Porygon Z @ Focus Sash
Timid/Modest Nature
252 Sp. Attack/Speed
~Tri Attack
~Ice Beam/Dark Pulse/Psychic/Signal Beam
~Charge Beam
~Agility
This is going to be tricky. Most people run NP Porygon Z, but it needs the speed, so some people run Agility Porygon Z. Agility set still hurts, but not nearly as much. So let's see what happens when we try to use both, eh? After something dies and you're in on something that will die to Charge Beam, use Agility. You'll survive with the Sash, and then KO with Charge Beam. Now you get a boost {Or not if you're unlucky, but the chances of that aren't great}. Then you sweep with your other moves. This set has both speed and power; Charge Beam isn't as devastating as an NP can be, but this has the speed to use the power Charge Beam grants. The thing this lacks is versatility, and the fact it needs proper setting-up. It can function on it's own, but then it becomes the standard Agility Z with less versatility.
Anyway, you want to cover a lot with the moves you have left. Ice Beam and Dark Pulse are the ones that you'll mainly consider. Dusknoir can run all over this without Dark Pulse, but Ice Beam gets better versatility, which is something you'll need. Psychic and Signal Beam are mainly fillers.
The only things that can stop this are priority moves, spikes, other sashers, and Dusknoir/Blissey. Two of which are covered by Claydol sporting Rapid Spin and SR. Priority moves aren't that common. And hopefully you'll have Bliss and 'Noir taken out before you sweep with this thing <.<
Timid/Modest Nature
252 Sp. Attack/Speed
~Tri Attack
~Ice Beam/Dark Pulse/Psychic/Signal Beam
~Charge Beam
~Agility
This is going to be tricky. Most people run NP Porygon Z, but it needs the speed, so some people run Agility Porygon Z. Agility set still hurts, but not nearly as much. So let's see what happens when we try to use both, eh? After something dies and you're in on something that will die to Charge Beam, use Agility. You'll survive with the Sash, and then KO with Charge Beam. Now you get a boost {Or not if you're unlucky, but the chances of that aren't great}. Then you sweep with your other moves. This set has both speed and power; Charge Beam isn't as devastating as an NP can be, but this has the speed to use the power Charge Beam grants. The thing this lacks is versatility, and the fact it needs proper setting-up. It can function on it's own, but then it becomes the standard Agility Z with less versatility.
Anyway, you want to cover a lot with the moves you have left. Ice Beam and Dark Pulse are the ones that you'll mainly consider. Dusknoir can run all over this without Dark Pulse, but Ice Beam gets better versatility, which is something you'll need. Psychic and Signal Beam are mainly fillers.
The only things that can stop this are priority moves, spikes, other sashers, and Dusknoir/Blissey. Two of which are covered by Claydol sporting Rapid Spin and SR. Priority moves aren't that common. And hopefully you'll have Bliss and 'Noir taken out before you sweep with this thing <.<