Prize Claiming Thread MkII (MAQ March #10223)

Status
Not open for further replies.
The Wanderer: Approved.
Stary02939: Approved.

AUC: 0.5 -> 1.1

Now to see if I can claim something for myself.

Battling 101 reffing
+2 CC, +13 UC
Monohm (now a Duclohm) gets 5 MC.
Squirtle gets 1 EC, 4 MC and 1 AC.

Flash
+1 CC
Monohm (now Duclohm) gets 3 MC and 3 KOC. KOC goes to MC.

Flash Reffing
+3 UC

Flash
+1 CC
Squirtle gets 1 EC, 2 MC, 1 AC and 3 KOC. 2 KOC go to EC, and 1 ges to MC.

Flash
+1 CC
Duclohm gets 3 MC and 2 KOC. KOC goes to MC.

AUC: 1.1 -> 0.1
+1 UC
CC: 2 -> 4 -> 5 -> 6 -> 7
UC: 39 -> 52 -> 55 -> 56 -> 53
3 go to Bruno the Steelix's MC

Duohm.png

Duclohm
EC:
9/9
Evolving!
AC: 5/5
MC: 0 -> 5 -> 11 -> 16 -> 0
Gets Whirlwind, Bide, Weather Ball, Tri Attack and Ion Deluge for free upon evolution.
Getting Blizzard, Earthquake, Ice Beam, Incinerate, Light Screen, Sandstorm, Sunny Day and Hail (Gen VI TMs)

CyclohmM.png

Cyclohm (Cyclohm (M))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

- Overcoat (Passive) (UNLOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (53/??):

- Bide
- Blizzard
- Charge
- Discharge
- Double Hit
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Dragon Tail
- Earthquake
- Electric Terrain
- Electro Web
- Endure
- Fire Blast
- Flamethrower
- Growl
- Hail
- Heal Bell
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Incinerate
- Ion Deluge
- Light Screen
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Rest
- Roar
- Sandstorm
- Shock Wave
- Slack Off
- Sleep Talk
- Sonic Boom
- Substitute
- Sunny Day
- Surf
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Torment
- Toxic
- Tri Attack
- Trick Room
- Twister
- Volt Switch
- Weather Ball
- Whirlwind
- Zap Cannon


7.png

Squirtle
EC:
3/9 -> 4/9 -> 7/9
Evolving!
AC: 1/5 -> 2/5 -> 3/5
MC: 0 -> 4 -> 7 -> 0
Getting Skull Bash (Level Up), Bide and Endure (Past Gen TMs).
008.png

Wartortle (Wartortle (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Rain Dish (Passive) (LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-) (-10% evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 3/5
KOC: 0



Moves (23/??):

- Aqua Jet
- Aura Sphere
- Bide
- Bite
- Bubble
- Dive
- Dragon Pulse
- Endure
- Fake Out
- Ice Beam
- Mirror Coat
- Protect
- Rapid Spin
- Scald
- Skull Bash
- Substitute
- Surf
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pulse
- Withdraw

208.png

Bruno the Steelix
EC:
6/6
AC: 5/5
MC 0-> 3 -> 0
Getting Skull Bash (Past Gen TM).

Self-Approved
 
Last edited:
Geodude6 gets 1 CC.
Monohm gets 1 EC, 2 MC, 1 AC and 2 KOC.
Geodude6: 3+7 (Max Blaziken)+1 (Amulet Coin)=11 CC
- Dratini: 1 EC, 2 MC, 1 AC, 11 KOC
- Gallade: 4 MC
- Sableye: 4 MC
- Charizard: 4 MC
- NidoranM: 1 EC, 3 MC, 1 AC
- NidoranF: 1 EC, 2 MC, 1 AC, 2 KOC
- Magby: 1 EC, 3 MC, 1 AC
- Colossoil: 4 MC
Geodude6:[/b] 1 CC
Jordan the Gurdurr: 3 MC, 3 KOC
Geodude6 gets 1CC, Erin gets 1EC, 2MC and 2KOC

===

Geodude6:
CC: 44 -> 58 -> 48
UC: 46
- Buying an Air Balloon for 10 CC.

frontnormal-mcolossoil.png

Saxton [Colossoil]
EC: 6/6
MC: 4 -> 0
AC: 5/5
- Learns Attract (2) and Sandstrom (2).

302.gif

Emma [Sableye]
EC: N/A
MC: 4 -> 8 -> 0
AC: 5/5
- Learns Calm Mind (2), Body Slam (3), and Captivate (3).

067.gif

Erin [Machoke]
EC: 9/9
MC: 9 (2 MC+7 KOC) -> 0
AC: 5/5
KOC: 5 -> 0
- Evolves.
- Learns Wide Guard (0), Submission (1), Vital Throw (1), Giga Impact (2), and Counter (3).
068.gif

Erin [Machamp] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
fighting.gif

fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 47-
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Vital Throw
Cross Chop
Submission
Dynamic Punch

Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off

Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Giga Impact
Stone Edge
Bulldoze
Endure
Rock Slide

Counter
Fire Punch
Helping Hand
Thunder Punch

533.gif

Jordan [Gurdurr]
EC: 9/9
MC: 12 (3 MC+9 KOC)
AC: 5/5
KOC: 6 -> 0
- Evolves.
- Learns Hyper Beam (2), Earthquake (2), Giga Impact (2), Detect (3), and Force Palm (3).
534.gif

Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
fighting.gif

fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch

Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard

Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute

Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch

475.gif

Soldier [Gallade]
EC: 9/9
MC: 4 -> 0
AC: 5/5
- Learns Magic Coat (2) and Ice Punch (2).

240.gif

Pyro [Magby]
EC: 4/9
MC: 2 -> 5
AC: 4/5

147.gif

Tia [Dratini]
EC: 5/9
MC: 13 (2 MC+11 KOC) -> 0
AC: 5/5
- Unlocks Marvel Scale.
- Learns Aqua Tail (1), Dragon Dance (1), Ice Beam (2), Blizzard (2), Light Screen (2), Thunder (2), and Skull Bash (3).

Monohm.png

Zyghorn [Monohm]
EC: 3/9
MC: 4 (2 MC+2 KOC) -> 0
AC: 3/5
- Learns Thunderbolt (2) and Thunder Wave (2).

032.gif

Hades [Nidoran]
EC: 5/9
MC: 3 -> 0
AC: 5/5
- Unlocks Hustle.
- Learns Skull Bash (3).

029.gif

Persephone [Nidoran]
EC: 5/9
MC: 4 (2 MC+2 KOC) -> 0
AC: 5/5
- Unlocks Hustle.
- Learns Super Fang (2) and Poison Jab (2).
 
http://www.smogon.com/forums/threads/goid-v-glacier-1v1-flashers.3549155/#post-6416424

+7CC (1CC from the battle, 1CC from amulet coin, 5CC from maxxed mamoswine)

makes my total CC 12
______________________________

http://www.smogon.com/forums/threads/gg-flash.3549139/

+1cc (total is 13CC now)

Snuggles the Piloswine gets 2EC (1EC + 1KOC) and 3MC. 7/9EC now, and stockpiling the MC

_____
http://www.smogon.com/forums/threads/yas-vs-glacier-flashmatch.3549160/

+7CC (total is now 20CC)

_____________________________

http://www.smogon.com/forums/threads/starynumbers-v-glacier-nite-2v2-nfe-dubs.3549202/#post-6417744

+1CC (total is 21CC)

Piloswine gets 2EC (1EC +1KOC) and 3MC. Snuggles now has 9/9EC, and stockpiling the MC

Ponce De Leon gets 2AC (1AC +1KOC) and 3MC. Ponce now has 4/5 AC, and stockpiling the MC.
_________________
http://www.smogon.com/forums/threads/flash-match-68426524984369598219513984658.3549138/#post-6417690

+1CC (now I have 22cc)

Piloswine gets 1EC, but I've maxed her EC out from the above claims, so the only thing that's important is that she stockpiles another 3MC
 
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Claiming 84 UC from here.

EDIT1: Sneaking in some extra training for my mons:

Audino

Pre-26: N/A
Level: N/A
6th gen TMs/HMs and tutors: Charge Beam, Confide, Dig, Double Team, Drain Punch, Dream Eater, Echoed Voice, Facade, Fire Punch, Flash, Fling, Focus Punch, Frustration, Gravity, Hyper Voice, Ice Punch, Icy Wind, Incinerate, Iron Tail, Knock Off, Low Kick, Magic Coat, Pain Split, Power-Up Punch, Psych Up, Retaliate, Return, Role Play, Round, Signal Beam, Skill Swap, Snatch, Snore, Surf, Swagger, Thunder Punch, Uproar, Wild Charge, Work Up, Zen Headbutt
Egg, old moves, event/special moves: Draining Kiss

1*0 + 2*40 + 3*1 = 0 + 80 + 3 = 83 UC spent overall, getting Audino maxxed at 97/97 moves

EDIT2: More training

Haxorus

Pre-26: N/A
Level: N/A
6th gen TMs/HMs and tutors: Aerial Ace, Attract, Bulldoze, Confide, Cut, Double Team, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power (Fairy), Hyper Beam, Incinerate, Low Kick, Payback, Poison Jab, Rain Dance, Rest, Return, Rock Slide, Rock Smash, Rock Tomb, Round, Secret Power, Shadow Claw, Shock Wave, Sleep Talk, Snore, Strength, Superpower, Surf, Swagger, X-Scissor
Egg, old moves, event/special moves: Focus Energy, Harden, Night Slash, Razor Wind

1*0 + 2*34 + 3*4 = 0 + 68 + 12 = 80 UC spent overall, getting Haxorus maxxed at 71/71 moves

EDIT3: Still more training

Volcarona

Pre-26: Amnesia, Flame Wheel, Flare Blitz, Thrash
Level: N/A
6th gen TMs/HMs and tutors: Calm Mind, Confide, Double Team, Facade, Frustration, Giga Impact, Incinerate, Magnet Rise, Overheat, Poison Jab, Rest, Return, Round, Secret Power, Sleep Talk, Snore, Struggle Bug, Swagger, Wild Charge, Zen Headbutt
Egg, old moves, event/special moves: Foresight

1*0 + 2*20 + 3*1 = 0 + 40 + 3 = 43 UC spent overall, getting Volcarona maxxed at 66/66 moves

EDIT4: Even more training

Drifblim

Pre-26: N/A
Level: Amnesia, Spit Up, Swallow
6th gen TMs/HMs and tutors: Attract, Bind, Calm Mind, Confide, Cut, Double Team, Frustration, Giga Impact, Gyro Ball, Psych Up, Return, Round, Secret Power
Egg, old moves, event/special moves: Body Slam, Captivate, Mud-slap, Natural Gift, Rollout

1*3 + 2*13 + 3*5 = 3 + 26 + 15 = 44 UC spent overall, getting Drifblim maxxed at 82/82 moves

EDIT5: ... more training

Aurumoth

Pre-26: N/A
Level: N/A
6th gen TMs/HMs and tutors: Confide, Infestation, Psych Up, Retaliate, Return, Round, Secret Power, Shock Wave, Sleep Talk, Steel Wing, Swagger, Water Pulse
Egg, old moves, event/special moves: Fell Stinger

1*0 + 2*12 + 3*1 = 0 + 24 + 3 = 27 UC spent overall, getting Aurumoth maxxed at 85/85 moves

EDIT6: Last training!

Shedinja

Pre-26: N/A
Level: Bide, Dig, Metal Claw, Mud-slap, Shadow Ball
6th gen TMs/HMs and tutors: Attract, Confide, Cut, Dream Eater, Flash, Frustration, Giga Drain, Giga Impact, Hidden Power (Fairy), Hone Claws, Hyper Beam, Ominous Wind, Rest, Return, Roost, Round, Sandstorm, Secret Power, Sleep Talk, Snore, Solar Beam, Struggle Bug, Sunny Day, Swagger, Uproar, U-turn
Egg, old moves, event/special moves: Air Cutter, Captivate, Defog, Double-edge, Final Gambit, Mimic, Natural Gift, Nightmare, Silver Wind, String Shot, Swift, Telekinesis

1*5 + 2*26 + 3*12 = 5 + 52 + 36 = 93 UC spent overall, getting Shedinja maxxed at 80/80 moves



And that was all! In total I spend 83 + 80 + 43 + 44 + 27 + 93 = 370 UCs. Calculating I had 352 and I claimed 84 (totaling 436 UCs) I am left with 66 UC
 
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+34 CC

(4 Base, 30 Achievement)

Beedrill gains 6 MC. Skull Bash (3 MC) and Mimic (3 MC).

Delibird gains 6 MC. Signal Beam (2 MC), Gunk Shot (2 MC) and Frost Breath (2 MC), get.

Fidgit gains 6 MC. This will grab Dig (2 MC), Toxic (2 MC), and Trick Room (2 MC). The 16 KOC is used on Venoshock (2 KOC), Spikes (3 KOC), Disable (3 KOC), Venom Drench (3 KOC), Twister (3 KOC) and Torment (2 KOC)

Tomohawk gains 6 MC. We'll pick up Air Cutter (3 MC) and Haze (3 MC) for it.

---

+14 CC

Tentacool gains 21 KOC. I'll use 5 KOC as EC (5/6), 4 KOC as DC (4/5), and the remaining 12 are all MC.

12 MC is spent on Barrier (1 MC), Brine (1 MC), Poison Jab (1 MC), Screech (1 MC), Hydro Pump (1 MC), Hex (1 MC), Sludge Wave (1 MC), Bide (3 MC) and Giga Drain (2 MC)
 
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Ice Age 3, Electric Boogaloo

Currency Counters: 19+1=20

Kimli (Snorlax):
MC: 4
KOC: 1

Spending KOC on MC and purchasing Psywave (TM, 3) and Rain Dance (TM, 2).

That should be all, if I already claimed from this match, I apologize.

EDIT: Actually, I got some rewards from here

Raid 1

Currency Counters: 20+30 (Achievement) + 4 (Completion)=54

Raid KOC: 16

Spending all of that KOC on Braviary

Bahamut (Salamence):
MC: 4

Purchasing Hyper Voice (Tutor, 2) and Strength (HM, 2)

Serenity (Togekiss):
MC: 4

Purchasing Shock Wave (Tutor, 2) and Signal Beam (Tutor, 2).

Marco (Gallade):
MC: 4

Purchasing Skill Swap (Tutor, 2) and Snatch (Tutor, 2).

Captain Falcon (Braviary):
MC: 4+16=20

Purchasing Zen Headbutt (Tutor, 2), Fly (HM, 2), Frustration (TM, 2), Giga Impact (TM, 2), Rain Dance (TM, 2), Return (TM, 2), Rest (TM, 2), Swagger (TM, 2), Rock Tomb (TM, 2), and Sunny Day (TM,2).

That will do it.
 
Last edited:
Claiming 4CC/6UC from here, here, here, here, here, here, and here, for a grand total of 19CC/47UC.

Asura the Hydreigon receives 4MC/1KOC. The 1KOC goes into MC, and the resulting 5MC are spent on Dragon Rush (Lv. 42), Tailwind (Gen 6 Tutor) and Reflect (Gen 6 TM). Also, claiming Hyper Voice, which she should've gotten for free upon evolution. Final: 0MC.

Shaula the Drapion receives 6MC/2AC/1KOC from the first two battles. She maxxes her AC and unlocks her Hidden Ability, Keen Eye! Since her EC/AC is maxxed, she receives 4MC from the third battle, arriving at 10MC/5AC/1KOC. The 1KOC goes into MC, and the resulting 11MC are spent on Night Slash (Lv. 38), Crunch (Lv. 49), Fell Stinger (Lv. 53), Protect (Gen 6 TM), Façade (Gen 6 TM), Brick Break (Gen 6 TM) and Rock Slide (Gen 6 TM). Final: 0MC/5AC.

Jaeger the Colossoil receives 4MC/1KOC. The 1KOC goes into MC, and the resulting 5MC are spent on Dive (Gen 4 Tutor) and Brick Break (Gen 6 TM). Final: 0MC.

EDIT: Claiming an aditional 6UC from here, which are spent on Asura the Hydreigon's MC. The 6MC are spent on Flash Cannon (Gen 6 TM), Hyper Beam (Gen 6 TM) and Fire Blast (Gen 6 TM). Final: 0MC.
 
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6 UC and 3 UC bring me up to a total of 144 UC.

This match and this match each give me 1 CC (2 total) bringing me up to 11 CC, and give Sableye 5 MC (4 MC and 1 KOC; 10 MC total). Storing the MC, and it'll be spent below.

This shitshow...
I get 3 CC, bringing me up to 14. 10 of these will go to the purchase of a Metagrossite, leaving me with 4 CC.
- Syclar gets 1/2/1, learns Frost Breath (2 MC), now at 4/0/4.
- Colossoil gets 3 MC, learns Sucker Punch (3 MC), now at 0 MC.
- Necturna gets 4 MC (3 MC and 1 KOC), learns Rest (2 MC) and Sleep Talk (2 MC), now at 0 MC.
- Metang (now Metagross) gets 4 MC learns Stealth Rock (2 MC) and Gravity (2 MC), now at 0 MC.
- Ralts gets 1/2/1, learns Stored Power (1 MC) and Future Sight (1 MC), now at 2/0/2.
- Sableye gets 4 MC and already has 10 MC, learns Pain Split (2 MC), Poison Jab (2 MC), Protect (2 MC), Recover (3 MC), Magic Coat (2 MC), and Octazooka (3 MC), now at 0 MC.
- Gastly gets 1/2/0, learns Taunt (2 MC), now it's at 2/0/0.
- Heracross gets 2 MC and 1 AC, learns Knock Off (2 MC), now it's at 0/0/2.
- Swampert gets 3 MC and has 1 MC stored, learns Iron Tail (2 MC) and Water Pledge (2 MC), now at 0 MC
 
http://www.smogon.com/forums/threads/starynumbers-v-glacier-nite-2v2-nfe-dubs.3549202/#post-6417761

http://www.smogon.com/forums/threads/geodude6-vs-s0l1d-g0ld.3549109/#post-6414726

I get 1CC (Total 5CC) and 3UC

Alice the Necturine gets 1EC/3MC/1AC
Alice sketched Soak in that battle and is keeping it.
Alice is learning Sleep Talk (Current gen TM) and Power Whip (Level Up) --> 0MC

Blubber the Marill gets 1AC + 1 UC = 2AC (total 5), 1EC + 1 LEC + 1 KOC = 3EC (total 9) and 2MC --> 2UC left
Sap Sipper unlocked!
Getting Superpower and Rain Dance (both level up moves) --> 0MC
Blubber evolved!
Azumarill [Blubber] [F]
184.png

Type: Water/Fairy

Abilities: Huge Power / Thick Fat / Sap Sipper (Unlocked)

Nature: Adamant (+Atk, - SpA)

Stats:
HP: 110
Atk: 3+ (6 Huge Power)
Def: 3
SpA: 1-
SpD: 3
Spe:50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19 with Huge Power)

EC: 9/9
MC: 0
AC: 5/5

Moves:
Level Up
Splash
Tackle
Defense Curl
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Rollout
Aqua Tail
Double Edge
Play Rough
Rain Dance
Superpower

Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
Perish Song

TM Moves
Protect
Waterfall
Double Team
Facade
Toxic

Tutor Moves
Knock Off

Past Gen Moves
Endure
 
one

Fish: 16 CC
Oshawott: 24 KOC

two

Fish: 3 UC

three

Fish: 2 CC
Mr. Mime: 4 MC

four
Fish: 3 UC

five
Fish 1 CC
Gurdurr: 1 EC, 3 MC, 1 AC, 1 KOC

six
Fish: 3 UC

seven
Fish: 1 CC
Lampent: 2 EC, 2 MC (he's actually got a lucky egg, Alex was just tired; also, LEC as EC)

eight
Fish: 4 UC
122.png

Merlwyb (Mr. Mime) Male
________________________
  • Gets 4 MC
  • Learns Skill Swap (Tutor)
  • Learns Infestation (TM)
  • Total Counters: 4>0 MC
533.png

Gigas (Gurdurr) Male
________________________
  • Gets 2 EC, 3 MC, 1 AC, all KOC as EC
  • Learns Earthquake (TM)
  • Learns Hammer Arm (Level Up)
  • Gurdurr's Hidden Ability unlocks!
  • Gurdurr evolves into Conkledurr!
  • Total Counters: 9 EC, 5 AC, 3>0 MC
534.png

Gigas (Conkeldurr) Male
Nature:
Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (unlocked):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
AC: 5/5
MC: 0

Attacks: 27/70 Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Superpower
Focus Punch
Hammer Arm

Detect
Foresight
Mach Punch
Endure
Counter

Thunder Punch
Ice Punch
Fire Punch
Drain Punch

Taunt
Substitute
Power-Up Punch
Brick Break
Dig
Poison Jab
Earthquake
608.png

Lampent (Ingénue) Female
________________________
  • Gets 2 AC, 2 MC
  • Learns Hex upon evolution
  • Learns Dark Pulse (TM)
  • Lampent evolves into Chandelure
  • Total Counters: 9 EC, 2>0 MC
609.png

*Ingénue (Chandelure) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.


Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
AC: 5/5
MC: 0

Attacks: 31/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split
Hex

Acid
Acid Armor
Clear Smog
Endure
Heat Wave

Shock Wave

Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic
Trick Room
Dark Pulse
501.png

Oshawott (Sampson) Male
________________________
  • Gets 24 KOC
  • 2 KOC as EC, 1 KOC as AC, 21 KOC as MC, and 5 MC stockpiled
  • Learns Blizzard, Grass Knot, Rain Dance, Rock Smash, Substitute, Scald, Hail, Waterfall and Toxic (TM)
  • Learns Aqua Jet, Encore, and Swords Dance (Level Up)
  • Learns Ice Punch (Egg)
  • Learns Iron Tail (Tutor)
  • Oshawott evolves into Dewott
  • Total Counters: 8 EC, 4 AC, 26>0 MC
502.png

*Sampson (Dewott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+) (+8% Accuracy & Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 15


EC: 8/9
AC: 4/5
MC: 0

Attacks: 35/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydropump
Aqua Jet
Encore
Swords Dance

Air Slash
Assurance
Brine
Detect
Night Slash
Ice Punch

Iron Tail

Protect
Ice Beam
X-Scissor
Surf
Dive
Taunt
Blizzard
Grass Knot
Rain Dance
Rock Smash
Substitute
Scald
Hail
Waterfall
Toxic

Purchasing:
Bag_Life_Orb_Sprite.png
Life Orb (-20 CC)
Bag_Odd_Incense_Sprite.png
Odd Incense (-8 CC)
exp-share.png
Exp. Share (-6 CC)
Froakie_zps1tl84njd.png

Jean-Pierre (Froakie) Male
Nature:
Naive
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (DW):
Type: Toggle
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+23% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/9
AC: 4/5
MC: 0

Attacks: 19/75 Total
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Taunt
Ice Beam
Surf
Rock Slide
Protect
-2 CC & spending 4 UC to nearly unlock his hidden ability

175.png

TBD (Togepi) Female
Nature:
Timid
Type:
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).


Abilities:
Hustle:
Type: Toggle
At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace:
Type: Passive
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Passive
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
AC: 0/5
MC: 0

Attacks: 19/75 Total
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Future Sight
Substitute
Nasty Plot
Morning Sun
Extrasensory

Solar Beam
Protect
Shadow Ball
Flamethrower
Dazzling Gleam
-2 CC

280.png

TBD (Ralts) Male
Nature:
Naive
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).


Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 5/9
AC: 0/5
MC: 0

Attacks: 20/132 Total
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind

Shadow Sneak
Disable
Encore
Skill Swap
Destiny Bond

Protect
Substitute
Torment
Taunt
Psyshock
-2 CC and using 4 UC to get him closer to evolving

95.png

TBD (Onix) Male
Nature:
Adamant
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Rock Head:
Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW):
Type: Toggle
At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18


EC: 0/9
AC: 0/5
MC: 0

Attacks: 26/89 Total
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Sandstorm
Slam

Heavy Slam
Explosion
Rock Slide
Stealth Rock
Flail

Earthquake
Torment
Protect
Substitute
Payback
-3 CC

CC total: 24+16+2+1+1-20-8-2-2-2-3-6 = 1 CC
UC total: 3+3-4+3+4-4 = 5 UC
 
http://www.smogon.com/forums/threads/texas-flashes-a-fish.3549172/#post-6417773

Texas: 1 CC
Chansey: 2 EC, 4 MC, 1 AC, 3 KOC

Chansey evolves into Blissey

images

Blissey (F)
Nature: Modest (+SpA, -Atk)
Type: Normal
Abilities: Natural Cure / Serene Grace / Healer (H)

Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 4
AC: 5/5

Attacks:
Double-Edge
Defense Curl
Growl
Pound
Tail Whip
Charm
Copycat
Refresh
Double Slap
Sweet Kiss
Soft-Boiled
Bestow
Minimize
Sing
Heal Pulse
Light Screen
Healing Wish

Wish

Counter
Endure
Gravity
Heal Bell
Helping Hand

Endeavor
Hyper Voice
Icy Wind
Mimic
Skill Swap
Snatch
Stealth Rock

Light Screen
Solar Beam
Psychic
Shadow Ball
Flamethrower
Teleport
Bide
Reflect
Tri Attack
Toxic
Ice Beam
Hyper Beam
Protect
Thunderbolt
Double Team
Rest
Thunder Wave
Grass Knot
Substitute
Dazzling Gleam

Total Moves: 50

Raid Only: Dispel
 
Geodude6: Approved, though I suspect Machoke's SpA should be in Blue :P
Matezoide: Approved
P2X7: Approved
Glacier Knight: Approved
zarator: Approved. LARGE claim.
Maxim: Approved
YellowAdminSilver: Approved
C$FP: Appproved, but Water Pledge is only 1 MC (No, I don't know why the Pledges are all 1 MC, they just are :|), so refund 1 MC onto Swampert.
Stary02939: Approved
FishShapedFish: Approved
Texas Cloverleaf: Approved

My stuff is Self Approved

---

+1 CC

+1 EC (Evolving :D), +1 DC (Unlocking), and +5 MC.

Evolution automagically gives Reflect and Wring Out. 3 MC is spent on Endure, 2 MC is spent on Scald.

73.png

Glydia (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Poison

Abilities: Clear Body / Liquid Ooze / Rain Dish [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4 [+]
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [33/82]:
Acid
Acid Spray
Aqua Ring
Barrier
Bide
Brine
Bubble Beam
Constrict
Double Team
Endure
Giga Drain
Haze
Hex
Hydro Pump
Knock Off
Mirror Coat
Poison Jab
Poison Sting
Reflect Type
Rest
Safeguard
Scald
Screech
Sludge Bomb
Sludge Wave
Supersonic
Surf
Toxic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out

Again Self Approved
 
Last edited:
http://www.smogon.com/forums/threads/me-vs-c-fp-1v1-self-reffed-fe-singles.3549314/
I get 1 CC, bringing me to 5.
Sableye gets 4 MC, 3 of which go to learning Endure, the last one gets stored.

EDIT:
I have 5 CC, gonna buy Mawile for 7 and Honedge for 2, so I'm spending 4 UC, bringing me down to 140 UC and 0 CC.
303.png

Mawile (Male)
Nature: Careful (+ to Special Defense; - to Special Attack)
Type: Steel/Fairy

Abilities: Hyper Cutter, Intimidate, Sheer Force (hidden, locked)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
303-mega.png

Type: Steel/Fairy

Abilities: Hyper Cutter, Intimidate, Sheer Force (hidden, locked), Huge Power

HP: 90
Atk: Rank 4 [8]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: N/A
MC: 0
AC: 0/5

Attacks:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass

Fire Fang
Ice Fang
Metal Burst
Thunder Fang
Seismic Toss

Brick Break
Rock Slide
Giga Impact
Protect
Substitute

Moves: 22
679.png

Honedge (Male)
Nature: Sassy (+ to Special Defense; - 15% from Speed; -10% flat evasion)
Type: Steel/Ghost

Abilities: No Guard

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Destiny Bond
Metal Sound
Shadow Sneak
Wide Guard
Magnet Rise

Protect
Shadow Claw
Flash Cannon
Substitute
Brick Break

Moves: 18

EDIT: 3 UC, now I'm up to 143.
 
Last edited:
A defeat, but one that was closer than my previous badge attempt.

Eternal Drifter gets 2 CC
Zoroark gets 3 MC, 1 KOC
Smeargle gets 3 MC, 1 KOC, and Sketched (Focus Blast, Knock Off, Play Rough)
Delphox gets 3 MC

Mirage the Zoroark gains, with the KOC, 4 MC. They will be spent on ORAS TMs Giga Impact and Swords Dance

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown:
EC: 6/6
MC: 0 (Gains Giga Impact and Swords Dance)

Achisuto the Smeargle gains, with the KOC, 4 MC. During the battle, he sketched the moves Focus Blast, Knock Off, and Play Rough, consuming 3 Sketches. Then I will replenish the three Sketches (1 MC each), and stockpile the last MC.

Achistuo the Smeargle, Painter of Fate, Gracious Loser of Melees:
MC: 22 (Gains Focus Blast, Knock Off, and Play Rough)
AC: 5/5

Delphox gains 3 MC from the battle, bringing his total to 4. They will be spent on ORAS Tutors Magic Room and Wonder Room.

Rakka the Delphox:
EC: 9/9
MC: 0 (Gains Magic Room and Wonder Room)
AC: 5/5

Myself, I gain 2 CC. Stockiping.

Eternal Drifter:
Currency Counters: 49
 
First of all I'll claim my Dragon Badge (hereby named Tyrant Badge) for becoming Gym Leader and the 10 UC that come along with it being my 4th badge. Also a Raid Heirloom I will claim elsewhere.

Claim #1
+3 CC
+1 Bonfire Badge
+1 Charcoal
+1 Max Revive

Dragonite: 5 MC. Buys Strength (TM) and Fury Cutter (Past Gen).
Camerupt: 4 MC. Buys Incinerate and Flame Charge (TM).
Archeops: 3 MC. Buys Endeavour (LU) and Shadow Claw (TM).
Azumarill: 4 MC. Buys Giga Impact and Sleep Talk (TM).

Let us blow some UC, of which I now have 66.

Noivern gets 5 UC as MC plus 1 stockpiled to learn Steel Wing, Torment and Sleep Talk (TM).
Dragalge gets 4 UC as MC to learn Sleep Talk (TM) and Gunk Shot (Tutor).
Tyrantrum gets 3 UC as MC to learn Ancientpower (LU) and Dragon Pulse (TM).
Charizard gets 32 UC as MC to learn Bulldoze, Focus Blast, Hidden Power [Water], Roost, Steel Wing, Incinerate, Flame Chage, Sleep Talk (TM), Focus Punch, Blast Burn (Tutor), Quick Attack (Past gen event) Twister, Reflect and Defog (Past Gen) as well as getting Metal Claw and Rage for free as past gen LU moves.

All up I spend 44 UC to have 22 remaining.
 
CMFP: Mawile gets Feint Attack and Baton Pass for free (ORAS Level Up), so go add those.
Veekun is not something ou can trust rn. Honedge doesn't get Comet Punch as an Egg Move, so you have to replace it with a Tutor.
Contact me once you have made this changes and I'll approve you. Approved.

Eternal Drifter: Magic Room is also a Level Up move for Delphox, so you get 1 MC back. Approved.

Geodude6: Approved.

Texas Cloverleaf: Approved.

deadfox081: Approved.

AUC: 0 -> 1.5
 
Last edited:
Geodude6 & Metang: 1CC, 1EC, 2MC, 1AC, 3KOC
Geodude6:
1 CC
Metang: 1 EC, 2 MC, 1 AC, and 3 KOC
Geodude6: 1 CC
Metang: 1 EC, 1 AC, 2 MC and 2 KOC

===

Geodude6:
CC: 50 -> 53 -> 43
UC: 49
- Buying a Metagrossite.

375.gif

T-1000 [Metang]
EC: 9/9
MC: 15 (6 MC+9 KOC) -> 0
AC: 5/5
KOC: 1 -> 0
- Evolves.
- Unlocks Light Metal.
- Learns Hammer Arm (1), Shadow Ball (2), Brick Break (2), Double Team (2), Explosion (2), Giga Impact (2), Flash Cannon (2), and Rock Slide (2).
376.gif

T-1000 [Metagross] (-)
Nature: Hasty (+15% Spe, +8% Acc, -1 Def)
Type:
steel.gif
psychic.gif

steel.gif
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4-
SpA: Rank 3
SpD: Rank 3
Spe: 81+
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22

metagross-mega.png

T-1000 [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:
steel.gif
psychic.gif


Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 5-
SpA: Rank 4
SpD: Rank 4
Spe: 127+
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam

Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Endure
Explosion
Giga Impact
Rock Slide
Substitute
Flash Cannon

Headbutt
Ice Punch
Iron Defense
Iron Head
Thunder Punch
Zen Headbutt

Hold Back
 
http://www.smogon.com/forums/threads/hot-vs-cold.3547738/

+1CC (total is 23CC)
Phoebe the Skrelp gets 1EC/3MC/1AC (Stock piling MC)

_______

http://www.smogon.com/forums/threads/me-vs-glacier-knight-1v1-self-reffed-fe-singles.3549419/

+1CC (Total is 24CC)
Bidziil the Gallade gets 4MC (Stockpiled)

_______

http://www.smogon.com/forums/threads/uc-are-delicious.3549501/

+1CC ( Total is 25CC)

Mulder the Remoraid gets 1EC/4MC (3MC +1KOC)/1AC/1KOC (Goes to MC). Stockpiling MC

_______

http://www.smogon.com/forums/thread...tle-fight-ice-age-geodude-vs-phoenix.3549502/

+3UC (My total is now 3.8UC)

_______

http://www.smogon.com/forums/threads/im-fighting-a-rock-glacier.3549515/

+1CC (Total is now 26CC)

Snuggles the Piloswine gets 4MC, stockpiling it

_______

http://www.smogon.com/forums/threads/sorry-have-a-flash.3549503/

+1CC (Total is now 27CC)

Mulder the Remoraid gets 1EC/4MC (3MC +1KOC)/1AC/1KOC (goes to MC). Stockpiling MC

_______
 
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