VM/PM if I'm wrong. Edit: I was wrong. APPROVED. (Congratulations on winning Tornadus, by the way!)
Name Etymology:
An early Bronze Age culture that existed in the steppe between eastern Europe and western Asia; and the most likely inventors of the war chariot.
Attitude and Motive:
Nervous and risk-adverse to the point of compulsion. In the same way, also annoyingly picky with food.
History:
Sintashta is a former circus Pokemon who became increasingly afraid of performing as he grew up and started getting larger. His size, and his complex regarding such, caused him to become increasingly more awkward and clumsy. His anxiety came to a head in his first performance after evolving, where he broke a support pylon and brought the entire tent down upon the crowd. Amidst the chaos of his roof-wrecking performance, he fled the scene in tears. Indeed, he hasn't yet learned if his former troupe came to harm, or if they're searching for him.
Moves
Ancient Power
Assurance
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power [Water]
High Horsepower
Horn Attack
Hyper Beam
Ice Shard
Iron Tail
Knock Off
Last Resort
Magnitude
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
I also meet Carthage the Dusknoir, who arrives at Stage 3*.
Name Etymology:
A major merchantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.
Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.
History:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
Attacks (79)
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
Attacks (76)
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Attacks (117)
Aerial Ace
Arm Thrust
Attract
Beat Up
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Coaching
Comet Punch
Confide
Covet
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Echoed Voice
Embargo
Endeavor
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Karate Chop
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Night Slash
Outrage
Parting Shot
Payback
Poison Jab
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
X-Scissor
Zen Headbutt
Attacks (85)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Meteor Beam
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
Singularity
Silvally
★★★★☆
Types: Normal Abilities: RKS System Nature: Naughty (+1 Atk, -1 SpD)
Spending 4 RC to catch Pawniard. Spending 2 TC to raise Pawniard to 3*, evolving Pawniard into a Bisharp, unlocking Hidden Ability, and learning Egg and TM/HM moves
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.
How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.
Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Your battle vs TheEver began 2 days after the economy change. Therefore you should earn +4 RC from that battle instead of +3, bringing your final total to 10 RC.
Technically you did mark down "HP Flying" in Bisharp's Statistics tab, but I would appreciate if you also wrote it next to Hidden Power in the movelist.