Alright well, there's no like forum on smogon that goes "Hey I'm trying to build this team, can somebody help me out so I can get some outside advice" instead I have to post it straight to a rate my team. Whatever.
Anyways I got tired of playing balanced teams forever and before I stopped playing like five months ago I built a pretty awesome pp stall team which was a roserade spiritomb dusknoir zapdos blissey heatran.
Yesterday I rebuilt that team and it currently looks like this, but it's just not right yet.
Breloom (M) @ Choice Scarf
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Seed Bomb
- Spore
- Superpower
- Stone Edge
I wanted to use a vespiquen. So I required two things 1. a sleep lead to prevent rocks and 2. a spinner to keep rocks off. This is the step one of the plan and this pokemon near always does his job. I don't know why it's not a more popular lead to be honest.
However a problem with this on the team is typically I would switch in a secondary lead who would act as a normal lead in another scenario. This team doesn't -really- have one of those and that's not good.
Vespiquen (F) @ Leftovers
Trait: Pressure
EVs: 248 HP / 128 Def / 128 SDef
Impish Nature (+Def, -SAtk)
- Toxic
- Roost
- Defend Order
- Substitute
This. Thing. Is. Ungodly. +6 def +6 sdef with substitutes and heals? You get two defend orders up and the things already pretty ridiculous stable. One of the beautiful things about it is that rock moves have shitty accuracy so you can even risk staying in sometimes.
I pretty much want to build the team with this as it's by far the most effective pp staller outside of the whole stealth rock issue.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Roar/Toxic
- Roost
- Substitute
Subroostdos.......very very effective pp staller. I can't decide on roar or toxic. Toxic has saved my life a thousand times but this team has a problem with curse users.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 255 HP / 255 Def
Bold Nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Substitute
Blissey doesn't even need pressure to stall. 32 pp seismic toss? Wish protect support for my extremely bulky team? Substitutes to be used on jolteons for when your opponent switches to a infernape? Can this pokemon be much more annoying? I seriously pp stalled a curselax to death with this thing.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 255 HP / 255 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic Spikes
- Spikes
- Stealth Rock
I hate this thing. Another moment I wish my breloom was a roserade so I can do two birds with one stone but it wouldn't solve my rapid spin problem. I just can't seem to build a team with a rapid spinner and not have it the biggest weak link on the entire server.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature (+Spd, -Atk)
- Protect
- Torment
- Substitute
- Lava Plume
The bread and butter of this team. All the toxic spike and pp stall support goes together to really support a tormentran. It's extremely easy to get him set up and put him the driving knife between your opponent breaking your defenses and not. I've been in love with this set since it's conception.
Now to talk about the team on a whole.
Resistances are pretty fine. Zapdos/Vespiquen cover Heatran ground weak, Vespiquen/zapdos cover heatran and blisseys fighting weak, heatran covers any stone edges, blisseys fat as hell. It's not the best resistances spread across the team but there's a bit of theory going on in my head.
Would it be better to have most of the weaknesses coincide with the tormenter of the team? There are a few potential tormenters
Drapion
Skarmory
Gliscor
If they share weaknesses I can attempt to snipe out an attack from a whole team much easier and once that is done my game is made all the more easier. Yet at the same time, a choice scarfed user with such an attack would wreck me.
Opinions?
One last thing for any potential helpers- A quick list of potential pp stallers
Aerodactyl (Really fast, looks good on paper)
Dusknoir (I don't love how he's just barely not bulky enough ever)
Suicune (crocune super originally was on team, solid but he acts more as a sweeper than a staller)
Spiritomb (Even with 6 calm minds max hp max def.......this pokemon is still frail somehow?)
Vespiquen (Happyface)
Zapdos (heart)
Rotom (Rest/talk/spite/---- is viable)
Tyranitar (Same)
Umbreon (Wish protect spite.....viable)
They're interesting ideas to have in a list.
Above all else I want this team to be competitive and bottom line I want it to be about surviving as long as I can. That's the basis of every stall team and that's what I've been about. I'll be working on it and updating as i make any breakthroughs but I just wanted this out here so I can maybe get some extra hands.
Also, if this is an eyesore if someone could link me to a good place for the sprites and I'll gladly make this a prettier page.
Anyways I got tired of playing balanced teams forever and before I stopped playing like five months ago I built a pretty awesome pp stall team which was a roserade spiritomb dusknoir zapdos blissey heatran.
Yesterday I rebuilt that team and it currently looks like this, but it's just not right yet.
Breloom (M) @ Choice Scarf
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Seed Bomb
- Spore
- Superpower
- Stone Edge
I wanted to use a vespiquen. So I required two things 1. a sleep lead to prevent rocks and 2. a spinner to keep rocks off. This is the step one of the plan and this pokemon near always does his job. I don't know why it's not a more popular lead to be honest.
However a problem with this on the team is typically I would switch in a secondary lead who would act as a normal lead in another scenario. This team doesn't -really- have one of those and that's not good.
Vespiquen (F) @ Leftovers
Trait: Pressure
EVs: 248 HP / 128 Def / 128 SDef
Impish Nature (+Def, -SAtk)
- Toxic
- Roost
- Defend Order
- Substitute
This. Thing. Is. Ungodly. +6 def +6 sdef with substitutes and heals? You get two defend orders up and the things already pretty ridiculous stable. One of the beautiful things about it is that rock moves have shitty accuracy so you can even risk staying in sometimes.
I pretty much want to build the team with this as it's by far the most effective pp staller outside of the whole stealth rock issue.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Roar/Toxic
- Roost
- Substitute
Subroostdos.......very very effective pp staller. I can't decide on roar or toxic. Toxic has saved my life a thousand times but this team has a problem with curse users.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 255 HP / 255 Def
Bold Nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Substitute
Blissey doesn't even need pressure to stall. 32 pp seismic toss? Wish protect support for my extremely bulky team? Substitutes to be used on jolteons for when your opponent switches to a infernape? Can this pokemon be much more annoying? I seriously pp stalled a curselax to death with this thing.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 255 HP / 255 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic Spikes
- Spikes
- Stealth Rock
I hate this thing. Another moment I wish my breloom was a roserade so I can do two birds with one stone but it wouldn't solve my rapid spin problem. I just can't seem to build a team with a rapid spinner and not have it the biggest weak link on the entire server.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature (+Spd, -Atk)
- Protect
- Torment
- Substitute
- Lava Plume
The bread and butter of this team. All the toxic spike and pp stall support goes together to really support a tormentran. It's extremely easy to get him set up and put him the driving knife between your opponent breaking your defenses and not. I've been in love with this set since it's conception.
Now to talk about the team on a whole.
Resistances are pretty fine. Zapdos/Vespiquen cover Heatran ground weak, Vespiquen/zapdos cover heatran and blisseys fighting weak, heatran covers any stone edges, blisseys fat as hell. It's not the best resistances spread across the team but there's a bit of theory going on in my head.
Would it be better to have most of the weaknesses coincide with the tormenter of the team? There are a few potential tormenters
Drapion
Skarmory
Gliscor
If they share weaknesses I can attempt to snipe out an attack from a whole team much easier and once that is done my game is made all the more easier. Yet at the same time, a choice scarfed user with such an attack would wreck me.
Opinions?
One last thing for any potential helpers- A quick list of potential pp stallers
Aerodactyl (Really fast, looks good on paper)
Dusknoir (I don't love how he's just barely not bulky enough ever)
Suicune (crocune super originally was on team, solid but he acts more as a sweeper than a staller)
Spiritomb (Even with 6 calm minds max hp max def.......this pokemon is still frail somehow?)
Vespiquen (Happyface)
Zapdos (heart)
Rotom (Rest/talk/spite/---- is viable)
Tyranitar (Same)
Umbreon (Wish protect spite.....viable)
They're interesting ideas to have in a list.
Above all else I want this team to be competitive and bottom line I want it to be about surviving as long as I can. That's the basis of every stall team and that's what I've been about. I'll be working on it and updating as i make any breakthroughs but I just wanted this out here so I can maybe get some extra hands.
Also, if this is an eyesore if someone could link me to a good place for the sprites and I'll gladly make this a prettier page.