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note: if you're using Prankster Spinji as a suicide lead, you're giving up priority U-Turn as a possibility for your team. Hyquid is the superior websetting choice.
unless im missing something here's the best costume mons (that can make up for their lack of item)
- Superhero Raichu is a scary threat on Wind teams thanks to its Air Approach boosted Sky Attacks executing in one turn during Raging Winds.
Raichu @ Superhero Costume
Ability: Air Approach
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- Volt Tackle / Amp Slam
- Extreme Speed / Brick Break
- Aerial Ace / Brick Break
(aerial ace is in case Wind runs out while you're still attacking)
- Tutti-Frutti Vanilluxe has Grassy Terrain to make its Grass moves hurt, and it has speed to execute them. It's no Bulu, but eh, what is?
I believe they should only use the primary type for Z-Moves, because either of the Pokémon's two types increases the unpredictability (maybe too much).
Anyway, I'll put this forward:
Stunfisk-Harmo
Type 1: Ground
Type 2: Poison
Ability 1: Toxic Surge - Sets Toxic Terrain on switch-in
Ability 2: Poison Point
Hidden Ability: Intoxicate
119, 91, 84, 56, 99, 22,
Learnset by Level Up:
1 - Fissure
1 - Flail
1 - Tackle
1 - Pursuit
1 - Mud Slap
1 - Mud Sport
5 - Bide
9 - Poison Sting
13 - Mud Shot
17 - Poison Gas
21 - Bone Club
25 - Poison Jab
30 - Recover
35 - Bounce
40 - Knock Off
45 - Gunk Shot
50 - Revenge
55 - Flail
61 - Fissure
Learnset by TM:
Toxic
Hidden Power
Protect
Rain Dance
Frustration
Poison Jab
Sludge Bomb
Sludge Wave
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Thief
Topsy-Turvy
Acid Rain
Toxic Terrain
Accelerock
Blade Slash
Payback
Stone Edge
Bulldoze
Rock Slide
Infestation
Swagger
Sleep Talk
Substitute
Dark Pulse
Confide
Coil
I don't know about breeding or tutors.
Take a Stunfisk. Replace its beak with an iron spike dipped in a purple liquid. Make the orange-brown areas of its body purple and cover it in black splodges. Replace the yellow areas with black. Change the flippers on the sides to look like blades, dipped in purple liquid. Make it 1.5x bigger. That's the design.
Stunfisks in the Harmo region were dying out as all the Pokemon they used to prey on found ways to avoid Stunfisk traps. Because of this, Stunfisk had to evolve in order to go and capture prey itself. From many holes on the bottom of its body, a foul, poisonous and sticky liquid pours out in massive quantities and floods the nearby area, making it much harder for many Pokemon to escape and drowning any that are burrowed in holes. It then uses its newfound strength to smash the stuck Pokemon dead. The liquid melts the prey, allowing Stunfisk to easily gobble them up. Afterwards, the Stunfisk sucks all the liquid back up and flops back to the caves they call home.
Poison/Ground is probably the best STAB combo that a Poison type can get. With a Toxic Terrain boost, Stunfisk's Gunk Shot becomes a very hard-hitting move, making up for Stunfisk's mediocre attack. It also has good bulk with its great HP stat, so it can set up Toxic Terrain many times in a match. Unfortunately, its typing isn't particularly good defensively and it's slow as heck.
Ok guys, I was looking at the spreadsheet, and personally, I think we have a few too many Pokemon (Over 200).
Here is how I'm going to do eliminations.
1. Someone suggests a Pokemon, Harmo-Forme, or Costume, (Non-Legendary, those are being worked on separately)
2. They give justification for why that Pokemon is not necessary for this game, and if it gets 4 or more votes, that Pokemon will be removed.
3. Everybody gets 2 Pokemon lines that they can save from elimination. For example, I will be saving the Temporook line, and the Dracomill line as they seem like really cool concepts that I would want in-game.
anyway, I'll suggest to remove the Cerebrey/Conacampus/Amygdilor line because of the following reasons:
-They're kinda boring. Mono-psychic typing is common and weak, while with the stats and abilities, it seems kind of straight forward. Sure, Pure Power on a special attacker seems cool, but really it just makes it another boring mixed attacker (Mono-Psychic on a physical attacker seems bad). I know this is a 'gen' where monotypes are very rare but seriously, mono-Psychic is too common 4 me.
-They don't seem like they'll have any real competitive impact due to mediocre bulk, good but not good enough speed and only average special attack for a special attacker, as well as the aforementioned horrible typing (Imagine how much more used Cresselia would be if it was Psychic/Fairy, cmon).
-They don't seem to have either a design or movepool, making it less painful to remove than other lines.
I'll save Catherithe and Froxic. Fun fact, Catherithe was originally called Catheterithe but it was misspelt Catherithe on the spreadsheet. I then realised that a catheter is actually the name of a medical device used to extract urine from someone who can't normally pee (The 'extraction of liquid' definition was why I used it in the name originally, since the pokemon sucks blood and is about draining moves). Let's leave it as is because that'd be awkward :3
anyway, I'll suggest to remove the Cerebrey/Conacampus/Amygdilor line because of the following reasons:
-They're kinda boring. Mono-psychic typing is common and weak, while with the stats and abilities, it seems kind of straight forward. Sure, Pure Power on a special attacker seems cool, but really it just makes it another boring mixed attacker (Mono-Psychic on a physical attacker seems bad). I know this is a 'gen' where monotypes are very rare but seriously, mono-Psychic is too common 4 me.
-They don't seem like they'll have any real competitive impact due to mediocre bulk, good but not good enough speed and only average special attack for a special attacker, as well as the aforementioned horrible typing (Imagine how much more used Cresselia would be if it was Psychic/Fairy, cmon).
-They don't seem to have either a design or movepool, making it less painful to remove than other lines.
I'll save Catherithe and Froxic. Fun fact, Catherithe was originally called Catheterithe but it was misspelt Catherithe on the spreadsheet. I then realised that a catheter is actually the name of a medical device used to extract urine from someone who can't normally pee (The 'extraction of liquid' definition was why I used it in the name originally, since the pokemon sucks blood and is about draining moves). Let's leave it as is because that'd be awkward :3
Also, I resprited Grievenge earlier, since its spritework was overall lazy, rushed, and a bit uninspired, so I just added more stuff to it and spent a good bit of time polishing it.
Also, I resprited Grievenge earlier, since its spritework was overall lazy, rushed, and a bit uninspired, so I just added more stuff to it and spent a good bit of time polishing it.
Also, I resprited Grievenge earlier, since its spritework was overall lazy, rushed, and a bit uninspired, so I just added more stuff to it and spent a good bit of time polishing it.
Jerry said legendaries will be done separately, so you can save something else over Spirox.
Also, what about gym aces, such as Drehemoth? This line is an integral part of my gym, so will I have to manually save it replacing one of my saves or is it kind of automatically saved because it is a gym ace?
Jerry said legendaries will be done separately, so you can save something else over Spirox.
Also, what about gym aces, such as Drehemoth? This line is an integral part of my gym, so will I have to manually save it replacing one of my saves or is it kind of automatically saved because it is a gym ace?
Also, I resprited Grievenge earlier, since its spritework was overall lazy, rushed, and a bit uninspired, so I just added more stuff to it and spent a good bit of time polishing it.
I save Powette and the Cerberuse line.
Seedocyte line is a part of my Elite Four team so no need to save them right?
I'd like to suggest removing Revenya and Nyantum. Just google Schrodinger's Cat Pokemon and you'll see four other versions of the same idea. I'd say it's not original or good.
Saving Harmo Amaura and Icicloud's lines shouldn't be needed since they're already in-game.
Instead, I will save the Super Raichu line and Spinji(-Mega).
I would also like to propose the removal of Varibrawl. It has SHADOW TAG for one of its abilities, for literally every deity's sake! Almost all of its forms have high class abilities and none of them are balanced around them. Even its forms without good standard abilities have Adaptability to fall back on, meaning just about all of them have stupid levels of power on their STABs.