

Code:
[B]#062 Poliwrath
[/B]
Typing: Water / Fighting
Ability 1: Water Absorb
Restores HP if hit by a Water-type move.
Ability 2: Damp
Explosion and Selfdestruct will not work while the Pokémon is on the field.
Ability 3: Swift Swim (Dream World)
When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
HP: 90
Atk: 85
Def: 95
SpA: 70
SpD: 90
Spe: 70
Evolutionary Chain:
Poliwag --> (Lv 25) Poliwhirl --> (Water Stone) Poliwrath
--> (Trade while holding a King's Rock) Politoad
[B]Level-Up Moves:[/B]
Lv-: Bubblebeam
Lv-: Hypnosis
Lv-: Doubleslap
Lv-: Submission
Lv32: DynamicPunch
Lv43: Mind Reader
Lv53: Overhead Throw
[B]TMs / HMs: [/B]
TM06: Toxic
TM07: Hail
TM08: Bulk Up
TM10: Hidden Power
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM27: Return
TM28: Dig
TM29: Psychic
TM30: Shadow Ball
TM32: Double Team
TM39: Rock Tomb
TM42: Facade
TM44: Rest
TM45: Attract
TM46: Theif
TM47: Ankle Sweep
TM48: Sing a Round
TM52: Focus Blast
TM55: Boiling Water
TM56: Fling
TM66: Payback
TM68: Giga Impact
TM78: Level Ground
TM80: Rock Slide
TM83: Cheer Up
TM84: Poison Jab
TM90: Substitute
TM94: Rock Smash
HM03: Surf
HM04: Rock Smash
HM05: Waterfall
HM06: Dive
[B]Egg Moves:[/B]
Mist
Splash
Bubblebeam
Haze
Mind Reader
Water Sport
Ice Ball
Mud Shot
Refresh
Endeavor
Encore
Endure
Water Pulse
Rain Dance Sweeper
Poliwrath @ Life Orb
Ability: Swift Swim
Nature: Lonely
EVs: 252 Atk | 66 SpA | 192 Spe




The EVs look rather strange at a glance, but they serve a useful purpose. 192 Spe gives Poliwrath a Speed stat of 224, which, after the Swift Swim boost, becomes 448, one Speed point ahead of Choice Scarf Rotom-A and anything below it. 66 SpA gives Hydro Pump some extra power, which is good against something like Skarmory, which you wouldn't have a chance in hell scratching if you ran Ice Punch. Physically Defensive Skarmory is OHKOed by Rain +1 Hydro Pump 100% of the time, while Specially Defensive Skarmory takes 90.1% - 106.3%, a very nice chance for a OHKO after Stealth Rock damage. This set, without Ice Punch, is helpless against Salamence and Grass-types, and won't be putting a hurt on Gyarados any time soon. Of course, if you're using this in UU (where the walls are a little bit softer), then you're going to run into some problems with Slowbro (which you can't beat at all), and possibly an annoying Drought Ninetales.
Encore
Poliwrath @ Leftovers
Ability: Water Absorb
Nature: Adamant
EVs: 252 HP | 252 Atk | 4 Spe




This is a perfect example of a set that hasn't changed from the move to Gen V. Encore Poliwrath has always been a decent Pokemon, and work as the Water-type element to the classic Fire/Water/Grass core that so many UU teams base themselves around. This set in particular enjoys Spikes support, since Encore causes quite a few switches in and out. Bulk Up can be used over Substitute to boost Poliwrath's power, and Brick Break would be the superior choice in that scenario. Waterfall is Poliwrath's second STAB attack, but leaves you walled by Dragon and Grass-types, whereas Ice Punch would take a chunk out of them, possibly OHKOing at +1.
Nothing much else has changed for Poliwrath from the transition to Gen V. The older sets, such as SubPunch are still viable, and Belly Drum may have gotten better with Poliwrath's Swift Swim ability (+6 Poliwrath in infinite Rain? Sign me up for some of that.) What are your opinions, Smogon? Think Poliwrath can shake things up a bit?
This was my first ever attempt at something like this. Did I do a decent job?