Prize Claiming Thread (Gen 9)

Purchasing the following items:
Expert Belt - 4 RC
Razor Claw - 4 RC
Razor Fang - 4 RC
Lum Berry - 1 RC
Chesto Berry - 1 RC
Persim Berry - 1 RC
Aspear Berry - 1 RC
Utility Umbrella - 4 RC
White Herb - 4 RC
Ticket to September 2023 Circuit - 6 JC

Retail Counters: 32-4*6=8
Judge Counters: 34-6=28
 
Profile: https://www.smogon.com/forums/threads/profile-cityscapes.3668082/post-8553418

DescriptionRCTCJCAdditional Rewards
Starting Counters21102
Realgam Tower: TheEver+1+1
war (it never changes)+4+3-2
League Circuit 2 - cityscapes vs Doduodrio+4+3
Realgam Tower: TMan87+7+6
The Legend Gauntlet (Chromera): P2X7 vs shadowpea+12+12
Realgam Tower: pratik2007+6+6
The Legend Gauntlet (Tapu Fini): cityscapes vs Maxim-6:tapu fini:Tapu Fini (Level 3)
Realgam Tower: shadowpea+6+5
Realgam Tower: cityscapes+5-8+10 EXP :rotom::gourgeist::alomomola::crucibelle:
League Circuit - 2+ Victories+10 EXP :alomomola:
Battle Claim Totals+40+11+14
Signing up for League Circuit (Sept. 2023)-6
Buying :fighting gem:Fighting Gem, :bug gem:Bug Gem, :psychic gem:Psychic Gem, :dark gem:Dark Gem, and :steel gem:Steel Gem (5 items, 3 RC each) (gem collection is finally done let's go)-15:fighting gem::bug gem::psychic gem::dark gem::steel gem:
Buying :damp rock:Damp Rock, :icy rock:Icy Rock, and :electric seed:Electric Seed (3 items, 3 RC each)-9:damp rock::icy rock::electric seed:
Buying :power band:Power Band, :power belt:Power Belt, and :power weight:Power Weight (3 items, 3 RC each)-9:power band::power belt::power weight:
Purchase Totals-330-6
Total Changes+7+11+8
Final Counters912110

Rotom, Gourgeist-Large, and Crucibelle advance from Level 1 to Level 2.
rotom.png

Rotom **Love Machine

Level: 2
EXP: 0 / 10
Advanced Techniques: None
Traits: Has the command Forme Shift while in this forme.

Type: Electric/Ghost

Abilities: Levitate
Levitate - Has Hovering.

Other Formes:
rotom-mow.png
rotom-frost.png
rotom-heat.png
rotom-fan.png
rotom-wash.png
Rotom-CutRotom-FreezeRotom-HeatRotom-SpinRotom-Wash
Electric/GrassElectric/IceElectric/FireElectric/FlyingElectric/Water
Knows Leaf Storm.Knows Blizzard.Knows Overheat.Knows Air Slash.Knows Hydro Pump.
Size: 2 / Weight: 3Size: 4 / Weight: 5Size: 2 / Weight: 3Size: 1 / Weight: 2Size: 3 / Weight: 4

Stats:
HP: 80 — Appliance Formes
Atk: 4 — 5
Def: 6 — 8
SpA: 7 — 8
SpD: 6 — 8
Spe: 91 — 86
Size: 1
Weight: 1
Quirky Nature

Moves:
[Level 0]
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic

[Level 1]
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp

[Level 2]
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder
gourgeist-large.png

Gourgeist-Large **Remi

Level: 2
EXP: 0 / 10
Advanced Techniques: None

Type: Ghost/Grass

Abilities: Pickup, Frisk, Insomnia
Pickup - Picks up items dropped by other Pokemon, can hold any number of picked up items.
Frisk - Ignores the held items of others when attacking and being attacked.
Insomnia - Unaffected by Sleep.

Stats:
HP: 90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 69
Size: 2
Weight: 2
Quirky Nature

Moves:
[Level 0]
Astonish
Attract
Bullet Seed
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Focus Blast
Protect
Psychic
Rock Slide
Round
Shadow Ball
Toxic

[Level 1]
Brutal Swing
Confuse Ray
Curse
Incinerate
Magic Coat
Razor Leaf
Rock Smash
Role Play
Safeguard
Seed Bomb
Shadow Sneak
Sludge Bomb
Snore
Sunny Day
Swagger
Trick
Will-O-Wisp

[Level 2]
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Nasty Plot
Poltergeist
Power Whip
Rest
Scary Face
Secret Power
Solar Beam
Synthesis
Thief
crucibelle.png

Crucibelle (F) **Violet

Level: 2
EXP: 0 / 10
Advanced Techniques: None

Type: Rock/Poison

Abilities: Regenerator, Mold Breaker, Liquid Ooze
Regenerator - Recovers some HP when switching out or Chilling.
Mold Breaker - Ignores other Pokemon's abilities while attacking.
Liquid Ooze - When others would drain HP from this Pokemon, they take damage instead.

Stats:
HP: 100
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 104
Size: 3
Weight: 2

Moves:
[Level 0]
Astonish
Attract
Cross Poison
Defense Curl
Double Team
Facade
Iron Head
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Sludge
Toxic
Zen Headbutt

[Level 1]
Confuse Ray
Confusion
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Snore
Swagger
Trick
Venom Drench
Withdraw

[Level 2]
Acid Armor
Acid Spray
Assurance
Fake Tears
Grass Knot
Gunk Shot
Head Smash
Infestation
Iron Defense
Low Kick
Meteor Beam
Payback
Pin Missile
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Steel Roller
Stone Edge
Toxic Spikes
Venoshock
Wood Hammer

Alomomola advances from Level 1 to Level 3.
alomomola.png

Alomomola **Crystal

Level: 3
EXP: 0 / 10
Advanced Techniques: None

Type: Water

Abilities: Healer, Hydration, Regenerator
Healer - Whenever this Pokemon or allies incur a Major or Minor status, removes all their statuses except for the newly incurred one.
Hydration - In rain, this Pokemon heals instantly when Resting, and recovers from major status at the end of each step.
Regenerator - Recovers some HP when switching out or Chilling.

Stats:
HP: 120
Atk: 6
Def: 6
SpA: 2 (-)
SpD: 6 (+)
Spe: 65
Size: 3
Weight: 3
Careful Nature

Moves:
[Level 0]
Attract
Confide
Double Team
Facade
Ice Beam
Liquidation
Mirror Coat
Play Nice
Play Rough
Protect
Psychic
Round
Shadow Ball
Surf
Toxic
Waterfall
Zen Headbutt

[Level 1]
Aqua Jet
Calm Mind
Hail
Magic Coat
Mist
Pound
Rain Dance
Refresh
Safeguard
Snore
Snowscape
Swagger
Tickle
Water Pulse
Wide Guard

[Level 2]
Aqua Ring
Blizzard
Double Slap
Heal Pulse
Hydro Pump
Misty Terrain
Rest
Secret Power
Take Down
Wake-Up Slap
Whirlpool

[Level 3]
Acrobatics
Baton Pass
Body Slam
Bounce
Brine
Chilling Water
Dive
Frustration
Icy Wind
Knock Off
Light Screen
Psych Up
Return
Scald

New Pokemon:
tapufini.png

Tapu Fini **Providence

Level: 3
EXP: 0 / 10
Advanced Techniques: None

Type: Water/Fairy

Abilities: Misty Surge, Telepathy
Misty Surge - Has the command Misty Terraforming, and may use it as a triggered action upon entering play.
Telepathy - Unaffected by allies' attacks.

Stats:
HP: 85
Atk: 5 (-)
Def: 10 (+)
SpA: 7
SpD: 9
Spe: 85
Size: 3
Weight: 2
Bold Nature

Moves:
[Level 0]
Confide
Dazzling Gleam
Double Team
Facade
Ice Beam
Ice Punch
Play Rough
Protect
Round
Shadow Ball
Smart Strike
Surf
Toxic
Waterfall

[Level 1]
Calm Mind
Defog
Disarming Voice
Echoed Voice
Magic Coat
Mist
Rain Dance
Refresh
Safeguard
Snore
Swagger
Taunt
Trick
Water Gun
Water Pulse
Withdraw

[Level 2]
Aqua Ring
Blizzard
Grass Knot
Haze
Heal Pulse
Hydro Pump
Iron Defense
Misty Terrain
Rest
Whirlpool

[Level 3]
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Light Screen
Moonblast
Muddy Water
Nature's Madness (sig.)
Psych Up
Reflect
Return
Scald
Telekinesis
Torment
 
Last edited:
cityscapes : your TCs are RCs are all mixed up, in some cases you have added RC in the TC column and vice versa.
ping me on discord or smogon once it is fixed or if you need any help. Gourgeist is marked as Level 1 instead of level 2
, Crucibelle is missing Low Kick, Head Smash and Acid Spray. FIX AND APPROVED

tagging TheEver (treating city's claim as a large claim)
 
Last edited:
TC: 3
RC: 10
JC: 12

Gaining exactly 1 tc, 2 rc, -2 jc
from this flash (wow 2 rounds)

Buying :chandelure: Pyre the Chandelure! Also buying Choice Specs and Choice Band (-8 RC)

1693044122682.png

Pyre (Chandelure)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body, (Infiltrator is locked.)
Name Etymology:
Funeral Pyres.

Attitude and Motive:
Rather joyful for a ghost... and not in a mischievous way either... They're just frolicking and having fun! All the nice ones are so darn strong, though...

History:
Pyre was found within a haunted mansion, resting on the ceiling... Seriously, every ghost type might as well be giving us jumpscares.

HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3

Moves
Level 0:
Astonish
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Protect
Psychic
Round
Shadow Ball
Toxic

Level 1:
Acid
Calm Mind
Confuse Ray
Curse
Ember
Incinerate
Night Shade
Safeguard
Shock Wave
Smog
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp

TC: 0
RC: 4
JC: 10
 
Initial totals: 87 RC, 28 TC, 26 JC
3 RC, 2 TC, -2 JC
Intermediate totals: 90 RC, 30 TC, 24 JC

Buying a Tatsugiri, an Ursaluna, a Pawmot for 12 TC
Buying an Ability Shield, an Adventure Rules, an Assault Vest, a Binding Band, a Blunder Policy, a Clear Amulet, a Destiny Knot, an Eviolite, a Light Clay, a Loaded Dice, a Mirror Herb, a Power Herb, a Punching Glove, a Quick Claw, a Room Service, a Terrain Extender, and a White Herb for 68 RC
Buying entry to the League Circuit for 6 JC
Final totals: 22 RC, 18 TC, 18 JC

tatsugiri-stretchy.png

Tatsugiri [Thraws]

Level: 1 || Exp: 0/10

Type: Dragon / Water
Abilities: Commander / Storm Drain (Locked)

Nature: Quirky
HP: 85
Atk: 4
Def: 5
SpA: 9
SpD: 7
Spe: 82
Size: 1
Weight: 1

Moves:
Level 0:
Counter
Dragon Pulse
Facade
Harden
Mirror Coat
Protect
Surf

Level 1:
Dragon Dance
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse
ursaluna.png

Ursaluna [Uneasy]

Level: 1 || Exp: 0/10

Type: Ground / Normal
Abilities: Guts / Bulletproof / Unnerve (Locked)

Nature: Quirky
HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Spe: 50
Size: 4
Weight: 7

Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
pawmot.png

Pawmot [Peruke]

Level: 1 || Exp: 0/10

Type: Electric / Fighting
Abilities: Volt Absorb / Natural Cure / Iron Fist (Locked)

Nature: Quirky
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 105
Size: 2
Weight: 3

Moves:
Level 0:
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt

Level 1:
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
 
Last edited:
TC: 6
RC: 12
JC: 12

purchasing horsea + levelling to 1 as kingdra
-4 tc

:bw/kingdra:
Fiora (Kingdra)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Dragon
Abilities: Swift Swim, Sniper Hidden Ability: Damp [LOCKED]

HP: 90
Atk: 7
Def: 7
SpA: 7
SpD: 7
Speed: 85
Size: 3
Weight: 5


Movepool
Level 0:
Attract
Confide
Double Team
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Round
Signal Beam
Surf
Toxic
Waterfall

Level 1:
Aurora Beam
Bubble
Bubble Beam
Curse
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Smokescreen
Snore
Swagger
Swift
Twister
Water Gun
Water Pulse
Yawn

Purchasing a scoped lens
-4 rc

TC: 2
RC: 8
JC: 12
 
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