ORAS OU Priority Brave bird? That's cute. (CB Dragonite based team)

Hello! Welcome to my next RMT! Now that the aegislash testing is over (and thankfully, it looks like it's staying gone), I can finally build a team based off of one of my favorite pokes to use, choice banded dragonite. Enjoy, and please rate! (Changes will be made in bold)

P.S. I am not done editing this team quite yet. I was in the middle of it when I had to leave to do something important. The team building process has the real team.

dragonite.png

I really wanted to build a team off of dragonite, as not only is he extremely fun to use, but he also is one of very few pokemon in OU with a +2 priority move, in extreme speed.
dragonite.png
magnezone.png

Magnezone and dragonite have perfect defensive synergy, magnezone killing all the fairy and steel types, and Dragonite cleaning up the rest with choice band outrage.
dragonite.png
magnezone.png
bisharp.png

Bisharp can help out this core by pursuit trapping, cleaning up faries that magnezone fails to, and killing off the ghost types that are immune to extreme speed.
dragonite.png
magnezone.png
bisharp.png
latios.png

If you use a dragonite, you really need to have a defogger or a spinner. Latios seemed to fit the bill pretty well, as it also was able to keep up the mainly offensive presence this team has.
dragonite.png
magnezone.png
bisharp.png
latios.png
gyarados-mega.png

I figured that having a mega is always nice, and i wanted to use mega gyarados, so i figured why not combine the two? Gyarados also can help to clean up teams that dragonite seems to fail to.
dragonite.png
magnezone.png
bisharp.png
latios.png
gyarados-mega.png
garchomp.png

I figured that i needed a stealth rocker, so a defensive chomp seemed to be able help this team the most, causing physical attackers to take about 30 percent of their health when they use contact moves.
dragonite.png
magnezone.png
bisharp.png
latias.png
gyarados-mega.png
skarmory.png

After some testing and suggestions, I decided to replace latios with latias for healing wish support, and garchomp with skarmory for an even better physical wall, and something to handle fairies better.
dragonite.png
magnezone.png
bisharp.png
latias.png
scizor-mega.png
rotom-wash.png

I was considering mega scizor for a while, and Team Pokepals said it actually would be better than gyarados for this team. I was also able to run a rotom wash over skarmory now.

THE TEAM:
dragonite.gif
magnezone.gif
bisharp.gif
latias.gif
scizor-mega.gif
rotom-wash.gif


dragonite.gif

Dragonite @ Choice band
Ability: Multiscale
EVs: 252 Atk, 252 Spe, 4 SpD
Nature: Adamant

Outrage
Extreme speed
Fire punch
Earthquake

Dragonite is the poke I've wanted to use the most, so i decided why not build a team off of it? Anyways, choice banded outrage can usually OHKO everything that doesn't resist it, besides a few very specific defensive pokes. Extreme speed is the main reason to use dragonite, as it has +2 priority, allowing dragonite to outprioritize things such as talonflame and bisharp. Fire punch deals with ferrothorn and other steel types, which dragonite hates otherwise. Earthquake really just rounds off the coverage, allowing me to kill heatran and at the very least be able to touch azu. Multiscale can allow dragoniute to live through ice beams and proceed to OHKO more things, and i run an adamant nature to hit as hard as possible.

magnezone.gif

Magnezone @ Choice scarf
Ability: Magnet Pull
EVs: 252 SpA, 252 Spe, 4 Def
Nature: Timid
IVs: 30 Atk, 30 SpA

Thunderbolt
Volt switch
Flash cannon
Hidden power fire

Although dragmag doesn't work as well as it did in black and white, it still is a decent enough strategy, and magnezone has perfect synergy with dragonite anyways. Thunderbolt is a STAB move that i can lock myself into once all of the ground and electric types are gone. Volt switch allows magnezone to gain some momentum. Flash cannon is another STAB move that allows me to hit fairy types for some more damage. Hidden power fire can allow magnezone to take down steel types, which are otherwise troublesome. Magnet pull allows me to trap steel types and make sure that they go down. The IVs are what give me HP fire.

bisharp.gif

Bisharp @ black glasses
Ability: Defiant
EVs: 252 Atk, 252 Spe, 4 Def
Nature: Adamant

Knock off
Iron head
Sucker punch
Pursuit

Bisharp makes a fairly decent partner to dragonite, being another mon that can kill steel types, and having utility at removing items, killing ghost types, and pursuit trapping certain mons. Knock off hits the entire meta extremely hard, while also removing their items. Iron head allows me to take down fairy types more easily yet again, as well as it being another STAB move. Sucker punch allows me to take down faster foes, and pursuit allows me to kill things trying to switch out.

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP, 184 SpA, 252 Spe
Nature: Timid
IVs: 0 Atk

Psyshock
Draco meteor
Healing wish
Defog

I originally had latios here, but people have said that latias would be better for healing wish support, which was pretty true. It also handles keldeo better, which helps. Anyways, latias is a great defogger for this team, which really helps out dragonite. Psyshock is STAB, and it also hits special walls harder. Draco meteor is a powerful attack to bust a few holes early on. Healing wish, as said, can help bring things back from the brink of death and allow them to sweep again. Defog gets rid of stealth rocks, as well as screens, which can be helpful at times. 0 attack IVs to minimize foul play damage.

scizor-mega.gif

Scizor @ Scizorite
Ability: light metal---> technician
EVs: 248 HP, 252 Atk, 8 SpD
Nature: Adamant

Bullet punch
Superpower
Swords dance
Roost

I was originally running Gyarados instead of scizor, but scizor helps to deal with fairies much more easily. Bullet punch allows me to hit fast fairies much more easily, is an amazing STAB move, and kills faster threats. Superpower allows me to deal with bisharp, which otherwise this team would have trouble with. Swords dance allows me to set up, and end up being able to either possibly sweep or just deal more damage in general. Roost heals off damage I took while setting up. Light metal is there before mega evolving to have low kick deal less damage to me.


rotom-wash.gif

Rotom @ leftovers
Ability: levitate
EVs: 252 HP, 252 Def, 4 SpD

Volt switch
Hydro pump
WIll o wisp
Pain split

I was pretty weak to birdspam (mainly talonflame though) and Team Pokepals said that rotom would not only be good for this team, but also be able to burn bigger threats and stop birdspam. Volt switch allows rotom to gain more momentum, and overall help the team. Hydro pump is a strong STAB move that can help to hit ground types that are immune to volt switch. Will o wisp burns the main threats to my team, and can help cripple other things that have set up. Pain split can recover a decent amount of HP, and can also do a lot to opponents, as rotom itself doesnt have much hp in the first place.

THREATLIST:
I kinda just made this team, but i guess i'll try to make a threatlist

FAIRY TYPES: I didn't even realize this while building the team, but 1/2 of these mons are weak to fairy type. Its a good thing they're typically slow, so i can revenge kill them with bisharp or dragonite pretty easily.

keldeo-resolute.png
Keldeo can hit my entire team pretty hard, but usually they are either choice locked into a move or life orbed, meaning they either can't switch their moves or they're too slow to kill me, meaning i don't have too much trouble.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Extreme Speed
- Earthquake

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Bisharp @ Assault Vest
Ability: Defiant
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Healing Wish
- Defog

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

 
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I recommend a bulkier Latios (76 HP) and replace surf with recover to better check Keldeo. Sub-Mind Keldeo can Kill everything after latios is gone.
 
I recommend a bulkier Latios (76 HP) and replace surf with recover to better check Keldeo. Sub-Mind Keldeo can Kill everything after latios is gone.
Everywhere I see you,you seem to bring up keldeo as a threat lol. Anyways, if I run bulky latios, wouldn't latias just end up being better?
 
Latios still gets OHKOs Latias can't although latias can survive invested SE Non-STAB SpA hits.
Great example in my sig.
 
Lati@s (X) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
 
I agree with replacing Surf to Recover to help against Keldeo and also Char Y. However, I think that the spread above is better suited for Latias, who can use it to avoid 2HKOs from certain hits such as LO Thundurus HP Ice.
 
I agree with replacing Surf to Recover to help against Keldeo and also Char Y. However, I think that the spread above is better suited for Latias, who can use it to avoid 2HKOs from certain hits such as LO Thundurus HP Ice.
Lati@s (X) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
So which do you guys think would be better for this team, latios or latias? Btw, roost can be used instead of recover right? And I was wondering what you would think about ferrothorn over garchomp, that's what I was wondering the most.
 
Yo, nice team. However, mega garde and mega diance sweep the team without any issues. So I would recommend using scizor over bisharp in the team as it has access to bullet punch and can use utility moves like knock off. And also substitute over eq on gyarados works against Pokemon like Sableye and rotom which like spreading burns. As for the lati@s issue, I prefer latias since it provides healing wish support something dragonite and gyarados would happily take.

Hope I helped :)
 
Yo, nice team. However, mega garde and mega diance sweep the team without any issues. So I would recommend using scizor over bisharp in the team as it has access to bullet punch and can use utility moves like knock off. And also substitute over eq on gyarados works against Pokemon like Sableye and rotom which like spreading burns. As for the lati@s issue, I prefer latias since it provides healing wish support something dragonite and gyarados would happily take.

Hope I helped :)
I dunno about sub over e quake, as e quake is my main rotom counter, but I can try it. Sableye has prankster though and would outspeed it anyways, so I dunno about it. Ill try out a healing wish latias, I was considering it for a while too. Ill try out a choice banded scizor as well over bisharp, as bisharp was mainly there for fairies anyways. Btw, what's your opinion on ferrothorn over garchomp? Just something I was wondering.


The rmt will be edited tomorrow afternoon.
 
I dunno about sub over e quake, as e quake is my main rotom counter, but I can try it. Sableye has prankster though and would outspeed it anyways, so I dunno about it. Ill try out a healing wish latias, I was considering it for a while too. Ill try out a choice banded scizor as well over bisharp, as bisharp was mainly there for fairies anyways. Btw, what's your opinion on ferrothorn over garchomp? Just something I was wondering.


The rmt will be edited tomorrow afternoon.
Well ferro works as a better azu counter than garchomp for sure. Though the superpower sets will be a pain to handle. But if you want a serious azu counter which handles talonflame well, I will suggest using counter skarmory. Ill leave the set below. It whirlwinds out set up sweepers, sets rocks roosts off damage and can't be OHKOd.

Skarmory @ Rocky Helmet
EVs : 248 HP / 252 Def / 8 SpD
Bold Nature
Ability : Sturdy
- Stealth Rock
- Roost
- Whirlwind / Brave Bird
- Counter
 
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Well ferro works as a better azu counter than garchomp for sure. Though the superpower sets will be a pain to handle. But if you want a serious azu counter which handles talonflame well, I will suggest using counter skarmory. Ill leave the set below. It whirlwinds out set up sweepers, sets rocks roosts off damage and can't be OHKOd.

Skarmory @ Rocky Helmet
EVs : 248 HP / 232 Def / 24 Spe
Bold Nature
Ability : Sturdy
- Stealth Rock
- Roost
- Whirlwind / Brave Bird
- Counter
i'll try it out, but i'm wondering a few things here. Whats the point of the speed EVs? And leftovers can also be used over rocky helmet, right? Or would that kind of mess up the tlame counter?
 
i'll try it out, but i'm wondering a few things here. Whats the point of the speed EVs? And leftovers can also be used over rocky helmet, right? Or would that kind of mess up the tlame counter?
I'm sorry, the EV spread was for the spikes set that I normally use. I've corrected it now. Well leftovers can definitely be used, but it already has recovery in roost, and the chip damage form rocky helmet is beneficial esp if talonflame is running low. The best part of the skarm set is that the overnight will not know what moves you are running till you completely reveal it. Another possible item that you could use is shed shell to escape from tapers like magnezone.
 
So which do you guys think would be better for this team, latios or latias? Btw, roost can be used instead of recover right? And I was wondering what you would think about ferrothorn over garchomp, that's what I was wondering the most.
It really depends, Latias can support your team with Healing Wish and take hits from mons like Keldeo better, while Latios has much more offensive pressure. I personally prefer Latias since it could help support M-Gyara if it gets any form of status like para or burn.
 
It really depends, Latias can support your team with Healing Wish and take hits from mons like Keldeo better, while Latios has much more offensive pressure. I personally prefer Latias since it could help support M-Gyara if it gets any form of status like para or burn.
yeah, i'm probably going to use latias, as healing wish is pretty nice. it also can eat up hits fairly well.
I'm sorry, the EV spread was for the spikes set that I normally use. I've corrected it now. Well leftovers can definitely be used, but it already has recovery in roost, and the chip damage form rocky helmet is beneficial esp if talonflame is running low. The best part of the skarm set is that the overnight will not know what moves you are running till you completely reveal it. Another possible item that you could use is shed shell to escape from tapers like magnezone.
k thanks, ill try out skarmory over garchomp, and if i like it, ill just replace chomp. after im done testing out new members, i'll update the team.

EDIT: now thinking about it, i think it was you who said this btw, i dont think i'll be using scizor, though i may try it out. its just that i use bisharp as my main way of killing set up sweepers, namely charizard x, and if i loose it, they will be much more of a pain.
 
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yeah, i'm probably going to use latias, as healing wish is pretty nice. it also can eat up hits fairly well.

k thanks, ill try out skarmory over garchomp, and if i like it, ill just replace chomp. after im done testing out new members, i'll update the team.

EDIT: now thinking about it, i think it was you who said this btw, i dont think i'll be using scizor, though i may try it out. its just that i use bisharp as my main way of killing set up sweepers, namely charizard x, and if i loose it, they will be much more of a pain.
Well that's ultimately your choice but with scizor, you have a more reliable priority and bisharp won't do much against zard x simply because the sucker punch predict is a gamble because zard x can easily either roost off damage or can use DD again. Anyway, you could check zard x using dnite bit your weakness to fairies is a tad bit more serious.
 
Well that's ultimately your choice but with scizor, you have a more reliable priority and bisharp won't do much against zard x simply because the sucker punch predict is a gamble because zard x can easily either roost off damage or can use DD again. Anyway, you could check zard x using dnite bit your weakness to fairies is a tad bit more serious.
eh, true enough. I'll try out bisharp in that case, its just the main reason i run bisharp is actually geopass. :[. I got really messed up by it once.
 
eh, true enough. I'll try out bisharp in that case, its just the main reason i run bisharp is actually geopass. :[. I got really messed up by it once.

Geopass is virtually nonexistent in the OU meta. There no point having one Pokemon just for a playstyle that is used by only one person in a million.
 
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Hey SuperPiplup n_n

Your team's main win condition appears to be Mega Gyarados, and to ensure it sweeps in the end game, its checks (Ferro, Azu, Keldeo, Skarmory, Tank Garchomp, etc) must be sufficiently weakened or eliminated. You understand this and have done a great job at partnering M-Gyara with Magnezone and Bisharp: the former being able to trap and KO stuff like Ferrothorn and Skarmory while the latter is able to weaken shared checks in Keldeo and Tank Chomp.

There are definitely ways to improve your team, to help M-Gyara sweep easier, and to minimize the team's weaknesses (biggest ones being M-Altaria, Zard X, Talonflame, and M-Lopunny) Below are suggestions to help achieve those things.

You mentioned a weakness to fairies and that is quite evident. To mitigate that, I think that Skarmory should carry Iron Head as a means of damaging said fairies, and I suggest you make Skarmory specially defensive. This lets Skarmory better take on M-Diancie and M-Gardevoir, and with Iron Head, you can OHKO the former and 2HKO the latter. Clefable and M-Altaria can recover off the Iron Head damage though, so these two will need special treatment.

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 224 HP / 252+ SpD Skarmory: 102-120 (31.1 - 36.6%) -- guaranteed 4HKO after Leftovers recovery

232 SpA Mega Gardevoir Focus Blast vs. 224 HP / 252+ SpD Skarmory: 140-165 (42.8 - 50.4%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Skarmory Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 198-234 (71.4 - 84.4%) -- guaranteed 2HKO

--------

240 SpA Mega Diancie Hidden Power Fire vs. 224 HP / 252+ SpD Skarmory: 138-164 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

16 Atk Mega Diancie Diamond Storm vs. 224 HP / 32 Def Skarmory: 120-142 (36.6 - 43.4%) -- 99.1% chance to 3HKO after Leftovers recovery

0 Atk Skarmory Iron Head vs. 0 HP / 0 Def Mega Diancie: 268-316 (111.2 - 131.1%) -- guaranteed OHKO
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 32 Def / 252 SpD
Careful Nature
-To be announced
-Iron Head
-Roost
-Whirlwind
Mega Altaria greatly hinders your team. It sets up on 4/6 members and beats them 1v1. Skarmory can whirlwind it out, sure, but that's only delaying the inevitable. To mitigate this cotton candy problem, I say run Ice Fang M-Gyara. This lets your Gyarados smack M-Alt hard at +1 (25% ohko chance w/rocks and jolly nature). Another key target Ice Fang hits is Tank Chomp (Ice Fang KO's at +1), which is known to stop a M-Gyara sweep cold. With these threats out of the way, Dragonite has a lot of fun, being able to freely spam what it sees fit. Oh, and I do strongly advise you run Jolly Gyarados to outpace M-Lop and M-Man at +1.

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
Speaking of M-Lop and M-Man, these two are extremely deadly threats to your team, for they outspeed every member of your team and can clean OHKO/2HKO your mons, especially if rocks are up. Even at +1, your Gyara wont outspeed them because it is currently Adamant natured. Tflame and Zard X are in the same boat as the aformentioned, and while you have priority in Sucker Punch and E speed, there's no guarantee they'll be enough to counteract. There is a mon that's able to handle all 4 of them though: Hippowdon. I strongly suggest you run Hippowdon>Bisharp for this team. Hippo gives you a strong mixed wall, a reliable rocks setter, and a way to not get swept by the mons I mentioned.

With Hippo, you free up a moveslot on Skarmory to run Toxic, Spikes, or even Counter, and you give your team much needed relief. The choice between Toxic and Stone Edge on Hippo is up to you; Toxic might be nice for bulky water switch ins (e.g. Slowbro) especially if you drop Crunch on Gyara.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Toxic / Stone Edge
- Earthquake
This change sorta compounds the Clefable weakness and allows for things like Manaphy and Serperior to be annoying. For that reason, I strongly suggest that you throw a scarf on Magnezone so that it can outrun Serp and Mana; and for the Clefable issue, consider running Iron Head > Fire Punch on Dnite.

252+ Atk Choice Band Dragonite Iron Head vs. 252 HP / 172 Def Clefable: 308-364 (78.1 - 92.3%) -- guaranteed 2HKO after Leftovers recovery
Because Zone traps the steels, you can afford to drop Fire Punch on Dnite imo. Iron Head's main target is pretty much just Clef, but it is definitely worth it seeing how big a' threat that fairy is to your squad.

tl;dr

227.png
> goes sdef, drops rocks, runs Iron head

130-mega.png
> trades Crunch for Ice Fang, goes Jolly

625.png
>
450.png


462.png
(image.jpg ) >
462.png
(image.jpg )

149.png
> trades Fire Punch for Iron Head

Hope this helps!
 
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Hey SuperPiplup n_n

Your team's main win condition appears to be Mega Gyarados, and to ensure it sweeps in the end game, its checks (Ferro, Azu, Keldeo, Skarmory, Tank Garchomp, etc) must be sufficiently weakened or eliminated. You understand this and have done a great job at partnering M-Gyara with Magnezone and Bisharp: the former being able to trap and KO stuff like Ferrothorn and Skarmory while the latter is able to weaken shared checks in Keldeo and Tank Chomp.

There are definitely ways to improve your team, to help M-Gyara sweep easier, and to minimize the team's weaknesses (biggest ones being M-Altaria, Zard X, Talonflame, and M-Lopunny) Below are suggestions to help achieve those things.

You mentioned a weakness to fairies and that is quite evident. To mitigate that, I think that Skarmory should carry Iron Head as a means of damaging said fairies, and I suggest you make Skarmory specially defensive. This lets Skarmory better take on M-Diancie and M-Gardevoir, and with Iron Head, you can OHKO the former and 2HKO the latter. Clefable and M-Altaria can recover off the Iron Head damage though, so these two will need special treatment.

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 224 HP / 252+ SpD Skarmory: 102-120 (31.1 - 36.6%) -- guaranteed 4HKO after Leftovers recovery

232 SpA Mega Gardevoir Focus Blast vs. 224 HP / 252+ SpD Skarmory: 140-165 (42.8 - 50.4%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Skarmory Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 198-234 (71.4 - 84.4%) -- guaranteed 2HKO

--------

240 SpA Mega Diancie Hidden Power Fire vs. 224 HP / 252+ SpD Skarmory: 138-164 (42.2 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

16 Atk Mega Diancie Diamond Storm vs. 224 HP / 32 Def Skarmory: 120-142 (36.6 - 43.4%) -- 99.1% chance to 3HKO after Leftovers recovery

0 Atk Skarmory Iron Head vs. 0 HP / 0 Def Mega Diancie: 268-316 (111.2 - 131.1%) -- guaranteed OHKO
Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 32 Def / 252 SpD
Careful Nature
-To be announced
-Iron Head
-Roost
-Whirlwind
Mega Altaria greatly hinders your team. It sets up on 4/6 members and beats them 1v1. Skarmory can whirlwind it out, sure, but that's only delaying the inevitable. To mitigate this cotton candy problem, I say run Ice Fang M-Gyara. This lets your Gyarados smack M-Alt hard at +1 (25% ohko chance w/rocks and jolly nature). Another key target Ice Fang hits is Tank Chomp (Ice Fang KO's at +1), which is known to stop a M-Gyara sweep cold. With these threats out of the way, Dragonite has a lot of fun, being able to freely spam what it sees fit. Oh, and I do strongly advise you run Jolly Gyarados to outpace M-Lop and M-Man at +1.

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
Speaking of M-Lop and M-Man, these two are extremely deadly threats to your team, for they outspeed every member of your team and can clean OHKO/2HKO your mons, especially if rocks are up. Even at +1, your Gyara wont outspeed them because it is currently Adamant natured. Tflame and Zard X are in the same boat as the aformentioned, and while you have priority in Sucker Punch and E speed, there's no guarantee they'll be enough to counteract. There is a mon that's able to handle all 4 of them though: Hippowdon. I strongly suggest you run Hippowdon>Bisharp for this team. Hippo gives you a strong mixed wall, a reliable rocks setter, and a way to not get swept by the mons I mentioned.

With Hippo, you free up a moveslot on Skarmory to run Toxic, Spikes, or even Counter, and you give your team much needed relief. The choice between Toxic and Stone Edge on Hippo is up to you; Toxic might be nice for bulky water switch ins (e.g. Slowbro) especially if you drop Crunch on Gyara.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Toxic / Stone Edge
- Earthquake
This change sorta compounds the Clefable weakness and allows for things like Manaphy and Serperior to be annoying. For that reason, I strongly suggest that you throw a scarf on Magnezone so that it can outrun Serp and Mana; and for the Clefable issue, consider running Iron Head > Fire Punch on Dnite.

252+ Atk Choice Band Dragonite Iron Head vs. 252 HP / 172 Def Clefable: 308-364 (78.1 - 92.3%) -- guaranteed 2HKO after Leftovers recovery
Because Zone traps the steels, you can afford to drop Fire Punch on Dnite imo. Iron Head's main target is pretty much just Clef, but it is definitely worth it seeing how big a' threat that fairy is to your squad.

tl;dr

227.png
> goes sdef, drops rocks, runs Iron head

130-mega.png
> trades Crunch for Ice Fang, goes Jolly

625.png
>
450.png


462.png
(View attachment 41733 ) >
462.png
(View attachment 41734 )

149.png
> trades Fire Punch for Iron Head

Hope this helps!
Thanks for rating the team! I can always change Starkey to specially Defensive, it's just at the moment it's my main azu counter. Ill try it though. Ill try hippowdon over bisharp too, it's just that my team becomes severely weak to gengar. I usually do run ice fang on my gyarados, it's just I saw some people using crunch and sweeping with it, so i thought I'd try it. I can always c change it though. I was considering running a scarf on Magnezone as well, as I figured having more speed would probably help. Although, I probably won't change fire punch to iron head, as if I do so, my team has literally nothing for ferrothorn. Besides, I haven't had too much trouble with clefable so far, as Starkey just destroys it since it can't set up, and it doesn't t make too much damage anyways, especially if I'm running iron head. Thanks for the rate, ill change the team next time i get a chance! (I like your profile picture btw :])
 
Really nice team, I've used M-Gyarados a little bit and I've found Taunt to be especially helpful instead of Crunch. On the predicted switch-ins to counter him with a burn (M-Sableye, etc) you drop a Taunt and then continue to wreck shop. Not sure if anyone's suggested it already but I just figured I'd share my experience with him.
 
Really nice team, I've used M-Gyarados a little bit and I've found Taunt to be especially helpful instead of Crunch. On the predicted switch-ins to counter him with a burn (M-Sableye, etc) you drop a Taunt and then continue to wreck shop. Not sure if anyone's suggested it already but I just figured I'd share my experience with him.
Eh, I considered taunt, but if a rotom wash comes in to burn me, it's not like I could do much to it anyways. I could always try it, but I prefer all out offensive usually

Edit: I just remembered that mega gyarados gets mold breaker, so I guess I can do something to rotom. Ill try taunt out, but I think ill try ice fang first, as suggested Previously
 
Sure thing, it really just depends on where your team is weak as to if you wanna go Ice Fang, Crunch or Taunt and the last one worked best on my teams so I just figured I'd share it.
 
Hey, nice team! It's a little hard to rate without wanting to change too much, especially with half of your team being weak to fairy, fighting, and fire (granted half the team does resist fire, but besides Latias, you won't want Gyarados and Dragonite to come in for attacks that can burn). First off, I'll give you some more threats to think about: Kyurem Black, Conkeldurr, Mega Lopunny, Hydreigon, Mega Altaria, Talonflame and Magnezone, with Kyurem and Altaria being the biggest ones. I think running Rotom-W > Skarmory, and Mega Scizor > Mega Gyarados will work well against these threats.
rotom-wash.png
When it comes to bird spam, Rotom-W is a great check, and it can stop Azumarill too, by crippling it with a burn and then doing some major damage with volt switch. He also helps with your fire weakness.
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You said you were considering Mega Scizor, so I went ahead and thought of how it would work out. He's one annoying set up sweeper as his bulk can be annoying and a boosted Bullet Punch easily eliminates the threats I mentioned, ignoring Talonflame and Magnezone. Scizor and Rotom form a nice core typing wise and Scizor gives you another option to kill Azumarill.
magnezone.png
Choice Scarf with 4 Def / 252 SpA / 252 Spe Timid will work out best for your team because you lack a choice scarf user, and it'll be handy against opposing Mega Diancie, Kyurem Black, Gyarados with EQ, Charizard Y, and threats that outspeed you with up to 113 speed (Serperior included).

These changes will make your team no longer weak to fairy, but half of the team is still weak to fire, so Rotom-W will be heavily relied on. Hope this helped ^_^
rotom-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

scizor-mega.gif

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD OR 248 HP / 252 Atk / 4 SpD
Impish Nature / Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Superpower (For Bisharp)
 
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