• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Prize Claiming Thread (Gen 9)

Claims

-2JC, +3TC, +4RC
+25RC, +25JC
-2JC, +1TC, +2RC
+1RC, +1JC (I think I get 1JC here)
-8JC, +5TC, +1AC, +1 Level 3 Reshiram:reshiram:

TC: 00-->09
RC: 01-->33
JC: 105-->119
AC: 00-->01

Item Emporium
Purchasing the following for 32RC (10 items x 2RC, 4 items x 3RC)

Dread Plate:dread plate: (2RC)
Earth Plate:earth plate: (2RC)
Fist Plate:fist plate:(2RC)
Flame Plate:flame plate:(2RC)
Icicle Plate:icicle plate:(2RC)
Insect Plate:insect plate:(2RC)
Iron Plate:iron plate:(2RC)
Leek:leek:(3RC)
Lucky Punch:lucky punch:(3RC)
Meadow Plate:meadow plate:(2RC)
Metal Powder:metal powder:(3RC)
Mind Plate:mind plate:(2RC)
Pixie Plate:pixie plate:(2RC)
Quick Powder:quick powder:(3RC)

RC: 33-->01

Daycare and Adoption

Spending 8TC to catch Vulpix:vulpix: and Pawmi:pawmi: and train them to level 1, evolving into Ninetales:ninetales: and Pawmot:pawmot:

ninetales.png

Foxglove the Ninetales
diveball.png

Level: 1 | EXP: 00
Fire

#038


Nature:
Docile (No Effect)

Abilities:
Flash Fire, Drought (Locked)

Stats:
HP: 85
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 7
Speed: 100
Size Class: 2
Weight Class: 2

Moves:
Level 0
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Feint Attack
Flamethrower
Howl
Hypnosis
Protect
Round
Shadow Ball
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1
Baby-Doll Eyes
Calm Mind
Confuse Ray
Curse
Ember
Extrasensory
Incinerate
Ominous Wind
Quick Attack
Rage
Roar
Role Play
Safeguard
Snore
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp
pawmot.png

Fennel the Pawmot
fastball.png

Level: 1 | EXP: 00
Electric
Fighting

#923


Nature:
Quirky (No Effect)

Abilities:
Volt Absorb, Natural Cure, Iron Fist (Locked)

Stats:
HP: 85
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 105
Size Class: 2
Weight Class: 3

Moves:
Level 0
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
reshiram.png

Helleborine the Reshiram
premierball.png

Level: 3 | EXP: 00
Dragon
Fire

#643


Nature:
Timid (+Speed, +10% Accuracy, -Attack)

Abilities:
Turboblaze

Traits:
Reduces the team's Technique Control by 1.

Stats:
HP: 95
Attack: Rank 8 ⇓
Defence: Rank 7
Special Attack: Rank 11
Special Defence: Rank 9
Speed: 104 ⇑ (+10% Accuracy)
Size Class: 5
Weight Class: 7

Moves:
Level 0
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Toxic
Zen Headbutt

Level 1
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Extrasensory
Hone Claws
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Safeguard
Snore
Steel Wing
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp

Level 2
Blue Flare (Signature)
Fire Blast
Flare Blitz
Heat Wave
Payback
Rest
Roost
Scale Shot
Secret Power
Solar Beam
Stone Edge

Level 3
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Light Screen
Mystical Fire
Outrage
Reflect
Return
Rock Tomb
Scorching Sands
Tailwind

TC: 09-->01

Spending 6JC to enter Round 1 of the League Circuit

JC: 119-->113
 
Gemini Taurus you correctly rounded subref rewards up and subbed-for ref rewards down.

I hate to be the one to say so, but " ⇓ " may not render for all devices. No change needed for now, but be ready to swap the arrows for good ol' + and - if it becomes an issue later. Approved.

+1 JC (I'll tally this up later. I have quite a lot of catching up to do.)
 
DescriptionRCTCJCOther
Starting Counters291522
Realgam Tower: TheEver+5-8+10 Level 1 EXP for Gallade (0 -> 10), Ceruledge (0 -> 10), and Drifblim (0 -> 10)
Approvals: +1 / +1+2
Intermediate Counters296516
Level-Ups:
:gallade: Gallade (Lv 1 -> 2)
:ceruledge: Ceruledge (Lv 1 -> 2)
:drifblim: Drifblim (Lv 1 -> 2)
Final Counters296516

gallade.png

Byleth (Gallade)
Level: 2 | EXP: 0 / 10

"Here is something to believe in!"

Types:
Psychic
Fighting

Abilities: Steadfast / Sharpness / Justified
Nature: Serious

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel
ceruledge.png

Shez (Ceruledge)
Level: 2 | EXP: 0 / 10

"Here it comes!"

Types:
Fire
Ghost

Abilities: Flash Fire / Weak Armor
Nature: Serious

Stats:
HP: 90
Atk: 9
Def: 6
SpA: 5
SpD: 7
Spe: 85

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Astonish
Brick Break
Dragon Claw
Facade
Flamethrower
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Shadow Ball
Shadow Claw
X-Scissor

Level 1:
Bulk Up
Confuse Ray
Ember
False Swipe
Incinerate
Night Shade
Quick Guard
Shadow Sneak
Sunny Day
Taunt
Will-O-Wisp

Level 2:
Clear Smog
Close Combat
Disable
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Defense
Rest
Solar Blade
Swords Dance
Take Down
drifblim.png

Float (Drifblim)
Level: 2 | EXP: 0 / 10

"Fighting the fear
I am letting go, letting go."


Types:
Ghost
Flying

Abilities: Aftermath / Unburden / Flare Boost
Nature: Serious

Stats:
HP: 115
Atk: 6
Def: 3
SpA: 7
SpD: 4
Spe: 80

Size Class: 2
Weight Class: 2

Moves:
Level 0:
Aerial Ace
Air Slash
Astonish
Attract
Confide
Constrict
Double Team
Facade
Flash
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Thunderbolt
Toxic

Level 1:
Air Cutter
Brutal Swing
Calm Mind
Cut
Defog
Gust
Haze
Magic Coat
Night Shade
Ominous Wind
Psybeam
Rain Dance
Recycle
Shock Wave
Silver Wind
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Trick
Weather Ball
Will-O-Wisp

Level 2:
Amnesia
Bind
Captivate
Clear Smog
Disable
Dream Eater
Focus Energy
Minimize
Payback
Rest
Secret Power
Spit Up
Stockpile
Swallow
Thief
Thunder
 
Last edited:
+3JC
+1TC, +2RC, -2JC
+1TC, +2RC, -2JC
+1TC, +2RC, -2JC

TC: 01-->04
RC: 01-->07
JC: 119-->116
Spending 6RC to buy
Sky Plate:sky plate:
Splash Plate:splash plate:
Spooky Plate:spooky plate:

RC: 07-->01
Spending 4JC to catch Spheal:spheal: and send him to daycare, evolving him into Walrein:walrein:
walrein.png

Solomon the Walrein
diveball.png

Level: 1 | EXP: 00
Ice
Water

#365


Nature:
Bashful (No Effect)

Abilities:
Thick Fat, Ice Body, Oblivious (Locked)

Stats:
HP: 100
Attack: Rank 6
Defence: Rank 7
Special Attack: Rank 7
Special Defence: Rank 7
Speed: 65
Size Class: 4
Weight Class: 5

Moves:
Level 0
Attract
Avalanche
Confide
Crunch
Defense Curl
Double Team
Earthquake
Facade
Growl
Ice Beam
Iron Head
Liquidation
Mud-Slap
Protect
Rock Slide
Round
Signal Beam
Strength
Surf
Toxic
Waterfall

Level 1
Aurora Beam
Curse
Echoed Voice
Hail
Ice Fang
Powder Snow
Rain Dance
Roar
Rock Smash
Snore
Swagger
Water Gun
Water Pulse
Yawn
TC: 04-->00
 
gonna pocket some thingies i earned
JC: 12 -> 10
RC: 0 -> 4
TC: 0 -> 3
all from this thingie

also gonna spend 3 TC to level :mimikyu:, :hatenna: and :zorua-hisui: to 1, evolving to :hatterene: and :zoroark-hisui:

:ss/mimikyu:
Annabelle (Mimikyu)
Level 1 (EXP 0 / 10)

"There wasn't a time that I could recall Annabelle not having ink stained on her costume rag. She enjoys the practice of visual arts as much as I do. Maybe that's why we link so well..."
-H


Nature: None (yet, will be Jolly)
Typing: Ghost/Fairy
Abilities: Disguise

HP: 80
Attack: 7
Defense: 6
Sp.Atk: 4
Sp.Def: 8
Speed: 96
Size: 1
Weight:1


[Busted Forme - Applied after Annabelle takes damage once. Once in Busted Forme, Annabelle remains that way until the end of the battle. (And she gets really really sad. She worked hard on that. Meanie.) (Gonna keep this bit here because i like flavor text)

Unique Traits
(Does the disguise thing count? Probably not.)


Moves
Level 0 Moves
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor

Level I Moves
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
:ss/Hatterene:
Willow (Hatterene)
Level 1 EXP 0 / 10

"Ah, Willow. What a sweetheart. I've noticed that Willow is a bit bigger than most of her species. And has a big liking for berries and the glasses that I found. Odd, but okay."
-H


Nature: None (yet, will be Quiet)
Typing: Fairy/Psychic
Abilities: Anticipation, Healer, Magic Bounce

HP: 80
Attack: 7
Defense: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1

Moves

Level 0 Moves
Attract
Dark Pulse
Dazzling Gleam
Facade
Play Nice
Play Rough
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Shadow Claw
Thunder Wave

Level I Moves
Aromatherapy
Aromatic Mist
Brutal Swing
Calm Mind
Confusion
Disarming Voice
Magical Leaf
Nuzzle
Psybeam
Safeguard
Snore
Swift
Trick
:ss/Zoroark-Hisui:
Salem (Zoroark-Hisui)
Level 1 EXP 0 / 10

"Salem, the youngest of our still young trio. He really likes snuggling in my lap and being a funny one with his Illusion. Very spooked occasionally, which is slightly ironic due to him, well, being a Ghost."
-H


Nature: None (yet, will be Timid or Modest)
Typing: Normal/Ghost
Abilities: Illusion

HP: 85
Attack: 8
Defense: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 105
Size: 3
Weight: 4

Unique Traits

Doppelgänger - Salem can adopt the shape of an existing party member to trick the opponent. The form fades away after being hit once.


Moves
Level 0 Moves
Aerial Ace
Brick Break
Comeuppance
Crunch
Dark Pulse
Facade
Flamethrower
Focus Blast
Hyper Voice
Leer
Protect
Psychic
Shadow Ball
Shadow Claw

Level I Moves
Calm Mind
Confuse Ray
Curse
Detect
Extrasensory
Hone Claws
Night Shade
Rain Dance
Scratch
Shadow Sneak
Sludge Bomb
Snowscape
Swift
Taunt
Trick
Will-O-Wisp
 
Last edited:
SirinC&Kokomi Under the rules currently available, you should receive 1 RC and 6 JC for the battle which you reffed, and 1 RC and -2 JC for the battle which you battled in, for a final total of 2 RC / 0 TC / 6 JC. FIX AND APPROVED
Gemini Taurus APPROVED
Candelia Instead of having None as their natures, your Pokemon should have a neutral nature like Serious. Also, in terms of specifying future natures, I would prefer if those were in your personal notes rather than on your profiles, to avoid any possible confusion. Please add (Locked) beside your Pokemon's Hidden Abilities, as sometimes profile formatting can get lost after sending in. Hatterene's Types and non-hidden Abilities are in the wrong order (Psychic/Fairy and Healer/Anticipation are the correct orders). FIX AND APPROVED
 
Back
Top