Introduction
Hey guys I recently got back into competitive Pokemon after taking a break from the game. I pulled this team together to build around primarina which was originally Liquid Voice but I found due to its lack of offensive normal moves I just built around it generally. I can't take credit for the creativity of some of the sets or the use of Mandibuzz for example without coming across Omari P's thread :) Overall I have had a lot of success with this team losing about 4-5 games during my climb from around mid 1500s to 1800s (got bored so stopped climbing when I peaked here). The main niche of this team is how most people expect most of these Pokemon to be choice locked which catches your opponent off surprise.
Hey guys I recently got back into competitive Pokemon after taking a break from the game. I pulled this team together to build around primarina which was originally Liquid Voice but I found due to its lack of offensive normal moves I just built around it generally. I can't take credit for the creativity of some of the sets or the use of Mandibuzz for example without coming across Omari P's thread :) Overall I have had a lot of success with this team losing about 4-5 games during my climb from around mid 1500s to 1800s (got bored so stopped climbing when I peaked here). The main niche of this team is how most people expect most of these Pokemon to be choice locked which catches your opponent off surprise.







So I started with primarina and during the team building I hadn't decided on the set yet other than I wanted it to hit as hard as possible while being a soft check to ash-greninja and keldeo.
Next I added Victini which is the set which caught my eye was the P-Punch wallbrekaing set which helps Primarina muscle through Bulu and Tangrowth much better.
The next member added was tapu koko because the team is quite slow and I wanted a fast pivot when needed to get my breakers in, also pressures water types which could be an issue.
Mandibuzz is the fourth member which when I checked the calcs realised how great this mon is at taking a hit from a plethora of physical attackers whilst being my defogger.
Then I added Ferrothorn because one I needed stealth rocks and two my team had no switch in to tapu koko.
Finally I added Steelium-Z Zygarde as my sweeper but through testing I found it just wasn't effective enough at helping with the stall match up. Instead I decided to use mega Garchomp which is great imo. Pre mega it is faster than medi and zygarde and once evolved hits like a truck.
Next I added Victini which is the set which caught my eye was the P-Punch wallbrekaing set which helps Primarina muscle through Bulu and Tangrowth much better.
The next member added was tapu koko because the team is quite slow and I wanted a fast pivot when needed to get my breakers in, also pressures water types which could be an issue.
Mandibuzz is the fourth member which when I checked the calcs realised how great this mon is at taking a hit from a plethora of physical attackers whilst being my defogger.
Then I added Ferrothorn because one I needed stealth rocks and two my team had no switch in to tapu koko.
Finally I added Steelium-Z Zygarde as my sweeper but through testing I found it just wasn't effective enough at helping with the stall match up. Instead I decided to use mega Garchomp which is great imo. Pre mega it is faster than medi and zygarde and once evolved hits like a truck.
The Team

Ariel (Primarina) (F) @ Assault Vest
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Hidden Power [Fire]
- Moonblast
- Energy Ball
Primarina is what I built this team around initially and with the given set allows it to be an effective wallbreaker plus special wall. The Assault Vest lets you tank hits from Ash-Greninja and Keldeo for days. I decided to run a Modest with max special attack to just hit as hard as possible. The first move is surf which is the primary water stab for Primarina to hit Heatran and Lando as well as hitting AV Magearna the hardest. The Hidden Power Fire is to 2OHKO the Ferrothorn on the switch and if they make the kartana play it OHKO's. Moonblast is to hit the dragon types in the tier as well as Greninja and Keldeo the two Mons it can easily hit any hit from. Finally I am running Energy Ball to hit the likes of Swampert and other bulky water types. Initially it was Psychic for Toxapex but in my entire climb I never pressed Psychic once let alone saw a Toxapex so the last move is up to you I guess. What I love about Primarina is a lot of people expect you to be Choice locked which catches so many people off guard and I can't lie that I haven't just single handily one games because of this monster.
252+ SpA Primarina Hidden Power Fire vs. 252 HP / 208+ SpD Ferrothorn: 192-228 (54.5 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Primarina Surf vs. 252 HP / 0 SpD Landorus-Therian: 380-450 (99.4 - 117.8%) -- 93.8% chance to OHKO after Leftovers recovery
252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 252 HP / 4 SpD Assault Vest Primarina: 89-105 (24.4 - 28.8%) -- 99.6% chance to 4HKO
252 SpA Keldeo Secret Sword vs. 252 HP / 0 Def Primarina: 89-105 (24.4 - 28.8%) -- 99.3% chance to 4HKO
252+ SpA Primarina Moonblast vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 109-130 (31.7 - 37.9%) -- 0.7% chance to 3HKO after Grassy Terrain recovery
252+ SpA Primarina Energy Ball vs. 252 HP / 40 SpD Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO
252+ SpA Primarina Surf vs. 252 HP / 0 SpD Heatran: 302-356 (78.2 - 92.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Primarina Energy Ball vs. 248 HP / 0 SpD Tapu Fini: 170-200 (49.5 - 58.3%) -- 69.5% chance to 2HKO after Leftovers recovery
252+ SpA Primarina Surf vs. 252 HP / 0 SpD Landorus-Therian: 380-450 (99.4 - 117.8%) -- 93.8% chance to OHKO after Leftovers recovery
252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 252 HP / 4 SpD Assault Vest Primarina: 89-105 (24.4 - 28.8%) -- 99.6% chance to 4HKO
252 SpA Keldeo Secret Sword vs. 252 HP / 0 Def Primarina: 89-105 (24.4 - 28.8%) -- 99.3% chance to 4HKO
252+ SpA Primarina Moonblast vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 109-130 (31.7 - 37.9%) -- 0.7% chance to 3HKO after Grassy Terrain recovery
252+ SpA Primarina Energy Ball vs. 252 HP / 40 SpD Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO
252+ SpA Primarina Surf vs. 252 HP / 0 SpD Heatran: 302-356 (78.2 - 92.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Primarina Energy Ball vs. 248 HP / 0 SpD Tapu Fini: 170-200 (49.5 - 58.3%) -- 69.5% chance to 2HKO after Leftovers recovery

All Might (Victini) @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- V-create
- Power-Up Punch
- Glaciate
I found this Victini set to be very effective as once I reveal I am a physical offensive set with Bolt Strike or V-create it baits in a potential Landorus the next turn where you can predict and hit it with a Glaciate. This is another Pokemon which most people expect to be choice locked but the Expert Belt lets it do extra damage if super effective. A Lonely nature allows it to hit as hard as possible on the physical side making it an amazing wallbreaker. Bolt Strike lets me break through Toxapex and other bulky water types with ease especially after a Power-Up Punch which allows you to boost your attack which again makes breaking so much easier. V-create is victini's signature move which blows back anything that pretty much doesn't resist it and I have been able to take advantage of the speed decrease under trick room to sweep xD. Glaciate is mainly there just for Zygarde and Landorus the two prominent ground types which are 4x weak to Ice as both can be baited in with the movepool.
4 SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Landorus-Therian: 274-326 (85.8 - 102.1%) -- 12.5% chance to OHKO
4 SpA Expert Belt Victini Glaciate vs. 252 HP / 0 SpD Landorus-Therian: 274-326 (71.7 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Expert Belt Victini Bolt Strike vs. 248 HP / 8 Def Toxapex: 324-382 (106.9 - 126%) -- guaranteed OHKO
+1 252+ Atk Victini V-create vs. 252 HP / 80+ Def Hippowdon: 297-349 (70.7 - 83%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Victini V-create vs. 248 HP / 8 Def Gastrodon: 273-321 (64.2 - 75.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Victini V-create vs. 248 HP / 240+ Def Zapdos: 325-384 (84.8 - 100.2%) -- 6.3% chance to OHKO after Leftovers recovery
4 SpA Expert Belt Victini Glaciate vs. 252 HP / 0 SpD Landorus-Therian: 274-326 (71.7 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Expert Belt Victini Bolt Strike vs. 248 HP / 8 Def Toxapex: 324-382 (106.9 - 126%) -- guaranteed OHKO
+1 252+ Atk Victini V-create vs. 252 HP / 80+ Def Hippowdon: 297-349 (70.7 - 83%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Victini V-create vs. 248 HP / 8 Def Gastrodon: 273-321 (64.2 - 75.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Victini V-create vs. 248 HP / 240+ Def Zapdos: 325-384 (84.8 - 100.2%) -- 6.3% chance to OHKO after Leftovers recovery

Coco (Tapu Koko) @ Choice Scarf
Ability: Electric Surge
EVs: 16 Atk / 240 SpA / 252 Spe
Rash Nature
- Thunderbolt
- U-turn
- Brave Bird
- Hidden Power [Ice]
Next I added a pretty standard Scarf Koko set which is my main revenge killer and potential sweeper. Rash nature improves its special attack because you lose a lot of your power running scarf over specs for example. Thunderbolt is standard stab move which there isn't much to explain about. I decided to run U-turn over Volt Switch to just guarantee the momentum in moments where its a 50/50 and can also be used to hit Hoopa-U if I need to revenge kill it. Brave Bird is solely for Volcarona as I do not want to be swept by this Pokemon. Hidden Power Ice lets me hit the prominent ground types and revenge kill them being Landorus and Zygarde.

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Roost
- Defog
Ok so Mandibuzz is the GOAT I didn't realise how well it soaks up hits from Pinsir and other offensive Mons like Kartana etc. The given speed EVs are solely to outpseed max speed adamant Mawile and get some chip damage with foul play for a last ditch effort. Foul Play is my way of hitting back and potentially OHKOing offensive mons especially after the set up for example. Toxic lets me wear down checks which might switch-in like Zapdos for example. Roost is to improve my longetivity and defog is to remove hazards though with how offensive my team is I do try to force my opponent to switch rather than get them up. Overall the set is standard and not much else to say.
+2 252 Atk Kartana All-Out Pummeling (175 BP) vs. 248 HP / 240+ Def Mandibuzz: 344-405 (81.3 - 95.7%) -- guaranteed 2HKO
0- Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Kartana: 315-372 (121.1 - 143%) -- guaranteed OHKO
+2 252 Atk Aerilate Pinsir-Mega Return vs. 248 HP / 240+ Def Mandibuzz: 319-376 (75.4 - 88.8%) -- guaranteed 2HKO
0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Pinsir-Mega: 301-355 (111 - 130.9%) -- guaranteed OHKO
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 240+ Def Mandibuzz: 180-213 (42.5 - 50.3%) -- 1.2% chance to 2HKO
252 Atk Lopunny-Mega High Jump Kick vs. 248 HP / 240+ Def Mandibuzz: 154-183 (36.4 - 43.2%) -- guaranteed 3HKO
0- Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Kartana: 315-372 (121.1 - 143%) -- guaranteed OHKO
+2 252 Atk Aerilate Pinsir-Mega Return vs. 248 HP / 240+ Def Mandibuzz: 319-376 (75.4 - 88.8%) -- guaranteed 2HKO
0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Pinsir-Mega: 301-355 (111 - 130.9%) -- guaranteed OHKO
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 240+ Def Mandibuzz: 180-213 (42.5 - 50.3%) -- 1.2% chance to 2HKO
252 Atk Lopunny-Mega High Jump Kick vs. 248 HP / 240+ Def Mandibuzz: 154-183 (36.4 - 43.2%) -- guaranteed 3HKO

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
Next I added Ferrothorn because this team got blown back by Tapu Koko and while it could be problematic if it is running hidden power fire I have yet to see one run it, either way you could still play around it. This is the standard Ferrothorn set pretty much everyone is running so I won't bother explaining too much of it other than I chose SR over spikes as every team needs it and I chose Protect over Knock Off to improve longevity, scout for moves (especially Z moves) and potential block a High Jump Kick.

Dat Jawline Tho (Garchomp-Mega) (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
+2 252 Atk Garchomp-Mega Earthquake vs. 244 HP / 252+ Def Eviolite Chansey: 529-624 (75.3 - 88.8%) -- guaranteed 2HKO
+2 252 Atk Garchomp-Mega Fire Fang vs. 248 HP / 0 Def Tapu Bulu: 308-364 (89.7 - 106.1%) -- 37.5% chance to OHKO after Grassy Terrain recovery
+2 252 Atk Garchomp-Mega Fire Fang vs. 252 HP / 48 Def Ferrothorn: 528-624 (150 - 177.2%) -- guaranteed OHKO
+2 252 Atk Garchomp-Mega Fire Fang vs. 248 HP / 0 Def Tapu Bulu: 308-364 (89.7 - 106.1%) -- 37.5% chance to OHKO after Grassy Terrain recovery
+2 252 Atk Garchomp-Mega Fire Fang vs. 252 HP / 48 Def Ferrothorn: 528-624 (150 - 177.2%) -- guaranteed OHKO
Mega Garchomp is an amazing Pokemon in my opinion and for someone that uses Cynthia as there trainer how could I not add my boi right? Basically Mega Garchomp can be used to make your opponent think your choice locked or just a standard non-mega set. Jolly with max speed lets my outspeed Medicham and Zygarde pre mega evolution which is sometimes the better play to make before Mega evolving. Though if against stall there is no reason not to evolve off the bat. Dragon claw being one of Chomp's main stab moves which I went over outrage so that I am not locked in to it. Earthquake is the secondary stab move which hits anything grounded hard, not much else to explain really. Fire Fang is to dumpster Ferrothorn and Tapu Bulu. Swords Dance boosts it's attack to insane levels and makes breaking so much easier.
Conclusion
Overall this is the most effective team I have used and I am sure I could probably climb higher but I don't really have the time to do so. While yes this team probably has a lot of threats and things it struggles to beat which one was stall which I made the swap necessary for but that doesn't mean it is the only thing. I am not going to list a threat list for this reason because no matter what you can always play around the threat e.g. Magnezone was a nuisance as technically Ferrothorn is my best switch but it gets trapped, so making appropriate doubles is the way to go against this Pokemon. I hope you guys enjoy the team, sorry it isn't completely original but I hope you like it regardless and if you have any improvements do let me know, I am all ears!!
All Might (Victini) @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- V-create
- Power-Up Punch
- Glaciate
Ariel (Primarina) (F) @ Assault Vest
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Hidden Power [Fire]
- Moonblast
- Energy Ball
G O A T (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Roost
- Defog
Hug Me (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
Coco (Tapu Koko) @ Choice Scarf
Ability: Electric Surge
EVs: 16 Atk / 240 SpA / 252 Spe
Rash Nature
- Thunderbolt
- U-turn
- Brave Bird
- Hidden Power [Ice]
Dat Jawline Tho (Garchomp-Mega) (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- V-create
- Power-Up Punch
- Glaciate
Ariel (Primarina) (F) @ Assault Vest
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Hidden Power [Fire]
- Moonblast
- Energy Ball
G O A T (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Roost
- Defog
Hug Me (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
Coco (Tapu Koko) @ Choice Scarf
Ability: Electric Surge
EVs: 16 Atk / 240 SpA / 252 Spe
Rash Nature
- Thunderbolt
- U-turn
- Brave Bird
- Hidden Power [Ice]
Dat Jawline Tho (Garchomp-Mega) (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance