Porygon Z Set

Porygon Z @ Focus Sash
Timid/Modest Nature
252 Sp. Attack/Speed
~Tri Attack
~Ice Beam/Dark Pulse/Psychic/Signal Beam
~Charge Beam
~Agility

This is going to be tricky. Most people run NP Porygon Z, but it needs the speed, so some people run Agility Porygon Z. Agility set still hurts, but not nearly as much. So let's see what happens when we try to use both, eh? After something dies and you're in on something that will die to Charge Beam, use Agility. You'll survive with the Sash, and then KO with Charge Beam. Now you get a boost {Or not if you're unlucky, but the chances of that aren't great}. Then you sweep with your other moves. This set has both speed and power; Charge Beam isn't as devastating as an NP can be, but this has the speed to use the power Charge Beam grants. The thing this lacks is versatility, and the fact it needs proper setting-up. It can function on it's own, but then it becomes the standard Agility Z with less versatility.

Anyway, you want to cover a lot with the moves you have left. Ice Beam and Dark Pulse are the ones that you'll mainly consider. Dusknoir can run all over this without Dark Pulse, but Ice Beam gets better versatility, which is something you'll need. Psychic and Signal Beam are mainly fillers.

The only things that can stop this are priority moves, spikes, other sashers, and Dusknoir/Blissey. Two of which are covered by Claydol sporting Rapid Spin and SR. Priority moves aren't that common. And hopefully you'll have Bliss and 'Noir taken out before you sweep with this thing <.<
 
To tell the truth, I really don't think this would be too effective. Firstly, it really limits Porygon-Z's moveslots - Tri-attack, Charge Beam, and Ice Beam/Dark Pulse/HP Fighting isn't really great for coverage, especially on somethinge like Porygon-Z that wants as many moveslots as it can get. Also, the "Pokemon that's slower than you and will die to charge beam" is kinda situational. In many cases, I'm guessing the opponent would just switch to Blissey, who completely walls this set, as well.

Timid would be pointless, as something as fast as Porygon-Z easily outruns basically everything after an agility if it's got 252 EV's invested in speed. Actually, it probably doesn't even need that much. I MIGHT run enough to outpace Scarf Chomp, but that's it.

Also, Porygon-Z can usually take at least one unboosted hit, so I wouldn't use Sash.
 
Hm, my opinion on this would be to use it somewhat like Agility Scizor moveset.

Keep Modest. You WANT more power, and Timid is just unsituational.

I'm guessing the ability that you want is probably Download, since you're relying on Agility to work out for you.

I'd spread the Speed EVs to outspeed some common threats and make him a little more bulkier (say some more HP?) if it seems situational enough.

Life Orb would be the preffered item of choice to use.

Agility + Charge Beam is not a bad thing to consider, since Charge Beam has a 70% chance to raise Special Attack. I'd put Thunderbolt as an option incase someone doesn't want to rely on a little bit of "it's a very good chance" kind of luck.

I almost think Recovery would be good on this set, if it weren't for Porygon-Z's 85/70/75 Defenses.

Now to clear up your movesets to make it look easier, explain what each can possibly take on. For example:

*Ice Beam, coupled with Thunderbolt / Charge Beam, gives excellent coverage that no one can rival to endure. All Pokemon are hit neutral by this fierce duo.

*Normal / Dark / Fire will allow you to hit most things at neutral as well, minus Heatran & Tyranitar. However Dark Pulse allows coverage against Cresselia and Dusknoir, and Fire allows coverage against Bronzong and Skarmory.

*Normal / HP Fighting / Dark Pulse has the best coverage compared to all of these sets. No one notably resists these, and Dark Pulse counters Ghosts.

*Discharge is an okay consideration if you need Paralysis support on the team.

*Normal / Water gives the best coverage, only walled by Empoleon, and you can warrant an Electrical attack to keep that at bay. Weak-ish, however.

Keeping your options open is the way to go with Agility sets, allowing you to fill in missing gaps of your team.
 
I pretty much talked about the merits of the Agility PorygonZ back int he old discussion topic so I'm just going to repeat myself.

Even putting speed EV's into PorygonZ is pointless. Z with NO speed can already outspeed the large majority of even Scarf users in the game. 48 speed EV's with Modest would be enough to even outspeed a Scarf'd Garchomp.

Your better throwing all those EV's back into defenses so you can switch that item for something with better use and in effect you get a rather sturdy and very very powerful sweeper with far less liability.
 
*Normal / Dark / Fire will allow you to hit most things at neutral as well, minus Heatran (I think). However Dark Pulse allows coverage against Cresselia and Dusknoir, and Fire allows coverage against Bronzong and Skarmory.

That combo is also resisted by Tyranitar, who also completely walls any set without HP Fighting. Also, Porygon-Z doesn't learn a strong Fire move, so you are relying on a fairly weak Hidden Power, which still relies on the Download boost to 2HKO Bronzong. HP Fire only covers what the Nasty Plot set has no problems with anyway.

*Normal / Water gives the best coverage, only walled by Empoleon, and you can warrant an Electrical attack to keep that at bay

Again the Water move is extremely weak and 2HKOs little of what Tri Attack wouldn't. Just because little resists the combo does not mean it is effective.
 
Well, I did say HP Fighting was a good choice.

And actually, the best that hits everything (IIRC) is Normal / Dark / Fighting. That should probably be used over ALL of these, now that I think about it. Thanks for pointing it out (and yes, I know HP is weak, mmaky?)
 
Okay, so the tweaked EV spread would be...

252 Sp. Attack, 48 Speed, and rest in HP, right?

If so, what would be a suitable replacement for the Sash? Expert Belt? Life Orb? After a boost from Charge Beam, Dark Pulse might be able to OHKO Cressy and 'Noir. Interesting...
 
Life Orb is the best item for any Agility user. I'm not sure if Expert Belt can actually help you in any way (garunteed OHKOs / 2HKOs, etc). Run some calcs if you can (that don't include Charge Beam and include Expert Belt / Life Orb).

I'd look more in the Agility / Tri-Attack / HP Fighting / Dark Pulse at best. If you said that after a Charge Beam boost that Dusknoir gets OHKO'd, then it's possible that Life Orb / Expert Belt can as well, without the boost.
 
For Porygon Z I would use

Porygon Z@Choice Specs (Those are the things which up Sp.Atk?)
Timid/Modest
Adapabity
EV's: 252 Sp.Atk, 252 Spd, 4 HP

- Tri Attack
- Nasty Plot/Agility
- Psychic
- Thunderbolt/Ice Beam/Flamethrower

Right then basic Sp.Sweeper Porygon maxed out EV's on Speed and Sp.Attack as thats all it needs

Moveset:

Tri Attack is main firepower plus STAB and Adapabilty this is very powerful for one your other moves don't work

Nasty Plot is sp.Attack booster and Agility is Speed booster both help for sweeping and I would use for when your foe is switching or has a wall

Psychic is for fighting types the only thing which can land a Super effective hit on Porygon and also is very powerful on things that resist Normal type

Thunderbolt, Ice Beam and flamethrower are the main cover attacks for porygon all depends on what your lacking. Not got any fire moves then Flamethrower and the same for Ice and Electric
 
Choice Specs Agility / Nasty Plot FTL. >_>

And also, Psychic has ass coverage. You're going to hit them just the same with Tri-Attack.

Psychic: 90 x 2 (SE Attack) = 160
Tri-Attack: 80 x 2 (Adaptability boost OR IIRC Download boost) = 160.

See? And Tri-Attack hits more things than Psychic. Only 10 BP difference.
 
Choice Specs Agility / Nasty Plot FTL. >_>

And also, Psychic has ass coverage. You're going to hit them just the same with Tri-Attack.

Psychic: 80 x 2 (SE Attack) = 160
Tri-Attack: 80 x 2 (Adaptability boost OR IIRC Download boost) = 160.

See? And Tri-Attack hits more things than Psychic.

I see.

Well Gengar resists Tri-Attack so Psychic is the only thing that shall hit it. Then again Shadow Ball fits as it has more type coverage. So your right.

But would Shadow Ball be better ?
 
Most people prefer Dark Pulse since it has a decent chance to flinch. You can use Shadow Ball, I guess, but I think Dark Pulse kind of should be used more. Shadow Ball gets walled by Normals kind of easy.
 
Choice Specs Agility / Nasty Plot FTL. >_>

And also, Psychic has ass coverage. You're going to hit them just the same with Tri-Attack.

Psychic: 80 x 2 (SE Attack) = 160
Tri-Attack: 80 x 2 (Adaptability boost OR IIRC Download boost) = 160.

See? And Tri-Attack hits more things than Psychic.
Psychic has 90 base power btw, but you're right it's still useless when you think of all the other great options it has.

@Swifty06: As I have said before, Porygon-Z doesn't learn Flamethrower, and even if it did I don't think it is the best move for coverage.
 
Psychic has 90 base power btw, but you're right it's still useless when you think of all the other great options it has.

@Swifty06: As I have said before, Porygon-Z doesn't learn Flamethrower, and even if it did I don't think it is the best move for coverage.

really I thought it learned all of the 3 Beams wow learn something new everyday
 
Gah, alright. This is what I've gathered from Porygon-Z.

Let's look at my reference, just so people aren't confused.

Porygon-Z
Item - Life Orb
Ability - Download / Adaptability
Nature - Modest
EVs - 208HP/252 SAtk/48 Spd (<-I think this sounds right)

-Agility
-Tri-Attack
-Dark Pulse
-Hidden Power: Fighting

Alright, so before we go on, this is the moveset that should probably be ran, to ensure that you hit basically everything that resists Tri-Attack (Ghost, Steel, and Rock) at least for neutral damage. Tri-Attack is your main attack, incase you thought something else was.

The EVs given allow you to oustpeed CS Garchomp after one Agility. Furthermore, you can pour HP EVs into Speed to oustpeed other CS users, however, you're kind of pushing the fact that not much other than Garchomp uses Scarf much.

Aditionally you have a choice of Adaptability VS Download. This is a good question, because this determines what you possibly OHKO and possibly 2HKO (unless your name is Blissey).

This counts with Download and +Defense Nature (in other words, VS Physical Walls):

Dusknoir VS Dark Pulse: OHKO
Cresselia VS Dark Pulse: 2HKO
Weezing VS Tri-Attack: OHKO
Gliscor VS Tri-Attack: OHKO
Hippowdon VS Tri-Attack: Possible OHKO (90.24% - 106.19%)
Skarmory VS HP Fighting: 2HKO

Basically, it is quite easy to set up. Just switch in onto a Physical wall, use Agility, and watch sparks fly. Similair to the Agility Scizor set, except we don't have a recovery move (because Recover is trash with Z's Defenses).

The problem this set faces is simple: Blissey, Regice... you get the picture, right? Special Walls. None of these will give you a Download boost, and Adaptability is barely worth a mention. Skarmory can survive and PHaze you out. But nevertheless, threatening.

???
 
The moveset I have for my Porygon-z is this.

Porygon-Z
Item - Life Orb
Ability - Adaptability
Nature - Timid
EVs - 252Spd/252 SAtk/

Tri-attack (Main Attack)
Hyper Beam (Blissey)
Nasty Plot (Duh?)
Dark Pulse (Kill what normal attacks won't)
 
Agility might be interesting of Poryz, i mean not too much different from the whole agiligross really, just with special attks.
But charge beam I don't understand with agility at all, I'd put Tbolt for more damage against bulky waters, as he most likely ain't gonna survive more than 2 hits anyway.
 
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